Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/effects_wallmark_blood.ps

27 lines
637 B
PostScript

/**
* @ Version: SCREEN SPACE SHADERS - UPDATE 17
* @ Description: Blood Decal - Pixel Shader
* @ Modified time: 2023-07-06 12:28
* @ Author: https://www.moddb.com/members/ascii1457
* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
*/
#include "common.h"
uniform float4 ssfx_blood_decals;
float4 main ( p_TL I ) : SV_Target
{
float4 res = s_base.Sample( smp_base, I.Tex0 );
// Color intensity
res.rgb *= ssfx_blood_decals.x;
// Alpha adjustments
res.a = saturate(res.a * 1.7f - 0.7f) * ssfx_blood_decals.y;
// Lifespan fade-out
res.a *= 1.0 - I.Color.a;
return float4(res.rgb, res.a);
}