Divergent/mods/New Levels/gamedata/configs/gameplay/dialogs_redemption_storylin...

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<?xml version="1.0" encoding="windows-1251" ?>
<!-- redemption storyline -->
<!-- has_info dont_has_info give_info disable_info -->
<game_dialogs>
<!-- //////////////////// task 1 (protect scientist) //////////////////// -->
<dialog id="redemption_storyline_1_1"> <!-- Sakharov -->
<dont_has_info>redemption_1_started</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_faction_precondition</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_sakharov_1</text> <!-- ñïðàøèâàåì ïðî redemption -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_1_sakharov_2</text> <!-- ðàññêàç ïðî èíòåðåñíóþ õðåíü íà ïðîìçîíå -->
<next>21</next> <!-- 21) ñîãëàøàåìñÿ -->
<next>22</next> <!-- 22) íå èíòåðåñóåò -->
</phrase>
<!-- 21) ñîãëàøàåìñÿ -->
<phrase id="21">
<text>st_redemption_1_sakharov_3</text>
<action>dialogs_redemption_storyline.give_redemption_task_1</action> <!-- âûäàåì òàñê 1 -->
<action>dialogs_redemption_storyline.redemption_1_unlock_mil_prom</action>
<action>dialogs_redemption_storyline.redemption_1_spawn_scientist</action> <!-- ñïàâíèì ó÷åíîãî -->
<action>dialogs_redemption_storyline.redemption_1_spawn_target</action> <!-- ñïàâíèì òàðãåò -->
<give_info>redemption_1_started</give_info>
<give_info>redemption_1_stage_1</give_info> <!-- stage 1 -->
<next>3</next>
</phrase>
<!-- 22) íåò, ñïñ -->
<phrase id="22">
<text>st_redemption_1_sakharov_4</text>
</phrase>
<!-- 3) ñàõàðîâ îòâåò -->
<phrase id="3">
<text>st_redemption_1_sakharov_5</text>
<next>4</next>
</phrase>
<!-- 4) âûõîä -->
<phrase id="4">
<text>st_redemption_1_sakharov_6</text>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_2"> <!-- Scientist -->
<has_info>redemption_1_stage_1</has_info>
<dont_has_info>redemption_1_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_eco_1</text> <!-- ýòî òû ñòàëêåð? -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_1_eco_2</text> <!-- äà -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_eco_3</text> <!-- ó÷åííûé ðàññêàç -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_1_eco_4</text> <!-- âîïðîñ î íàãðàäå -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_1_eco_5</text> <!-- îòâåò ïðî íàãðàäó -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_1_eco_6</text> <!-- âîïðîñ ïðî çàäàíèå -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_1_eco_7</text> <!-- îòâåò ïðî çàäàíèå -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_1_eco_8</text> <!-- îê -->
<action>dialogs_axr_companion.become_actor_companion</action> <!-- ó÷åíûé ñòàíîâèòñÿ íàïàðíèêîì -->
<action>dialogs_redemption_storyline.redemption_1_release_target</action> <!-- äåñïàâíèì òàðãåò -->
<disable_info>redemption_1_stage_1</disable_info>
<give_info>redemption_1_stage_2</give_info> <!-- stage 2 -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_3"> <!-- Scientist -->
<has_info>redemption_1_stage_5</has_info>
<dont_has_info>redemption_1_stage_6</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_eco_9</text> <!-- Çàêîí÷èëè èçìåðåíèÿ? -->
<next>1</next> <!-- Îê -->
</phrase>
<phrase id="1">
<text>st_redemption_1_eco_10</text> <!-- Äà, âîçâðàùàéñÿ ê ñàõàðîâó çà íàãðàäîé -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_eco_11</text> <!-- Îê -->
<disable_info>redemption_1_stage_5</disable_info>
<give_info>redemption_1_stage_6</give_info>
<action>dialogs_axr_companion.remove_companions_from_squad</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_4"> <!-- Sakharov -->
<dont_has_info>redemption_2_stage_1</dont_has_info>
<has_info>redemption_1_stage_6</has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.sakharov_1_1_text</script_text> <!-- ÿ âåðíóëñÿ / åùå ðàáîòà? -->
<next>1</next> <!-- ñàõàðîâ ïðèâåò -->
<next>5</next> <!-- âîïðîñ ïðî íîâîå çàäàíèå -->
</phrase>
<phrase id="1">
<dont_has_info>redemption_1_dialogue_info</dont_has_info>
<text>st_redemption_1_sakharov_8</text> <!-- ñàõàðîâ ïðèâåò -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_sakharov_9</text> <!-- âîïðîñ î íàãðàäå -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_1_sakharov_10</text> <!-- îòâåò î íàãðàäå -->
<action>dialogs_redemption_storyline.end_redemption_task_1</action> <!-- çàêàí÷èâàåì òàñê 1 -->
<action>dialogs_redemption_storyline.redemption_1_give_reward</action> <!-- äàåì íàãðàäó -->
<action>dialogs_redemption_storyline.redemption_1_give_goodwill</action>
<action>dialogs_redemption_storyline.redemption_1_release_scientist</action> <!-- óäàëÿåì ó÷åíîãî -->
<give_info>redemption_1_dialogue_info</give_info>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_1_sakharov_11</text> <!-- åùå ðàáîòà? -->
<next>5</next>
</phrase>
<phrase id="5">
<has_info>redemption_1_dialogue_info</has_info>
<text>st_redemption_1_sakharov_12</text> <!-- âîïðîñ ïðî íîâîå çàäàíèå -->
<next>6</next>
<next>61</next>
</phrase>
<phrase id="6">
<text>st_redemption_1_sakharov_13_1</text> <!-- îòâåò ïðî íîâîå çàäàíèå -->
<next>7</next>
</phrase>
<phrase id="61">
<text>st_redemption_1_sakharov_13_2</text> <!-- íåò ñïñ ÿ ïîäóìàþ -->
</phrase>
<phrase id="7">
<text>st_redemption_1_sakharov_14</text> <!-- ðàññêàç ïðî íîâîå çàäàíèå -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_1_sakharov_15</text> <!-- øóòêà þìîðà -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_1_sakharov_16</text> <!-- âûäàåì ñëåäóþùåå çàäàíèå -->
<action>dialogs_redemption_storyline.give_redemption_task_2</action> <!-- âûäàåì òàñê 2 -->
<disable_info>redemption_1_stage_6</disable_info>
<disable_info>redemption_1_dialogue_info</disable_info>
<give_info>redemption_2_stage_1</give_info>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_1_sakharov_17</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<!-- //////////////////// task 2 (find documents) //////////////////// -->
<dialog id="redemption_storyline_2_1"> <!-- barman -->
<has_info>redemption_2_stage_1</has_info>
<dont_has_info>redemption_2_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_barman_1</text> <!-- ñïðàøèâàåì ïðî ñòàëêåðà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_barman_2</text> <!-- áàðìåí îòâå÷àåò -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_barman_3</text> <!-- íàãëî âðåì -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_barman_4</text> <!-- áàðìåí ðàññêàçûâàåò ÷òî çíàåò -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_barman_5</text> <!-- ëàäíî ïîêà -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_barman_6</text> <!-- à íåò ïîñòîé -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_barman_7</text> <!-- âîïðîñ ïðî çàäàíèå -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_barman_8</text> <!-- îòâåò ïðî çàäàíèå -->
<disable_info>redemption_2_stage_1</disable_info>
<give_info>redemption_2_stage_2</give_info>
<action>dialogs_redemption_storyline.redemption_2_unlock_bar_trc</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_bandit</action> <!-- ñïàâíèì áàíäèòà -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_2_barman_9</text> <!-- îê ñäåëàþ -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_2"> <!-- bandit -->
<has_info>redemption_2_stage_2</has_info>
<dont_has_info>redemption_2_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_bandit_1</text> <!-- áàíäèò ñïðàøèâàåò ìû ëè ýòî -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_bandit_2</text> <!-- äà -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_bandit_3</text> <!-- à ëàâý -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_bandit_4</text> <!-- êàêîå ëàâý -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_bandit_5</text> <!-- âîçìóùàåòñÿ -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_bandit_6</text> <!-- áàðìåí ñêàçàë óæå îïëà÷åíî -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_bandit_7</text> <!-- âûäàåò ÿùèê -->
<disable_info>redemption_2_stage_2</disable_info>
<give_info>redemption_2_stage_3</give_info>
<action>dialogs_redemption_storyline.redemption_2_relocate_vodka_box_to_actor</action> <!-- äàåì ÿùèê -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_bandit_8</text> <!-- óéòè -->
<give_info>redemption_2_bandit_break_dialogue</give_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_3"> <!-- barman -->
<has_info>redemption_2_stage_3</has_info>
<dont_has_info>redemption_2_stage_4</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_vodka_box</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_barman_10</text> <!-- ïðèíåñ âîäêó -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_barman_11</text> <!-- ñïñ âîò òâîé ñòàëêåð -->
<action>dialogs_redemption_storyline.redemption_2_release_bandit</action> <!-- äåñïàâíèì áàíäèòà -->
<action>dialogs_redemption_storyline.redemption_2_relocate_vodka_box_to_barman</action> <!-- çàáèðàåì ÿùèê -->
<action>dialogs_redemption_storyline.redemption_2_give_vodka_to_actor</action> <!-- äàåì 1 âîäêó -->
<action>dialogs_redemption_storyline.redemption_2_give_goodwill_barman</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_hare</action> <!-- ñïàâíèì çàéöà -->
<disable_info>redemption_2_stage_3</disable_info>
<give_info>redemption_2_stage_4</give_info>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_barman_12</text> <!-- ïîêà -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_4"> <!-- hare -->
<has_info>redemption_2_stage_4</has_info>
<dont_has_info>redemption_2_stage_5</dont_has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.hare_1_text</script_text> <!-- ïðèâåò çàÿö / ÷òî òàì ñ äîêóìåíòàìè? -->
<next>1</next>
<next>11</next>
</phrase>
<phrase id="1">
<dont_has_info>redemption_2_dialogue_info</dont_has_info>
<text>st_redemption_2_hare_2</text> <!-- à òû êòî -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_hare_3</text> <!-- ÿ ïî ïîâîäó äîêóìåíòîâ -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_hare_4</text> <!-- äàâàé ìèëëèîí -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_hare_5</text> <!-- ïåðåïèë ÷òîëå? -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_hare_6</text> <!-- íåñåò áðåä -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_hare_7</text> <!-- ïûòàåìñÿ óáåäèòü -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_hare_8</text> <!-- îòíåñó ñàõàðîâó -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_2_hare_9</text> <!-- ÿ òîëüêî îò ñàõàðîâà -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_2_hare_10</text> <!-- íàçûâàåò ñóììó -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_2_hare_11</text> <!-- äàâàé 15 -->
<give_info>redemption_2_dialogue_info</give_info>
<next>11</next>
</phrase>
<phrase id="11">
<has_info>redemption_2_dialogue_info</has_info>
<text>st_redemption_2_hare_12</text> <!-- îê -->
<next>121</next>
<next>122</next>
</phrase>
<phrase id="121">
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_money</precondition>
<text>st_redemption_2_hare_13_1</text> <!-- çàïëàòèòü -->
<next>13</next>
</phrase>
<phrase id="122">
<text>st_redemption_2_hare_13_2</text> <!-- ñêîðî âåðíóñü -->
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="13">
<text>st_redemption_2_hare_14</text> <!-- ãîâîðèò ãäå äîêóìåíòû -->
<action>dialogs_redemption_storyline.redemption_2_actor_pay_money</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_documents</action>
<disable_info>redemption_2_stage_4</disable_info>
<give_info>redemption_2_stage_5</give_info>
<disable_info>redemption_2_dialogue_info</disable_info>
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_2_hare_15</text> <!-- ÿñíî ïîêà -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_5"> <!-- sakharov -->
<has_info>redemption_2_stage_6</has_info>
<dont_has_info>redemption_2_stage_5</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_documents</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_sakharov_1</text> <!-- ïðèíåñ äîêóìåíòû -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_sakharov_2</text> <!-- è êàê ïðîøëî -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_sakharov_3</text> <!-- îòäàåì äîêóìåíòû -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_sakharov_4</text> <!-- âûäàåò íàãðàäó -->
<action>dialogs_redemption_storyline.redemption_2_give_reward</action>
<action>dialogs_redemption_storyline.redemption_2_give_goodwill_eco</action>
<action>dialogs_redemption_storyline.redemption_2_relocate_documents_to_sakharov</action>
<action>dialogs_redemption_storyline.redemption_3_start_timer</action>
<action>dialogs_redemption_storyline.end_redemption_task_2</action>
<disable_info>redemption_2_stage_6</disable_info>
<give_info>redemption_3_stage_0</give_info>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_sakharov_5</text> <!-- õîðîøî ïîêà -->
</phrase>
</phrase_list>
</dialog>
<!-- //////////////////// task 3 () //////////////////// -->
<dialog id="redemption_storyline_3_1"> <!-- sakharov -->
<has_info>redemption_3_stage_0</has_info>
<dont_has_info>redemption_3_stage_1</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_3_check_timer</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_sakharov_1</text> <!-- íó ÷òî òàì ñ äîêóìåíòàìè -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_sakharov_2</text> <!-- õðåíü à íå äîêóìåíòû -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_sakharov_3</text> <!-- âñå çðÿ? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_sakharov_4</text> <!-- ðàññêàç ïðî ãðóïïû -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_sakharov_5</text> <!-- êàê ýòî ñâÿçàíî? -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_sakharov_6</text> <!-- ðàññêàç ïðî ãðóïïû 2 -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_sakharov_7</text> <!-- ÷òî îò ìåíÿ òðåáóåòñÿ? -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_sakharov_8</text> <!-- ðàññêàçûâàåò ïðî çàäàíèå -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_sakharov_9</text> <!-- ñîãëàøàåìñÿ -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_sakharov_10</text> <!-- âûäàåò çàäàíèå -->
<disable_info>redemption_3_stage_0</disable_info>
<give_info>redemption_3_stage_1</give_info>
<action>dialogs_redemption_storyline.give_redemption_task_3</action>
<action>dialogs_redemption_storyline.redemption_3_relocate_device_to_actor</action>
<action>dialogs_redemption_storyline.redemption_3_spawn_target</action>
<action>dialogs_redemption_storyline.redemption_3_spawn_dead_ecos</action>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_sakharov_11</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_2"> <!-- hare -->
<has_info>redemption_3_stage_2</has_info>
<dont_has_info>redemption_3_stage_3</dont_has_info>
<dont_has_info>redemption_3_cutscene_started</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_hare_1</text> <!-- î çäîðîâî òû òîæå òóò? -->
<action>dialogs_redemption_storyline.redemption_3_hide_weapon</action>
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_hare_2</text> <!-- ïî çàêàçó, à òû? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_hare_3</text> <!-- ðåøèë äîêóìåíòû ïîèñêàòü, åñòü ðàáîòà? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_hare_4</text> <!-- õç, ìîæåò áûòü -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_hare_5</text> <!-- à ýòî êòî -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_hare_6</text> <!-- ãäå... -->
<give_info>redemption_3_cutscene_started</give_info>
<action>dialogs_redemption_storyline.redemption_3_spawn_monoliths</action>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_3_disable_input_and_turn</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_3"> <!-- illeon -->
<has_info>redemption_3_stage_2</has_info>
<dont_has_info>redemption_3_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_illeon_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_illeon_2</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_illeon_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_illeon_4</text>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_illeon_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_illeon_6</text>
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_illeon_7</text>
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_illeon_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_illeon_9</text>
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_illeon_10</text>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_illeon_11</text>
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_3_illeon_12</text>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_3_illeon_13</text>
<next>13</next>
</phrase>
<phrase id="13">
<text>st_redemption_3_illeon_14</text>
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_3_illeon_15</text>
<next>15</next>
</phrase>
<phrase id="15">
<text>st_redemption_3_illeon_16</text>
<next>16</next>
</phrase>
<phrase id="16">
<text>st_redemption_3_illeon_17</text>
<next>17</next>
</phrase>
<phrase id="17">
<text>st_redemption_3_illeon_18</text>
<next>18</next>
</phrase>
<phrase id="18">
<text>st_redemption_3_illeon_19</text>
<next>19</next>
</phrase>
<phrase id="19">
<text>st_redemption_3_illeon_20</text>
<next>20</next>
</phrase>
<phrase id="20">
<text>st_redemption_3_illeon_21</text>
<next>21</next>
</phrase>
<phrase id="21">
<text>st_redemption_3_illeon_22</text>
<next>22</next>
</phrase>
<phrase id="22">
<text>st_redemption_3_illeon_23</text>
<next>23</next>
</phrase>
<phrase id="23">
<text>st_redemption_3_illeon_24</text>
<next>24</next>
</phrase>
<phrase id="24">
<text>st_redemption_3_illeon_25</text>
<next>25</next>
</phrase>
<phrase id="25">
<text>st_redemption_3_illeon_26</text>
<next>26</next>
</phrase>
<phrase id="26">
<text>st_redemption_3_illeon_27</text>
<next>27</next>
</phrase>
<phrase id="27">
<text>st_redemption_3_illeon_28</text>
<next>28</next>
</phrase>
<phrase id="28">
<text>st_redemption_3_illeon_29</text>
<next>29</next>
</phrase>
<phrase id="29">
<text>st_redemption_3_illeon_30</text>
<next>30</next>
</phrase>
<phrase id="30">
<text>st_redemption_3_illeon_31</text>
<next>31</next>
</phrase>
<phrase id="31">
<text>st_redemption_3_illeon_32</text>
<next>32</next>
</phrase>
<phrase id="32">
<text>st_redemption_3_illeon_33</text>
<next>33</next>
</phrase>
<phrase id="33">
<text>st_redemption_3_illeon_34</text>
<give_info>redemption_3_stage_3</give_info>
<disable_info>redemption_3_stage_2</disable_info>
<give_info>redemption_3_illeon_stalker_start</give_info>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_3_respawn_illeon</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_4"> <!-- illeon -->
<has_info>redemption_3_stage_3</has_info>
<has_info>redemption_3_illeon_stalker_start</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_illeon_stalker_1</text> <!-- âîò âåùè -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_illeon_stalker_2</text> <!-- âàêõàð -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_illeon_stalker_3</text> <!-- âñïîìèíàþ -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_illeon_stalker_4</text> <!-- ñòðàííî -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_illeon_stalker_5</text> <!-- êàê è ÿ -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_illeon_stalker_6</text> <!-- ïîøëè -->
<action>dialogs_redemption_storyline.redemption_3_show_weapon</action>
<action>dialogs_axr_companion.become_actor_companion</action>
<disable_info>redemption_3_illeon_stalker_start</disable_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_5_illeon_alive"> <!-- sakharov -->
<has_info>redemption_3_stage_3</has_info>
<dont_has_info>redemption_4_stage_0</dont_has_info>
<dont_has_info>redemption_task_3_illeon_death</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_yantar_1</text> <!-- ÷åëîâåêà ïðèâåë -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_yantar_2</text> <!-- ãäå áûë -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_yantar_3</text> <!-- çàñàäà -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_yantar_4</text> <!-- êàê âûáðàëñÿ -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_yantar_5</text> <!-- âîò ÷åëîâåê -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_yantar_6</text> <!-- ÷åë ìû ôèçèêè -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_yantar_7</text> <!-- íàñòàèâàåì -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_yantar_8</text> <!-- õîðîøî -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_yantar_9</text> <!-- ñïñ -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_yantar_10</text> <!-- ðàññêàç ïðî ñòàíöèþ -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_yantar_11</text> <!-- íå èíòåðåñóåò -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_3_yantar_12</text> <!-- íàãðàäà -->
<next>12</next>
<action>dialogs_redemption_storyline.redemption_3_give_reward</action>
<action>dialogs_redemption_storyline.end_redemption_task_3</action>
<action>dialogs_redemption_storyline.redemption_4_start_timer</action>
<action>dialogs_redemption_storyline.redemption_3_release_illeon_squad</action>
<give_info>redemption_4_stage_0</give_info>
<disable_info>redemption_3_stage_3</disable_info>
</phrase>
<phrase id="12">
<text>st_redemption_3_yantar_13</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_5_illeon_dead"> <!-- sakharov -->
<has_info>redemption_3_stage_3</has_info>
<dont_has_info>redemption_4_stage_0</dont_has_info>
<has_info>redemption_task_3_illeon_death</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_yantar_1_1</text> <!-- óñòàíîâèë óñòðîéñòâî -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_yantar_2</text> <!-- ãäå áûë -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_yantar_3</text> <!-- çàñàäà -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_yantar_4</text> <!-- êàê âûáðàëñÿ -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_yantar_5_1</text> <!-- ÷åëîâåê óìåð -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_yantar_6_1</text> <!-- æàëü, ðàññêàç ïðî ñòàíöèþ -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_yantar_11</text> <!-- íå èíòåðåñóåò -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_yantar_12_1</text> <!-- íàãðàäà -->
<action>dialogs_redemption_storyline.redemption_3_give_reward</action>
<action>dialogs_redemption_storyline.redemption_3_give_goodwill</action>
<action>dialogs_redemption_storyline.end_redemption_task_3</action>
<disable_info>redemption_3_stage_3</disable_info>
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_yantar_13</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_1"> <!-- sakharov -->
<has_info>redemption_4_stage_0</has_info>
<dont_has_info>redemption_4_stage_1</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_check_timer</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_sakharov_1</text> <!-- ïðîâåðèëè ÷åëîâåêà? -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_sakharov_2</text> <!-- äà -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sakharov_3</text> <!-- çàéòè ïîçæå? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_sakharov_4</text> <!-- âàì íå äîñòàòî÷íî? -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_sakharov_5</text> <!-- ïðîñòî èíòåðåñíî -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_sakharov_6</text> <!-- èäè ê áàðìåíó -->
<next>6</next>
<next>7</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_sakharov_7_1</text> <!-- áåðåì çàäàíèå -->
<disable_info>redemption_4_stage_0</disable_info>
<give_info>redemption_4_stage_1</give_info>
<action>dialogs_redemption_storyline.give_redemption_task_4</action>
</phrase>
<phrase id="7">
<text>st_redemption_4_sakharov_7_2</text> <!-- ìîæåò ïîçæå -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_2"> <!-- barman -->
<has_info>redemption_4_stage_1</has_info>
<dont_has_info>redemption_4_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_1</text> <!-- ÿ îò ñàõàðîâà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_2</text> <!-- íàøåë äðóãà? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_3</text> <!-- óáèëè -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_4</text> <!-- ÿòàêàÿ æèçíü -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_5</text> <!-- òàê ÷òî ñ ðàáîòîé -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_barman_6</text> <!-- äà -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_barman_7</text> <!-- äàâàé -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_barman_8</text> <!-- ðàññêàç ïðî çàäàíèå -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_barman_9</text> <!-- è êàê -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_barman_10</text> <!-- òåáÿ ïðîïóñòÿò -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_4_barman_11</text> <!-- à êàê -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_4_barman_12</text> <!-- ïðåäëîæåíèå çàïëàòèòü -->
<next>121</next> <!-- 1 ïëàòèì -->
<next>122</next> <!-- 2 íå ïëàòèì -->
<next>123</next> <!-- 3 äåíåã íåò óõîäèì -->
</phrase>
<phrase id="121">
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_money</precondition>
<text>st_redemption_4_barman_13_1</text> <!-- 1 ïëàòèì -->
<next>131</next>
</phrase>
<phrase id="131">
<text>st_redemption_4_barman_14_1</text> <!-- 1 çàïëàòèëè ñëóøàåì -->
<action>dialogs_redemption_storyline.redemption_4_actor_pay_money</action>
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_val</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_docs_fire</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bandits</action>
<disable_info>redemption_4_stage_1</disable_info>
<give_info>redemption_4_stage_2</give_info>
<next>15</next>
</phrase>
<phrase id="122">
<text>st_redemption_4_barman_13_2</text> <!-- 2 íå ïëàòèì -->
<next>132</next>
</phrase>
<phrase id="132">
<text>st_redemption_4_barman_14_2</text> <!-- 2 êàê õî÷åøü -->
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_val</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_docs_fire</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bandits</action>
<disable_info>redemption_4_stage_1</disable_info>
<give_info>redemption_4_stage_2</give_info>
<next>15</next>
</phrase>
<phrase id="123">
<text>st_redemption_4_barman_13_3</text> <!-- 3 äåíåã íåò óõîäèì -->
</phrase>
<phrase id="15">
<text>st_redemption_4_barman_15</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_3"> <!-- sultan -->
<has_info>redemption_4_stage_2</has_info>
<dont_has_info>redemption_4_stage_3</dont_has_info>
<dont_has_info>redemption_task_4_zombies_killed</dont_has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.sultan_1_1_text</script_text> <!-- ÿ çà äîêóìåíòàìè / ñîãëàñåí íà áîé -->
<next>1</next>
<next>111</next>
</phrase>
<phrase id="1">
<dont_has_info>redemption_4_sultan_fight_dialogue</dont_has_info>
<text>st_redemption_4_sultan_2</text> <!-- ֌ -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sultan_3</text> <!-- äîãîâîðèëèñü æå -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_sultan_4</text> <!-- òû êòî -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_sultan_5</text> <!-- ... -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_sultan_6</text> <!-- èäè ìóòàíòîâ áåé -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_sultan_7</text> <!-- îïÿòü þìîð? -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_sultan_8</text> <!-- ÿ íå øó÷ó -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_sultan_9</text> <!-- ïîäóìàé -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_sultan_10</text> <!-- äàâàé áîé -->
<give_info>redemption_4_sultan_fight_dialogue</give_info>
<next>101</next> <!-- ëàäíî -->
<next>102</next> <!-- êëîóí ÷òîëå -->
</phrase>
<phrase id="101">
<text>st_redemption_4_sultan_11_1</text> <!-- ëàäíî -->
<next>111</next>
</phrase>
<phrase id="111">
<has_info>redemption_4_sultan_fight_dialogue</has_info>
<text>st_redemption_4_sultan_12_1</text> <!-- äðóãîé ðàçãîâîð -->
<next>121</next>
</phrase>
<phrase id="121">
<give_info>redemption_4_zombie_arena</give_info>
<action>dialogs_redemption_storyline.redemption_4_start_arena</action>
<text>st_redemption_4_sultan_13_1</text> <!-- ðàññåë êðîó íà÷èíàåòñÿ -->
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="102">
<text>st_redemption_4_sultan_11_2</text> <!-- êëîóí ÷òîëå -->
<next>112</next>
</phrase>
<phrase id="112">
<text>st_redemption_4_sultan_12_2</text> <!-- âàëè îòñþäà -->
<next>122</next>
</phrase>
<phrase id="122">
<text>st_redemption_4_sultan_13_2</text> <!-- óéòè -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_4"> <!-- sultan -->
<has_info>redemption_4_stage_2</has_info>
<dont_has_info>redemption_4_stage_3</dont_has_info>
<has_info>redemption_task_4_zombies_killed</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_sultan_zombies_1</text> <!-- ïåðåáèë çîìáè -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_sultan_zombies_2</text> <!-- äîêóìåíòû íà ñòîëå -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sultan_zombies_3</text> <!-- óéòè -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_5"> <!-- barman -->
<has_info>redemption_4_stage_3</has_info>
<dont_has_info>redemption_4_stage_4</dont_has_info>
<dont_has_info>redemption_4_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_docs</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_docs_1</text> <!-- ïðèíåñ äîêè -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_docs_2</text> <!-- êàê ïðîøëî -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_docs_3</text> <!-- ìåõ -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_docs_4</text> <!-- âîò íàãðàäà -->
<action>dialogs_redemption_storyline.redemption_4_release_bandits</action>
<action>dialogs_redemption_storyline.redemption_4_relocate_docs_to_barman</action>
<action>dialogs_redemption_storyline.redemption_4_give_reward_docs</action>
<action>dialogs_redemption_storyline.redemption_4_give_goodwill_docs</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_docs_5</text> <!-- íîâîñòè -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_barman_docs_6</text> <!-- êðîâîñîñ -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_barman_docs_7</text> <!-- äàëåå -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_barman_docs_8</text> <!-- êðîâîñîñ 2 -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_barman_docs_9</text> <!-- äàëåå -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_barman_docs_10</text> <!-- êðîâîñîñ 3 -->
<next>101</next>
<next>102</next>
</phrase>
<phrase id="101">
<text>st_redemption_4_barman_docs_11_1</text> <!-- ïðîäîëæàåì çàäàíèå -->
<give_info>redemption_4_stage_4</give_info>
<disable_info>redemption_4_stage_3</disable_info>
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_agr</action>
<action>dialogs_redemption_storyline.redemption_4_release_agro_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bloodsuckers</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_dead_stalkers</action>
<next>111</next>
</phrase>
<phrase id="111">
<text>st_redemption_4_barman_docs_12_1</text> <!-- îê -->
<next>12</next>
</phrase>
<phrase id="102">
<text>st_redemption_4_barman_docs_11_2</text> <!-- çàêàí÷èâàåì çàäàíèå -->
<give_info>redemption_4_stage_6</give_info>
<disable_info>redemption_4_stage_3</disable_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_illeon</action>
<next>112</next>
</phrase>
<phrase id="112">
<text>st_redemption_4_barman_docs_12_2</text> <!-- æäåì -->
<action>dialogs_redemption_storyline.redemption_5_start_timer</action>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_4_barman_docs_13</text> <!-- óéòè -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_6"> <!-- barman -->
<has_info>redemption_4_stage_5</has_info>
<dont_has_info>redemption_4_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_agro_docs</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_agro_docs_1</text> <!-- ïðèíåñ äîêè ñ àãðî -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_agro_docs_2</text> <!-- âèäåë íàïàðíèêà? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_agro_docs_3</text> <!-- îáà ìåðòâû -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_agro_docs_4</text> <!-- æàëü -->
<give_info>redemption_4_stage_6</give_info>
<disable_info>redemption_4_stage_5</disable_info>
<give_info>redemption_5_skip_start_timer</give_info>
<action>dialogs_redemption_storyline.redemption_4_release_bloodsuckers</action>
<action>dialogs_redemption_storyline.redemption_4_release_dead_stalkers</action>
<action>dialogs_redemption_storyline.redemption_4_relocate_agro_docs_to_barman</action>
<action>dialogs_redemption_storyline.redemption_4_give_reward_agro_docs</action>
<action>dialogs_redemption_storyline.redemption_4_give_goodwill_agro_docs</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_illeon</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_agro_docs_5</text> <!-- ïîêà -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_1"> <!-- sakharov -->
<has_info>redemption_4_stage_6</has_info>
<dont_has_info>redemption_5_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_sakharov_1</text> <!-- èçó÷èëè äîêóìåíòû? -->
<next>1</next>
</phrase>
<phrase id="1">
<script_text>dialogs_redemption_storyline.sakharov_5_1_1_text</script_text> <!-- äà èçó÷èë -->
<next>2</next> <!-- è ÷òî òàì? -->
<next>22</next> <!-- óéòè -->
</phrase>
<phrase id="2">
<precondition>dialogs_redemption_storyline.redemption_5_check_timer</precondition>
<text>st_redemption_5_sakharov_3</text> <!-- è ÷òî òàì -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_sakharov_4</text> <!-- ðàññêàç ïðî èçëó÷åíèå -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_sakharov_5</text> <!-- âû íàìåêàåòå -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_sakharov_6</text> <!-- ÿ íå íàìåêàþ -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_sakharov_7</text> <!-- îïÿòü øóòèì -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_sakharov_8</text> <!-- ñàõàðîâ øóòèò -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_sakharov_9</text> <!-- ÷òî äàëüøå -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_sakharov_10</text> <!-- íå äàòü ìîíîëèòó -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_sakharov_11</text> <!-- è êàê -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_5_sakharov_12</text> <!-- ðàñïðåäåëèòü -->
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_5_sakharov_13</text> <!-- ãäå öåíòð -->
<next>13</next>
</phrase>
<phrase id="13">
<text>st_redemption_5_sakharov_14</text> <!-- õç -->
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_5_sakharov_15</text> <!-- ÷òî äàëüøå? -->
<next>15</next>
</phrase>
<phrase id="15">
<text>st_redemption_5_sakharov_16</text> <!-- èäè ê äîëãó -->
<give_info>redemption_5_stage_1</give_info>
<disable_info>redemption_4_stage_6</disable_info>
<next>16</next>
</phrase>
<phrase id="16">
<text>st_redemption_5_sakharov_17_1</text> <!-- ëàäíî -->
<give_info>redemption_5_stage_1</give_info>
<disable_info>redemption_4_stage_6</disable_info>
<action>dialogs_redemption_storyline.end_redemption_task_4</action>
<action>dialogs_redemption_storyline.give_redemption_task_5</action>
<action>dialogs_redemption_storyline.redemption_5_release_prom_sim_squads</action>
<give_info>redemption_final_monolith</give_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_monolith</action>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="22">
<text>st_redemption_5_sakharov_17_2</text> <!-- óéòè -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_2_1"> <!-- illeon -->
<has_info>redemption_4_stage_6</has_info>
<dont_has_info>redemption_5_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_1_illeon_1</text> <!-- êàê äåëà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_1_illeon_2</text> <!-- ïîãîâîðè ñ ñàõàðîâûì -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_1_illeon_3</text> <!-- ëàäíî -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_2_2"> <!-- illeon -->
<has_info>redemption_5_stage_1</has_info>
<precondition>dialogs_axr_companion.is_not_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_2_illeon_1</text> <!-- êàê äåëà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_2_illeon_2</text> <!-- íîðì -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_2_illeon_3</text> <!-- ÷òî âñïîìíèë -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_2_illeon_4</text> <!-- ìíîãî ÷åãî -->
<next>41</next>
<next>42</next>
</phrase>
<phrase id="41">
<text>st_redemption_5_2_illeon_5_1</text> <!-- äà -->
<action>dialogs_axr_companion.become_actor_companion</action>
<give_info>redemption_5_illeon_is_companion</give_info>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="42">
<text>st_redemption_5_2_illeon_5_2</text> <!-- íåò -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_3"> <!-- voronin -->
<has_info>redemption_5_stage_1</has_info>
<dont_has_info>redemption_5_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_voronin_1</text> <!-- ïðèâåò -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_voronin_2</text> <!-- ëþäåé íåò -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_voronin_3</text> <!-- íàäî ñåé÷àñ -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_voronin_4</text> <!-- äà õç -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_voronin_5</text> <!-- óáåæäàåì -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_voronin_6</text> <!-- ÿæ ãîâîðèë -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_voronin_7</text> <!-- ñâîáîäà -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_voronin_8</text> <!-- íèêîãäà -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_voronin_9</text> <!-- íó äàâàé -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_voronin_10</text> <!-- ïëåííûé -->
<disable_info>redemption_5_stage_1</disable_info>
<give_info>redemption_5_stage_2</give_info>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_voronin_11</text> <!-- ïîãîâîðþ -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_4"> <!-- lukash -->
<has_info>redemption_5_stage_2</has_info>
<dont_has_info>redemption_5_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_lukash_1</text> <!-- ïðîìçîíà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_lukash_2</text> <!-- ñëûøàë äà -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_lukash_3</text> <!-- óáåæäàåì -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_lukash_4</text> <!-- íàøëè ïëàí -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_lukash_5</text> <!-- ãäå âõîä -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_lukash_6</text> <!-- ïðåäëîæèòü õîòåë -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_lukash_7</text> <!-- ïðîíèêíóòü -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_lukash_8</text> <!-- óäà÷è -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_lukash_9</text> <!-- íóæíû ëþäè -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_lukash_10</text> <!-- øóòíèê -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_lukash_11</text> <!-- óáåæäàåì -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_5_lukash_12</text> <!-- çàäàíèå -->
<give_info>redemption_5_stage_3</give_info>
<disable_info>redemption_5_stage_2</disable_info>
<action>dialogs_redemption_storyline.redemption_5_unlock_mil_grim</action>
<action>dialogs_redemption_storyline.redemption_5_release_grim_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_snorks</action>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_5_lukash_13</text> <!-- óõîäèì -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_5"> <!-- lukash -->
<has_info>redemption_5_stage_4</has_info>
<dont_has_info>redemption_5_stage_5</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_lukash_14</text> <!-- óáèë ìóòàíòîâ -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_lukash_15</text> <!-- ãîâîðè -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_lukash_16</text> <!-- ðàññêàçûâàåì -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_lukash_17</text> <!-- îê âñòðåòèìñÿ -->
<give_info>redemption_5_stage_5</give_info>
<disable_info>redemption_5_stage_4</disable_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_dutier_comp</action>
<action>dialogs_redemption_storyline.redemption_5_give_goodwill_freedom</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_lukash_18</text> <!-- îê -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_6"> <!-- voronin -->
<has_info>redemption_5_stage_5</has_info>
<dont_has_info>redemption_5_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_5_dutier_near_and_alive</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_voronin_12</text> <!-- ïðèâåë áîéöà -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_voronin_13</text> <!-- ÷òî ñêàçàëè -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_voronin_14</text> <!-- âñòðå÷à -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_voronin_15</text> <!-- îòïðàâëþ êàïèòàíà -->
<give_info>redemption_5_stage_6</give_info>
<disable_info>redemption_5_stage_5</disable_info>
<action>dialogs_redemption_storyline.redemption_5_release_dutier</action>
<action>dialogs_redemption_storyline.redemption_5_release_mil_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_duty_freedom</action>
<action>dialogs_redemption_storyline.redemption_5_give_goodwill_duty</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_voronin_16</text> <!-- äà -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_7"> <!-- freedom_cap -->
<has_info>redemption_5_stage_6</has_info>
<dont_has_info>redemption_5_stage_7</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_freedom_cap_1</text> <!-- âîò è òû -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_freedom_cap_2</text> <!-- êàê -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_freedom_cap_3</text> <!-- ëåñòíèöû -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_freedom_cap_4</text> <!-- íåïëîõî -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_freedom_cap_5</text> <!-- ýòî âñå -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_freedom_cap_6</text> <!-- îê -->
<action>dialogs.break_dialog</action>
<give_info>redemption_5_freedom_talk_end</give_info>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_8"> <!-- duty_cap -->
<has_info>redemption_5_stage_6</has_info>
<dont_has_info>redemption_5_stage_7</dont_has_info>
<has_info>redemption_5_freedom_talk_end</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_duty_cap_1</text> <!-- çàéäè ê áàðìåíó -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_duty_cap_2</text> <!-- îê -->
<give_info>redemption_5_duty_talk_end</give_info>
<give_info>redemption_5_stage_7</give_info>
<disable_info>redemption_5_stage_6</disable_info>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_5_release_duty_freedom</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_9"> <!-- barman -->
<has_info>redemption_5_stage_7</has_info>
<dont_has_info>redemption_6_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_barman_1</text> <!-- ïåðåäàé -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_barman_2</text> <!-- óæå -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_barman_3</text> <!-- ÿ? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_barman_4</text> <!-- ó÷åíûå -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_barman_5</text> <!-- îê -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_barman_6</text> <!-- ñëóøàé -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_barman_7</text> <!-- ïîíÿë -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_barman_8</text> <!-- ñêàæåøü êîãäà -->
<next>81</next>
<next>82</next>
</phrase>
<phrase id="81">
<text>st_redemption_5_barman_9_1</text> <!-- ãîòîâ -->
<give_info>redemption_6_stage_1</give_info>
<disable_info>redemption_5_stage_7</disable_info>
<action>dialogs_redemption_storyline.end_redemption_task_5</action>
<action>dialogs_redemption_storyline.give_redemption_task_6</action>
<action>dialogs_redemption_storyline.redemption_6_release_prom_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_6_respawn_monolith</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_target</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_freedom_squad</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_prom_block</action>
<action>dialogs_redemption_storyline.redemption_end_spawn_lab_items</action>
<give_info>redemption_6_final</give_info>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="82">
<text>st_redemption_5_barman_9_2</text> <!-- íå ãîòîâ -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_1"> <!-- freedom captain -->
<has_info>redemption_6_stage_1</has_info>
<dont_has_info>redemption_6_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_freedom_1</text> <!-- íó ÷òî òàì -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_freedom_2</text> <!-- ùà íà÷íåì -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_freedom_3</text> <!-- îê -->
<give_info>redemption_6_stage_2</give_info>
<disable_info>redemption_6_stage_1</disable_info>
<action>dialogs_redemption_storyline.redemption_6_spawn_duty_squad</action>
<action>dialogs_redemption_storyline.redemption_6_release_target</action>
<action>dialogs_redemption_storyline.redemption_unlock_bunker_route</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_stalker"> <!-- stalker -->
<has_info>redemption_6_stage_2</has_info>
<dont_has_info>redemption_6_stalker_talked</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_stalker_1</text> <!-- òû óáèë êðîâîñîñîâ -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_stalker_2</text> <!-- äà -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_stalker_3</text> <!-- ñòàëêåð -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_6_stalker_4</text> <!-- ïîêà -->
<give_info>redemption_6_stalker_talked</give_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_2"> <!-- sakharov -->
<has_info>redemption_6_stage_6</has_info>
<dont_has_info>redemption_storyline_finished</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_sakharov_1</text> <!-- ïåðåíàñòðîèë -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_sakharov_2</text> <!-- íàãðàäà -->
<give_info>redemption_storyline_finished</give_info>
<disable_info>redemption_6_stage_6</disable_info>
<disable_info>redemption_6_final</disable_info>
<disable_info>redemption_final_monolith</disable_info>
<action>dialogs_redemption_storyline.redemption_6_finish_release_everything</action>
<action>dialogs_redemption_storyline.redemption_6_give_reward</action>
<action>dialogs_redemption_storyline.redemption_6_give_goodwill</action>
<action>dialogs_redemption_storyline.end_redemption_task_6</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_sakharov_3</text> <!-- ÷òî äàëüøå -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_6_sakharov_4</text> <!-- ýòî âñå -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_6_sakharov_5</text> <!-- óéòè -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_3"> <!-- voronin -->
<precondition>dialogs_redemption_storyline.redemption_voronin_reward_precond</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_voronin_1</text> <!-- ÷å õîòåë -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_voronin_2</text> <!-- íàãðàäà -->
<give_info>redemption_end_voronin_reward</give_info>
<action>dialogs_redemption_storyline.redemption_voronin_give_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_voronin_3</text> <!-- ñïñ -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_4"> <!-- lukash -->
<precondition>dialogs_redemption_storyline.redemption_lukash_reward_precond</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_lukash_1</text> <!-- ÷å õîòåë -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_lukash_2</text> <!-- íàãðàäà -->
<give_info>redemption_end_lukash_reward</give_info>
<action>dialogs_redemption_storyline.redemption_lukash_give_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_lukash_3</text> <!-- ñïñ -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_lab_items"> <!-- sakharov -->
<precondition>dialogs_redemption_storyline.redemption_actor_has_lab_items</precondition>
<dont_has_info>redemption_all_lab_items_given</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_sakharov_1</text> <!-- íàøåë ïðåäìåòû -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_sakharov_2</text> <!-- íàãðàäà -->
<action>dialogs_redemption_storyline.redemption_lab_items_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_sakharov_3</text> <!-- ñïñ -->
<next>31</next>
<next>32</next>
</phrase>
<phrase id="31">
<precondition>dialogs_redemption_storyline.redemption_all_lab_items_collected</precondition>
<text>st_redemption_finish_sakharov_41</text> <!-- ñîáðàëè âñå -->
<action>dialogs_redemption_storyline.redemption_all_lab_items_reward</action>
<give_info>redemption_all_lab_items_given</give_info>
<next>41</next>
</phrase>
<phrase id="41">
<text>st_redemption_finish_sakharov_51</text> <!-- ñïñ -->
</phrase>
<phrase id="32">
<precondition>dialogs_redemption_storyline.redemption_not_all_lab_items_collected</precondition>
<text>st_redemption_finish_sakharov_42</text> <!-- ñîáðàëè íå âñå -->
<next>42</next>
</phrase>
<phrase id="42">
<text>st_redemption_finish_sakharov_52</text> <!-- ïîêà -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_end_illeon_join"> <!-- illeon -->
<has_info>redemption_storyline_finished</has_info>
<precondition>dialogs_axr_companion.is_not_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_end_illeon_join</text> <!-- ïîøëè -->
<action>dialogs_axr_companion.become_actor_companion</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="dm_companion_illeon_leave">
<has_info>redemption_storyline_finished</has_info>
<precondition>dialogs_axr_companion.can_dismiss_companion</precondition>
<precondition>dialogs_axr_companion.is_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>axr_phrase_actor_give_command_leave</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>axr_phrase_companion_are_you_sure</text>
<next>2</next>
<next>3</next>
</phrase>
<phrase id="2">
<text>axr_phrase_actor_give_command_leave</text>
<action>dialogs_axr_companion.remove_companions_from_squad</action>
</phrase>
<phrase id="3">
<text>axr_phrase_actor_give_command_nevermind</text>
</phrase>
</phrase_list>
</dialog>
</game_dialogs>