Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/sound_layers/wpn_smg_sounds.ltx

370 lines
31 KiB
TeX

;-----------------------------------------------------------------------------------------------------------
[wpn_9a91_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\mono\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\mono\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\mono\9a91\Close_4
snd_2_layer = weapons\_gunfire\mono\9a91\Close_Distance
snd_3_layer = weapons\_gunfire\mono\9a91\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\762w\Far_1
snd_6_layer1 = weapons\_shared\mono\762w\Far_2
snd_6_layer2 = weapons\_shared\mono\762w\Far_3
snd_6_layer3 = weapons\_shared\mono\762w\Far_4
snd_7_layer = weapons\_shared\mono\762w\tail_1
snd_7_layer1 = weapons\_shared\mono\762w\tail_2
[wpn_9a91_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\9a91\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_bizon_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\mono\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\mono\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\mono\bizon\Close_4
snd_2_layer = weapons\_gunfire\mono\bizon\Close_Distance
snd_3_layer = weapons\_gunfire\mono\bizon\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_bizon_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\bizon\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp5\Close_4
snd_2_layer = weapons\_gunfire\mono\mp5\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp5\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_mp5_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp5\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pp2000_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pp2000\Close_4
snd_2_layer = weapons\_gunfire\mono\pp2000\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pp2000\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_pp2000_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ump_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\ump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\ump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\ump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\ump\Close_4
snd_2_layer = weapons\_gunfire\mono\ump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\ump\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_1
snd_5_layer = weapons\_shared\mono\9_1\Far_1
snd_5_layer1 = weapons\_shared\mono\9_1\Far_2
snd_5_layer2 = weapons\_shared\mono\9_1\Far_3
snd_5_layer3 = weapons\_shared\mono\9_1\Far_4
snd_6_layer = weapons\_shared\mono\9_1\tail_1
snd_6_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ump_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\ump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\ump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\ump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\ump\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ppsh_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ppsh_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------