Divergent/mods/Spas-12 Reanimation/gamedata/configs/items/weapons/w_spas12.ltx

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; 0.6 HUD FOV------------------------------------------------------------------------------------------------
[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params, wpn_saiga_sounds ,wpn_spas12_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\spas12"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_spas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 1
inv_grid_y = 0
inv_name = st_wpn_spas12_new
inv_name_short = st_wpn_spas12_new
description = st_wpn_spas12_descr_new
kind = w_shotgun
inv_weight = 4.13
cost = 29390
repair_type = shotgun
weapon_class = shotgun
hud = wpn_spas12_hud
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
position = -0.024, -0.081, 0.
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.686
fire_point2 = 0.0, 0.103, 0.686
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0.0, 0.138, 0.07
;shell_particles = weapons\12ga
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgr_icon_path = ui\ui_icon_spas
upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
installed_upgrades =
upgrade_scheme = upgrade_scheme_spas12
upgr_icon_x = 50
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 8
ammo_mag_size = 8
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 230
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.79, 0.79, 0.79, 0.79
hit_type = fire_wound
fire_distance = 300
bullet_speed = 340
rpm = 250
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.9
fire_dispersion_base = 0.48
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.80
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0022
cam_return = 0
cam_relax_speed = 20
cam_dispersion = 7.88
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.77
zoom_cam_relax_speed = 16
zoom_cam_dispersion = 6.03
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.61
PDM_disp_accel_factor = 1.755
PDM_disp_base = 1.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 91
kill_msg_y = 104
kill_msg_width = 80
kill_msg_height = 20
snd_empty = weapons\spas\empty
snd_draw = weapons\spas\draw
snd_holster = weapons\spas\holster
snd_bore = $no_sound
snd_reload_misfire = $no_sound
scripted_snd_reload_misfire = weapons\spas\unjam
scripted_snd_reload_misfire_empty = $no_sound
scripted_snd_sprint2walk = weapons\spas\draw
snd_open_weapon = $no_sound
snd_add_cartridge = $no_sound
snd_add_cartridge_empty = $no_sound
snd_close_weapon = weapons\spas\close
scripted_snd_open = weapons\spas\open
scripted_snd_open_empty = weapons\spas\open_empty
;snd_add_cartridge = $no_sound
scripted_snd_add_cartridge = weapons\spas\load
scripted_snd_add_cartridge_empty = weapons\spas\load_empty
snd_bore_actor = $no_sound
; scripted_snd_ammo_check = weapons\spas\magcheck
; scripted_snd_ammo_check_empty = weapons\spas\magcheck
; scripted_snd_ammo_check_jammed = weapons\spas\magcheck
; scripted_snd_ammo_check_empty_jammed = weapons\spas\magcheck
scripted_snd_bore = weapons\spas\inspect
scripted_snd_bore_empty = weapons\spas\inspect
scripted_snd_bore_jammed = weapons\spas\inspect_jammed
scripted_snd_bore_empty_jammed = weapons\spas\inspect
[wpn_spas12_hud]:hud_base
item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.0, 0.0, 0.0
hands_position_16x9 = 0.0, 0.0, 0.0
hands_orientation = 0.0, 0.0, 0.0
hands_orientation_16x9 = 0.0, 0.0, 0.0
aim_hud_offset_pos = -0.063009, 0.045002, -0.061513
aim_hud_offset_pos_16x9 = -0.063009, 0.045002, -0.061513
aim_hud_offset_rot = 0.0101343, -0.021134, -0.031884
aim_hud_offset_rot_16x9 = 0.0101343, -0.021134, -0.031884
lowered_hud_offset_pos = 0.052129,-0.022413, -0.02
lowered_hud_offset_pos_16x9 = 0.052129,-0.022413, -0.02
lowered_hud_offset_rot = -0.1,-0.6,0.4
lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_open = wpn_spas12_new_open, open
anm_open_empty = wpn_spas12_new_open_empty, open_empty
anm_add_cartridge_empty = wpn_spas12_new_load_empty, load_empty
anm_add_cartridge = wpn_spas12_new_load
anm_close = wpn_spas12_new_close, close
anm_hide = wpn_spas12_new_holster, idle
anm_idle = wpn_spas12_new_idle, idle
anm_idle_aim = wpn_spas12_new_aim, idle
anm_idle_aim_moving = wpn_spas12_new_walk, idle, 0.75
anm_idle_aim_moving_crouch = wpn_spas12_new_walk, idle, 0.7
anm_idle_moving = wpn_spas12_new_walk, idle
anm_idle_sprint = wpn_spas12_new_sprint_less_wavy, idle, 1.2
anm_shots = wpn_spas12_new_shoot_hip
anm_show = wpn_spas12_new_draw, idle
anm_hide_empty = wpn_spas12_new_holster, idle_empty
anm_idle_empty = wpn_spas12_new_idle, idle_empty
anm_idle_aim_empty = wpn_spas12_new_aim, idle_empty
anm_idle_aim_moving_empty = wpn_spas12_new_walk, idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = wpn_spas12_new_walk, idle_empty, 0.7
anm_idle_moving_empty = wpn_spas12_new_walk, idle_empty
anm_idle_sprint_empty = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2
anm_shot_l = wpn_spas12_new_shoot_hip, shoot_empty
anm_show_empty = wpn_spas12_new_draw, idle_empty
anm_walk2sprint = wpn_spas12_new_sprint_start, idle, 1.1
anm_walk2sprint_empty = wpn_spas12_new_sprint_start, idle_empty, 1.1
anm_sprint2walk = wpn_spas12_new_sprint_end, idle,
anm_sprint2walk_empty = wpn_spas12_new_sprint_end, idle_empty
anm_bore_empty = wpn_spas12_new_inspect, idle_empty
anm_bore = wpn_spas12_new_inspect, idle
anm_reload_misfire = wpn_spas12_new_unjam, unjam
anm_reload_misfire_empty = wpn_spas12_new_unjam_empty, idle_empty
anm_hide_jammed = wpn_spas12_new_holster, idle_jammed
anm_idle_jammed = wpn_spas12_new_idle, idle_jammed
anm_idle_aim_jammed = wpn_spas12_new_aim, idle_jammed
anm_idle_aim_moving_jammed = wpn_spas12_new_walk, idle_jammed, 0.75
anm_idle_aim_moving_crouch_jammed = wpn_spas12_new_walk, idle_jammed, 0.7
anm_idle_moving_jammed = wpn_spas12_new_walk, idle_jammed
anm_idle_sprint_jammed = wpn_spas12_new_sprint_less_wavy, idle_jammed, 1.2
anm_show_jammed = wpn_spas12_new_draw, idle_jammed
anm_bore_jammed = wpn_spas12_new_inspect_jammed, idle_jammed
anm_walk2sprint_jammed = wpn_spas12_new_sprint_start, idle_jammed, 1.1
anm_sprint2walk_jammed = wpn_spas12_new_sprint_end, idle_jammed
anm_hide_empty_jammed = wpn_spas12_new_holster, idle_empty
anm_idle_empty_jammed = wpn_spas12_new_idle, idle_empty
anm_idle_aim_empty_jammed = wpn_spas12_new_aim, idle_empty
anm_idle_aim_moving_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.75
anm_idle_aim_moving_crouch_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.7
anm_idle_moving_empty_jammed = wpn_spas12_new_walk, idle_empty
anm_idle_sprint_empty_jammed = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2
anm_show_empty_jammed = wpn_spas12_new_draw, idle_empty
anm_bore_empty_jammed = wpn_spas12_new_inspect, idle_empty
anm_walk2sprint_empty_jammed = wpn_spas12_new_sprint_start, idle_empty, 1.1
anm_sprint2walk_empty_jammed = wpn_spas12_new_sprint_end, idle_empty
; Transition Definitions
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk
ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk
;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk
ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk
ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk
ts_pattern_reload_interrupt = anm_add_cartridge, ^anm_idle.*, anm_close
ts_pattern_reload_empty_interrupt = anm_add_cartridge_empty, ^anm_idle.*, anm_close
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.1
;------------------------------------------------------------------------------------------------
[wpn_spas12_custom]:wpn_spas12
; inv_grid_x = 40
; inv_grid_y = 2
; inv_name = st_wpn_spas12_custom
; inv_name_short = st_wpn_spas12_custom
; cost = 32580
; hud = wpn_spas12_sk1_hud
; visual = dynamics\weapons\wpn_spas12\wpn_spas12_sk1.ogf
; installed_upgrades = up_secona_spas12
; rpm = 130
; fire_dispersion_base = 0.45
; misfire_start_condition = 0.7 ; 0.76
; misfire_start_prob = 0.003
; misfire_end_condition = 0.09
; misfire_end_prob = 0.02
; condition_queue_shot_dec = 0.00225
; condition_shot_dec = 0.00225
[wpn_spas12_sk1_hud]:wpn_spas12_hud
; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_spas12_nimble]:wpn_spas12
; $spawn = "weapons\wpn_spas12_nimble"
; inv_grid_x = 40
; inv_grid_y = 8
; inv_name = st_wpn_spas12_nimble
; inv_name_short = st_wpn_spas12_nimble
; description = st_wpn_spas12_nimble_descr
; cost = 34860
; hud = wpn_spas12_nimble_hud
; visual = dynamics\weapons\wpn_spas12\wpn_spas12_nimble.ogf
; hit_power = 0.83, 0.83, 0.83, 0.83
; bullet_speed = 350
; fire_dispersion_base = 0.43
; misfire_start_condition = 0.7 ; 0.73
; misfire_start_prob = 0.003
; misfire_end_condition = 0.08
; misfire_end_prob = 0.02
; condition_queue_shot_dec = 0.0024
; condition_shot_dec = 0.0024
[wpn_spas12_nimble_hud]:wpn_spas12_hud
; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_nimble_hud.ogf