Divergent/mods/M24 and M98B Reanimation/gamedata/configs/items/weapons/w_m24.ltx

228 lines
9.6 KiB
TeX

[wpn_m24_mmg_snd_shoot]
snd_1_layer = weapons\librarian_m24\core
snd_2_layer = weapons\librarian_m24\bolt
[wpn_m24_mmg_silncer_snd_shoot]
snd_1_layer = weapons\scar\scar_shot_sil
snd_2_layer = weapons\librarian_m24\bolt
[wpn_m24_kntl_sounds]:base_sounds
snd_draw = weapons\generic\eastern_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_m24_mmg_snd_shoot
snd_silncer_shot = wpn_m24_mmg_silncer_snd_shoot
snd_reload = weapons\librarian_m24\reload
snd_reload_empty = weapons\librarian_m24\reload_empty
snd_reload_misfire = weapons\librarian_m24\unjam
;------------------------------------------------------------------------------------------------
[wpn_m24]:identity_immunities,weapon_probability,default_weapon_params,wpn_m24_kntl_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\wpn_m24"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 75
inv_grid_y = 71
inv_name = st_wpn_m24_new
inv_name_short = st_wpn_m24_new
description = st_wpn_m24_new_descr
kind = w_sniper
inv_weight = 5.4
cost = 76680
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_m24_hud
visual = dynamics\weapons\wpn_m24\wpn_m24.ogf
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = ;weapons\generic_shells
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_m24, up_gr_seconab_m24, up_gr_thirdab_m24, up_gr_fourtab_m24, up_gr_fourtcd_m24, up_gr_fourtef_m24
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_mark4
scope_x = 60
scope_y = -2
scope_zoom_factor = 10
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 250
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 45
hit_power = 1.35, 1.35, 1.35, 1.35
hit_type = fire_wound
fire_distance = 1500
bullet_speed = 845
rpm = 35
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.8
fire_dispersion_base = 0.054
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.005
misfire_end_condition = 0.15
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.005
condition_shot_dec = 0.005
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.14
cam_dispersion_frac = 1.0
cam_dispersion_inc = 3.14
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.86
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.00
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2.53
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.68
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_m24_hud]:hud_base
item_visual = anomaly_weapons\wpn_m24\wpn_m24_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.0, 0.0, 0.0
item_orientation = 0.0, 0.0, 0.0
hands_orientation = 0.0018, 0.007207, 0.008
hands_orientation_16x9 = 0.0018, 0.007207, 0.008
hands_position = 0.000106, 0.000284, -0.000568
hands_position_16x9 = 0.000106, 0.000284, -0.000568
aim_hud_offset_pos = -0.122935, 0.025812, -0.000424
aim_hud_offset_pos_16x9 = -0.122935, 0.025812, -0.000424
aim_hud_offset_rot = -0.000994, 0.000849, -0.000213
aim_hud_offset_rot_16x9 = -0.000994, 0.000849, -0.000213
lowered_hud_offset_pos = 0.120449, -0.007241, -0.006116
lowered_hud_offset_pos_16x9 = 0.120449, -0.007241, -0.006116
lowered_hud_offset_rot = 0.103273, -0.802666, 0.096376
lowered_hud_offset_rot_16x9 = 0.103273, -0.802666, 0.096376
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = m24_hand_holster, m24_idle
anm_idle = m24_hand_idle, m24_idle
anm_idle_aim = m24_hand_idle_aim, m24_idle
anm_idle_aim_moving = m24_hand_moving, m24_idle, 0.75
anm_idle_aim_moving_crouch = m24_hand_moving, m24_idle, 0.7
anm_idle_moving = m24_hand_moving, m24_idle
anm_idle_sprint = m24_hand_sprint, m24_idle
anm_reload = m24_hand_reload, m24_reload
anm_reload_empty = m24_hand_reload_empty, m24_reload_empty
anm_reload_misfire = m24_hand_unjam, m24_unjam
anm_shots = m24_hand_shoot, m24_shoot
anm_shots_variant1 = m24_hand_shoot1, m24_shoot
anm_show = m24_hand_draw, m24_idle
shell_bone = gilza
shell_dir = 0.0, 1.0, 0.0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.45