29 lines
1013 B
Plaintext
29 lines
1013 B
Plaintext
function creature_on_before_hit(npc, shit, bone_id, flags)
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if not (shit.draftsman and shit.draftsman:id() == AC_ID) then return end
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local wpn = db.actor:active_item()
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if not wpn then return end
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if (not db.actor:active_detector()) then return end
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if (not new_axes[wpn:section()]) then return end
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local one_handed_attacks = 0.4
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shit.power = shit.power * one_handed_attacks
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end
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new_axes = {
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wpn_axe = true,
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wpn_axe2 = true,
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wpn_axe3 = true,
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}
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function actor_on_hud_animation_play(anm_table, item)
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if not item then return end
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if (not new_axes[item:section()]) then return end
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if anm_table.anm_name == "anm_show" and db.actor:active_detector() then
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anm_table.anm_name = "anm_1h_show"
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end
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end
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function on_game_start()
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RegisterScriptCallback("npc_on_before_hit", creature_on_before_hit)
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RegisterScriptCallback("monster_on_before_hit", creature_on_before_hit)
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RegisterScriptCallback("actor_on_hud_animation_play", actor_on_hud_animation_play)
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end |