Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/m_gd5.ltx

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[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds
grenade_remove_time = 60000
detonation_threshold_hit = 200
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\grenades\gd-05"
$prefetch = 128
class = G_F1_S
cform = skeleton
kind = w_explosive
visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
inv_name = st_grenade_rg-60tb
inv_name_short = st_grenade_rg-60tb
inv_weight = 0.198
description = st_grenade_rg-60tb_descr
ef_weapon_type = 4
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
highlight_equipped = true
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 5
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
animation_slot = 7
single_handed = 1
slot = 3
hud = grenade_gd-05_hud
force_min = 21
force_const = 21
force_max = 21
force_grow_speed = 1
destroy_time = 2500
cost = 12789
snd_on_take = grenade
;-------------------------------------------------------------------------------
blast = 5
blast_r = 7
blast_impulse = 50
blast_impulse_factor = 1
frags = 0
frags_r = 36.0
frag_hit = 0.06
frag_hit_impulse = 32
explode_duration = 3
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0
;-------------------------------------------------------------------------------
explode_particles = explosions\explosion_barrel
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
;òðàññû îò îñêîëêîâ
fragment_speed = 150
explode_duration = 4.0
;çâóêè
snd_on_take = grenade
attach_position_offset = -0.053,-0.089,0.0
attach_angle_offset = 0,0,0
attach_bone_name =
// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706
wm_size = 0.02
wallmark_section = explosion_marks
[grenade_gd-05_hud]:hud_base
attach_place_idx = 0
item_visual = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf
fire_point = 0,0,0
fire_bone = wpn_body
hands_position = 0,0,0
hands_orientation = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation_16x9 = 0,0,0
item_position = 0,0,0
item_orientation = 0,0,0
aim_hud_offset_pos = 0,0,0
aim_hud_offset_rot = 0,0,0
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_hide = gd5_holster, holster
anm_idle = gd5_idle, idle, 0.3
anm_idle_moving = gd5_walk, walk
anm_idle_sprint = gd5_sprint
anm_show = gd5_draw, draw
anm_throw = gd5_throw, throw
anm_throw_begin = gd5_throw_begin, throw_begin
anm_throw_idle = gd5_throw_idle, throw_idle, 0.2
throw_point = 0.0,0.4,0.3
throw_dir = 0,0,1