Divergent/mods/Zone Recycle Bin/gamedata/configs/ui/map_spots.xml

1546 lines
84 KiB
XML

<!--
** Zone Recycle Bin
** Author: Catspaw (CatspawMods @ ModDB)
** Source: https://www.moddb.com/members/catspawmods/addons
** Version: 1.2
** Updated: 20230426
See below for how to easily merge or fix conflicts with other mods.
-->
<map_spots>
#include "ui\map_spots_mp.xml"
#include "ui\map_spots_relations.xml"
#include "ui\map_spots_complex.xml"
<!-- This file is vanilla other than the #include below. To merge with
any existing mods, just add this comment block along with the following
line to your map_spots.xml file, right after the others:-->
#include "ui\map_spots_trash.xml"
<!-- To complete a clean removal of ZRB, just remove the same lines. -->
<quest_pointer width="11" height="24" heading="1" alignment="c">
<texture a="255" r="255" g="255" b="255">ui_hud_map_arrow</texture>
</quest_pointer>
<quest_pointer2 width="11" height="24" heading="1" alignment="c">
<texture a="255" r="242" g="231" b="11">ui_hud_map_arrow</texture>
</quest_pointer2>
<quest_pointer_small width="5" height="12" heading="1" alignment="c">
<texture a="255" >ui_hud_map_arrow</texture>
</quest_pointer_small>
<combat_pointer width="11" height="24" heading="1" alignment="c">
<texture a="255" color="red">ui_hud_map_arrow</texture>
</combat_pointer>
<crlc_big>
<level_map spot="crlc_big_spot" pointer="quest_pointer"/>
</crlc_big>
<crlc_big_spot width="115" height="115" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="730" y="456" width="115" height="115">ui\ui_common</texture>
</crlc_big_spot>
<crlc_mdl>
<level_map spot="crlc_mdl_spot" pointer="quest_pointer"/>
</crlc_mdl>
<crlc_mdl_spot width="62" height="62" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="858" y="392" width="62" height="62">ui\ui_common</texture>
</crlc_mdl_spot>
<crlc_small>
<level_map spot="crlc_small_spot" pointer="quest_pointer"/>
</crlc_small>
<crlc_small_spot width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</crlc_small_spot>
<circle_small_red>
<level_map spot="circle_red_spot" pointer="quest_pointer"/>
</circle_small_red>
<circle_small_green>
<level_map spot="circle_green_spot" pointer="quest_pointer"/>
</circle_small_green>
<circle_small_yellow>
<level_map spot="circle_yellow_spot" pointer="quest_pointer"/>
</circle_small_yellow>
<circle_red_spot x="0" y="0" width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture a="128" r="255" g="4" b="4" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_red_spot>
<circle_green_spot x="0" y="0" width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture a="128" r="4" g="255" b="4" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_green_spot>
<circle_yellow_spot x="0" y="0" width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture a="128" r="255" g="255" b="255" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_yellow_spot>
<warfare_selected_target>
<level_map spot="warfare_selected_target_spot" pointer="quest_pointer2"/>
<mini_map spot="storyline_task_spot_mini" pointer="quest_pointer2"/>
</warfare_selected_target>
<warfare_selected_target_spot width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_selected_target_spot>
<!-- Companion point spots -->
<companion_spot>
<level_map spot="companion_tex"/>
<mini_map spot="companion_spot_mini"/>
</companion_spot>
<companion_tex width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture r="255" g="255" b="128">ui_inGame2_companion_hint</texture>
</companion_tex>
<companion_spot_mini x="0" y="0" width="19" height="19" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="255" b="64">ui_inGame2_companion_hint</texture>
</companion_spot_mini>
<!-- Faction point spots -->
<circle_stalker>
<level_map spot="circle_stalker_spot" pointer="quest_pointer"/>
</circle_stalker>
<circle_stalker_spot x="35" y="105" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_stalker</texture>
</circle_stalker_spot>
<circle_bandit>
<level_map spot="circle_bandit_spot" pointer="quest_pointer"/>
</circle_bandit>
<circle_bandit_spot x="83" y="105" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_bandit</texture>
</circle_bandit_spot>
<circle_csky>
<level_map spot="circle_csky_spot" pointer="quest_pointer"/>
</circle_csky>
<circle_csky_spot x="131" y="105" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_csky</texture>
</circle_csky_spot>
<circle_army>
<level_map spot="circle_army_spot" pointer="quest_pointer"/>
</circle_army>
<circle_army_spot x="35" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_army</texture>
</circle_army_spot>
<circle_freedom>
<level_map spot="circle_freedom_spot" pointer="quest_pointer"/>
</circle_freedom>
<circle_freedom_spot x="83" y="153" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_freedom</texture>
</circle_freedom_spot>
<circle_dolg>
<level_map spot="circle_dolg_spot" pointer="quest_pointer"/>
</circle_dolg>
<circle_dolg_spot x="35" y="153" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_dolg</texture>
</circle_dolg_spot>
<circle_ecolog>
<level_map spot="circle_ecolog_spot" pointer="quest_pointer"/>
</circle_ecolog>
<circle_ecolog_spot x="83" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_ecolog</texture>
</circle_ecolog_spot>
<circle_killer>
<level_map spot="circle_killer_spot" pointer="quest_pointer"/>
</circle_killer>
<circle_killer_spot x="131" y="153" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_killer</texture>
</circle_killer_spot>
<circle_monolith>
<level_map spot="circle_monolith_spot" pointer="quest_pointer"/>
</circle_monolith>
<circle_monolith_spot x="131" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_monolith</texture>
</circle_monolith_spot>
<circle_greh>
<level_map spot="circle_greh_spot" pointer="quest_pointer"/>
</circle_greh>
<circle_greh_spot x="131" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_greh</texture>
</circle_greh_spot>
<circle_renegade>
<level_map spot="circle_renegade_spot" pointer="quest_pointer"/>
</circle_renegade>
<circle_renegade_spot x="131" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_renegade</texture>
</circle_renegade_spot>
<circle_isg>
<level_map spot="circle_isg_spot" pointer="quest_pointer"/>
</circle_isg>
<circle_isg_spot x="131" y="201" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture>ui_mm_faction_isg</texture>
</circle_isg_spot>
<circle_empty>
<level_map spot="circle_empty_spot" pointer="quest_pointer"/>
</circle_empty>
<circle_empty_spot x="0" y="0" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture a="255" r="255" g="255" b="255" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_empty_spot>
<circle_target>
<level_map spot="circle_target_spot" pointer="quest_pointer"/>
</circle_target>
<circle_target_spot x="0" y="0" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture a="255" r="255" g="0" b="0" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_target_spot>
<circle_zombied>
<level_map spot="circle_zombied_spot" pointer="quest_pointer"/>
</circle_zombied>
<circle_zombied_spot x="0" y="0" width="24" height="24" alignment="c" scale="1" scale_min="1" scale_max="1" stretch = "1">
<texture a="255" r="0" g="0" b="0" x="633" y="789" width="31" height="31">ui\ui_common</texture>
</circle_zombied_spot>
<!-- Faction squad spots -->
<warfare_stalker_spot>
<level_map spot="warfare_stalker_tex"/>
<mini_map spot="warfare_stalker_spot_mini"/>
</warfare_stalker_spot>
<warfare_stalker_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="255" g="255" b="128">ui_pda2_squad_leader</texture>
</warfare_stalker_tex>
<warfare_stalker_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="255" b="64">ui_minimap_squad_leader</texture>
</warfare_stalker_spot_mini>
<warfare_duty_spot>
<level_map spot="warfare_duty_tex"/>
<mini_map spot="warfare_duty_spot_mini"/>
</warfare_duty_spot>
<warfare_duty_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="192" g="32" b="32">ui_pda2_squad_leader</texture>
</warfare_duty_tex>
<warfare_duty_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="192" g="32" b="32">ui_minimap_squad_leader</texture>
</warfare_duty_spot_mini>
<warfare_freedom_spot>
<level_map spot="warfare_freedom_tex"/>
<mini_map spot="warfare_freedom_spot_mini"/>
</warfare_freedom_spot>
<warfare_freedom_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="32" g="192" b="128">ui_pda2_squad_leader</texture>
</warfare_freedom_tex>
<warfare_freedom_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="32" g="255" b="128">ui_minimap_squad_leader</texture>
</warfare_freedom_spot_mini>
<warfare_killer_spot>
<level_map spot="warfare_killer_tex"/>
<mini_map spot="warfare_killer_spot_mini"/>
</warfare_killer_spot>
<warfare_killer_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="64" g="128" b="192">ui_pda2_squad_leader</texture>
</warfare_killer_tex>
<warfare_killer_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="64" g="128" b="192">ui_minimap_squad_leader</texture>
</warfare_killer_spot_mini>
<warfare_csky_spot>
<level_map spot="warfare_csky_tex"/>
<mini_map spot="warfare_csky_spot_mini"/>
</warfare_csky_spot>
<warfare_csky_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="144" g="244" b="255">ui_pda2_squad_leader</texture>
</warfare_csky_tex>
<warfare_csky_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="144" g="244" b="255">ui_minimap_squad_leader</texture>
</warfare_csky_spot_mini>
<warfare_monolith_spot>
<level_map spot="warfare_monolith_tex"/>
<mini_map spot="warfare_monolith_spot_mini"/>
</warfare_monolith_spot>
<warfare_monolith_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="160" g="92" b="160">ui_pda2_squad_leader</texture>
</warfare_monolith_tex>
<warfare_monolith_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="160" g="92" b="160">ui_minimap_squad_leader</texture>
</warfare_monolith_spot_mini>
<warfare_army_spot>
<level_map spot="warfare_army_tex"/>
<mini_map spot="warfare_army_spot_mini"/>
</warfare_army_spot>
<warfare_army_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="144" g="192" b="144">ui_pda2_squad_leader</texture>
</warfare_army_tex>
<warfare_army_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="144" g="192" b="144">ui_minimap_squad_leader</texture>
</warfare_army_spot_mini>
<warfare_ecolog_spot>
<level_map spot="warfare_ecolog_tex"/>
<mini_map spot="warfare_ecolog_spot_mini"/>
</warfare_ecolog_spot>
<warfare_ecolog_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="255" g="128" b="0">ui_pda2_squad_leader</texture>
</warfare_ecolog_tex>
<warfare_ecolog_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="128" b="0">ui_minimap_squad_leader</texture>
</warfare_ecolog_spot_mini>
<warfare_bandit_spot>
<level_map spot="warfare_bandit_tex"/>
<mini_map spot="warfare_bandit_spot_mini"/>
</warfare_bandit_spot>
<warfare_bandit_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="112" g="66" b="20">ui_pda2_squad_leader</texture>
</warfare_bandit_tex>
<warfare_bandit_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="112" g="66" b="20">ui_minimap_squad_leader</texture>
</warfare_bandit_spot_mini>
<warfare_zombied_spot>
<level_map spot="warfare_zombied_tex"/>
<mini_map spot="warfare_zombied_spot_mini"/>
</warfare_zombied_spot>
<warfare_zombied_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="32" g="32" b="32">ui_pda2_squad_leader</texture>
</warfare_zombied_tex>
<warfare_zombied_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="32" g="32" b="32">ui_minimap_squad_leader</texture>
</warfare_zombied_spot_mini>
<warfare_mutant_spot>
<level_map spot="warfare_mutant_tex"/>
<mini_map spot="warfare_mutant_spot_mini"/>
</warfare_mutant_spot>
<warfare_mutant_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="192" g="192" b="192">ui_pda2_squad_leader</texture>
</warfare_mutant_tex>
<warfare_mutant_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="192" g="192" b="192">ui_minimap_squad_leader</texture>
</warfare_mutant_spot_mini>
<warfare_greh_spot>
<level_map spot="warfare_greh_tex"/>
<mini_map spot="warfare_greh_spot_mini"/>
</warfare_greh_spot>
<warfare_greh_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="200" g="92" b="140">ui_pda2_squad_leader</texture>
</warfare_greh_tex>
<warfare_greh_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="200" g="92" b="140">ui_minimap_squad_leader</texture>
</warfare_greh_spot_mini>
<warfare_renegade_spot>
<level_map spot="warfare_renegade_tex"/>
<mini_map spot="warfare_renegade_spot_mini"/>
</warfare_renegade_spot>
<warfare_renegade_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="170" g="255" b="100">ui_pda2_squad_leader</texture>
</warfare_renegade_tex>
<warfare_renegade_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="170" g="255" b="100">ui_minimap_squad_leader</texture>
</warfare_renegade_spot_mini>
<warfare_isg_spot>
<level_map spot="warfare_isg_tex"/>
<mini_map spot="warfare_isg_spot_mini"/>
</warfare_isg_spot>
<warfare_isg_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="192" g="110" b="100">ui_pda2_squad_leader</texture>
</warfare_isg_tex>
<warfare_isg_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="192" g="110" b="100">ui_minimap_squad_leader</texture>
</warfare_isg_spot_mini>
<warfare_friendly_spot>
<level_map spot="warfare_friendly_tex"/>
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</warfare_friendly_spot>
<warfare_friendly_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="0" g="239" b="0">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="0" g="255" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_friendly_tex>
<warfare_friendly_spot_moving>
<level_map spot="warfare_friendly_tex_moving"/>
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</warfare_friendly_spot_moving>
<warfare_friendly_tex_moving width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="128" g="255" b="128">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="0" g="255" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_friendly_tex_moving>
<warfare_enemy_spot>
<level_map spot="warfare_enemy_tex"/>
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</warfare_enemy_spot>
<warfare_enemy_tex width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture r="255" g="0" b="0">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="255" g="0" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_enemy_tex>
<warfare_enemy_spot_moving>
<level_map spot="warfare_enemy_tex_moving"/>
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</warfare_enemy_spot_moving>
<warfare_enemy_tex_moving width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="255" g="128" b="128">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="0" g="255" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_enemy_tex_moving>
<warfare_neutral_spot>
<level_map spot="warfare_neutral_tex"/>
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</warfare_neutral_spot>
<warfare_neutral_tex width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="255" g="0" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_neutral_tex>
<warfare_neutral_spot_moving>
<level_map spot="warfare_neutral_tex_moving"/>
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</warfare_neutral_spot_moving>
<warfare_neutral_tex_moving width="13" height="13" stretch="1" alignment="c" location_level="5">
<texture r="255" g="240" b="128">ui_pda2_squad_leader</texture>
<static_border x="-5" y="-5" width="9" height="9" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="0" g="255" b="0">ui_pda2_stask_last_02</texture>
</static_border>
</warfare_neutral_tex_moving>
<blue_location>
<level_map spot="blue_spot" pointer="quest_pointer"/>
<mini_map spot="blue_mini_spot" pointer="quest_pointer"/>
</blue_location>
<blue_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_e</texture>
</blue_spot>
<blue_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallBlue</texture>
<texture_below r="255" g="255" b="255">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="255" b="255">ui_mini_sn_spot_above</texture_above>
</blue_mini_spot>
<green_location>
<level_map spot="green_spot" pointer="quest_pointer"/>
<mini_map spot="green_mini_spot" pointer="quest_pointer"/>
</green_location>
<green_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_h</texture>
</green_spot>
<green_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallGreen</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</green_mini_spot>
<red_location>
<level_map spot="red_spot" pointer="quest_pointer"/>
<mini_map spot="red_mini_spot" pointer="quest_pointer"/>
</red_location>
<red_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_mark_t</texture>
</red_spot>
<red_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallRed</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</red_mini_spot>
<explo_location>
<level_map spot="explo_spot" pointer="quest_pointer"/>
<mini_map spot="explo_mini_spot" pointer="quest_pointer"/>
</explo_location>
<explo_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture r="255" g="0" b="0">ui_pda2_upgrades</texture>
</explo_spot>
<explo_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture r="255" g="0" b="0">ui_mmap_upgrades</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</explo_mini_spot>
<level_map_spot_border width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</level_map_spot_border>
<mini_map_spot_border width="18" height="18" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</mini_map_spot_border>
<complex_map_spot_border width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</complex_map_spot_border>
<actor_location hint="disable_hint">
<level_map spot="actor_level_spot"/>
</actor_location>
<actor_level_spot width="26" height="26" alignment="c" location_level="-1">
<texture>ui_icons_newPDA_man</texture>
</actor_level_spot>
<actor_location_p hint="disable_hint">
<level_map spot="actor_level_spot_p"/>
</actor_location_p>
<actor_level_spot_p width="49" height="49" heading="1" alignment="c" location_level="-2">
<texture>ui_icons_newPDA_manArrow</texture>
</actor_level_spot_p>
<fast_travel>
<level_map spot="fast_travel_spot"/>
</fast_travel>
<fast_travel_spot x="0" y="0" width="25" height="25" alignment="c" location_level="1" scale_max="1">
<texture>ui_hud_icon_sleep</texture>
</fast_travel_spot>
<level_changer_up>
<level_map spot="level_changer_up_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_up>
<level_changer_up_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="1">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_spot>
<level_changer_up_right>
<level_map spot="level_changer_up_right_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_up_right>
<level_changer_up_right_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_right_spot>
<level_changer_right>
<level_map spot="level_changer_right_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_right>
<level_changer_right_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_spot>
<level_changer_right_down>
<level_map spot="level_changer_right_down_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_right_down>
<level_changer_right_down_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_down_spot>
<level_changer_down>
<level_map spot="level_changer_down_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_down>
<level_changer_down_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="180">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_spot>
<level_changer_down_left>
<level_map spot="level_changer_down_left_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_down_left>
<level_changer_down_left_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_left_spot>
<level_changer_left>
<level_map spot="level_changer_left_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_left>
<level_changer_left_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_spot>
<level_changer_left_up>
<level_map spot="level_changer_left_up_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini" pointer="quest_pointer"/>
</level_changer_left_up>
<level_changer_left_up_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_up_spot>
<level_changer_spot_mini x="0" y="0" width="8" height="10" alignment="c" location_level="1" heading_angle="1">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_spot_mini>
<anom_zone>
<level_map spot="anom_zone_spot" point="quest_pointer"/>
<mini_map spot="anom_zone_spot_mini"/>
</anom_zone>
<anom_zone_spot width="18" height="18" alignment="c" stretch="1" scale="1" scale_min="1.0" scale_max="1.5">
<texture>ui_icons_mapPDA_persBig_d</texture>
</anom_zone_spot>
<anom_zone_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_icons_mapPDA_persBig_d</texture>
</anom_zone_spot_mini>
<artefact>
<level_map spot="artefact_spot" point="quest_pointer"/>
<mini_map spot="artefact_spot_mini"/>
</artefact>
<artefact_spot width="18" height="18" alignment="c" stretch="1" scale="1" scale_min="1.0" scale_max="1.5">
<texture>ui_icons_mapPDA_persBig_d</texture>
</artefact_spot>
<artefact_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_icons_mapPDA_persBig_d</texture>
</artefact_spot_mini>
<user_defined>
<level_map spot="user_defined_spot" point="quest_pointer"/>
<mini_map spot="user_defined_spot_mini"/>
</user_defined>
<user_defined_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_newPDA_perssign_h</texture>
</user_defined_spot>
<user_defined_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_icons_newPDA_perssign_h</texture>
</user_defined_spot_mini>
<treasure_all hint="st_ui_pda_secret">
<level_map spot="treasure_spot_all" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_all_mini"/>
</treasure_all>
<treasure_all_opened hint="st_ui_pda_secret">
<level_map spot="treasure_spot_all" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_all_mini"/>
</treasure_all_opened>
<treasure_spot_all width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot_all>
<treasure_spot_all_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot_all_mini>
<treasure hint="st_ui_pda_secret">
<level_map spot="treasure_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_mini"/>
</treasure>
<treasure_spot width="10" height="10" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot>
<treasure_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot_mini>
<treasure_player hint="st_ui_pda_secret">
<level_map spot="treasure_player_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_player_spot_mini"/>
</treasure_player>
<treasure_player_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_inGame2_PDA_icon_secret_player</texture>
</treasure_player_spot>
<treasure_player_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret_player</texture>
</treasure_player_spot_mini>
<treasure_searched hint="st_ui_pda_secret">
<level_map spot="treasure_searched_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_searched_spot_mini"/>
</treasure_searched>
<treasure_searched_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_inGame2_PDA_icon_secret_searched</texture>
</treasure_searched_spot>
<treasure_searched_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret_searched</texture>
</treasure_searched_spot_mini>
<treasure_unique hint="st_ui_pda_secret">
<level_map spot="treasure_unique_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_unique_spot_mini"/>
</treasure_unique>
<treasure_unique_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_inGame2_PDA_icon_secret_unique</texture>
</treasure_unique_spot>
<treasure_unique_spot_mini width="8" height="8" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret_unique</texture>
</treasure_unique_spot_mini>
<alife_combat_fight>
<level_map spot="alife_combat_fight_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_fight_spot_mini"/>
</alife_combat_fight>
<alife_combat_fight_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_fight_spot>
<alife_combat_fight_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_fight_spot_mini>
<alife_combat_help>
<level_map spot="alife_combat_help_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_help_spot_mini"/>
</alife_combat_help>
<alife_combat_help_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_help_spot>
<alife_combat_help_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_help_spot_mini>
<alife_combat_attack>
<level_map spot="alife_combat_attack_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_attack_spot_mini"/>
</alife_combat_attack>
<alife_combat_attack_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_attack_spot>
<alife_combat_attack_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_attack_spot_mini>
<!-- Новые мапспоты для симуляции -->
<alife_combat>
<level_map spot="alife_combat_spot"/>
</alife_combat>
<alife_combat_spot width="32" height="32" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture>ui_alife_combat</texture>
</alife_combat_spot>
<debug_stalker hint="invalid hint">
<level_map spot="debug_stalker_spot"/>
</debug_stalker>
<debug_stalker_spot width="3" height="3" alignment="c">
<texture r="50" g="255" b="0">ui_minimap_point</texture>
</debug_stalker_spot>
<!-- Группировки -->
<alife_presentation_faction_duty>
<level_map spot="alife_presentation_faction_duty_spot"/>
</alife_presentation_faction_duty>
<alife_presentation_faction_duty_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_duty_spot>
<alife_presentation_faction_dolg>
<level_map spot="alife_presentation_faction_dolg_spot"/>
</alife_presentation_faction_dolg>
<alife_presentation_faction_dolg_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_dolg_spot>
<alife_presentation_faction_freedom>
<level_map spot="alife_presentation_faction_freedom_spot"/>
</alife_presentation_faction_freedom>
<alife_presentation_faction_freedom_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_freedom_spot>
<alife_presentation_faction_bandit>
<level_map spot="alife_presentation_faction_bandit_spot"/>
</alife_presentation_faction_bandit>
<alife_presentation_faction_bandit_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_bandit_spot>
<alife_presentation_faction_killer>
<level_map spot="alife_presentation_faction_killer_spot"/>
</alife_presentation_faction_killer>
<alife_presentation_faction_killer_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="128" b="128">ui\ui_common</texture>
</alife_presentation_faction_killer_spot>
<alife_presentation_faction_army>
<level_map spot="alife_presentation_faction_army_spot"/>
</alife_presentation_faction_army>
<alife_presentation_faction_army_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_army_spot>
<alife_presentation_faction_monster>
<level_map spot="alife_presentation_faction_monster_spot"/>
</alife_presentation_faction_monster>
<alife_presentation_faction_monster_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="0" b="0">ui\ui_common</texture>
</alife_presentation_faction_monster_spot>
<alife_presentation_faction_zombied>
<level_map spot="alife_presentation_faction_zombied_spot"/>
</alife_presentation_faction_zombied>
<alife_presentation_faction_zombied_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_zombied_spot>
<alife_presentation_faction_stalker>
<level_map spot="alife_presentation_faction_stalker_spot"/>
</alife_presentation_faction_stalker>
<alife_presentation_faction_stalker_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="255">ui\ui_common</texture>
</alife_presentation_faction_stalker_spot>
<alife_presentation_faction_monolith>
<level_map spot="alife_presentation_faction_digger_spot"/>
</alife_presentation_faction_monolith>
<!-- Смарттеррейны -->
<alife_presentation_smart>
<level_map spot="alife_presentation_smart_spot"/>
</alife_presentation_smart>
<alife_presentation_smart_spot x="0" y="0" width="64" height="64" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="255" g="255" b="255" a="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_spot>
<alife_presentation_smart_default_none>
<level_map spot="alife_presentation_smart_default_none_spot"/>
</alife_presentation_smart_default_none>
<alife_presentation_smart_default_none_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_science</texture>
</alife_presentation_smart_default_none_spot>
<alife_presentation_smart_territory_none>
<level_map spot="alife_presentation_smart_territory_none_spot"/>
</alife_presentation_smart_territory_none>
<alife_presentation_smart_territory_none_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_none_spot>
<alife_presentation_smart_base_none>
<level_map spot="alife_presentation_smart_base_none_spot"/>
<!-- mini_map spot="alife_presentation_smart_base_none_spot_mini"/ -->
</alife_presentation_smart_base_none>
<alife_presentation_smart_base_none_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_base</texture>
</alife_presentation_smart_base_none_spot>
<alife_presentation_smart_base_none_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="1" location_level="0">
<texture r="193" g="193" b="193">ui_mmap_base</texture>
</alife_presentation_smart_base_none_spot_mini>
<alife_presentation_smart_science_none>
<level_map spot="alife_presentation_smart_science_none_spot"/>
</alife_presentation_smart_science_none>
<alife_presentation_smart_science_none_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_none_spot>
<alife_presentation_smart_resource_none>
<level_map spot="alife_presentation_smart_none_resource_spot"/>
</alife_presentation_smart_resource_none>
<alife_presentation_smart_none_resource_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_resource</texture>
</alife_presentation_smart_none_resource_spot>
<alife_presentation_general_base_none>
<level_map spot="alife_presentation_general_base_none_spot"/>
</alife_presentation_general_base_none>
<alife_presentation_general_base_none_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture x="720" y="630" width="128" height="128" r="193" g="193" b="193">ui\ui_common</texture>
</alife_presentation_general_base_none_spot>
<alife_presentation_smart_default_friend>
<level_map spot="alife_presentation_smart_default_friend_spot"/>
</alife_presentation_smart_default_friend>
<alife_presentation_smart_default_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_science</texture>
</alife_presentation_smart_default_friend_spot>
<alife_presentation_smart_territory_friend>
<level_map spot="alife_presentation_smart_territory_friend_spot"/>
</alife_presentation_smart_territory_friend>
<alife_presentation_smart_territory_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_friend_spot>
<alife_presentation_smart_base_friend>
<level_map spot="alife_presentation_smart_base_friend_spot"/>
<!-- mini_map spot="alife_presentation_smart_base_friend_spot_mini"/ -->
</alife_presentation_smart_base_friend>
<alife_presentation_smart_base_friend_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_base</texture>
</alife_presentation_smart_base_friend_spot>
<alife_presentation_smart_base_friend_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="1" location_level="0">
<texture r="0" g="255" b="0">ui_mmap_base</texture>
</alife_presentation_smart_base_friend_spot_mini>
<alife_presentation_smart_science_friend>
<level_map spot="alife_presentation_smart_science_friend_spot"/>
</alife_presentation_smart_science_friend>
<alife_presentation_smart_science_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_friend_spot>
<alife_presentation_smart_resource_friend>
<level_map spot="alife_presentation_smart_resource_friend_spot"/>
</alife_presentation_smart_resource_friend>
<alife_presentation_smart_resource_friend_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_friend_spot>
<alife_presentation_general_base_friend>
<level_map spot="alife_presentation_general_base_friend_spot"/>
</alife_presentation_general_base_friend>
<alife_presentation_general_base_friend_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture x="720" y="630" width="128" height="128" r="0" g="255" b="0">ui\ui_common</texture>
</alife_presentation_general_base_friend_spot>
<!-- NEW allies -->
<alife_presentation_smart_default_allies>
<level_map spot="alife_presentation_smart_default_allies_spot"/>
</alife_presentation_smart_default_allies>
<alife_presentation_smart_default_allies_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="255">ui_pda2_pt_science</texture>
</alife_presentation_smart_default_allies_spot>
<alife_presentation_smart_territory_allies>
<level_map spot="alife_presentation_smart_territory_allies_spot"/>
</alife_presentation_smart_territory_allies>
<alife_presentation_smart_territory_allies_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="255">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_allies_spot>
<alife_presentation_smart_base_allies>
<level_map spot="alife_presentation_smart_base_allies_spot"/>
<!-- mini_map spot="alife_presentation_smart_base_allies_spot_mini"/ -->
</alife_presentation_smart_base_allies>
<alife_presentation_smart_base_allies_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="255">ui_pda2_base</texture>
</alife_presentation_smart_base_allies_spot>
<alife_presentation_smart_base_allies_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="1" location_level="0">
<texture r="0" g="255" b="255">ui_mmap_base</texture>
</alife_presentation_smart_base_allies_spot_mini>
<alife_presentation_smart_science_allies>
<level_map spot="alife_presentation_smart_science_allies_spot"/>
</alife_presentation_smart_science_allies>
<alife_presentation_smart_science_allies_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="255">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_allies_spot>
<alife_presentation_smart_resource_allies>
<level_map spot="alife_presentation_smart_resource_allies_spot"/>
</alife_presentation_smart_resource_allies>
<alife_presentation_smart_resource_allies_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="0" g="255" b="255">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_allies_spot>
<alife_presentation_general_base_allies>
<level_map spot="alife_presentation_general_base_allies_spot"/>
</alife_presentation_general_base_allies>
<alife_presentation_general_base_allies_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture x="720" y="630" width="128" height="128" r="0" g="255" b="255">ui\ui_common</texture>
</alife_presentation_general_base_allies_spot>
<!-- NEW allies end-->
<alife_presentation_smart_default_enemy>
<level_map spot="alife_presentation_smart_default_enemy_spot"/>
</alife_presentation_smart_default_enemy>
<alife_presentation_smart_default_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_science</texture>
</alife_presentation_smart_default_enemy_spot>
<alife_presentation_smart_territory_enemy>
<level_map spot="alife_presentation_smart_territory_enemy_spot"/>
</alife_presentation_smart_territory_enemy>
<alife_presentation_smart_territory_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_enemy_spot>
<alife_presentation_smart_base_enemy>
<level_map spot="alife_presentation_smart_base_enemy_spot"/>
<!-- mini_map spot="alife_presentation_smart_base_enemy_spot_mini"/ -->
</alife_presentation_smart_base_enemy>
<alife_presentation_smart_base_enemy_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_base</texture>
</alife_presentation_smart_base_enemy_spot>
<alife_presentation_smart_base_enemy_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="1" location_level="0">
<texture r="237" g="28" b="36">ui_mmap_base</texture>
</alife_presentation_smart_base_enemy_spot_mini>
<alife_presentation_smart_science_enemy>
<level_map spot="alife_presentation_smart_science_enemy_spot"/>
</alife_presentation_smart_science_enemy>
<alife_presentation_smart_science_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_enemy_spot>
<alife_presentation_smart_resource_enemy>
<level_map spot="alife_presentation_smart_resource_enemy_spot"/>
</alife_presentation_smart_resource_enemy>
<alife_presentation_smart_resource_enemy_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_enemy_spot>
<alife_presentation_general_base_enemy>
<level_map spot="alife_presentation_general_base_enemy_spot"/>
</alife_presentation_general_base_enemy>
<alife_presentation_general_base_enemy_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture x="720" y="630" width="128" height="128" r="237" g="28" b="36">ui\ui_common</texture>
</alife_presentation_general_base_enemy_spot>
<alife_presentation_smart_default_neutral>
<level_map spot="alife_presentation_smart_default_neutral_spot"/>
</alife_presentation_smart_default_neutral>
<alife_presentation_smart_default_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="255" g="240" b="0">ui_pda2_pt_science</texture>
</alife_presentation_smart_default_neutral_spot>
<alife_presentation_smart_territory_neutral>
<level_map spot="alife_presentation_smart_territory_neutral_spot"/>
</alife_presentation_smart_territory_neutral>
<alife_presentation_smart_territory_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="255" g="240" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_neutral_spot>
<alife_presentation_smart_base_neutral>
<level_map spot="alife_presentation_smart_base_neutral_spot"/>
<!-- mini_map spot="alife_presentation_smart_base_neutral_spot_mini"/ -->
</alife_presentation_smart_base_neutral>
<alife_presentation_smart_base_neutral_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="255" g="240" b="0">ui_pda2_base</texture>
</alife_presentation_smart_base_neutral_spot>
<alife_presentation_smart_base_neutral_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="1" location_level="0">
<texture r="255" g="240" b="0">ui_mmap_base</texture>
</alife_presentation_smart_base_neutral_spot_mini>
<alife_presentation_smart_science_neutral>
<level_map spot="alife_presentation_smart_science_neutral_spot"/>
</alife_presentation_smart_science_neutral>
<alife_presentation_smart_science_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_neutral_spot>
<alife_presentation_smart_resource_neutral>
<level_map spot="alife_presentation_smart_resource_neutral_spot"/>
</alife_presentation_smart_resource_neutral>
<alife_presentation_smart_resource_neutral_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture r="255" g="240" b="0">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_neutral_spot>
<alife_presentation_general_base_neutral>
<level_map spot="alife_presentation_general_base_neutral_spot"/>
</alife_presentation_general_base_neutral>
<alife_presentation_general_base_neutral_spot x="0" y="0" width="30" height="30" alignment="c" stretch="1" scale_min="1" scale_max="1" scale="1" location_level="0">
<texture x="720" y="630" width="128" height="128" r="255" g="240" b="0">ui\ui_common</texture>
</alife_presentation_general_base_neutral_spot>
<!-- Отряды -->
<!-- Защита от дятлов, что будут ставить мод поверх отображения отрядов нв карте -->
<alife_presentation_squad_friend_1>
<level_map spot="alife_presentation_squad_friend_spot_1"/>
<mini_map spot="alife_presentation_squad_friend_spot_mini_1"/>
</alife_presentation_squad_friend_1>
<alife_presentation_squad_friend_spot_1 width="11" height="11" alignment="c" stretch="1" location_level="5">
<texture r="0" g="255" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_friend_spot_1>
<alife_presentation_squad_friend_spot_mini_1 width="9" height="9" alignment="c" stretch="1" location_level="5">
<texture r="0" g="255" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_friend_spot_mini_1>
<alife_presentation_squad_neutral_1>
<level_map spot="alife_presentation_squad_neutral_spot_1"/>
<mini_map spot="alife_presentation_squad_neutral_spot_mini_1"/>
</alife_presentation_squad_neutral_1>
<alife_presentation_squad_neutral_spot_1 width="11" height="11" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_neutral_spot_1>
<alife_presentation_squad_neutral_spot_mini_1 width="9" height="9" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_neutral_spot_mini_1>
<alife_presentation_squad_enemy_1>
<level_map spot="alife_presentation_squad_enemy_spot_1"/>
<mini_map spot="alife_presentation_squad_enemy_spot_mini_1"/>
</alife_presentation_squad_enemy_1>
<alife_presentation_squad_enemy_spot_1 width="11" height="11" alignment="c" stretch="1" location_level="5">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_enemy_spot_1>
<alife_presentation_squad_enemy_spot_mini_1 width="9" height="9" alignment="c" stretch="1" location_level="5">
<texture r="237" g="28" b="36">ui_minimap_squad_leader</texture>
</alife_presentation_squad_enemy_spot_mini_1>
<alife_presentation_squad_monster_1>
<level_map spot="alife_presentation_squad_monster_spot_1"/>
<mini_map spot="alife_presentation_squad_monster_spot_mini_1"/>
</alife_presentation_squad_monster_1>
<alife_presentation_squad_monster_spot_1 width="11" height="11" alignment="c" stretch="1" location_level="5">
<texture r="255" g="255" b="255">ui_pda2_squad_leader</texture>
</alife_presentation_squad_monster_spot_1>
<alife_presentation_squad_monster_spot_mini_1 width="9" height="9" alignment="c" stretch="1" location_level="5">
<texture r="237" g="28" b="36">ui_mmap_squad_leader</texture>
</alife_presentation_squad_monster_spot_mini_1>
<alife_presentation_squad_friend>
<!-- <level_map spot="alife_presentation_squad_friend_spot"/> -->
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</alife_presentation_squad_friend>
<alife_presentation_squad_friend_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_friend_spot>
<alife_presentation_squad_friend_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_friend_spot_mini>
<alife_presentation_squad_neutral>
<!-- <level_map spot="alife_presentation_squad_neutral_spot"/> -->
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</alife_presentation_squad_neutral>
<alife_presentation_squad_neutral_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_neutral_spot>
<alife_presentation_squad_neutral_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_neutral_spot_mini>
<alife_presentation_squad_enemy>
<!-- <level_map spot="alife_presentation_squad_enemy_spot"/> -->
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</alife_presentation_squad_enemy>
<alife_presentation_squad_enemy_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_enemy_spot>
<alife_presentation_squad_enemy_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_minimap_squad_leader</texture>
</alife_presentation_squad_enemy_spot_mini>
<alife_presentation_squad_monster>
<!-- <level_map spot="alife_presentation_squad_monster_spot"/> -->
<mini_map spot="alife_presentation_squad_monster_spot_mini"/>
</alife_presentation_squad_monster>
<alife_presentation_squad_monster_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_monster_spot>
<alife_presentation_squad_monster_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_mmap_squad_leader</texture>
</alife_presentation_squad_monster_spot_mini>
<!--
<alife_presentation_squad_attack_point>
<level_map spot="alife_presentation_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_squad_attack_point_spot_mini"/>
</alife_presentation_squad_attack_point>
<alife_presentation_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_pda2_squad_leader</texture>
</alife_presentation_squad_attack_point_spot>
<alife_presentation_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_minimap_squad_leader</texture>
</alife_presentation_squad_attack_point_spot_mini>
<alife_presentation_enemy_squad_attack_point>
<level_map spot="alife_presentation_enemy_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_enemy_squad_attack_point_spot_mini"/>
</alife_presentation_enemy_squad_attack_point>
<alife_presentation_enemy_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot>
<alife_presentation_enemy_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot_mini>
<alife_presentation_neutral_squad_attack_point>
<level_map spot="alife_presentation_neutral_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_neutral_squad_attack_point_spot_mini"/>
</alife_presentation_neutral_squad_attack_point>
<alife_presentation_neutral_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot>
<alife_presentation_neutral_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot_mini>
<alife_presentation_friend_squad_attack_point>
<level_map spot="alife_presentation_friend_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_friend_squad_attack_point_spot_mini"/>
</alife_presentation_friend_squad_attack_point>
<alife_presentation_friend_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_pda2_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot>
<alife_presentation_friend_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_minimap_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot_mini>
-->
<!-- Сюжетные задания -->
<storyline_task_location>
<level_map spot="storyline_task_spot" pointer="quest_pointer2"/>
<mini_map spot="storyline_task_spot_mini" pointer="quest_pointer2"/>
</storyline_task_location>
<storyline_task_spot width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02</texture>
</static_border>
</storyline_task_spot>
<storyline_task_spot_mini width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>storyline_task_spot_below</texture_below>
<texture_above>storyline_task_spot_above</texture_above>
</storyline_task_spot_mini>
<!-- Второстепенные задания -->
<secondary_task_location>
<level_map spot="secondary_task_spot" pointer="quest_pointer"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer"/>
</secondary_task_location>
<secondary_task_spot width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_pda2_stask_last_02</texture>
</static_border>
</secondary_task_spot>
<secondary_task_spot_mini width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>secondary_task_spot_below</texture_below>
<texture_above>secondary_task_spot_above</texture_above>
</secondary_task_spot_mini>
<!--task_highlight -->
<ui_secondary_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_secondary_task_blink_spot"/>
</ui_secondary_task_blink>
<ui_secondary_task_blink_spot x="-8" y="-40" width="39" height="39" stretch="1" light_anim="new_task_highlight_00" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_secondary_task_blink_spot>
<ui_storyline_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_storyline_task_blink_spot"/>
</ui_storyline_task_blink>
<ui_storyline_task_blink_spot x="-8" y="-10" width="39" height="39" stretch="1" light_anim="new_task_highlight" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_storyline_task_blink_spot>
<!-- <secondary_na_border width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_na_border>
<secondary_mini_na_border width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_mini_na_border>
<secondary_ac_border width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_ac_border>
<secondary_mini_ac_border width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_mini_ac_border> -->
<!--
<primary_task_location>
<level_map spot="primary_task_spot" pointer="quest_pointer"/>
<mini_map spot="primary_task_spot_mini" pointer="quest_pointer"/>
</primary_task_location>
<primary_task_spot width="21" height="21" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_pda2_quest</texture>
</primary_task_spot>
<primary_task_spot_mini width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
<texture_below r="242" g="15" b="11">ui_mini_sn_spot_below</texture_below>
<texture_above r="242" g="15" b="11">ui_mini_sn_spot_above</texture_above>
</primary_task_spot_mini>
<primary_na_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_na_border>
<primary_mini_na_border width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_mini_na_border>
<primary_ac_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_ac_border>
<primary_mini_ac_border width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_mini_ac_border>
<third_task_location>
<level_map spot="third_task_spot"/>
</third_task_location>
<third_task_spot width="27" height="27" stretch="1" alignment="c" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_sq_sos</texture>
</third_task_spot>
<third_na_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</third_na_border>
<third_ac_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</third_ac_border>
-->
<!-- Сюжетные задания -->
<no_spot width="0" height="0" stretch="1" alignment="c">
<texture>ui_pda2_hl_seq_quest2</texture>
</no_spot>
<!-- level_spot -->
<ui_pda2_player_mine_location hint="st_ui_pda_legend_player_mine">
<level_map spot="ui_pda2_player_mine_location_spot"/>
<mini_map spot="ui_pda2_player_mine_location_mini_spot"/>
</ui_pda2_player_mine_location>
<ui_pda2_player_mine_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Player_Mine</texture>
</ui_pda2_player_mine_location_spot>
<ui_pda2_player_mine_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Player_Mine_small</texture>
</ui_pda2_player_mine_location_mini_spot>
<ui_pda2_special_location hint="st_ui_pda_legend_special">
<level_map spot="ui_pda2_special_location_spot"/>
<mini_map spot="ui_pda2_special_location_mini_spot" pointer="quest_pointer"/>
</ui_pda2_special_location>
<ui_pda2_special_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Special</texture>
</ui_pda2_special_location_spot>
<ui_pda2_special_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Special_small</texture>
</ui_pda2_special_location_mini_spot>
<ui_pda2_mechanic_location hint="st_ui_pda_legend_mechanic">
<level_map spot="ui_pda2_mechanic_location_spot"/>
<mini_map spot="ui_pda2_mechanic_location_mini_spot"/>
</ui_pda2_mechanic_location>
<ui_pda2_mechanic_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_machanik</texture>
</ui_pda2_mechanic_location_spot>
<ui_pda2_mechanic_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_machanik_small</texture>
</ui_pda2_mechanic_location_mini_spot>
<ui_pda2_trader_location hint="st_ui_pda_legend_trader">
<level_map spot="ui_pda2_trader_location_spot"/>
<mini_map spot="ui_pda2_trader_location_mini_spot" pointer="quest_pointer"/>
</ui_pda2_trader_location>
<ui_pda2_trader_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Trader</texture>
</ui_pda2_trader_location_spot>
<ui_pda2_trader_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Trader_small</texture>
</ui_pda2_trader_location_mini_spot>
<ui_pda2_barman_location hint="st_ui_pda_legend_barman">
<level_map spot="ui_pda2_barman_location_spot"/>
<mini_map spot="ui_pda2_barman_location_mini_spot"/>
</ui_pda2_barman_location>
<ui_pda2_barman_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Barman</texture>
</ui_pda2_barman_location_spot>
<ui_pda2_barman_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Barman_small</texture>
</ui_pda2_barman_location_mini_spot>
<ui_pda2_scout_location hint="st_ui_pda_legend_scout">
<level_map spot="ui_pda2_scout_location_spot"/>
<mini_map spot="ui_pda2_scout_location_mini_spot"/>
</ui_pda2_scout_location>
<ui_pda2_scout_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_guide</texture>
</ui_pda2_scout_location_spot>
<ui_pda2_scout_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_guide_small</texture>
</ui_pda2_scout_location_mini_spot>
<ui_pda2_quest_npc_location hint="st_ui_pda_legend_vip">
<level_map spot="ui_pda2_quest_npc_location_spot"/>
<mini_map spot="ui_pda2_quest_npc_location_mini_spot"/>
</ui_pda2_quest_npc_location>
<ui_pda2_quest_npc_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_spot>
<ui_pda2_quest_npc_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_mini_spot>
<ui_pda2_companion_location hint="st_ui_pda_companion">
<level_map spot="ui_pda2_companion_location_spot"/>
<mini_map spot="ui_pda2_companion_location_mini_spot"/>
</ui_pda2_companion_location>
<ui_pda2_companion_location_spot width="19" height="19" stretch="1" alignment="c" location_level="1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_companion</texture>
</ui_pda2_companion_location_spot>
<ui_pda2_companion_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="1">
<texture>ui_inGame2_PDA_icon_Stalker_companion</texture>
</ui_pda2_companion_location_mini_spot>
<ui_pda2_medic_location hint="st_ui_pda_legend_medic">
<level_map spot="ui_pda2_medic_location_spot"/>
<mini_map spot="ui_pda2_medic_location_mini_spot"/>
</ui_pda2_medic_location>
<ui_pda2_medic_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Medic</texture>
</ui_pda2_medic_location_spot>
<ui_pda2_medic_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Medic_small</texture>
</ui_pda2_medic_location_mini_spot>
<ui_pda2_actor_box_location hint="st_ui_pda_actor_box">
<level_map spot="ui_pda2_actor_box_location_spot"/>
<mini_map spot="ui_pda2_actor_box_location_mini_spot"/>
</ui_pda2_actor_box_location>
<ui_pda2_actor_box_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Actor_Box</texture>
</ui_pda2_actor_box_location_spot>
<ui_pda2_actor_box_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Actor_Box_small</texture>
</ui_pda2_actor_box_location_mini_spot>
<ui_pda2_actor_sleep_location hint="st_ui_pda_sleep_place">
<level_map spot="ui_pda2_actor_sleep_location_spot"/>
<mini_map spot="ui_pda2_actor_sleep_location_mini_spot"/>
</ui_pda2_actor_sleep_location>
<ui_pda2_actor_sleep_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Place_to_rest</texture>
</ui_pda2_actor_sleep_location_spot>
<ui_pda2_actor_sleep_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Place_to_rest_small</texture>
</ui_pda2_actor_sleep_location_mini_spot>
<primary_object>
<level_map spot="primary_object_spot"/>
<!-- <mini_map spot="primary_object_spot_mini"/> -->
</primary_object>
<primary_object_spot width="15" height="15" stretch="1" alignment="c" location_level="-3" scale="1" scale_min="1" scale_max="6">
<texture>ui_inGame2_PDA_icon_location</texture>
</primary_object_spot>
<!--
<primary_object_spot_mini width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
</primary_object_spot_mini>
-->
<storyline_task_on_guider>
<mini_map spot="storyline_task_on_guider_spot"/>
</storyline_task_on_guider>
<storyline_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_01</texture>
</storyline_task_on_guider_spot>
<secondary_task_on_guider>
<mini_map spot="secondary_task_on_guider_spot"/>
</secondary_task_on_guider>
<secondary_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01</texture>
</secondary_task_on_guider_spot>
<explo_location>
<level_map spot="explo_spot" pointer="quest_pointer"/>
<mini_map spot="explo_mini_spot" pointer="quest_pointer"/>
</explo_location>
<explo_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture r="255" g="0" b="0">ui_pda2_upgrades</texture>
</explo_spot>
<explo_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture r="255" g="0" b="0">ui_mmap_upgrades</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</explo_mini_spot>
<!-- Items -->
<item_kit>
<level_map spot="item_kit_spot"/>
</item_kit>
<item_kit_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="50" b="255">ui_icon_marker</texture>
</item_kit_spot>
<item_medical>
<level_map spot="item_medical_spot"/>
</item_medical>
<item_medical_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="50" b="50">ui_icon_marker</texture>
</item_medical_spot>
<item_food>
<level_map spot="item_food_spot"/>
</item_food>
<item_food_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="255" b="50">ui_icon_marker</texture>
</item_food_spot>
<item_drink>
<level_map spot="item_drink_spot"/>
</item_drink>
<item_drink_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="50" g="50" b="255">ui_icon_marker</texture>
</item_drink_spot>
<item_ammo>
<level_map spot="item_ammo_spot"/>
</item_ammo>
<item_ammo_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="50" g="255" b="50">ui_icon_marker</texture>
</item_ammo_spot>
<item_misc>
<level_map spot="item_misc_spot"/>
</item_misc>
<item_misc_spot width="3" height="3" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="50" g="255" b="255">ui_icon_marker</texture>
</item_misc_spot>
<!-- Anomaly -->
<anomaly_electric>
<level_map spot="anomaly_electric_spot"/>
</anomaly_electric>
<anomaly_electric_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="50" g="50" b="255">ui_anomaly_marker</texture>
</anomaly_electric_spot>
<anomaly_chemical>
<level_map spot="anomaly_chemical_spot"/>
</anomaly_chemical>
<anomaly_chemical_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="50" g="255" b="50">ui_anomaly_marker</texture>
</anomaly_chemical_spot>
<anomaly_thermal>
<level_map spot="anomaly_thermal_spot"/>
</anomaly_thermal>
<anomaly_thermal_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="50" b="50">ui_anomaly_marker</texture>
</anomaly_thermal_spot>
<anomaly_gravitational>
<level_map spot="anomaly_gravitational_spot"/>
</anomaly_gravitational>
<anomaly_gravitational_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="255" b="50">ui_anomaly_marker</texture>
</anomaly_gravitational_spot>
<anomaly_radioactive>
<level_map spot="anomaly_radioactive_spot"/>
</anomaly_radioactive>
<anomaly_radioactive_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="255" g="50" b="255">ui_anomaly_marker</texture>
</anomaly_radioactive_spot>
<anomaly_disabled>
<level_map spot="anomaly_disabled_spot"/>
</anomaly_disabled>
<anomaly_disabled_spot width="6" height="6" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture r="150" g="150" b="150">ui_anomaly_marker</texture>
</anomaly_disabled_spot>
</map_spots>