56 lines
1.4 KiB
TeX
56 lines
1.4 KiB
TeX
[walker@generic] ;-- test not used.
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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turn_on_campfire = false
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[logic@agr_road_patrol_2_squad_mlr_1]
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active = walker@agr_road_patrol2_squad_1
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suitable = {=target_squad_name(sim_default)} true
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prior = 200
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[walker@agr_road_patrol2_squad_1]:walker@generic
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path_walk = agr_btr2_walk
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path_look = agr_btr2_walk
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on_info = {=surge_started} beh@surge_1
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combat_ignore_cond = {=check_enemy_name(sim_default) =fighting_dist_ge(50)} true, false
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combat_ignore_keep_when_attacked = false
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meet = meet
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danger = danger
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[danger]
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danger_expiration_time = 120000
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danger_inertion_time_grenade = 90000
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danger_inertion_time_hit = 90000
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danger_inertion_time_sound = 90000
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danger_inertion_time_ricochet = 90000
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[meet]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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abuse = false
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use = {=actor_enemy} false, true
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allow_break = false
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meet_on_talking = true
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trade_enable = false
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[beh@general]
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = rush
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jog_anim = rush
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run_anim = rush
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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;[beh@surge_1]:beh@general
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;pt1 = 15000, binocular | pos: -0.82295793294907, 2.4562945365906, 64.287994384766 look: 0.40065768361092, 2.4561319351196, 64.198188781738
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;on_info = {=surge_complete}
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