22 lines
696 B
ArmAsm
22 lines
696 B
ArmAsm
--Normal pass, with bumpmapping
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("deffer_grass","deffer_grass")
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: fog (false)
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shader:dx10stencil ( true, cmp_func.always,
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255 , 127,
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stencil_op.keep, stencil_op.replace, stencil_op.keep)
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shader:dx10stencil_ref (1)
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shader:dx10cullmode (1)
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local opt = shader:dx10Options()
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shader:dx10texture("s_base", t_base)
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shader:dx10texture("s_bump", "levels\\" .. opt:getLevel() .. "\\" .. t_base.."_bump")
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shader:dx10texture("s_bumpX", t_base.."_bump#")
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shader:dx10texture("s_waves", "fx\\wind_wave")
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shader:dx10sampler("smp_base")
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shader:dx10sampler("smp_linear")
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shader:dx10sampler("smp_linear2")
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end |