Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/settings_screenspace_WATER.h

13 lines
598 B
C

// [ SETTINGS ] [ WATER ]
#define G_SSR_PARALLAX_DISTANCE 25.0f // Max distance to render the parallax waves
#define G_SSR_WATER_MAP_REFLECTION 1.0f // Objects reflection factor. ( 1.0f = 100% )
#define G_SSR_WATER_SKY_REFLECTION 1.0f // Sky reflection factor. ( 1.0f = 100% )
#define G_SSR_WATER_REFLECTION_VIBRANCE 0.6f // Reflection color vibrance ( 0 = Gray Scale ~ 1 = Full Color )
#define G_SSR_WATER_FOG_MAXDEPTH 2.0f // Maximum visibility underwater.
#define G_SSR_WATER_SPECULAR_NORMAL 0.2f // Specular normal intensity.
#define G_SSR_WATER_CAUSTICS_SCALE 1.0f // Caustics Size