Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_abakan.ltx

417 lines
17 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params,wpn_abakan_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\abakan"
scheduled = off
cform = skeleton
parent_section = wpn_abakan
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 0
inv_name = st_wpn_abakan
inv_name_short = st_wpn_abakan
description = st_wpn_abakan_descr
kind = w_rifle
inv_weight = 3.85
cost = 35850
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_abakan_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
position = -0.026, -0.178, 0
orientation = 0, 0, 0
fire_point = 0, 0.228, 0.713
fire_point2 = 0, 0, 153.608
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.02,0.04,0.5
shell_dir = 0, 0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades =
upgrade_scheme = upgrade_scheme_abakan
upgr_icon_x = 0
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 2, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 118
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900
rpm = 600
rpm_mode_2 = 1800
rpm_empty_click = 200
cycle_down = true
rpm_empty_click = 200
base_dispersioned_bullets_count = 2
base_dispersioned_bullets_speed = 900
use_aim_bullet = false
time_to_aim = 0.0 ; 0
zoom_dof = 0.5, 1.0, 150
zoom_enabled = true
zoom_rotate_time = 0.28
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.8
fire_dispersion_base = 0.265
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0058
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.145
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.50
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.045
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.2
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 119
kill_msg_y = 199
kill_msg_width = 93
kill_msg_height = 32
[wpn_abakan_hud]:hud_base
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0.03
hands_position_16x9 = 0, 0, 0.03
hands_orientation = 1, 0, 0
hands_orientation_16x9 = 1, 0, 0
aim_hud_offset_pos = -0.0555, 0.032, -0.097
aim_hud_offset_pos_16x9 = -0.0555, 0.032, -0.097
aim_hud_offset_rot = 0.002, 0.0174, 0
aim_hud_offset_rot_16x9 = 0.002, 0.0174, 0
gl_hud_offset_pos = -0.019085, 0.001281, 0
gl_hud_offset_pos_16x9 = -0.019085, 0.001281, 0
gl_hud_offset_rot = -0.105956, 0.012194, 0
gl_hud_offset_rot_16x9 = -0.105956, 0.012194, 0
lowered_hud_offset_pos = 0.097047, 0.026645, -0.01
lowered_hud_offset_rot = 0.16629, -0.36755, 0.144205
lowered_hud_offset_pos_16x9 = 0.097047, 0.026645, -0.01
lowered_hud_offset_rot_16x9 = 0.16629, -0.36755, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = abakan_b_holster
anm_hide_g = abakan_b_holster_gl
anm_hide_w_gl = abakan_b_holster_w_gl
anm_idle = abakan_b_idle
anm_idle_aim = abakan_b_idle_ads
anm_idle_aim_moving = abakan_b_idle_ads
anm_idle_aim_moving_crouch = abakan_b_idle_ads
anm_idle_g = abakan_b_idle_gl
anm_idle_g_aim = abakan_b_idle_ads_gl
anm_idle_moving = abakan_b_walk
anm_idle_moving_crouch = abakan_b_walk
anm_idle_moving_crouch_g = abakan_b_walk
anm_idle_moving_crouch_g_aim = abakan_b_walk
anm_idle_moving_crouch_w_gl = abakan_b_walk
anm_idle_moving_crouch_w_gl_aim = abakan_b_walk
anm_idle_moving_g = abakan_b_walk_gl
anm_idle_moving_g_aim = abakan_b_walk_gl
anm_idle_moving_w_gl = abakan_b_walk_w_gl
anm_idle_moving_w_gl_aim = abakan_b_walk_w_gl
anm_idle_sprint = abakan_b_sprint
anm_idle_sprint_g = abakan_b_sprint_gl
anm_idle_sprint_w_gl = abakan_b_sprint_w_gl
anm_idle_w_gl = abakan_b_idle_w_gl
anm_idle_w_gl_aim = abakan_b_idle_ads_w_gl
anm_reload = abakan_b_reload, reload
anm_reload_empty = abakan_b_reload_empty, reload_empty
anm_reload_empty_w_gl = abakan_b_reload_empty_w_gl, reload_empty
anm_reload_g = abakan_b_reload_gl, reload_gl
anm_reload_w_gl = abakan_b_reload_w_gl, reload
anm_reload_misfire = abakan_b_unjam, unjam
anm_reload_misfire_w_gl = abakan_b_unjam_w_gl, unjam
anm_shots = abakan_b_shoot, shoot
anm_shots_g = abakan_b_shoot_gl
anm_shots_w_gl = abakan_b_shoot_w_gl, shoot
anm_show = abakan_b_draw
anm_show_g = abakan_b_draw_gl
anm_show_w_gl = abakan_b_draw_w_gl
anm_switch_mode = abakan_b_firemode
anm_switch = abakan_b_switch_to_w
anm_switch_g = abakan_b_switch_to_gl
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_1p29]:wpn_abakan
1icon_layer = 1p29
1icon_layer_x = 57
1icon_layer_y = 0
inv_weight = 4.65
hud = wpn_abakan_1p29_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
use_alt_aim_hud = true
[wpn_abakan_1p29_hud]:wpn_abakan_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf
aim_hud_offset_pos = -0.048376, -0.004691, -0.15
aim_hud_offset_pos_16x9 = -0.048376, -0.004691, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_kobra]:wpn_abakan
1icon_layer = kobra
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 4.25
hud = wpn_abakan_kobra_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf
[wpn_abakan_kobra_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf
aim_hud_offset_pos = -0.044742, -0.000499, -0.15
aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_ps01]:wpn_abakan
1icon_layer = ps01
1icon_layer_x = 40
1icon_layer_y = 3
inv_weight = 4.43
hud = wpn_abakan_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_abakan_pso1_hud]:wpn_abakan_hud
aim_hud_offset_pos = -0.037865, 0.009522, -0.1
aim_hud_offset_pos_16x9 = -0.037865, 0.009522, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Abakan (Camo)
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo]:wpn_abakan
parent_section = wpn_abakan_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 2
inv_name = st_wpn_abakan_camo
inv_name_short = st_wpn_abakan_camo
cost = 40860
hud = wpn_abakan_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_sk1.ogf
installed_upgrades = up_firsta_abakan, up_fiftha_abakan
bullet_speed = 908
rpm = 620
rpm_mode_2 = 1240
fire_dispersion_base = 0.24
condition_queue_shot_dec = 0.00083
condition_shot_dec = 0.00083
[wpn_abakan_sk1_hud]:wpn_abakan_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_1p29]:wpn_abakan_camo
1icon_layer = 1p29
1icon_layer_x = 57
1icon_layer_y = 0
inv_weight = 4.65
hud = wpn_abakan_1p29_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
use_alt_aim_hud = true
[wpn_abakan_1p29_sk1_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_kobra]:wpn_abakan_camo
1icon_layer = kobra
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 4.25
hud = wpn_abakan_kobra_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra_sk1.ogf
[wpn_abakan_kobra_sk1_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_sk1_hud.ogf
aim_hud_offset_pos = -0.044742, -0.000499, -0.15
aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_ps01]:wpn_abakan_camo
1icon_layer = ps01
1icon_layer_x = 40
1icon_layer_y = 3
inv_weight = 4.43
hud = wpn_abakan_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_abakan_pso1_sk1_hud]:wpn_abakan_pso1_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf