220 lines
9.1 KiB
TeX
220 lines
9.1 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params,wpn_fort_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\fort"
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scheduled = off
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cform = skeleton
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class = WP_PM
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slot = 1
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animation_slot = 1
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ef_weapon_type = 5
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hand_dependence = 1
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single_handed = 1
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 71
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inv_grid_y = 78
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inv_name = st_wpn_fort
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inv_name_short = st_wpn_fort
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description = st_wpn_fort_descr
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kind = w_pistol
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inv_weight = 0.680
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cost = 5660
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repair_type = pistol
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hud = wpn_fort_hud
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visual = dynamics\weapons\wpn_fort\wpn_fort.ogf
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position = -0.021, -0.1, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.148, 0.161
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ph_mass = 1
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flame_particles = weapons\generic_weapon03
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.133, 0.047
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\9x18
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light_color = 0.6, 0.5, 0.3
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light_range = 3.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_fort
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upgr_icon_x = 1150
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upgr_icon_y = 300
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
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ammo_elapsed = 12
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ammo_mag_size = 12
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_9mm
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silencer_status = 2
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silencer_x = 62
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silencer_y = -18
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 20
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hit_power = 0.45, 0.45, 0.45, 0.45
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 290
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rpm = 280
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rpm_empty_click = 120
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_dof = -1000, 1.0, 1000
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zoom_enabled = true
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zoom_rotate_time = 0.17
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 2.8
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fire_dispersion_base = 0.55
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0019
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condition_shot_dec = 0.0019
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cam_return = 0
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cam_relax_speed = 8
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cam_dispersion = 2.0
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cam_dispersion_frac = 0.85
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cam_dispersion_inc = 0.0
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.54
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zoom_cam_dispersion = 1.5
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PDM_disp_accel_factor = 1.055
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PDM_disp_base = 0.65
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.05
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cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 104
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kill_msg_y = 178
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kill_msg_width = 28
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kill_msg_height = 21
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weapon_lower_speed = 0.2
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[wpn_fort_hud]:hud_base
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item_visual = anomaly_weapons\wpn_fort\wpn_fort_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.042, -0.04, 0
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hands_position_16x9 = 0.042, -0.04, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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safemode_anm =
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safemode_anm2 =
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lowered_hud_offset_pos = 0,0.1,0
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lowered_hud_offset_rot = 0.3,-0.1,0.1
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lowered_hud_offset_pos_16x9 = 0,0.1,0
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lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
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aim_hud_offset_pos = -0.0433, 0.037, -0.1
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aim_hud_offset_pos_16x9 = -0.0433, 0.037, -0.1
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aim_hud_offset_rot = -0.007, 0.0002, 0
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aim_hud_offset_rot_16x9 = -0.007, 0.0002, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = fort_bore, idle
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anm_bore_empty = fort_bore, idle_empty
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anm_hide = fort_holster, idle, 1.07
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anm_hide_empty = fort_holster, idle_empty, 1.07
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anm_idle = fort_idle, idle, 0.75
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anm_idle_aim = fort_idle_ads, idle
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anm_idle_aim_empty = fort_idle_ads, idle_empty
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anm_idle_aim_moving = fort_walk, idle
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anm_idle_aim_moving_crouch = fort_walk, idle
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anm_idle_aim_moving_crouch_empty = fort_walk, idle_empty
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anm_idle_aim_moving_empty = fort_walk, idle_empty
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anm_idle_empty = fort_idle, idle_empty
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anm_idle_moving = fort_walk, idle, 0.85
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anm_idle_moving_crouch = fort_walk, idle, 0.95
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anm_idle_moving_crouch_empty = fort_walk, idle_empty, 0.95
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anm_idle_moving_empty = fort_walk, idle_empty
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anm_idle_sprint = fort_sprint, idle
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anm_idle_sprint_empty = fort_sprint, idle_empty
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anm_reload = fort_reload, reload, 1.1
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anm_reload_empty = fort_reload_empty, reload_empty, 1.1
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anm_shot_l = fort_shoot, shoot_empty, 1.05
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anm_shots = fort_shoot, shoot, 1.05
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anm_show = fort_draw, idle
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anm_show_empty = fort_draw, idle_empty
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anm_reload_misfire = fort_unjam, unjam, 1.05
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shell_bone = gilza
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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[wpn_fort_sk1_hud]:wpn_fort_hud
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item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk1_hud.ogf
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[wpn_fort_sk2_hud]:wpn_fort_hud
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item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk2_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_fort_snag]:wpn_fort
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$spawn = "weapons\wpn_fort_snag"
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