529 lines
26 KiB
TeX
529 lines
26 KiB
TeX
;hud_fov 0.6------------------------------------------------------------------------------------------------
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![wpn_beretta]
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!hud_fov
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!shell_point
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!shell_dir
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!shell_particles
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snd_reload = weapons\92fs\92fs_reload
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snd_reload_empty = weapons\92fs\92fs_reload_empty
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snd_empty = weapons\fort\fort_new_empty
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snd_draw = weapons\fort\fort_new_draw
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snd_holster = weapons\fort\fort_new_holster
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snd_bore = weapons\fort\fort_new_inspect
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snd_reload_misfire = weapons\fort\fort_new_unjam
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scripted_snd_reload_misfire_empty = weapons\fort\fort_new_unjam_empty
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scripted_snd_ammo_check = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_no_mag = $no_sound
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scripted_snd_sprint2walk = weapons\fort\fort_new_draw
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scripted_snd_walk2sprint = weapons\fort\fort_new_holster
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![wpn_beretta_hud]
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.0, -0.0, 0.040786
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hands_position_16x9 = 0.0, -0.0, 0.040786
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hands_orientation = -0.043488, 0.006106, -0.050965
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hands_orientation_16x9 = -0.043488, 0.006106, -0.050965
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aim_hud_offset_pos = -0.048979, 0.036011, 0.0
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aim_hud_offset_pos_16x9 = -0.048979, 0.036011, 0.0
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aim_hud_offset_rot = 0.004612, 0.000166, -0.086627
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aim_hud_offset_rot_16x9 = 0.004612, 0.000166, -0.086627
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lowered_hud_offset_pos = 0.045, -0.27, 0
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lowered_hud_offset_pos_16x9 = 0.045, -0.27, 0
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lowered_hud_offset_rot = -0.91, -0.04, -0.08
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lowered_hud_offset_rot_16x9 = -0.91, -0.04, -0.08
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = m9_new_inspect, idle
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anm_show = m9_new_draw, idle
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anm_hide = m9_new_holster, idle
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anm_idle = m9_new_idle, idle
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anm_idle_aim_moving = m9_new_walk, idle
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anm_idle_aim_moving_crouch = m9_new_walk, idle, 0.8
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anm_idle_moving = m9_new_walk, idle
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anm_idle_moving_crouch = m9_new_walk, idle
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anm_idle_sprint = m9_new_sprint, idle, 1.2
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anm_reload = m9_new_reload_loweredpos, reload_loweredpos
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anm_reload_empty = m9_new_reload_empty_loweredpos, reload_empty_loweredpos
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anm_reload_misfire = m9_new_unjam, unjam
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; anm_switch_mode = m9_new_switch_mode, switch_mode
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anm_shots = m9_new_shoot_hip
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anm_shots_aim = m9_new_shoot
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anm_shots_aim_l = m9_new_shoot, shoot_empty
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anm_idle_aim = m9_new_aim, idle
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anm_bore_empty = m9_new_inspect, idle_empty
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anm_show_empty = m9_new_draw, idle_empty
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anm_hide_empty = m9_new_holster, idle_empty
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anm_shot_l = m9_new_shoot_hip , shoot_empty
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anm_idle_empty = m9_new_idle, idle_empty
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anm_idle_aim_moving_empty = m9_new_walk, idle_empty
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anm_idle_aim_moving_crouch_empty = m9_new_walk, idle_empty, 0.8
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anm_idle_moving_empty = m9_new_walk, idle_empty
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anm_idle_moving_crouch_empty = m9_new_walk, idle_empty, 0.9
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anm_idle_sprint_empty = m9_new_sprint, idle_empty, 1.2
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; anm_switch_mode_empty = m9_new_switch_mode, switch_mode_empty
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anm_idle_aim_empty = m9_new_aim, idle_empty
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; Transition/Intermediate Animations
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anm_walk2sprint = m9_new_walk2sprint, idle
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anm_walk2sprint_empty = m9_new_walk2sprint, idle_empty
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anm_sprint2walk = m9_new_sprint2walk, idle
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anm_sprint2walk_empty = m9_new_sprint2walk, idle_empty
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; anm_idle2aim = m9_new_idle2aim
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; anm_idle2aim_empty = m9_new_idle2aim, idle_empty
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anm_ammo_check = m9_new_magcheck, magcheck
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anm_ammo_check_empty = m9_new_magcheck, magcheck_empty
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anm_ammo_check_no_mag = m9_new_magcheck_nomag, magcheck_nomag
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;anm_ammo_check_aim = m9_new_magcheck_ads, magcheck_ads
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;anm_ammo_check_empty_aim = m9_new_magcheck_ads, magcheck_empty_ads
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anm_ammo_check_jammed = m9_new_magcheck, magcheck_jammed
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anm_ammo_check_empty_jammed = m9_new_magcheck, magcheck_jammed_empty
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; Transition Definitions
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ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
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ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
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ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
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ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk
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ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk
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;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
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ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk
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ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk
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ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk
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; Jammed Animation Variants
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anm_idle_jammed = m9_new_idle, idle_jammed
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anm_show_jammed = m9_new_draw, idle_jammed
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anm_hide_jammed = m9_new_holster, idle_jammed
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anm_idle_aim_jammed = m9_new_aim, idle_jammed
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anm_idle_sprint_jammed = m9_new_sprint, idle_jammed, 1.2
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anm_idle_moving_jammed = m9_new_walk, idle_jammed
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anm_idle_moving_crouch_jammed = m9_new_walk, idle_jammed, 0.8
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anm_bore_jammed = m9_new_inspect_jammed, inspect_jammed
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;anm_reload_misfire = m9_new_unjam, unjam
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anm_walk2sprint_jammed = m9_new_walk2sprint, idle_jammed
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anm_sprint2walk_jammed = m9_new_sprint2walk, idle_jammed
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; Empty Jammed Animation Variants
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anm_idle_empty_jammed = m9_new_idle, idle_jammed
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anm_show_empty_jammed = m9_new_draw, idle_jammed
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anm_hide_empty_jammed = m9_new_holster, idle_jammed
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anm_idle_aim_empty_jammed = m9_new_aim, idle_jammed
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anm_idle_sprint_empty_jammed = m9_new_sprint, idle_jammed, 1.2
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anm_idle_moving_empty_jammed = m9_new_walk, idle_jammed
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anm_idle_moving_crouch_empty_jammed = m9_new_walk, idle_jammed, 0.8
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anm_bore_empty_jammed = m9_new_inspect_jammed, inspect_jammed
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anm_reload_misfire_empty = m9_new_unjam_empty, unjam_empty
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anm_shot_l_jammed = m9_new_idle, idle_jammed
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anm_shots_jammed = m9_new_idle, idle_jammed
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anm_walk2sprint_empty_jammed = m9_new_walk2sprint, idle_jammed
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anm_sprint2walk_empty_jammed = m9_new_sprint2walk, idle_jammed
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;GunslingerPistolModOverwrites
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!anm_sprint_start
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!anm_sprint_end
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!anm_sprint_start_empty
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!anm_sprint_end_empty
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!anm_sprint_start_jammed
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!anm_sprint_end_jammed
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!anm_idle_aim_moving_jammed
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!anm_idle_aim_moving_crouch_jammed
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!anm_idle_aim_start_jammed
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!anm_idle_aim_end_jammed
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!anm_idle_aim_end_empty
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!anm_idle_aim_start_empty
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!anm_idle_aim_end
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!anm_idle_aim_start
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!ts_pattern_sprint_start
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!ts_pattern_sprint_end
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!ts_strict_sprint_end_move
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;firebone stuff
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fire_bone = muzzle
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fire_point = 0, 0, 0
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![wpn_beretta_sk3_hud]
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.0, -0.0, 0.040786
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hands_position_16x9 = 0.0, -0.0, 0.040786
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hands_orientation = -0.043488, 0.006106, -0.050965
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hands_orientation_16x9 = -0.043488, 0.006106, -0.050965
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aim_hud_offset_pos = -0.048979, 0.036011, 0.0
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aim_hud_offset_pos_16x9 = -0.048979, 0.036011, 0.0
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aim_hud_offset_rot = 0.004612, 0.000166, -0.086627
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aim_hud_offset_rot_16x9 = 0.004612, 0.000166, -0.086627
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lowered_hud_offset_pos = 0.045, -0.27, 0
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lowered_hud_offset_pos_16x9 = 0.045, -0.27, 0
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lowered_hud_offset_rot = -0.91, -0.04, -0.08
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lowered_hud_offset_rot_16x9 = -0.91, -0.04, -0.08
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![wpn_beretta_modern]
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!hud_fov
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!shell_point
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!shell_dir
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!shell_particles
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snd_reload = weapons\92fs\92fs_reload
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snd_reload_empty = weapons\92fs\92fs_reload_empty
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snd_empty = weapons\fort\fort_new_empty
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snd_draw = weapons\fort\fort_new_draw
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snd_holster = weapons\fort\fort_new_holster
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snd_bore = weapons\fort\fort_new_inspect
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snd_reload_misfire = weapons\fort\fort_new_unjam
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scripted_snd_reload_misfire_empty = weapons\fort\fort_new_unjam_empty
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scripted_snd_ammo_check = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_no_mag = $no_sound
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scripted_snd_sprint2walk = weapons\fort\fort_new_draw
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scripted_snd_walk2sprint = weapons\fort\fort_new_holster
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![wpn_beretta_sk2_hud]
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.0, -0.0, 0.040786
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hands_position_16x9 = 0.0, -0.0, 0.040786
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hands_orientation = -0.043488, 0.006106, -0.050965
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hands_orientation_16x9 = -0.043488, 0.006106, -0.050965
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aim_hud_offset_pos = -0.049244, 0.034733, 0.0
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aim_hud_offset_pos_16x9 = -0.049244, 0.034733, 0.0
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aim_hud_offset_rot = 0.002056, 0.000109, -0.086627
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aim_hud_offset_rot_16x9 = 0.002056, 0.000109, -0.086627
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lowered_hud_offset_pos = 0.045, -0.27, 0
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lowered_hud_offset_pos_16x9 = 0.045, -0.27, 0
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lowered_hud_offset_rot = -0.91, -0.04, -0.08
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lowered_hud_offset_rot_16x9 = -0.91, -0.04, -0.08
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = m9_new_inspect, idle
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anm_show = m9_new_draw, idle
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anm_hide = m9_new_holster, idle
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anm_idle = m9_new_idle, idle
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anm_idle_aim_moving = m9_new_walk, idle
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anm_idle_aim_moving_crouch = m9_new_walk, idle, 0.8
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anm_idle_moving = m9_new_walk, idle
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anm_idle_moving_crouch = m9_new_walk, idle
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anm_idle_sprint = m9_new_sprint, idle, 1.2
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anm_reload = m9_new_reload_loweredpos, reload_loweredpos
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anm_reload_empty = m9_new_reload_empty_loweredpos, reload_empty_loweredpos
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anm_reload_misfire = m9_new_unjam, unjam
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; anm_switch_mode = m9_new_switch_mode, switch_mode
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anm_shots = m9_new_shoot_hip
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anm_shots_aim = m9_new_shoot
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anm_shots_aim_l = m9_new_shoot, shoot_empty
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anm_idle_aim = m9_new_aim, idle
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anm_bore_empty = m9_new_inspect, idle_empty
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anm_show_empty = m9_new_draw, idle_empty
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anm_hide_empty = m9_new_holster, idle_empty
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anm_shot_l = m9_new_shoot_hip , shoot_empty
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anm_idle_empty = m9_new_idle, idle_empty
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anm_idle_aim_moving_empty = m9_new_walk, idle_empty
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anm_idle_aim_moving_crouch_empty = m9_new_walk, idle_empty, 0.8
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anm_idle_moving_empty = m9_new_walk, idle_empty
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anm_idle_moving_crouch_empty = m9_new_walk, idle_empty, 0.9
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anm_idle_sprint_empty = m9_new_sprint, idle_empty, 1.2
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; anm_switch_mode_empty = m9_new_switch_mode, switch_mode_empty
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anm_idle_aim_empty = m9_new_aim, idle_empty
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; Transition/Intermediate Animations
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anm_walk2sprint = m9_new_walk2sprint, idle
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anm_walk2sprint_empty = m9_new_walk2sprint, idle_empty
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anm_sprint2walk = m9_new_sprint2walk, idle
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anm_sprint2walk_empty = m9_new_sprint2walk, idle_empty
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; anm_idle2aim = m9_new_idle2aim
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; anm_idle2aim_empty = m9_new_idle2aim, idle_empty
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anm_ammo_check = m9_new_magcheck, magcheck
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anm_ammo_check_empty = m9_new_magcheck, magcheck_empty
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anm_ammo_check_no_mag = m9_new_magcheck_nomag, magcheck_nomag
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;anm_ammo_check_aim = m9_new_magcheck_ads, magcheck_ads
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;anm_ammo_check_empty_aim = m9_new_magcheck_ads, magcheck_empty_ads
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anm_ammo_check_jammed = m9_new_magcheck, magcheck_jammed
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anm_ammo_check_empty_jammed = m9_new_magcheck, magcheck_jammed_empty
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; Transition Definitions
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ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
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ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
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ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
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ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk
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ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk
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;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
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ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk
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ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk
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ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk
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; Jammed Animation Variants
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anm_idle_jammed = m9_new_idle, idle_jammed
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anm_show_jammed = m9_new_draw, idle_jammed
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anm_hide_jammed = m9_new_holster, idle_jammed
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anm_idle_aim_jammed = m9_new_aim, idle_jammed
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anm_idle_sprint_jammed = m9_new_sprint, idle_jammed, 1.2
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anm_idle_moving_jammed = m9_new_walk, idle_jammed
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anm_idle_moving_crouch_jammed = m9_new_walk, idle_jammed, 0.8
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anm_bore_jammed = m9_new_inspect_jammed, inspect_jammed
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;anm_reload_misfire = m9_new_unjam, unjam
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anm_walk2sprint_jammed = m9_new_walk2sprint, idle_jammed
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anm_sprint2walk_jammed = m9_new_sprint2walk, idle_jammed
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; Empty Jammed Animation Variants
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anm_idle_empty_jammed = m9_new_idle, idle_jammed
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anm_show_empty_jammed = m9_new_draw, idle_jammed
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anm_hide_empty_jammed = m9_new_holster, idle_jammed
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anm_idle_aim_empty_jammed = m9_new_aim, idle_jammed
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anm_idle_sprint_empty_jammed = m9_new_sprint, idle_jammed, 1.2
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anm_idle_moving_empty_jammed = m9_new_walk, idle_jammed
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anm_idle_moving_crouch_empty_jammed = m9_new_walk, idle_jammed, 0.8
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anm_bore_empty_jammed = m9_new_inspect_jammed, inspect_jammed
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anm_reload_misfire_empty = m9_new_unjam_empty, unjam_empty
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anm_shot_l_jammed = m9_new_idle, idle_jammed
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anm_shots_jammed = m9_new_idle, idle_jammed
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anm_walk2sprint_empty_jammed = m9_new_walk2sprint, idle_jammed
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anm_sprint2walk_empty_jammed = m9_new_sprint2walk, idle_jammed
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fire_bone = muzzle
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fire_point = 0, 0, 0
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;GunslingerPistolModOverwrites
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!anm_sprint_start
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!anm_sprint_end
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!anm_sprint_start_empty
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!anm_sprint_end_empty
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!anm_sprint_start_jammed
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!anm_sprint_end_jammed
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!anm_idle_aim_moving_jammed
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!anm_idle_aim_moving_crouch_jammed
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!anm_idle_aim_start_jammed
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!anm_idle_aim_end_jammed
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!anm_idle_aim_end_empty
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!anm_idle_aim_start_empty
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!anm_idle_aim_end
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!anm_idle_aim_start
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!ts_pattern_sprint_start
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!ts_pattern_sprint_end
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!ts_strict_sprint_end_move
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;------------------------------------------------------------------------------------------------
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![wpn_beretta_camo]
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!hud_fov
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!shell_point
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!shell_dir
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!shell_particles
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snd_empty = weapons\fort\fort_new_empty
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snd_draw = weapons\fort\fort_new_draw
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snd_holster = weapons\fort\fort_new_holster
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snd_bore = weapons\fort\fort_new_inspect
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snd_reload_misfire = weapons\fort\fort_new_unjam
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scripted_snd_reload_misfire_empty = weapons\fort\fort_new_unjam_empty
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scripted_snd_ammo_check = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_empty_jammed = weapons\92fs\92fs_magcheck
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scripted_snd_ammo_check_no_mag = $no_sound
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scripted_snd_sprint2walk = weapons\fort\fort_new_draw
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scripted_snd_walk2sprint = weapons\fort\fort_new_holster
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snd_reload = weapons\92fs\px4_reload
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snd_reload_empty = weapons\92fs\px4_reload_empty
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|
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![wpn_beretta_sk1_hud]
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.0, -0.0, 0.040786
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hands_position_16x9 = 0.0, -0.0, 0.040786
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hands_orientation = -0.043488, 0.006106, -0.050965
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hands_orientation_16x9 = -0.043488, 0.006106, -0.050965
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lowered_hud_offset_pos = 0.045, -0.27, 0
|
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lowered_hud_offset_pos_16x9 = 0.045, -0.27, 0
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lowered_hud_offset_rot = -0.91, -0.04, -0.08
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lowered_hud_offset_rot_16x9 = -0.91, -0.04, -0.08
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aim_hud_offset_pos = -0.049256, 0.035924, -0.03
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aim_hud_offset_pos_16x9 = -0.049256, 0.035924, -0.03
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aim_hud_offset_rot = -0.001002, 0.000483, -0.077749
|
|
aim_hud_offset_rot_16x9 = -0.001002, 0.000483, -0.077749
|
|
|
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|
|
anm_bore = px4_new_inspect, idle
|
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anm_show = px4_new_draw, idle
|
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anm_hide = px4_new_holster, idle
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|
anm_idle = px4_new_idle, idle
|
|
anm_idle_aim_moving = px4_new_walk, idle
|
|
anm_idle_aim_moving_crouch = px4_new_walk, idle, 0.8
|
|
anm_idle_moving = px4_new_walk, idle
|
|
anm_idle_moving_crouch = px4_new_walk, idle
|
|
anm_idle_sprint = px4_new_sprint, idle, 1.2
|
|
|
|
anm_reload = px4_new_reload_fast, reload_fast
|
|
anm_reload_empty = px4_new_reload_empty_fast, reload_empty_fast
|
|
anm_reload_misfire = px4_new_unjam, unjam
|
|
|
|
; anm_switch_mode = px4_new_switch_mode, switch_mode
|
|
|
|
anm_shots = px4_new_shoot
|
|
anm_shots_aim = px4_new_shoot
|
|
anm_shots_aim_l = px4_new_shoot, shoot_empty
|
|
anm_idle_aim = px4_new_aim, idle
|
|
|
|
|
|
anm_bore_empty = px4_new_inspect, idle_empty
|
|
anm_show_empty = px4_new_draw, idle_empty
|
|
anm_hide_empty = px4_new_holster, idle_empty
|
|
anm_shot_l = px4_new_shoot , shoot_empty
|
|
|
|
anm_idle_empty = px4_new_idle, idle_empty
|
|
anm_idle_aim_moving_empty = px4_new_walk, idle_empty
|
|
anm_idle_aim_moving_crouch_empty = px4_new_walk, idle_empty, 0.8
|
|
anm_idle_moving_empty = px4_new_walk, idle_empty
|
|
anm_idle_moving_crouch_empty = px4_new_walk, idle_empty, 0.9
|
|
anm_idle_sprint_empty = px4_new_sprint, idle_empty, 1.2
|
|
|
|
; anm_switch_mode_empty = px4_new_switch_mode, switch_mode_empty
|
|
anm_idle_aim_empty = px4_new_aim, idle_empty
|
|
|
|
anm_ammo_check = px4_new_magcheck, magcheck
|
|
anm_ammo_check_empty = px4_new_magcheck, magcheck_empty
|
|
anm_ammo_check_no_mag = px4_new_magcheck_nomag, magcheck_nomag
|
|
;anm_ammo_check_aim = px4_new_magcheck_ads, magcheck_ads
|
|
;anm_ammo_check_empty_aim = px4_new_magcheck_ads, magcheck_empty_ads
|
|
anm_ammo_check_jammed = px4_new_magcheck, magcheck_jammed
|
|
anm_ammo_check_empty_jammed = px4_new_magcheck, magcheck_jammed_empty
|
|
anm_walk2sprint = px4_new_walk2sprint, idle
|
|
anm_walk2sprint_empty = px4_new_walk2sprint, idle_empty
|
|
|
|
anm_sprint2walk = px4_new_sprint2walk, idle
|
|
anm_sprint2walk_empty = px4_new_sprint2walk, idle_empty
|
|
|
|
; Jammed Animation Variants
|
|
anm_idle_jammed = px4_new_idle, idle_jammed
|
|
anm_show_jammed = px4_new_draw, idle_jammed
|
|
anm_hide_jammed = px4_new_holster, idle_jammed
|
|
anm_idle_aim_jammed = px4_new_aim, idle_jammed
|
|
anm_idle_sprint_jammed = px4_new_sprint, idle_jammed, 1.2
|
|
anm_idle_moving_jammed = px4_new_walk, idle_jammed
|
|
anm_idle_moving_crouch_jammed = px4_new_walk, idle_jammed, 0.8
|
|
anm_bore_jammed = px4_new_inspect_jammed, inspect_jammed
|
|
;anm_reload_misfire = px4_new_unjam, unjam
|
|
|
|
|
|
anm_walk2sprint_jammed = px4_new_walk2sprint, idle_jammed
|
|
anm_sprint2walk_jammed = px4_new_sprint2walk, idle_jammed
|
|
|
|
|
|
; Empty Jammed Animation Variants
|
|
anm_idle_empty_jammed = px4_new_idle, idle_jammed
|
|
anm_show_empty_jammed = px4_new_draw, idle_jammed
|
|
anm_hide_empty_jammed = px4_new_holster, idle_jammed
|
|
anm_idle_aim_empty_jammed = px4_new_aim, idle_jammed
|
|
anm_idle_sprint_empty_jammed = px4_new_sprint, idle_jammed, 1.2
|
|
anm_idle_moving_empty_jammed = px4_new_walk, idle_jammed
|
|
anm_idle_moving_crouch_empty_jammed = px4_new_walk, idle_jammed, 0.8
|
|
anm_bore_empty_jammed = px4_new_inspect_jammed, inspect_jammed
|
|
anm_reload_misfire_empty = px4_new_unjam_empty, unjam_empty
|
|
anm_shot_l_jammed = px4_new_idle, idle_jammed
|
|
anm_shots_jammed = px4_new_idle, idle_jammed
|
|
|
|
anm_walk2sprint_empty_jammed = px4_new_walk2sprint, idle_jammed
|
|
anm_sprint2walk_empty_jammed = px4_new_sprint2walk, idle_jammed
|
|
|
|
|
|
;GunslingerPistolModOverwrites
|
|
|
|
!anm_sprint_start
|
|
!anm_sprint_end
|
|
!anm_sprint_start_empty
|
|
!anm_sprint_end_empty
|
|
!anm_sprint_start_jammed
|
|
!anm_sprint_end_jammed
|
|
!anm_idle_aim_moving_jammed
|
|
!anm_idle_aim_moving_crouch_jammed
|
|
!anm_idle_aim_start_jammed
|
|
!anm_idle_aim_end_jammed
|
|
!anm_idle_aim_end_empty
|
|
!anm_idle_aim_start_empty
|
|
!anm_idle_aim_end
|
|
!anm_idle_aim_start
|
|
!ts_pattern_sprint_start
|
|
!ts_pattern_sprint_end
|
|
!ts_strict_sprint_end_move |