Divergent/mods/Dynamic Anomalies Overhaul/gamedata/configs/zones/zone_mine_updated.ltx

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;zone_mine_acidic
[zone_mine_acid]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_acid"
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_acidic_mine
;----------- Anomaly settings -----------------------
max_start_power = 0.20
attenuation = 1
use_secondary_hit = true
secondary_hit_power = 0.005
idle_particles = zones_mine\zone_acidic_mine_idle
blowout_particles = zones_mine\zone_acidic_mine_hit
;hit_small_particles = zones_mine\zone_acidic_mine_hit
;hit_big_particles = zones_mine\zone_acidic_mine_hit
;idle_small_particles = zones_mine\zone_acidic_mine_idle
;idle_big_particles = zones_mine\zone_acidic_mine_idle
idle_sound = drx_da\drx_da_buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
blowout_sound = drx_da\drx_da_buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = drx_da\drx_da_buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = drx_da\drx_da_buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = false
ignore_artefacts = false
blowout_light = on
light_color = 1.1,1.7,1.4
light_animation = light_green_01
light_range = 7
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
idle_light_range = 3.0
idle_light_anim = light_green_02
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 100
blowout_time = 1400
accamulate_time = 300
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_electric
[zone_mine_electra]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_electra"
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_electra_mine
;----------- Anomaly settings -----------------------
max_start_power = 0.80
attenuation = 1
idle_particles = zones_mine\zone_electric_mine_idle
blowout_particles = anomaly2\electra2_blast
hit_small_particles = anomaly2\electra_entrance_small
hit_big_particles = anomaly2\electra_damage_02_smoke
idle_small_particles = anomaly2\electra_damage_01_smoke
idle_big_particles = anomaly2\electra_damage_02_smoke
entrance_small_particles = anomaly2\electra_entrance_small
entrance_big_particles = anomaly2\emi_entrance_big_00
blowout_sound = anomaly\electra_blast1
idle_sound = drx_da\drx_da_electra_idle1; anomaly_gravy_idle
hit_sound = drx_da\drx_da_electra_hit
entrance_sound = drx_da\drx_da_electra_hit
blowout_light = on
light_color = 0.8,0.9,1
light_range = 30.0
light_time = 1;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
hit_type = shock
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
awaking_time = 100
blowout_time = 100
accamulate_time = 1500
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 150
blowout_wind_time_end = 299
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_gravitational_strong
[zone_mine_springboard]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_springboard"
$def_sphere = 4
$prefetch = 16
class = ZS_MINCE ;--CMincer
ef_anomaly_type = 2
ef_weapon_type = 14
postprocess = postprocess_gravi_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.6
attenuation = 1
tearing_particles =anomaly2\body_tear_00
torn_particles =anomaly2\gravi_anomaly_shield_00
idle_particles = zones_mine\zone_gravity_mine_idle_strong
;accum_particles = anomaly2\gravi_zaxvat_myasorubka
;awake_particles = anomaly2\gravi_zaxvat_myasorubka
blowout_particles = zones_mine\zone_gravity_mine_hit_strong
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravi_anomaly_00;
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
tele_particles_big = anomaly2\gravity_damage_02_smoke
idle_sound = drx_da\drx_da_gravi_idle01 ;ïîñòîÿííûé çâóê
awake_sound = drx_da\drx_da_gravi_idle01
accum_sound = drx_da\drx_da_gravi_idle01
blowout_sound = anomaly\anomaly_mincer_blowout; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
hit_type = strike
hit_impulse_scale = 0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.4,1.6,1.3
light_range = 20.0
light_time = 0.38 ;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
awaking_time = 50
blowout_time = 10000
accamulate_time = 4000
blowout_particles_time = 50
blowout_sound_time = 100
blowout_light_time = 5988
blowout_explosion_time = 5999
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent = 0.6
tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 5900
blowout_wind_time_end = 10000;9999
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_gravitational_average
[zone_mine_vortex]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_vortex"
$def_sphere = 4
$prefetch = 16
class = ZS_GALAN ;--CMincer
ef_anomaly_type = 5
ef_weapon_type = 17
postprocess = postprocess_gravi_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.10
attenuation = 1
idle_particles = zones_mine\zone_gravity_mine_idle_average
blowout_particles = zones_mine\zone_gravity_mine_hit_average
tearing_particles =anomaly2\body_tear_00
torn_particles =anomaly2\body_tear_01
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravi_anomaly_00;
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
tele_particles_big = anomaly2\gravity_damage_02_smoke
idle_sound = drx_da\drx_da_gravi_idle00 ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = strike
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.4,1.6,1.3
light_range = 30.0
light_time = 0.8;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
awaking_time = 300;1000
blowout_time = 2500
accamulate_time = 1000
blowout_light_time = 2100
blowout_explosion_time = 2100
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent= 0.5
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 1500
blowout_wind_time_end = 2501; 2499
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_gravitational_weak
[zone_mine_blast]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_blast"
$def_sphere = 3
$prefetch = 16
class = ZS_MBALD ;---CMosquitoBald
hit_impulse_scale = 0.3;0.5 ;0.1
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
actor_blowout_radius_percent = 0.75
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_gravi_mine
hit_type = strike
;----------- Anomaly settings -----------------------
max_start_power = 0.55
attenuation = 1
idle_particles = zones_mine\zone_gravity_mine_idle
blowout_particles = anomaly2\gravity_blast_01
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravity_entrance_big
idle_sound = drx_da\drx_da_gravi_rumble1; ambient\fx2 ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
awaking_time = 50;100
blowout_time = 500
accamulate_time = 1000 ;10;200
blowout_light_time = 200
blowout_explosion_time = 200
blowout_particles_time = 200
blowout_sound_time = 100
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 0.5,0.4,0.3
light_range = 30.0
light_time = 0.9;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 300
blowout_wind_time_end = 501; 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_thermal
[zone_mine_zharka]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones_eugenium\zone_mine_zharka"
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0
postprocess = postprocess_thermal_mine
ef_anomaly_type = 1
ef_weapon_type = 13
;----------- Anomaly settings -----------------------
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
attenuation = 1
idle_particles = static\buble_distort
blowout_particles = static\zharka_static
hit_small_particles = damage_fx\burn_creatures
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = drx_da\drx_da_fire_idle
blowout_sound = anomaly\zhar_blow
hit_sound = ambient\zhar
entrance_sound = ambient\zhar
hit_type = burn
disable_time = 10000
disable_time_small = -1
disable_idle_time = 50000
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
blowout_light = on
light_color = 1.9,1.6,1.3
light_range = 9.0
light_time = 10
light_height = 2
idle_light = off
idle_light_range = 8.0
idle_light_anim = koster_01
idle_light_height = 0.70
awaking_time = 100
blowout_time = 7000
accamulate_time = 250
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;zone_mine_steam
[zone_mine_vapour]:zone_mine_zharka
$spawn = "zones_eugenium\zone_mine_vapour"
postprocess = postprocess_steam_mine
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
blowout_particles = static\zharka_static_steam
hit_small_particles = damage_fx\smoke
hit_big_particles = damage_fx\smoke
idle_small_particles = damage_fx\smoke
idle_big_particles = damage_fx\smoke
idle_sound = anomaly\steam
blowout_sound = anomaly\steam_blowout
hit_sound = anomaly\steam_hit
entrance_sound = anomaly\steam_hit
blowout_light = off