Divergent/mods/New Levels/gamedata/configs/scripts/poselok_ug/smart/posug_11.ltx

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[smart_terrain]
squad_id = 11
max_population = 2
respawn_params = respawn@posug_11
respawn_idle = 86400
[respawn@posug_11]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 2