86 lines
2.5 KiB
XML
86 lines
2.5 KiB
XML
<!--
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- @ Version: SCREEN SPACE SHADERS - UPDATE 21
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- @ Description: Water - MCM strings
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- @ Author: https://www.moddb.com/members/ascii1457
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- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
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-->
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<?xml version="1.0" encoding="UTF-8"?>
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<string_table>
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<!-- Button -->
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<string id="ui_mcm_ssfx_module_il">
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<text>Indirect Light</text>
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</string>
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<!-- SSR Settings -->
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<string id="ui_mcm_ssfx_module_il_title">
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<text>Indirect Light Settings</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_quality_mcm">
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<text>Quality</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
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<text>[ RESTART REQUIERED ] Quantity of samples used to render the indirect light. High and Very High settings can heavily impact your performance. [ 16, 24, 32, 48, 64 ]</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_res_mcm">
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<text>Resolution</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
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<text>Resolution of the indirect light rendering. High values can heavily impact your performance.</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_blur_mcm">
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<text>Blur</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
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<text>Intensity of the blur. This is to improve the smoothness of the result.</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
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<text>Color Vibrance</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
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<text>Option to set the intensity of the indirect light color.</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_distance_mcm">
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<text>Max Distance</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
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<text>Maximum distance of the indirect light rendering.</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_global_int_mcm">
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<text>Global Intensity</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
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<text>Intensity of the indirect light globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
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<text>HUD Intensity</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
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<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
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<text>Flora Intensity</text>
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</string>
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<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
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<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
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</string>
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</string_table> |