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{
"Name" : "Coward" ,
"Description" : "A player who is more passive and afraid than usual. Will never seek out enemies and will hide in a closet until the scary thing goes away." ,
"Assignment" : {
"Enabled" : true ,
"CanBeRandomlyAssigned" : true ,
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"RandomlyAssignedChance" : 20.0 ,
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"MinLevel" : 0.0 ,
"MaxLevel" : 100.0 ,
"PowerLevelScaleStart" : 0.0 ,
"PowerLevelScaleEnd" : 250.0 ,
"InverseScale" : true ,
"PowerLevelMin" : 0.0 ,
"PowerLevelMax" : 250.0 ,
"MaxChanceIfMeetRequirements" : 30.0 ,
"AllowedTypes" : [
"assault" ,
"assaultGroup" ,
"crazyAssaultEvent" ,
"pmcUSEC" ,
"pmcBEAR" ,
"cursedAssault" ,
"bossKnight" ,
"followerBigPipe" ,
"followerBirdEye" ,
"arenaFighterEvent" ,
"sectantPriest" ,
"sectantWarrior" ,
"bossKilla" ,
"bossPartisan" ,
"bossBully" ,
"followerBully" ,
"bossKojaniy" ,
"followerKojaniy" ,
"bossTagilla" ,
"followerTagilla" ,
"bossSanitar" ,
"followerSanitar" ,
"bossGluhar" ,
"followerGluharSnipe" ,
"followerGluharScout" ,
"followerGluharSecurity" ,
"followerGluharAssault" ,
"bossBoar" ,
"followerBoar" ,
"followerBoarClose1" ,
"followerBoarClose2" ,
"bossBoarSniper" ,
"bossKolontay" ,
"followerKolontayAssault" ,
"followerKolontaySecurity"
]
} ,
"Behavior" : {
"General" : {
"AggressionMultiplier" : 1.0 ,
"KickOpenAllDoors" : false ,
"HoldGroundBaseTime" : 0.2 ,
"HoldGroundMinRandom" : 0.75 ,
"HoldGroundMaxRandom" : 1.5 ,
"SuppressionResistance" : 0.0
} ,
"Search" : {
"WillSearchForEnemy" : false ,
"WillSearchFromAudio" : false ,
"HeardFromPeaceBehavior" : "Freeze" ,
"WillChaseDistantGunshots" : false ,
"AudioStraightDistanceToIgnore" : 125.0 ,
"SearchBaseTime" : 40.0 ,
"SearchWaitMultiplier" : 1.0 ,
"SprintWhileSearchChance" : 25.0 ,
"Sneaky" : false ,
"SneakySpeed" : 1.0 ,
"SneakyPose" : 1.0 ,
"SearchNoEnemySpeed" : 1.0 ,
"SearchNoEnemyPose" : 1.0 ,
"SearchHasEnemySpeed" : 1.0 ,
"SearchHasEnemyPose" : 1.0
} ,
"Rush" : {
"CanRushEnemyReloadHeal" : false ,
"CanJumpCorners" : false ,
"JumpCornerChance" : 60.0 ,
"CanBunnyHop" : false ,
"BunnyHopChance" : 5.0
} ,
"Cover" : {
"CanShiftCoverPosition" : false ,
"ShiftCoverTimeMultiplier" : 1.0 ,
"MoveToCoverNoEnemySpeed" : 0.5 ,
"MoveToCoverNoEnemyPose" : 1.0 ,
"MoveToCoverHasEnemySpeed" : 0.5 ,
"MoveToCoverHasEnemyPose" : 0.5
} ,
"Talk" : {
"CanTaunt" : false ,
"FrequentTaunt" : false ,
"ConstantTaunt" : false ,
"CanRespondToEnemyVoice" : true ,
"TauntFrequency" : 15.0 ,
"TauntChance" : 50.0 ,
"TauntMaxDistance" : 50.0 ,
"CanFakeDeathRare" : false ,
"FakeDeathChance" : 2.0 ,
"CanBegForLife" : true
}
} ,
"Difficulty" : {
"VisibleDistCoef" : 1.0 ,
"GainSightCoef" : 1.0 ,
"ScatteringCoef" : 1.0 ,
"HearingDistanceCoef" : 1.0 ,
"AggressionCoef" : 1.0 ,
"PrecisionSpeedCoef" : 1.0 ,
"AccuracySpeedCoef" : 1.0
}
}