Fika-Tarkov/mods/Config Files/BepInEx/config/com.kmyuhkyuk.GamePanelHUDH...

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2025-01-04 08:55:31 -05:00
## Settings file was created by plugin GamePanelHUDHit v3.2.0
## Plugin GUID: com.kmyuhkyuk.GamePanelHUDHit
[Animation Speed Settings]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Hit Active Speed = 1
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Hit End Wait Speed = 1
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Hit Dead Wait Speed = 1
[Direction Rate Settings]
## When Hit Direction < -0.5 Active Hit Left
# Setting type: Single
# Default value: -0.5
# Acceptable value range: From -1 to 1
Hit Left = -0.5
## When Hit Direction > 0.5 Active Hit Right
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From -1 to 1
Hit Right = 0.5
[Font Styles Settings]
# Setting type: FontStyles
# Default value: Normal
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Damage = Normal
# Setting type: FontStyles
# Default value: Normal
# Acceptable values: Normal, Bold, Italic, Underline, LowerCase, UpperCase, SmallCaps, Strikethrough, Superscript, Subscript, Highlight
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Armor Damage = Normal
[Hit Color Settings]
# Setting type: Color
# Default value: FFFFFFFF
Damage = FFFFFFFF
# Setting type: Color
# Default value: 0080CCFF
Armor Damage = 0080CCFF
# Setting type: Color
# Default value: FF0000FF
Dead = FF0000FF
# Setting type: Color
# Default value: FF4C00FF
Head = FF4C00FF
# Setting type: Color
# Default value: FF0000FF
Damage Info = FF0000FF
# Setting type: Color
# Default value: 0080CCFF
Armor Damage Info = 0080CCFF
[Main Settings]
# Setting type: String
# Default value:
Draw Test Hit =
# Setting type: String
# Default value:
Test Hit =
# Setting type: Boolean
# Default value: true
Hit HUD display = false
# Setting type: Boolean
# Default value: false
Hit Damage HUD display = false
# Setting type: Boolean
# Default value: false
Hit Head Separate Color = false
# Setting type: Boolean
# Default value: true
Hit Direction = false
[Position Rotation Scale Settings]
# Setting type: Vector2
# Default value: {"x":12.0,"y":12.0}
Hit Anchored Position = {"x":12.0,"y":12.0}
# Setting type: Vector2
# Default value: {"x":3.0,"y":12.0}
Hit Size Delta = {"x":3.0,"y":12.0}
# Setting type: Vector2
# Default value: {"x":1.0,"y":1.0}
Hit Local Scale = {"x":1.0,"y":1.0}
# Setting type: Vector2
# Default value: {"x":3.0,"y":16.0}
Hit Head Size Delta = {"x":3.0,"y":16.0}
# Setting type: Vector2
# Default value: {"x":30.0,"y":0.0}
Hit Damage Anchored Position = {"x":30.0,"y":0.0}
# Setting type: Vector2
# Default value: {"x":80.0,"y":34.0}
Hit Damage Size Delta = {"x":80.0,"y":34.0}
# Setting type: Vector2
# Default value: {"x":1.0,"y":1.0}
Hit Damage Local Scale = {"x":1.0,"y":1.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.0,"z":45.0}
Hit Rotation = {"x":0.0,"y":0.0,"z":45.0}