Divergent/mods/New Levels/gamedata/particles/anomaly2/effects/anomaly_spatial_bubble_sphe...

118 lines
4.9 KiB
Plaintext

[_effect]
action_count = 8
flags = 2136065
max_particles = 120
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.900000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.220000
flt_0002 = 0.000000
flt_0003 = 250.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 3
flt_0000 = 1.000000
flt_0001 = 3000.000000
flt_0002 = 8.000000
vec_0000 = 0.000000, 8.000000, 0.000000
version = 1
[action_0003]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 1.000000
vec_0000 = -17.000000, -17.000000, -17.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.100000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.407843, 0.435294, 0.988235
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.470588, 0.623529, 0.988235
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 8.000000, 0.000000
v1 = 1.900000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.000000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = pfx\pfx_lightning_02