Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_vsk94.ltx

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;------------------------------------------------------------------------------------------------
[wpn_vsk94]:identity_immunities,weapon_probability,default_weapon_params,wpn_vsk94_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_vsk94
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 28
inv_name = st_wpn_vsk94
inv_name_short = st_wpn_vsk94
description = st_wpn_vsk94_descr
kind = w_rifle
inv_weight = 2.8
cost = 33960
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_vsk94_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 1, 0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vsk94, up_gr_seconab_vsk94, up_gr_thirdab_vsk94, up_gr_fourtab_vsk94, up_gr_fifthab_vsk94
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 900
upgr_icon_y = 1600
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_vsk94
silencer_status = 1
silencer_x = 180
silencer_y = 19
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 33
hit_power = 0.59, 0.59, 0.59, 0.59
hit_type = fire_wound
fire_distance = 600
bullet_speed = 280
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 9
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 1
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 0.86
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_vsk94_hud]:hud_base
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.015,0.01
hands_position_16x9 = 0,-0.015,0.01
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.07173, 0.032514, -0.16
aim_hud_offset_pos_16x9 = -0.07173, 0.032514, -0.16
aim_hud_offset_rot = -0.004687, 0.018336, -0.002
aim_hud_offset_rot_16x9 = -0.004687, 0.018336, -0.002
lowered_hud_offset_pos = 0.067425, 0.003969, 0
lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vsk94_inspect, idle, 1
anm_hide = vsk94_holster, idle, 1
anm_idle = vsk94_idle, idle, 0.4
anm_idle_aim = vsk94_idle_ads, idle
anm_idle_aim_moving = vsk94_idle_ads, idle
anm_idle_aim_moving_crouch = vsk94_idle_ads, idle
anm_idle_moving = vsk94_walk, idle, 0.87
anm_idle_moving_crouch = vsk94_walk, idle, 0.87
anm_idle_sprint = vsk94_sprint, idle, 1.2
anm_reload = vsk94_reload, reload, 1
anm_reload_empty = vsk94_reload_empty, reload_empty, 1
anm_shots = vsk94_shoot, shoot
anm_shots1 = vsk94_shoot1, shoot
anm_shots2 = vsk94_shoot2, shoot
anm_show = vsk94_draw, idle, 1
anm_reload_misfire = vsk94_unjam, unjam, 1
anm_switch_mode = vsk94_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.047854, 0.618059
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_vsk94_1p29]:wpn_vsk94
1icon_layer = 1p29
1icon_layer_x = 67
1icon_layer_y = 9
inv_weight = 3.61
hud = wpn_vsk94_1p29_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vsk94_1p29_hud]:wpn_vsk94_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_1p29_hud.ogf
aim_hud_offset_pos = -0.069859, 0.000473, -0.13
aim_hud_offset_pos_16x9 = -0.069859, 0.000473, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_vsk94_kobra]:wpn_vsk94
1icon_layer = kobra
1icon_layer_x = 74
1icon_layer_y = 12
inv_weight = 3.2
hud = wpn_vsk94_kobra_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_kobra.ogf
[wpn_vsk94_kobra_hud]:wpn_vsk94_1p29_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_kobra_hud.ogf
aim_hud_offset_pos = -0.063501, -0.00116, -0.16
aim_hud_offset_pos_16x9 = -0.063501, -0.00116, -0.16
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_vsk94_pso1m21]:wpn_vsk94
1icon_layer = pso1m21
1icon_layer_x = 47
1icon_layer_y = 11
inv_weight = 3.44
hud = wpn_vsk94_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vsk94_pso1m21_hud]:wpn_vsk94_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
aim_hud_offset_pos = -0.058, 0.017, -0.1
aim_hud_offset_pos_16x9 = -0.058, 0.017, -0.1
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002