Divergent/mods/Enhanced Graphical User Int.../gamedata/scripts/binoc_pistol_knife.script

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--[[
Binoculars, Pistol, Knife? Who cares?
29/11/2020
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Author: RavenAscendant
--]]
function on_game_start()
RegisterScriptCallback("GUI_on_show", delay_change)
end
function delay_change( name, path)
if (name ~= "UIInventory") then return end --return quickly if not the GUI we want
if ui_inventory.GUI then
ui_inventory.GUI.slot_cell = { -- base slot = {UI slots to fit in}
[1] = {1,5}, -- Knife - add binoc slot as valid destination
[2] = {2,1,3,5}, -- Pistol - add binoc slot as valid destination
[3] = {3,2}, -- Rifle
[4] = {4}, -- Grenade
[5] = {5,1}, -- Binoculars - add knife slot as valid destination
[6] = {6}, -- Bolt
[7] = {7}, -- Outfit
[8] = {8}, -- PDA
[9] = {9}, -- Detector
[10] = {10}, -- Torch
[11] = {11}, -- Artefact
[12] = {12}, -- Helmet
[13] = {13}, -- Backpack
}
end
end