20 lines
302 B
PostScript
20 lines
302 B
PostScript
#include "common.h"
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Texture2D rt_tempzb;
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float4 m_hud_params;
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struct PSOutput
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{
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float4 mask : SV_Target3;
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float depth : SV_Depth;
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};
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PSOutput main(float4 hpos : SV_Position)
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{
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PSOutput output;
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output.depth = rt_tempzb[hpos.xy].x;
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output.mask = float4(1.0, 0.0, 0.0, 1.0);
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return output;
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} |