Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_pp2000.ltx

286 lines
12 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_pp2000
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 3
inv_grid_x = 47
inv_grid_y = 59
inv_name = st_wpn_pp2000
inv_name_short = st_wpn_pp2000
description = st_wpn_pp2000_descr
kind = w_smg ;w_pistol
inv_weight = 1.66
cost = 19650
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_pp2000_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf
position = -0.021, -0.085, 0
orientation = 0, 0, 0
fire_point = 0, 0.133, 0.161
fire_point2 = 0, 0.133, 0.161
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0,0.133,0.047
shell_dir = 0,0,0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 400
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 138
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 380
rpm = 700
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.20
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.25
fire_dispersion_base = 0.60
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0010
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.65
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 41
cam_max_angle_horz = 0.35
cam_step_angle_horz = 8
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.65
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 41
zoom_cam_max_angle_horz = 0.35
zoom_cam_step_angle_horz = 8
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_pp2000_hud]:hud_base
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.01, 0, 0
hands_position_16x9 = -0.01, 0, 0
hands_orientation = -0.01, 0, 0
hands_orientation_16x9 = -0.01, 0, 0
aim_hud_offset_pos = -0.0623, 0.0375, -0.08
aim_hud_offset_pos_16x9 = -0.0623, 0.0375, -0.08
aim_hud_offset_rot = 0, -0.002, 0
aim_hud_offset_rot_16x9 = 0, -0.002, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.1, 0.019, 0
lowered_hud_offset_rot = 0.08, -0.45, 0.3
lowered_hud_offset_pos_16x9 = 0.1, 0.019, 0
lowered_hud_offset_rot_16x9 = 0.08, -0.45, 0.3
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = pp2k_afk, idle
anm_hide = pp2k_holster, idle, 1.12
anm_idle = pp2k_idle, idle, 0.75
anm_idle_aim = pp2k_idleads, idle, 0.80
anm_idle_aim_moving = pp2k_idleads, idle, 0.80
anm_idle_aim_moving_crouch = pp2k_idleads, idle, 0.80
anm_idle_moving = pp2k_walk, idle, 0.87
anm_idle_sprint = pp2k_sprint, idle, 1.2
anm_reload = pp2k_reload, reload
anm_reload_empty = pp2k_reload_empty, reload_empty
anm_reload_misfire = pp2k_unjam, unjam
anm_shots = pp2k_shoot
anm_show = pp2k_draw, idle, 1.12
anm_switch_mode = pp2k_firemode
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.039682, 0.215739
fire_point2 = 0, -0.009, 0.601
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_pp2000_ac10632]:wpn_pp2000
1icon_layer = ac10632
1icon_layer_x = 56
1icon_layer_y = -6
inv_weight = 1.77
hud = wpn_pp2000_ac10632_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf
[wpn_pp2000_ac10632_hud]:wpn_pp2000_hud
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf
aim_hud_offset_pos = -0.0635, 0.0088, -0.13
aim_hud_offset_pos_16x9 = -0.0635, 0.0088, -0.13
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pp2000_acog]:wpn_pp2000
1icon_layer = acog
1icon_layer_x = 58
1icon_layer_y = -4
inv_weight = 2.06
hud = wpn_pp2000_acog_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_pp2000_acog_hud]:wpn_pp2000_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_acog_hud.ogf
aim_hud_offset_pos = -0.06335, 0.0112, -0.18
aim_hud_offset_pos_16x9 = -0.06335, 0.0112, -0.18
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pp2000_eot]:wpn_pp2000
1icon_layer = eot
1icon_layer_x = 61
1icon_layer_y = 0
inv_weight = 1.97
hud = wpn_pp2000_eot_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf
[wpn_pp2000_eot_hud]:wpn_pp2000_hud
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf
aim_hud_offset_pos = -0.0635, 0.004, -0.15
aim_hud_offset_pos_16x9 = -0.0635, 0.004, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0