Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_vz61.ltx

332 lines
15 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_vz61]:identity_immunities,weapon_probability,default_weapon_params,wpn_vz61_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 79
inv_grid_y = 77
inv_name = st_wpn_vz61
inv_name_short = st_wpn_vz61
description = st_wpn_vz61_descr
kind = w_smg ;w_pistol
inv_weight = 1.44
cost = 15680
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_vz61_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61.ogf
position = -0.026, -0.125, -0.03
orientation = 0, -10, 0
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vz61, up_gr_seconab_vz61, up_gr_thirdab_vz61, up_gr_fourtab_vz61, up_gr_fifthab_vz61
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 79
silencer_y = -13
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 400
bullet_speed = 370
rpm = 850
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.11
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 2.8
fire_dispersion_base = 0.64
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0012
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.42
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.05
cam_max_angle = 31.0
cam_max_angle_horz = 31.0
cam_step_angle_horz = 1.44
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.27
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.05
zoom_cam_max_angle = 31.0
zoom_cam_max_angle_horz = 31.0
zoom_cam_step_angle_horz = 1.42
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_vz61_hud]:hud_base
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.000746, -0.000321, 0.003479
item_orientation = 1.239378, -0.134046, -2.052052
hands_position = 0.04,-0.038,0.03
hands_position_16x9 = 0.04,-0.038,0.03
hands_orientation = 0.3,2,1.5
hands_orientation_16x9 = 0.3,2,1.5
aim_hud_offset_pos = -0.0462, 0.0385, -0.06
aim_hud_offset_pos_16x9 = -0.0462, 0.0385, -0.06
aim_hud_offset_rot = 0.0335, 0.026, -0.01
aim_hud_offset_rot_16x9 = 0.0335, 0.026, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.27, 0.04, 0
lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
lowered_hud_offset_pos_16x9 = 0.27, 0.04, 0
lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_vz61_afk_arms
anm_bore_empty = blnd_vz61_afk_arms, idle_empty
anm_hide = blnd_vz61_holster_arms, holster, 1.1
anm_hide_empty = blnd_vz61_holster_arms, holster_empty, 1.1
anm_idle = blnd_vz61_idle_arms, idle, 0.75
anm_idle_empty = blnd_vz61_idle_arms, idle_empty, 0.75
anm_idle_aim = blnd_vz61_idleads_arms, idle, 0.80
anm_idle_aim_empty = blnd_vz61_idleads_arms, idle_empty, 0.80
anm_idle_aim_moving = blnd_vz61_idle_arms, idle, 0.90
anm_idle_aim_moving_empty = blnd_vz61_idle_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_vz61_idle_arms, idle, 0.95
anm_idle_aim_moving_crouch_empty = blnd_vz61_idle_arms, idle, 0.95
anm_idle_moving = blnd_vz61_walk_arms, idle, 0.87
anm_idle_moving_empty = blnd_vz61_walk_arms, idle_empty, 0.87
anm_idle_sprint = blnd_vz61_sprint_arms, idle, 1.2
anm_idle_sprint_empty = blnd_vz61_sprint_arms, idle_empty, 1.2
anm_reload = blnd_vz61_reload_arms, reload, 1.1
anm_reload_empty = blnd_vz61_reloadempty_arms, reload_empty, 1.1
anm_shot_l = vz61_shoot_empty, vz61_shoot_empty
anm_shots = vz61_shots
anm_show = blnd_vz61_draw_arms, draw, 1.1
anm_show_empty = blnd_vz61_draw_arms, draw_empty, 1.1
anm_reload_misfire = blnd_vz61_unjam_arms, unjam, 1.12
anm_switch_mode = blnd_vz61_firemode_arms
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_vz61_alt]:wpn_vz61
inv_grid_y = 80
inv_name = st_wpn_vz61_alt
inv_name_short = st_wpn_vz61_alt
cost = 13960
hud = wpn_vz61_sk3_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk3.ogf
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
hit_power = 0.46, 0.46, 0.46, 0.46
bullet_speed = 320
rpm = 865
ap_modifier = 1.1
fire_dispersion_base = 0.65
misfire_start_condition = 0.7 ; 0.85
misfire_end_condition = 0.16
condition_queue_shot_dec = 0.00122
condition_shot_dec = 0.00122
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.38
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.13
cam_max_angle = 28.0
cam_max_angle_horz = 28.0
cam_step_angle_horz = 1.31
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.23
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.09
zoom_cam_max_angle = 28.0
zoom_cam_max_angle_horz = 28.0
zoom_cam_step_angle_horz = 1.3
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
[wpn_vz61_sk3_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vz61_camo]:wpn_vz61
inv_grid_y = 79
inv_name = st_wpn_vz61_camo
inv_name_short = st_wpn_vz61_camo
cost = 18960
hud = wpn_vz61_sk2_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk2.ogf
installed_upgrades = up_secona_vz61, up_fiftha_vz61
rpm = 880
fire_dispersion_base = 0.56
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0011
condition_shot_dec = 0.0011
[wpn_vz61_sk2_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vz61_freedom]:wpn_vz61
inv_grid_y = 78
inv_name = st_wpn_vz61_freedom
inv_name_short = st_wpn_vz61_freedom
cost = 17980
hud = wpn_vz61_sk1_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk1.ogf
installed_upgrades = up_fourta_vz61
rpm = 913
fire_dispersion_base = 0.61
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.006
misfire_end_condition = 0.13
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.00102
condition_shot_dec = 0.00102
[wpn_vz61_sk1_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk1_hud.ogf