122 lines
4.9 KiB
Plaintext
122 lines
4.9 KiB
Plaintext
[_effect]
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action_count = 8
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flags = 23553
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max_particles = 32
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 5.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.250000
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flt_0002 = 0.000000
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flt_0003 = 2.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 0.250000, 0.250000, 0.000000
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vec_0001 = 4.000000, 4.000000, 4.000000
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version = 1
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[action_0003]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = on
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flags = 1
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flt_0000 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0004]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 4.000000
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flt_0002 = 0.100000
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flt_0003 = 1.000000
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vec_0000 = 0.376471, 0.376471, 0.376471
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version = 1
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[action_0005]
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action_name = gravity
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action_type = 8
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bool_0000 = off
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flags = 1
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vec_0000 = 0.000000, 0.500000, 0.250000
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version = 1
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[action_0006]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 0.030000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0007]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.411765, 0.411765, 0.411765
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 3.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = 36.000000, -1.000000, -1.000000
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v1 = 6.000000, 1.000000, 1.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.100000, 0.100000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 0
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v0 = 0.000000, 0.800000, 1.200000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 8
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frame_count = 64
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reserved = 0.000000, 0.000000
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speed = 16.000000
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tex_size = 0.125000, 0.125000
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[sprite]
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shader = particles\alpha_add
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texture = fallout4\smokeburstpuffanim
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[timelimit]
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value = 3.000000
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