332 lines
15 KiB
TeX
332 lines
15 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_vz61]:identity_immunities,weapon_probability,default_weapon_params,wpn_vz61_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 79
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inv_grid_y = 77
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inv_name = st_wpn_vz61
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inv_name_short = st_wpn_vz61
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description = st_wpn_vz61_descr
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kind = w_smg ;w_pistol
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inv_weight = 1.44
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cost = 15680
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_vz61_hud
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visual = dynamics\weapons\wpn_vz61\wpn_vz61.ogf
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position = -0.026, -0.125, -0.03
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orientation = 0, -10, 0
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fire_point = 0.0, 0.188, 0.392
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fire_point2 = 0.0, 0.188, 0.392
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16, -0.36, 0.15
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.188, 0.082
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_vz61, up_gr_seconab_vz61, up_gr_thirdab_vz61, up_gr_fourtab_vz61, up_gr_fifthab_vz61
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74u
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upgr_icon_x = 750
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upgr_icon_y = 1850
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_9mm
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silencer_status = 0
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silencer_x = 79
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silencer_y = -13
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 20
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hit_power = 0.46, 0.46, 0.46, 0.46
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 370
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rpm = 850
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.11
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 2.8
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fire_dispersion_base = 0.64
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.84
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0012
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condition_shot_dec = 0.0012
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.42
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.05
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cam_max_angle = 31.0
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cam_max_angle_horz = 31.0
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cam_step_angle_horz = 1.44
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.27
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.05
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zoom_cam_max_angle = 31.0
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zoom_cam_max_angle_horz = 31.0
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zoom_cam_step_angle_horz = 1.42
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PDM_disp_accel_factor = 1.155
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PDM_disp_base = 0.65
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.15
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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[wpn_vz61_hud]:hud_base
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item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0.000746, -0.000321, 0.003479
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item_orientation = 1.239378, -0.134046, -2.052052
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hands_position = 0.04,-0.038,0.03
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hands_position_16x9 = 0.04,-0.038,0.03
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hands_orientation = 0.3,2,1.5
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hands_orientation_16x9 = 0.3,2,1.5
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aim_hud_offset_pos = -0.0462, 0.0385, -0.06
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aim_hud_offset_pos_16x9 = -0.0462, 0.0385, -0.06
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aim_hud_offset_rot = 0.0335, 0.026, -0.01
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aim_hud_offset_rot_16x9 = 0.0335, 0.026, -0.01
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lowered_hud_offset_pos = 0.27, 0.04, 0
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lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
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lowered_hud_offset_pos_16x9 = 0.27, 0.04, 0
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lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = blnd_vz61_afk_arms
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anm_bore_empty = blnd_vz61_afk_arms, idle_empty
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anm_hide = blnd_vz61_holster_arms, holster, 1.1
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anm_hide_empty = blnd_vz61_holster_arms, holster_empty, 1.1
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anm_idle = blnd_vz61_idle_arms, idle, 0.75
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anm_idle_empty = blnd_vz61_idle_arms, idle_empty, 0.75
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anm_idle_aim = blnd_vz61_idleads_arms, idle, 0.80
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anm_idle_aim_empty = blnd_vz61_idleads_arms, idle_empty, 0.80
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anm_idle_aim_moving = blnd_vz61_idle_arms, idle, 0.90
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anm_idle_aim_moving_empty = blnd_vz61_idle_arms, idle, 0.90
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anm_idle_aim_moving_crouch = blnd_vz61_idle_arms, idle, 0.95
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anm_idle_aim_moving_crouch_empty = blnd_vz61_idle_arms, idle, 0.95
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anm_idle_moving = blnd_vz61_walk_arms, idle, 0.87
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anm_idle_moving_empty = blnd_vz61_walk_arms, idle_empty, 0.87
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anm_idle_sprint = blnd_vz61_sprint_arms, idle, 1.2
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anm_idle_sprint_empty = blnd_vz61_sprint_arms, idle_empty, 1.2
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anm_reload = blnd_vz61_reload_arms, reload, 1.1
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anm_reload_empty = blnd_vz61_reloadempty_arms, reload_empty, 1.1
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anm_shot_l = vz61_shoot_empty, vz61_shoot_empty
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anm_shots = vz61_shots
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anm_show = blnd_vz61_draw_arms, draw, 1.1
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anm_show_empty = blnd_vz61_draw_arms, draw_empty, 1.1
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anm_reload_misfire = blnd_vz61_unjam_arms, unjam, 1.12
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anm_switch_mode = blnd_vz61_firemode_arms
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fire_bone = muzzle
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fire_bone2 = wpn_body
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.4
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;------------------------------------------------------------------------------------------------
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[wpn_vz61_alt]:wpn_vz61
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inv_grid_y = 80
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inv_name = st_wpn_vz61_alt
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inv_name_short = st_wpn_vz61_alt
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cost = 13960
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hud = wpn_vz61_sk3_hud
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visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk3.ogf
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ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
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hit_power = 0.46, 0.46, 0.46, 0.46
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bullet_speed = 320
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rpm = 865
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ap_modifier = 1.1
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fire_dispersion_base = 0.65
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misfire_start_condition = 0.7 ; 0.85
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misfire_end_condition = 0.16
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condition_queue_shot_dec = 0.00122
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condition_shot_dec = 0.00122
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.38
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 0.13
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cam_max_angle = 28.0
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cam_max_angle_horz = 28.0
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cam_step_angle_horz = 1.31
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.23
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.09
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zoom_cam_max_angle = 28.0
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zoom_cam_max_angle_horz = 28.0
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zoom_cam_step_angle_horz = 1.3
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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[wpn_vz61_sk3_hud]:wpn_vz61_hud
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item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_vz61_camo]:wpn_vz61
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inv_grid_y = 79
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inv_name = st_wpn_vz61_camo
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inv_name_short = st_wpn_vz61_camo
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cost = 18960
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hud = wpn_vz61_sk2_hud
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visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk2.ogf
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installed_upgrades = up_secona_vz61, up_fiftha_vz61
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rpm = 880
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fire_dispersion_base = 0.56
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.006
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misfire_end_condition = 0.1
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0011
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condition_shot_dec = 0.0011
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[wpn_vz61_sk2_hud]:wpn_vz61_hud
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item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk2_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_vz61_freedom]:wpn_vz61
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inv_grid_y = 78
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inv_name = st_wpn_vz61_freedom
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inv_name_short = st_wpn_vz61_freedom
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cost = 17980
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hud = wpn_vz61_sk1_hud
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visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk1.ogf
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installed_upgrades = up_fourta_vz61
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rpm = 913
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fire_dispersion_base = 0.61
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misfire_start_condition = 0.7 ; 0.81
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misfire_start_prob = 0.006
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misfire_end_condition = 0.13
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.00102
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condition_shot_dec = 0.00102
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[wpn_vz61_sk1_hud]:wpn_vz61_hud
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item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk1_hud.ogf
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