580 lines
24 KiB
TeX
580 lines
24 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_aek]:identity_immunities,weapon_probability,default_weapon_params,wpn_aek971_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_aek
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 20
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inv_grid_y = 12
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inv_name = st_wpn_aek971
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inv_name_short = st_wpn_aek971
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description = st_wpn_aek971_descr
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kind = w_rifle
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inv_weight = 3.4
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cost = 38950
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_aek_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971.ogf
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position = -0.026, -0.175, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.18, -0.45, 0.2
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strap_orientation = -10, -5, 10
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0, 0.216, 0.174
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_aek971, up_gr_seconab_aek971, up_gr_thirdab_aek971, up_gr_fourtab_aek971, up_gr_fifthab_aek971
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_abakan
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upgr_icon_x = 0
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upgr_icon_y = 100
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_tgp-a
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silencer_status = 2
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silencer_x = 221
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silencer_y = 8
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 2
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grenade_launcher_x = 120
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grenade_launcher_y = 20
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 880
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rpm = 900
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.8
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fire_dispersion_base = 0.24
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.00075
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condition_shot_dec = 0.00075
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.245
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.001
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cam_max_angle = 50.0
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cam_max_angle_horz = 1.2
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cam_step_angle_horz = 2.55
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.095
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.001
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 1
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zoom_cam_step_angle_horz = 2.09
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PDM_disp_accel_factor = 2.3
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PDM_disp_base = 0.95
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.3
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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[wpn_aek_hud]:hud_base
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = false
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0405, 0.02, -0.05
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aim_hud_offset_pos_16x9 = -0.0405, 0.02, -0.05
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aim_hud_offset_rot = 0.001, 0, 0
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aim_hud_offset_rot_16x9 = 0.001, 0, 0
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gl_hud_offset_pos = -0.0072, 0, -0.07
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gl_hud_offset_pos_16x9 = -0.0072, 0, -0.07
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gl_hud_offset_rot = -0.09, -0.006, 0
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gl_hud_offset_rot_16x9 = -0.09, -0.006, 0
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lowered_hud_offset_pos = 0.044124, 0.019569, 0
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lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
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lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
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lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = aek_b_holster, idle
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anm_hide_g = aek_b_holster_g, idle
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anm_hide_w_gl = aek_b_holster_w_gl, idle
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anm_bore = aek_b_inspect, idle
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anm_bore_w_gl = aek_b_inspect_w_gl, idle
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anm_idle = aek_b_idle, idle
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anm_idle_aim = aek_b_idle_ads, idle
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anm_idle_aim_moving = aek_b_idle_ads, idle
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anm_idle_aim_moving_crouch = aek_b_idle_ads, idle
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anm_idle_g = aek_b_idle_g, idle
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anm_idle_g_aim = aek_b_idle_ads_g, idle
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anm_idle_moving = aek_b_walk, idle
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anm_idle_moving_crouch_g_aim = aek_b_walk_g, idle
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anm_idle_moving_crouch_w_gl_aim = aek_b_walk_w_gl, idle
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anm_idle_moving_g = aek_b_walk_g, idle
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anm_idle_moving_g_aim = aek_b_walk_g, idle
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anm_idle_moving_w_gl = aek_b_walk_w_gl, idle
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anm_idle_moving_w_gl_aim = aek_b_walk_w_gl, idle
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anm_idle_sprint = aek_b_sprint, idle, 1.2
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anm_idle_sprint_g = aek_b_sprint_g, idle, 1.2
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anm_idle_sprint_w_gl = aek_b_sprint_w_gl, idle, 1.2
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anm_idle_w_gl = aek_b_idle_w_gl, idle
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anm_idle_w_gl_aim = aek_b_idle_ads_w_gl, idle
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anm_reload = aek_b_reload, reload
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anm_reload_empty = aek_b_reload_empty, reload_empty
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anm_reload_empty_w_gl = aek_b_reload_empty_w_gl, reload_empty
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anm_reload_g = aek_b_reload_g, reload_g
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anm_reload_w_gl = aek_b_reload_w_gl, reload_w_gl
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anm_reload_misfire = aek_b_unjam, unjam
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anm_reload_misfire_w_gl = aek_b_unjam_w_gl, unjam
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anm_switch_mode = aek_b_firemode, idle
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anm_switch = aek_b_switch_to_gun, idle
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anm_switch_g = aek_b_switch_to_gl, idle
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anm_shots = aek_b545_shoot
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anm_shots_g = aek_b545_shoot_g, idle
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anm_shots_w_gl = aek_b545_shoot_w_gl
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anm_show = aek_b_draw, idle
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anm_show_g = aek_b_draw_g, idle
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anm_show_w_gl = aek_b_draw_w_gl, idle
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = -0.03, -0.05, 0
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fire_bone = muzzle
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fire_bone2 = wpn_body
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fire_point = 0, 0, 0
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fire_point2 = 0, -0.029, 0.575
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freelook_z_offset_mul = 0.7
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;------------------------------------------------------------------------------------------------
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[wpn_aek_1p29]:wpn_aek
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1icon_layer = 1p29
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1icon_layer_x = 59
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1icon_layer_y = -2
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inv_weight = 4.23
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hud = wpn_aek_1p29_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_aek_1p29_hud]:wpn_aek_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_hud.ogf
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aim_hud_offset_pos = -0.0445, 0, -0.1
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aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_kobra]:wpn_aek
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1icon_layer = kobra
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1icon_layer_x = 64
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1icon_layer_y = 0
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inv_weight = 3.83
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hud = wpn_aek_kobra_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra.ogf
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[wpn_aek_kobra_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_hud.ogf
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aim_hud_offset_pos = -0.0392, 0, -0.11
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aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_ps01]:wpn_aek
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1icon_layer = ps01
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1icon_layer_x = 36
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1icon_layer_y = -1
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inv_weight = 4.03
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hud = wpn_aek_pso1_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_aek_pso1_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
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aim_hud_offset_pos = -0.0325, 0.004, -0.07
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aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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;-- Camo
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;------------------------------------------------------------------------------------------------
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[wpn_aek_camo]:wpn_aek
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parent_section = wpn_aek_camo
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 20
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inv_grid_y = 14
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inv_name = st_wpn_aek971_camo
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inv_name_short = st_wpn_aek971_camo
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description = st_wpn_aek971_camo_descr
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cost = 45760
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hud = wpn_aek_sk1_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971_sk1.ogf
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installed_upgrades = up_fourta_aek971, up_firsta_aek971
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bullet_speed = 724
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rpm = 850
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fire_dispersion_base = 0.2
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misfire_start_condition = 0.7 ; 0.68
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misfire_start_prob = 0.006
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misfire_end_condition = 0.09
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misfire_end_prob = 0.08
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condition_queue_shot_dec = 0.00081
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condition_shot_dec = 0.00081
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[wpn_aek_sk1_hud]:wpn_aek_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
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[wpn_aek_1p29_sk1_hud]:wpn_aek_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_sk1_hud.ogf
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aim_hud_offset_pos = -0.0445, 0, -0.1
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aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_camo_1p29]:wpn_aek_camo
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1icon_layer = 1p29
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1icon_layer_x = 59
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1icon_layer_y = -2
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inv_weight = 4.23
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hud = wpn_aek_1p29_sk1_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29_sk1.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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;------------------------------------------------------------------------------------------------
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[wpn_aek_camo_kobra]:wpn_aek_camo
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1icon_layer = kobra
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1icon_layer_x = 64
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1icon_layer_y = 0
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inv_weight = 3.83
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hud = wpn_aek_kobra_sk1_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra_sk1.ogf
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[wpn_aek_kobra_sk1_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_sk1_hud.ogf
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aim_hud_offset_pos = -0.0392, 0, -0.11
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aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_camo_ps01]:wpn_aek_camo
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1icon_layer = ps01
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1icon_layer_x = 36
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1icon_layer_y = -1
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inv_weight = 4.03
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hud = wpn_aek_pso1_sk1_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_aek_pso1_sk1_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
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aim_hud_offset_pos = -0.0325, 0.004, -0.07
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aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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;-- Duty
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;------------------------------------------------------------------------------------------------
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[wpn_aek_duty]:wpn_aek
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parent_section = wpn_aek_duty
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 35
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inv_grid_y = 22
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inv_name = st_wpn_aek973
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inv_name_short = st_wpn_aek973
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description = st_wpn_aek973_descr
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kind = w_rifle
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inv_weight = 3.35
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cost = 41580
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repair_type = rifle_7
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hud = wpn_aek_sk3_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek973.ogf
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installed_upgrades = up_thirda_aek971
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ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
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hit_impulse = 34
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hit_power = 0.58, 0.58, 0.58, 0.58
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fire_distance = 900
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bullet_speed = 705
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rpm = 900
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.9
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fire_dispersion_base = 0.23
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.005
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misfire_end_condition = 0.09
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misfire_end_prob = 0.06
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.445
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.001
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cam_max_angle = 50.0
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cam_max_angle_horz = 1.2
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cam_step_angle_horz = 2.55
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.395
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.001
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 1
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zoom_cam_step_angle_horz = 2.09
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PDM_disp_accel_factor = 2.4
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PDM_disp_base = 1.03
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.4
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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shell_particles = weapons\762x39
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[wpn_aek_sk3_hud]:wpn_aek_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_aek_duty_1p29]:wpn_aek_duty
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1icon_layer = 1p29
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1icon_layer_x = 59
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1icon_layer_y = -2
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inv_weight = 4.18
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hud = wpn_aek_1p29_sk3_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek973_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_aek_1p29_sk3_hud]:wpn_aek_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_1p29_hud.ogf
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aim_hud_offset_pos = -0.0445, 0, -0.1
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aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_duty_kobra]:wpn_aek_duty
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1icon_layer = kobra
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1icon_layer_x = 64
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1icon_layer_y = 0
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inv_weight = 3.78
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hud = wpn_aek_kobra_sk3_hud
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visual = dynamics\weapons\wpn_aek971\wpn_aek973_kobra.ogf
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[wpn_aek_kobra_sk3_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_kobra_hud.ogf
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aim_hud_offset_pos = -0.0392, 0, -0.11
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aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_aek_duty_ps01]:wpn_aek_duty
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1icon_layer = ps01
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1icon_layer_x = 36
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1icon_layer_y = -1
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inv_weight = 3.98
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hud = wpn_aek_pso1_sk3_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_aek_pso1_sk3_hud]:wpn_aek_1p29_hud
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item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
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aim_hud_offset_pos = -0.0325, 0.004, -0.07
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aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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