Divergent/mods/Enhanced Graphical User Int.../gamedata/configs/ui/actor_menu.xml

619 lines
27 KiB
XML

<w>
<properties_box>
<texture>ui_inGame2_demo_player_info_window</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="220" g="220" b="220"/>
<font r="150" g="150" b="150" font="letterica16"/>
</list>
</properties_box>
<!-- Background -->
<main x="0" y="0" width="1024" height="768">
<auto_static x="341" y="0" width="342" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
<auto_static x="683" y="0" width="341" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</auto_static>
</main>
<left_background x="0" y="0" width="341" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</left_background>
<!-- Player Information -->
<actor_ch_info x="694" y="10" width="321" height="89">
<name_static x="10" y="18" width="140" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="10" y="36" width="140" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</actor_ch_info>
<!-- NPC Information -->
<partner_ch_info x="11" y="10" width="321" height="89">
<name_static x="10" y="18" width="140" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="10" y="36" width="140" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</partner_ch_info>
<!-- Money -->
<actor_money_static x="744" y="80" width="130" height="22">
<text align="r" font="graffiti22"/>
</actor_money_static>
<partner_money_static x="60" y="80" width="130" height="22">
<text align="r" font="graffiti22"/>
</partner_money_static>
<!--NEW DYNAMIC SLOTS (Goes by slot order, must have tag for all slots, leave blank if unused. If slot_persistent = false in system.ltx and left blank it will show equipped in inventory bag
; slot_dragdrop and slot_highlight are mandatory if used, progress can be absent)-->
<inventory_slot_wnd>
<slot> <!--1 KNIFE -->
<slot_dragdrop x="345" y="376" width="108" height="36" cell_width="36" cell_height="36" rows_num="1" cols_num="3"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="359" y="376" width="82" height="36" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
<slot_progress x="369" y="416" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!--2 Pistol -->
<slot_dragdrop x="359" y="60" width="82" height="246" cell_width="41" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="359" y="76" width="82" height="225" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_progress x="374" y="308" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!--3 Automatic -->
<slot_dragdrop x="581" y="60" width="82" height="246" cell_width="41" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
<slot_highlight x="581" y="76" width="82" height="225" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_progress x="592" y="308" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot><!--4 Grenade -->
<slot_dragdrop x="354" y="323" width="41" height="41" cell_width="41" cell_height="41" rows_num="1" cols_num="1"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="354" y="323" width="41" height="41" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot><!--5 Binocular -->
<slot_dragdrop x="359" y="14" width="82" height="41" cell_width="41" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="359" y="14" width="82" height="41" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot><!--6 Bolt -->
<slot_dragdrop x="404" y="323" width="41" height="41" cell_width="41" cell_height="41" rows_num="1" cols_num="1"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="404" y="323" width="41" height="41" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot><!--7 Outfit -->
<slot_dragdrop x="469" y="157" width="82" height="123" cell_width="41" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="461" y="137" width="98" height="164" stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</slot_highlight>
<slot_progress x="479" y="308" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot><!--8 PDA -->
<slot_dragdrop x="586" y="322" width="72" height="36" cell_width="36" cell_height="36" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="581" y="322" width="82" height="36" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
<slot_progress x="592" y="362" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="86" g="196" b="209"/>
<middle_color r="86" g="196" b="209"/>
<max_color r="86" g="196" b="209"/>
</slot_progress>
</slot>
<slot><!--9 Detector -->
<slot_dragdrop x="586" y="376" width="72" height="36" cell_width="36" cell_height="36" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="581" y="376" width="82" height="36" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
<slot_progress x="592" y="416" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="86" g="196" b="209"/>
<middle_color r="86" g="196" b="209"/>
<max_color r="86" g="196" b="209"/>
</slot_progress>
</slot>
<slot><!--10 Torch -->
<slot_dragdrop x="581" y="14" width="82" height="41" cell_width="41" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="581" y="14" width="82" height="41" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
<slot_progress x="592" y="60" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="86" g="196" b="209"/>
<middle_color r="86" g="196" b="209"/>
<max_color r="86" g="196" b="209"/>
</slot_progress>
</slot>
<slot><!--11 Artefact --></slot>
<slot><!--12 Helmet -->
<slot_dragdrop x="469" y="23" width="82" height="82" cell_width="41" cell_height="41" rows_num="2" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
<slot_highlight x="461" y="15" width="98" height="99" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="479" y="118" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot><!--13 Backpack -->
<slot_dragdrop x="469" y="326" width="82" height="82" cell_width="41" cell_height="41" rows_num="2" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_highlight x="461" y="326" width="98" height="85" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="479" y="415" width="60" height="6" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot><!--14 Animation --></slot>
</inventory_slot_wnd>
<!--NEW DYNAMIC SLOTS END-->
<!-- Quickslot highlight -->
<quick_slot_highlight x="356" y="428" width="66" height="59" dx="81" stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</quick_slot_highlight>
<artefact_slot_highlight x="356" y="506" width="52" height="52" dx="65" stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</artefact_slot_highlight>
<!-- Quickslot text -->
<quick_slot1_text x="355" y="476" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_1</text>
</quick_slot1_text>
<quick_slot2_text x="436" y="476" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_2</text>
</quick_slot2_text>
<quick_slot3_text x="517" y="476" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_3</text>
</quick_slot3_text>
<quick_slot4_text x="598" y="476" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_4</text>
</quick_slot4_text>
<!-- Weight -->
<actor_weight_caption x="818" y="742" width="57" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="886" y="742" width="35" height="16">
<text align="c" font="letterica16"/>
</actor_weight>
<actor_weight_max x="919" y="742" width="85" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="96" y="742" width="85" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="294" y="742" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<!-- Trade - NPC -->
<left_delimiter x="0" y="226" width="341" height="163" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="147" y="82" width="60" height="16">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="207" y="82" width="16" height="16">
<text align="l" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="82" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<!-- Trade - Actor -->
<right_delimiter x="683" y="226" width="341" height="163" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="147" y="82" width="60" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="207" y="82" width="50" height="16">
<text align="c" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="82" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<!-- Blockers -->
<belt_list_over x="352" y="501" width="61" height="62" dx="65" stretch="1">
<texture >ui_inGame2_artefact_blocker</texture>
</belt_list_over>
<helmet_over x="453" y="10" width="114" height="115" stretch="1">
<texture >ui_inGame2_helmet_blocker</texture>
</helmet_over>
<backpack_over x="453" y="320" width="114" height="103" stretch="1">
<texture >ui_inGame2_helmet_blocker</texture>
</backpack_over>
<!-- Item area -->
<dragdrop_trash x="0" y="0" width="340" height="768"
cell_width="340" cell_height="768" rows_num="1" cols_num="1" a="0"/>
<dragdrop_bag x="702" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_belt x="360" y="510" width="300" height="41"
cell_width="41" cell_height="41" rows_num="1" cols_num="5"
cell_sp_x="24" cell_sp_y="0" a="0"/>
<dragdrop_actor_trade x="703" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_actor_trade_bag x="703" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_trade x="21" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_bag x="21" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_deadbody_bag x="20" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_quick_slots x="370" y="437" width="284" height="41"
cell_width="41" cell_height="41" a="0" rows_num="1" cols_num="4"
cell_sp_x="40" cell_sp_y="0" custom_placement="1" always_show_scroll="0"/>
<!-- Buttons -->
<trade_buy_button x="14" y="284" width="134" height="26" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_buy_button>
<trade_sell_button x="697" y="284" width="134" height="26" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_sell_button>
<takeall_button x="16" y="695" width="312" height="24" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<putall_button x="697" y="695" width="312" height="24" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</putall_button>
<exit_button x="353" y="-736" width="320" height="24" stretch="1" hint="ui_st_exit_hint">
<window_name>exit_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<!-- Sorter -->
<button_sort_tab_1 x="367" y="735" width="27" height="29" hint="ui_st_tab_all" stretch="1">
<window_name>button_sort_tab_1</window_name>
<texture>ui_btn_sort_all</texture>
</button_sort_tab_1>
<button_sort_tab_2 x="394" y="735" width="27" height="29" hint="ui_st_tab_weapons" stretch="1">
<window_name>button_sort_tab_2</window_name>
<texture>ui_btn_sort_weapon</texture>
</button_sort_tab_2>
<button_sort_tab_3 x="421" y="735" width="27" height="29" hint="ui_st_tab_armor" stretch="1">
<window_name>button_sort_tab_3</window_name>
<texture>ui_btn_sort_outfit</texture>
</button_sort_tab_3>
<button_sort_tab_4 x="448" y="735" width="27" height="29" hint="ui_st_tab_ammo" stretch="1">
<window_name>button_sort_tab_4</window_name>
<texture>ui_btn_sort_ammo</texture>
</button_sort_tab_4>
<button_sort_tab_5 x="475" y="735" width="27" height="29" hint="ui_st_tab_artefact" stretch="1">
<window_name>button_sort_tab_5</window_name>
<texture>ui_btn_sort_arty</texture>
</button_sort_tab_5>
<button_sort_tab_6 x="502" y="735" width="27" height="29" hint="ui_st_tab_tools" stretch="1">
<window_name>button_sort_tab_6</window_name>
<texture>ui_btn_sort_utility</texture>
</button_sort_tab_6>
<button_sort_tab_7 x="528" y="735" width="27" height="29" hint="ui_st_tab_food" stretch="1">
<window_name>button_sort_tab_7</window_name>
<texture>ui_btn_sort_food</texture>
</button_sort_tab_7>
<button_sort_tab_8 x="555" y="735" width="27" height="29" hint="ui_st_tab_misc" stretch="1">
<window_name>button_sort_tab_8</window_name>
<texture>ui_btn_sort_misc</texture>
</button_sort_tab_8>
<button_sort_tab_9 x="582" y="735" width="27" height="29" hint="ui_st_tab_upgrades" stretch="1">
<window_name>button_sort_tab_9</window_name>
<texture>ui_btn_sort_upgrades</texture>
</button_sort_tab_9>
<button_sort_tab_10 x="609" y="734" width="27" height="29" hint="ui_st_tab_misc" stretch="1">
<window_name>button_sort_tab_10</window_name>
<texture>ui_btn_sort_misc</texture>
</button_sort_tab_10>
<!-- Action sounds -->
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties_2</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_none</snd_item_use>
</action_sounds>
<!-- Hint menu -->
<hint_wnd x="0" y="0" width="510" height="170">
<background x="0" y="0" width="510" height="170">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="466" height="130" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
</text>
</hint_wnd>
<!-- Status -->
<actor_state_info x="341" y="539" width="342" height="190">
<hint_wnd x="0" y="0" width="510" height="170">
<background x="0" y="0" width="510" height="170">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="466" height="130" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
</text>
</hint_wnd>
<health_state x="15" y="42" width="282" height="18">
<hint_text delay="800">st_ui_health_sensor_inv</hint_text>
<state_progress x="23" y="0" width="282" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_state>
<bleeding_state x="-1238" y="6" width="45" height="45">
<hint_text delay="800">st_ui_bleeding_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_red</texture>
</icon3>
</bleeding_state>
<radiation_state x="-1287" y="7" width="45" height="45">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_red</texture>
</icon3>
</radiation_state>
<radia_sensor x="15" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_radiation_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="15" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_chemical_burn_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress>
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="15" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_shock_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="15" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_burn_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="24" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="174" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_telepatic_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="174" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_wound_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="174" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_fire_wound_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="174" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_power_restore</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="15" pos="0">
<progress stretch="1">
<texture r="100" g="100" b="100">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
</actor_state_info>
</w>