Divergent/mods/Dynamic Anomalies Overhaul/gamedata/configs/text/eng/ui_st_drx_da_mcm.xml

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XML

<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_drx_da_title">
<text>Dynamic Anomalies Overhaul (DAO)</text>
</string>
<string id="ui_mcm_menu_drx_da">
<text>DAO</text>
</string>
<string id="ui_mcm_drx_da_presets">
<text>Presets</text>
</string>
<string id="ui_mcm_drx_da_presets_desc">
<text>Choose predefined settings from the list</text>
</string>
<string id="ui_mcm_lst_drx_da_preset_easy">
<text>Easy</text>
</string>
<string id="ui_mcm_lst_drx_da_preset_normal">
<text>Normal</text>
</string>
<string id="ui_mcm_lst_drx_da_preset_hard">
<text>Hard</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance">
<text>Anomaly Zone Spawn Chance</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_spawn_chance_desc">
<text>The chance for predefined smart terrain to spawn anomaly zone</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max">
<text>Anomaly Zone Radius</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_max_desc">
<text>Maximum distance from the center of smart terrain that is allowed for anomaly zone</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min">
<text>Minimum Distance Between Anomalies</text>
</string>
<string id="ui_mcm_drx_da_anomaly_zone_anomalies_distance_min_desc">
<text>Defines minimum distance between anomalies in zone. Negative values will allow anomalies to overlap each other</text>
</string>
<string id="ui_mcm_drx_da_anomaly_amount_modifier">
<text>Anomaly Amount Modifier</text>
</string>
<string id="ui_mcm_drx_da_anomaly_amount_modifier_desc">
<text>Modifies the amount of anomalies each anomaly zone can have</text>
</string>
<string id="ui_mcm_drx_da_max_artefacts_per_zone">
<text>Max Artefacts Per Zone</text>
</string>
<string id="ui_mcm_drx_da_max_artefacts_per_zone_desc">
<text>Defines the maximum amount of artefacts that can spawn in an anomaly zone</text>
</string>
<string id="ui_mcm_drx_da_artefacts_spawn_chance">
<text>Artefacts Spawn Chance</text>
</string>
<string id="ui_mcm_drx_da_artefacts_spawn_chance_desc">
<text>Each of defined maximum amount of artefacts will have this chance to spawn</text>
</string>
<string id="ui_mcm_drx_da_random_artefact_spawn_chance">
<text>Random Artefact Chance</text>
</string>
<string id="ui_mcm_drx_da_random_artefact_spawn_chance_desc">
<text>Which artefacts can be spawn is defined by the level. South locations can spawn only weak artys, while underground and north ones can spawn strong artys. However there is a chance, defined by this value, that an anomaly zone can spawn any artefact, including unique ones</text>
</string>
<string id="ui_mcm_drx_da_gravitational_shake_modifier">
<text>Gravitational Shake Modifier</text>
</string>
<string id="ui_mcm_drx_da_gravitational_shake_modifier_desc">
<text>Modifier of screen shake near gravitational anomalies</text>
</string>
<string id="ui_mcm_drx_da_electric_field_modifier">
<text>Electric Field Modifier</text>
</string>
<string id="ui_mcm_drx_da_electric_field_modifier_desc">
<text>Modifier of damage of electric fields. Does not affect glitches of electronic devices</text>
</string>
<string id="ui_mcm_drx_da_enable_anomalies_behaviour">
<text>Enable Anomalies Dynamic Behaviour</text>
</string>
<string id="ui_mcm_drx_da_enable_anomalies_behaviour_desc">
<text>Defines if dynamic anomalies have special behaviour and can pop in and out of existence in zone</text>
</string>
<string id="ui_mcm_drx_da_save_after_cleanup">
<text>Save Game After Anomalies Removal</text>
</string>
<string id="ui_mcm_drx_da_save_after_cleanup_desc">
<text>Saves the game after emission or psi-storm when dynamic anomalies are removed from the level</text>
</string>
<string id="ui_mcm_drx_da_disable_new_anomalies">
<text>Disable New Anomalies</text>
</string>
<string id="ui_mcm_drx_da_disable_new_anomalies_desc">
<text>Disables new kinds of anomalies from spawning. The option will take effect after next emission or psy-storm or at the new game</text>
</string>
<string id="ui_mcm_drx_da_choose_help">
<text>
Below you can selectively enable
\nwhich new kinds of anomalies can be spawn</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_radar_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_darkness_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_flash_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_ghost_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_gold_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_green_dragon_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_mefistotel_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_net_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_point_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_zone_mine_sphere_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_drx_da_delete_dynamic_anomalies">
<text>Delete Dynamic Anomalies</text>
</string>
<string id="ui_mcm_drx_da_delete_dynamic_anomalies_desc">
<text>Deletes all generated anomaly zones from the game. This option is intended for safe removal of the mod. Enable the option, then return to the game, save the game, quit the game and remove the mod</text>
</string>
<string id="ui_mcm_drx_da_debug_mode">
<text>Debug Mode</text>
</string>
<string id="ui_mcm_drx_da_debug_mode_desc">
<text>Enables message spam in console</text>
</string>
</string_table>