326 lines
14 KiB
TeX
326 lines
14 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_ak12]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak12_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_ak12
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 25
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inv_grid_y = 8
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inv_name = st_wpn_ak12
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inv_name_short = st_wpn_ak12
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description = st_wpn_ak12_descr
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kind = w_rifle
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inv_weight = 3.2
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cost = 36880
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_ak12_hud
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visual = dynamics\weapons\wpn_ak12\wpn_ak12.ogf
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position = -0.026, -0.175, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 0
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upgr_icon_y = 1500
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = ac10632, acog, eot
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_tgp-a
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silencer_status = 2
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silencer_x = 221
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silencer_y = 16
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 2
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grenade_launcher_x = 112
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 895
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rpm = 650
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.7
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fire_dispersion_base = 0.3
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.0015
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misfire_start_condition = 0.7 ; 0.73
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.339
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0005
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.55
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.139
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.0002
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.05
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PDM_disp_accel_factor = 2.45
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.45
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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[wpn_ak12_hud]:hud_base
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item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.06365, 0.0215, -0.07
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aim_hud_offset_pos_16x9 = -0.06365, 0.0215, -0.07
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aim_hud_offset_rot = 0.0035, 0.0001, 0
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aim_hud_offset_rot_16x9 = 0.0035, 0.0001, 0
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gl_hud_offset_pos = -0.0255, -0.012, -0.1
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gl_hud_offset_pos_16x9 = -0.0255, -0.012, -0.1
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gl_hud_offset_rot = -0.124, -0.004, 0
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gl_hud_offset_rot_16x9 = -0.124, -0.004, 0
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lowered_hud_offset_pos = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0, 0, 0
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lowered_hud_offset_rot = 0.2, -0.2, 0.4
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lowered_hud_offset_rot_16x9 = 0.2, -0.2, 0.4
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = ak12_b_holster
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anm_hide_empty = ak12_b_holster, idle_empty
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anm_hide_g = ak12_b_holster_gl
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anm_hide_w_gl = ak12_b_holster_w_gl
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anm_hide_w_gl_empty = ak12_b_holster_w_gl, idle_empty
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anm_idle = ak12_b_idle
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anm_idle_empty = ak12_b_idle, idle_empty
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anm_idle_aim = ak12_b_idle_ads
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anm_idle_aim_empty = ak12_b_idle_ads, idle_empty
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anm_idle_aim_moving = ak12_b_idle_ads
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anm_idle_aim_moving_crouch = ak12_b_idle_ads
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anm_idle_moving_crouch_empty = ak12_b_idle_ads, idle_empty
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anm_idle_g = ak12_b_idle_gl
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anm_idle_g_aim = ak12_b_idle_ads_gl
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anm_idle_moving = ak12_b_walk
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anm_idle_moving_empty = ak12_b_walk, idle_empty
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anm_idle_moving_crouch_g_aim = ak12_b_walk_gl
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anm_idle_moving_crouch_w_gl_aim = ak12_b_walk_w_gl
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anm_idle_moving_g = ak12_b_walk_gl
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anm_idle_moving_g_aim = ak12_b_walk_gl
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anm_idle_moving_w_gl = ak12_b_walk_w_gl
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anm_idle_moving_empty_w_gl = ak12_b_walk_w_gl, idle_empty
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anm_idle_moving_w_gl_aim = ak12_b_walk_w_gl
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anm_idle_moving_empty_w_gl_aim = ak12_b_walk_w_gl, idle_empty
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anm_idle_sprint = ak12_b_sprint, idle, 1.2
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anm_idle_sprint_empty = ak12_b_sprint, idle_empty, 1.2
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anm_idle_sprint_g = ak12_b_sprint_gl, idle, 1.2
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anm_idle_sprint_w_gl = ak12_b_sprint_w_gl, idle, 1.2
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anm_idle_sprint_empty_w_gl = ak12_b_sprint_w_gl, idle_empty, 1.2
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anm_idle_w_gl = ak12_b_idle_w_gl
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anm_idle_empty_w_gl = ak12_b_idle_w_gl, idle_empty
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anm_idle_w_gl_aim = ak12_b_idle_ads_w_gl
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anm_idle_empty_w_gl_aim = ak12_b_idle_ads_w_gl, idle_empty
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anm_reload = ak12_b_reload, reload
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anm_reload_empty = ak12_b_reload_empty, reload_empty
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anm_reload_g = ak12_b_reload_gl, reload_gl
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anm_reload_w_gl = ak12_b_reload_w_gl, reload
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anm_reload_empty_w_gl = ak12_b_reload_empty_w_gl, reload_empty
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anm_reload_misfire = ak12_b_unjam, unjam
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anm_reload_misfire_w_gl = ak12_b_unjam_w_gl, unjam
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anm_switch_mode = ak12_b_firemode
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anm_shots = ak12_b_shoot, shoot
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anm_shot_l = ak12_b_shoot, shoot_last
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anm_shots_g = ak12_b_shoot_gl
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anm_shots_w_gl = ak12_b_shoot_w_gl, shoot
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anm_shot_w_gl_l = ak12_b_shoot_w_gl, shoot_last
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anm_show = ak12_b_draw
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anm_show_empty = ak12_b_draw, idle_empty
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anm_show_g = ak12_b_draw_gl
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anm_show_w_gl = ak12_b_draw_w_gl
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anm_show_w_gl_empty = ak12_b_draw_w_gl, idle_empty
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anm_switch = ak12_b_switch_to_w
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anm_switch_g = ak12_b_switch_to_gl
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.02, 0.04, 0.131
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.049711, 0.675578
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fire_point2 = 0, -0.029, 0.575
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freelook_z_offset_mul = 0.7
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;------------------------------------------------------------------------------------------------
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[wpn_ak12_ac10632]:wpn_ak12
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1icon_layer = ac10632
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1icon_layer_x = 78
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1icon_layer_y = -6
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inv_weight = 3.31
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hud = wpn_ak12_ac10632_hud
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visual = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632.ogf
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[wpn_ak12_ac10632_hud]:wpn_ak12_hud
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item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_ac10632_hud.ogf
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aim_hud_offset_pos = -0.0632, 0.0022, -0.1
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aim_hud_offset_pos_16x9 = -0.0632, 0.0022, -0.1
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;------------------------------------------------------------------------------------------------
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[wpn_ak12_acog]:wpn_ak12
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1icon_layer = acog
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1icon_layer_x = 82
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1icon_layer_y = -4
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inv_weight = 3.55
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hud = wpn_ak12_acog_hud
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visual = dynamics\weapons\wpn_ak12\wpn_ak12_acog.ogf
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scope_status = 0
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scope_zoom_factor = 20
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zoom_rotate_time = 0.25
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[wpn_ak12_acog_hud]:wpn_ak12_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_acog_hud.ogf
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aim_hud_offset_pos = -0.06363, 0.0017, -0.14
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aim_hud_offset_pos_16x9 = -0.06363, 0.0017, -0.14
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_ak12_eot]:wpn_ak12
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1icon_layer = eot
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1icon_layer_x = 81
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1icon_layer_y = -3
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inv_weight = 3.5
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hud = wpn_ak12_eot_hud
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visual = dynamics\weapons\wpn_ak12\wpn_ak12_eot.ogf
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[wpn_ak12_eot_hud]:wpn_ak12_hud
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item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_eot_hud.ogf
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aim_hud_offset_pos = -0.0636, 0.0012, -0.16
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aim_hud_offset_pos_16x9 = -0.0636, 0.0012, -0.16
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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