Divergent/mods/Gewehr Reanimation/gamedata/configs/items/weapons/w_g43.ltx

253 lines
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TeX

;------------------------------------------------------------------------------------------------
[wpn_g43]:identity_immunities,weapon_probability,default_weapon_params,wpn_g43_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\g43"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 75
inv_grid_y = 75
inv_name = st_wpn_g43
inv_name_short = st_wpn_g43
description = st_wpn_g43_descr
kind = w_sniper
inv_weight = 4.33
cost = 23980
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_g43_hud
visual = dynamics\weapons\wpn_g43\wpn_g43.ogf
position = -0.022, -0.0, -0.015
orientation = 0.0, -2.0, 0.0
fire_point = 0.0, 0.060, 0.800
fire_point2 = 0.0, 0.060, 0.800
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.22, -0.15, 0.05
strap_orientation = -15, -9, 110
ph_mass = 4.4
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_g43, up_gr_seconab_g43, up_gr_thirdab_g43
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1750
upgr_icon_y = 1000
upgr_icon_width = 300
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 7
scope_status = 1
scope_name = wpn_addon_scope_g43
scope_texture = wpn_crosshair_g43
scope_x = 70
scope_y = -22
scope_zoom_factor = 25
use_alt_aim_hud = true
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 37
hit_power = 0.81, 0.81, 0.81, 0.81
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 740
rpm = 180
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.14
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.01
misfire_end_condition = 0.25
misfire_end_prob = 0.2
condition_queue_shot_dec = 0.002
condition_shot_dec = 0.002
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.7
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.7
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.65
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.8
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.8
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.55
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
snd_reload = weapons\librarian_g43\reload
snd_reload_empty = weapons\librarian_g43\reload_empty
snd_reload_misfire = $no_sound
scripted_snd_reload_misfire = weapons\librarian_g43\unjam
scripted_snd_reload_misfire_empty = weapons\librarian_g43\unjam_empty
[wpn_g43_hud]:hud_base
item_visual = anomaly_weapons\wpn_g43\wpn_g43_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = -0.0002, -0.0024, -0.001333
hands_orientation_16x9 = -0.0002, -0.0024, -0.001333
hands_position = -0.000639, -0.000568, -3e-06
hands_position_16x9 = -0.000639, -0.000568, -3e-06
aim_hud_offset_pos = -0.12288, 0.036622, -0.018912
aim_hud_offset_pos_16x9 = -0.12288, 0.036622, -0.018912
aim_hud_offset_rot = -0.000142, 0.000106, 0
aim_hud_offset_rot_16x9 = -0.000142, 0.000106, 0
aim_hud_offset_alt_pos = -0.12288, 0.036622, 0.018912
aim_hud_offset_alt_pos_16x9 = -0.12288, 0.036622, 0.018912
aim_hud_offset_alt_rot = 0.000142, 0.000106, 0
aim_hud_offset_alt_rot_16x9 = 0.000142, 0.000106, 0
lowered_hud_offset_pos = 0.158097, 0.015292, 0.002985
lowered_hud_offset_pos_16x9 = 0.158097, 0.015292, 0.002985
lowered_hud_offset_rot = 0.319528, -0.839469, -0.065473
lowered_hud_offset_rot_16x9 = 0.319528, -0.839469, -0.065473
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;------------------------------------------------------------------------------------------------------
anm_hide = g43_hand_holster, g43_idle
anm_idle = g43_hand_idle, g43_idle
anm_idle_aim = g43_hand_idle_aim, g43_idle
anm_idle_moving = g43_hand_moving, g43_idle
anm_idle_sprint = g43_hand_sprint, g43_idle
anm_show = g43_hand_draw, g43_idle
anm_reload = g43_hand_reload, g43_reload
anm_reload_empty = g43_hand_reload_empty, g43_reload_empty
anm_reload_misfire = g43_hand_unjam, g43_unjam
anm_reload_misfire_empty = g43_hand_unjam_empty_taek, g43_unjam_empty_taek
anm_shots = g43_hand_shoot, g43_shoot
anm_shot_l = g43_hand_shoot, g43_shoot_last
anm_shots_aim = g43_hand_shoot_aim, g43_shoot
;-------------------------------------------------------------------
anm_hide_jammed = g43_hand_holster, g43_idle
anm_idle_jammed = g43_hand_idle, g43_idle
anm_idle_aim_jammed = g43_hand_idle_aim, g43_idle
anm_idle_moving_jammed = g43_hand_moving, g43_idle
anm_idle_sprint_jammed = g43_hand_sprint, g43_idle
anm_show_jammed = g43_hand_draw, g43_idle
anm_shots_jammed = g43_hand_shoot, g43_shoot
;-------------------------------------------------------------------
anm_hide_empty = g43_hand_holster, g43_idle_empty
anm_idle_empty = g43_hand_idle, g43_idle_empty
anm_idle_aim_empty = g43_hand_idle_aim, g43_idle_empty
anm_idle_moving_empty = g43_hand_moving, g43_idle_empty
anm_idle_sprint_empty = g43_hand_sprint, g43_idle_empty
anm_show_empty = g43_hand_draw, g43_idle_empty
;------------------------------------------------------------------------------------------------------
anm_idle_aim_moving = g43_hand_moving, g43_idle, 0.75
anm_idle_aim_moving_crouch = g43_hand_moving, g43_idle, 0.7
anm_idle_moving_crouch = g43_hand_moving, g43_idle, 0.7
anm_idle_aim_moving_empty = g43_hand_moving, g43_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = g43_hand_moving, g43_idle_empty, 0.7
anm_idle_moving_crouch_empty = g43_hand_moving, g43_idle_empty, 0.7
anm_idle_aim_moving_jammed = g43_hand_moving, g43_idle, 0.75
anm_idle_aim_moving_crouch_jammed = g43_hand_moving, g43_idle, 0.7
anm_idle_moving_crouch_jammed = g43_hand_moving, g43_idle, 0.7
;------------------------------------------------------------------------------------------------------
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0