Divergent/mods/Dynamic Anomalies Overhaul/gamedata/particles/eugenium_anomalies/effects/flash_shield_00.pe

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[_effect]
action_count = 4
flags = 282625
max_particles = 7
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.850000
flt_0002 = 0.000000
flt_0003 = 17.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.080000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -3.141593, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 3.500000, 3.500000, 3.500000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = glow\glow_white
[timelimit]
value = 0.100000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000