Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_mosin.ltx

209 lines
8.8 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_mosin]:identity_immunities,weapon_probability,default_weapon_params,wpn_mosin_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 65
inv_grid_y = 76
inv_name = st_wpn_mosin
inv_name_short = st_wpn_mosin
description = st_wpn_mosin_descr
kind = w_sniper
inv_weight = 3.8
cost = 21560
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_mosin_hud
visual = dynamics\weapons\wpn_mosin\wpn_mosin.ogf
position = -0.026, -0.115, 0.00 ;old -> -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mosin, up_gr_seconab_mosin
installed_upgrades =
upgrade_scheme = upgrade_scheme_mosin
upgr_icon_x = 1750
upgr_icon_y = 1200
upgr_icon_width = 300
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scopes_sect = scope_mosin
scope_status = 2
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 970
rpm = 25
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.36
reload_dof = 0.0, 0.5, 5, 5
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.12
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0044
condition_shot_dec = 0.0044
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.98
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1.98
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.04
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 3.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.54
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.94
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_mosin_hud]:hud_base
item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.02, -0.006, 0.1
hands_position_16x9 = -0.02, -0.006, 0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0745, 0.0589, -0.2
aim_hud_offset_pos_16x9 = -0.0745, 0.0589, -0.2
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_mosin_inspect_arms, blnd_mosin_idle_gun
anm_hide = blnd_mosin_holster_arms, blnd_mosin_idle_gun
anm_idle = blnd_mosin_idle_arms, blnd_mosin_idle_gun, 0.75
anm_idle_aim = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun
anm_idle_aim_moving = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun
anm_idle_aim_moving_crouch = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun
anm_idle_moving = blnd_mosin_walk_arms, blnd_mosin_idle_gun, 0.92
anm_idle_sprint = blnd_mosin_sprint_arms, blnd_mosin_idle_gun, 1.2
anm_reload = blnd_mosin_reload_arms, blnd_mosin_reload_gun, 1.3
anm_shots = blnd_mosin_shoot_arms, blnd_mosin_shoot_gun, 1.1
anm_show = blnd_mosin_draw_arms, blnd_mosin_idle_gun
anm_reload_misfire = blnd_mosin_unjam_arms, blnd_mosin_unjam_gun, 1.1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.025, 0.055, 0.221
fire_bone = wpn_body
fire_point = 0, 0.07204, 1.02
freelook_z_offset_mul = 0.2
;------------------------------------------------------------------------------------------------
[scope_mosin]
scope_name = wpn_addon_scope_pu
scope_x = 68
scope_y = -18
[wpn_mosin_sk1_hud]:wpn_mosin_hud
item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_sk1_hud.ogf