Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/ssfx_water_noblur.ps

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PostScript

/**
* @ Version: SCREEN SPACE SHADERS - UPDATE 21
* @ Description: Water - No Blur ( Only smp_linear )
* @ Modified time: 2024-03-18 13:24
* @ Author: https://www.moddb.com/members/ascii1457
* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
*/
//#include "common.h"
#include "screenspace_common.h"
Texture2D water_buffer;
uniform float4 blur_setup;
float4 main ( p_screen I ) : SV_Target
{
float2 tc = I.tc0.xy * blur_setup.w;
return float4(water_buffer.SampleLevel(smp_linear, tc, 0).rgb, 1);
}