Divergent/mods/FDDA/gamedata/configs/items/items/items_anm_dummy.ltx

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[items_anm_dummy]:identity_immunities
anim_item = true
class = S_FOOD
release_on_first_update = true
$spawn = "food and drugs\kolbasa"
visual = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
kind = i_food
description = "don't spawn, dummy no sound item"
cost = 0
inv_name = "don't spawn, dummy no sound item"
inv_name_short = "don't spawn, dummy no sound item"
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 63
use_sound = $no_sound
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_max_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0