Divergent/mods/FDDA Enhanced Animations - .../gamedata/shaders/r2/models_exohealth.s

14 lines
392 B
ArmAsm

local tex_env0 = "$user$sky0"
local tex_env1 = "$user$sky1"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_env_lq","model_exohealth")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:sampler ("s_base") :texture (t_base)
end