192 lines
8.3 KiB
INI
192 lines
8.3 KiB
INI
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## Settings file was created by plugin LootingBots v1.4.0
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## Plugin GUID: me.skwizzy.lootingbots
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[Loot Finder]
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## Enables corpse looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable corpse looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, corpses will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable corpse line of sight check = true
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## Distance (in meters) a bot is able to detect a corpse
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# Setting type: Single
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# Default value: 75
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Detect corpse distance = 75
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## Enables container looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable container looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, containers will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable container line of sight check = true
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## Distance (in meters) a bot is able to detect a container
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# Setting type: Single
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# Default value: 75
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Detect container distance = 100
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## Enables loose item looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable loose item looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, loose items will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable item line of sight check = true
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## Distance (in meters) a bot is able to detect an item
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# Setting type: Single
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# Default value: 75
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Detect item distance = 75
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## Enable different levels of log messages to show in the logs
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Log Levels = Error
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## Enable different levels of log messages specific to the mod interop methods
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Interop Log Levels = Error
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## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
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# Setting type: Int32
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# Default value: 0
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Debug: Filter logs on bot = 0
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## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
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# Setting type: Boolean
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# Default value: false
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Debug: Show navigation points = false
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[Loot Finder (Timing)]
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## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
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# Setting type: Single
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# Default value: 6
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Delay after spawn = 6
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## The amount of seconds the bot will wait until triggering another loot scan
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# Setting type: Single
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# Default value: 10
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Loot scan interval = 10
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## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
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# Setting type: Int32
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# Default value: 500
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Delay after taking item (ms) = 500
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## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
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# Setting type: Boolean
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# Default value: true
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Enable examine time = true
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[Loot Settings]
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## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
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# Setting type: Boolean
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# Default value: true
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Bots always close containers = true
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## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
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# Setting type: Boolean
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# Default value: false
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Use flea market prices = false
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## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
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# Setting type: Boolean
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# Default value: true
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Calculate weapon value from attachments = true
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## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
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# Setting type: Boolean
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# Default value: true
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Allow weapon attachment stripping = true
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## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
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# Setting type: Single
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# Default value: 12000
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PMC: Min loot value threshold = 12000
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## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
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# Setting type: Single
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# Default value: 0
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PMC: Max loot value threshold = 0
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## The equipment a PMC bot is able to equip during raid
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# Setting type: CanEquipEquipmentType
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# Default value: All
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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PMC: Allowed gear to equip = All
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## The equipment a PMC bot is able to place in their backpack/rig
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# Setting type: EquipmentType
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# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
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# Setting type: Single
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# Default value: 5000
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Scav: Min loot value threshold = 5000
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## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
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# Setting type: Single
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# Default value: 0
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Scav: Max loot value threshold = 0
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## The equipment a non-PMC bot is able to equip during raid
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# Setting type: CanEquipEquipmentType
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# Default value: All
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Scav: Allowed gear to equip = All
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## The equipment a non-PMC bot is able to place in their backpack/rig
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# Setting type: EquipmentType
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# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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## Enables logs for the item apprasier that calcualtes the weapon values
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Item Appraiser Log Levels = Error
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[Performance]
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## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
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# Setting type: Int32
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# Default value: 20
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Maximum looting bots = 14
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## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
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# Setting type: Int32
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# Default value: 0
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Limit looting by distance to player = 0
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