Divergent/mods/Dynamic Anomalies Overhaul/gamedata/particles/eugenium_anomalies/effects/radar_idle_00.pe

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[_effect]
action_count = 7
flags = 1083393
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.400000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 9.000000, 9.000000, 9.000000
vec_0001 = 0.010000, 0.010000, 0.010000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 18.000000
vec_0000 = 0.000000, -0.150000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.400000
flt_0001 = 888.000000
flt_0002 = 3.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 2.100000, 0.000000
v2 = 0.400000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 14.000000, 0.050000
v1 = 0.050000, 14.000000, 0.050000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 5.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = fx\fx_gradient1