Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_mp412.ltx

202 lines
7.9 KiB
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;------------------------------------------------------------------------------------------------
[wpn_mp412]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp412_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\Desert Eagle"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 67
inv_grid_y = 77
inv_name = st_wpn_mp412
inv_name_short = st_wpn_mp412
description = st_wpn_mp412_descr
kind = w_pistol
inv_weight = 0.9
cost = 14680
repair_type = pistol
hud = wpn_mp412_hud
visual = dynamics\weapons\wpn_mp412\wpn_mp412.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.22
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\45acp
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp412, up_gr_seconab_mp412
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp412
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_357_hp_mag, ammo_357_hp_mag_bad, ammo_357_hp_mag_verybad
ammo_current = 90
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 6
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 45
hit_power = 0.6, 0.6, 0.6, 0.6
hit_type = fire_wound
fire_distance = 500
bullet_speed = 430
rpm = 225
rpm_empty_click = 120
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.8
fire_dispersion_base = 0.54
fire_dispersion_condition_factor = 0.001
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.0024
cam_return = 0
cam_relax_speed = 6
cam_dispersion = 3.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.16
zoom_cam_dispersion = 3.0
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 194
kill_msg_y = 123
kill_msg_width = 46
kill_msg_height = 27
weapon_lower_speed = 0.2
[wpn_mp412_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp412\wpn_mp412_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.08016, 0.04, -0.01
aim_hud_offset_pos_16x9 = -0.08016, 0.04, -0.01
aim_hud_offset_rot = -0.0028, 0, 0
aim_hud_offset_rot_16x9 = -0.0028, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mp412_b_holster
anm_hide_empty = mp412_b_holster
anm_idle = mp412_b_idle
anm_idle_aim = mp412_b_idle_ads
anm_idle_aim_empty = mp412_b_idle_ads
anm_idle_aim_moving = mp412_b_idle_ads
anm_idle_aim_moving_crouch = mp412_b_idle_ads
anm_idle_aim_moving_crouch_empty = mp412_b_idle_ads
anm_idle_aim_moving_empty = mp412_b_idle_ads
anm_idle_empty = mp412_b_idle
anm_idle_moving = mp412_b_walk
anm_idle_moving_empty = mp412_b_walk
anm_idle_sprint = mp412_b_sprint, idle, 1.2
anm_idle_sprint_empty = mp412_b_sprint, idle, 1.2
anm_reload = mp412_b_reload, reload
anm_reload_empty = mp412_b_reload, reload_empty
anm_shot_l = mp412_b_shoot1, mp412_b_shoot
anm_shots = mp412_b_shoot
anm_show = mp412_b_draw
anm_show_empty = mp412_b_draw
shell_bone = wpn_body
shell_point = 0, 0, -50
fire_bone = muzzle
fire_point = 0, 0, 0