42 lines
1.6 KiB
TeX
42 lines
1.6 KiB
TeX
![beh@base]
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>on_info1 = {=check_squad_name(redemption_task_1_eco_squad)} beh@redemption_task_1_eco_squad
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; ------------ task 1 scientist ------------
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[beh@measuring]
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sound_idle = state
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behavior_state = beh_move
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target = cover_wait
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walk_dist = 100
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jog_dist = 220
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wait_anim = guard
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walk_anim = patrol
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jog_anim = patrol
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run_anim = panic
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delay_anim = guard
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meet = meet@redemption_task_1_eco_squad
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combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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[meet@redemption_task_1_eco_squad]:meet
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meet_dialog = {=is_wounded} axr_companion_medkit, nil
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[beh@redemption_task_1_eco_squad]:beh@general
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meet = meet@redemption_task_1_eco_squad
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on_info1 = {=redemption_1_scan_2} beh@redemption_target_2, {=redemption_1_scan_3} beh@redemption_target_3, {=redemption_1_scan_4} beh@redemption_target_4
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[beh@redemption_target_2]:beh@measuring
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wait_anim = scaner_crouch
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on_game_timer = 600 | beh@redemption_task_1_eco_squad %-redemption_1_stage_2 +redemption_1_stage_3 =redemption_send_text(1:redemption_task_1_eco:task_1_eco)%
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[beh@redemption_target_3]:beh@measuring
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wait_anim = scaner_crouch
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on_game_timer = 600 | beh@redemption_task_1_eco_squad %-redemption_1_stage_3 +redemption_1_stage_4 =redemption_send_text(2:redemption_task_1_eco:task_1_eco)%
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[beh@redemption_target_4]:beh@measuring
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wait_anim = scaner_crouch
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on_game_timer = 600 | beh@redemption_task_1_eco_squad %-redemption_1_stage_4 +redemption_1_stage_5 =redemption_send_text(3:redemption_task_1_eco:task_1_eco)% |