Divergent/mods/[DEV] Groks Body Health Sys.../gamedata/configs/ui/maingame.xml

244 lines
11 KiB
XML

<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<indicator_helmet_broken x="980" y="-390" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="980" y="-430" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="980" y="-470" width="20" height="22" stretch="1"/>
<indicator_overweight x="845" y="-735" width="20" height="22" stretch="1"/>
<indicator_starvation x="822" y="-735" width="20" height="22" stretch="1"/>
<indicator_radiation x="875" y="-735" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="988" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="969" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="950" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="855" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="931" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="874" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="912" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="893" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="650" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="16" y="1110" width="33" height="40" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot0>
<quick_slot1 x="56" y="1110" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot1>
<quick_slot2 x="96" y="1110" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot2>
<quick_slot3 x="136" y="1110" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot3>
<quick_slot0_text x="33" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="73" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="113" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="153" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="24" y="230" width="29" height="33" stretch="1"/>
<indik_fire x="60" y="230" width="29" height="33" stretch="1"/>
<indik_psi x="96" y="230" width="29" height="33" stretch="1"/>
<indik_acid x="132" y="230" width="29" height="33" stretch="1"/>
<back x="12" y="728" width="138" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="12" y="728" width="138" height="16" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="12" y="744" width="138" height="11" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="12" y="630" width="138" height="8" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_cur_ammo x="988" y="698" width="24" height="37">
<text complex_mode="0" font="letterica16" color="ui_7" align="c" vert_align="c">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="1946" y="722" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="1946" y="744" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="238" g="155" b="23" a="150">ap</text>
</static_ap_ammo>
<static_third_ammo x="1980" y="704" width="26" height="15">
<text align="r" complex_mode="0" font="letterica16" r="238" g="155" b="23" a="150">third</text>
</static_third_ammo>
<static_grenade x="930" y="740" width="14" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7" vert_align="c">gr</text>
</static_grenade>
<static_wpn_icon x="988" y="743" width="24" height="30" align="c" alignment="c"/>
<static_fire_mode x="930" y="722" width="14" height="19">
<text font="letterica16" color="ui_7" align="c" vert_align="c"/>
</static_fire_mode>
</hud_states>
</w>