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								"use strict" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								class  MainSVM  { 
							 
						 
					
						
							
								
									
										
										
										
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								    preSptLoad ( container )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Logger  =  container . resolve ( "WinstonLogger" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        try  {  //Checking for loader.json, if doesn't exist - throw a message, disable the mod.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  PresetLoader  =  require ( '../Loader/loader.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( PresetLoader . CurrentlySelectedPreset  ==  null  ||  PresetLoader . CurrentlySelectedPreset  ==  "null" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . warning ( "[SVM] Null Preset detected, SVM is disabled, Most likely you're running this mod for the first time, head to the SVM mod folder and run the Greed.exe" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Config  =  require ( '../Presets/'  +  PresetLoader . CurrentlySelectedPreset  +  '.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Logger  =  container . resolve ( "WinstonLogger" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Logger . warning ( "\n[SVM] SVM is lacking loader file or there is an error, mod is disabled\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "Most likely you're running this mod for the first time, head to the SVM mod folder and run the Greed.exe\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "Don't forget to apply your changes...Really, hit that Apply button, it will create loader file\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "[SVM] If it's Syntax error, edit it manually in loader.json or/and edit values with UIs properly\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "Exception message below may help you distinguish what went wrong:\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Logger . error ( e . message  +  "\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        const  PresetLoader  =  require ( '../Loader/loader.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Config  =  require ( '../Presets/'  +  PresetLoader . CurrentlySelectedPreset  +  '.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  StaticRouterModService  =  container . resolve ( "StaticRouterModService" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  HttpResponse  =  container . resolve ( "HttpResponseUtil" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  repeatableQuestController  =  container . resolve ( "RepeatableQuestController" ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        //PRE LOAD - QUESTS SECTION
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Quests . EnableQuests  &&  Config . Quests . EnableQuestsMisc ) //Horrible, as usual
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                container . afterResolution ( "QuestCallbacks" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    result . activityPeriods  =  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  Edited  =  repeatableQuestController . getClientRepeatableQuests ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  quests  in  Edited )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  act  in  Edited [ quests ] . activeQuests )  { //this needs to be trimmed as well, eventually.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Edited [ quests ] . activeQuests [ act ] . changeCost [ 0 ] . count  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited [ quests ] . activeQuests [ act ] . changeCost [ 0 ] . count  =  5000  *  Config . Quests . QuestCostMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Quests . QuestRepToZero )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited [ quests ] . activeQuests [ act ] . changeStandingCost  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  inact  in  Edited [ quests ] . inactiveQuests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Edited [ quests ] . inactiveQuests [ inact ] . changeCost [ 0 ] . count  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited [ quests ] . inactiveQuests [ inact ] . changeCost [ 0 ] . count  =  5000  *  Config . Quests . QuestCostMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Quests . QuestRepToZero )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited [ quests ] . inactiveQuests [ inact ] . changeStandingCost  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  req  in  Edited [ quests ] . changeRequirement )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Edited [ quests ] . changeRequirement [ req ] . changeCost [ 0 ] . count  =  5000  *  Config . Quests . QuestCostMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Quests . QuestRepToZero )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited [ quests ] . changeRequirement [ req ] . changeStandingCost  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        return  HttpResponse . getBody ( Edited ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								                container . afterResolution ( "QuestCallbacks" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    result . changeRepeatableQuest  =  ( pmcData ,  body ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        //const repeatableQuestController = container.resolve("RepeatableQuestController");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  Edited  =  repeatableQuestController . changeRepeatableQuest ( pmcData ,  body ,  sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  quests  in  Edited . profileChanges )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  test  in  Edited . profileChanges [ quests ] . repeatableQuests [ 0 ] . changeRequirement )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Edited . profileChanges [ quests ] . repeatableQuests [ 0 ] . changeRequirement [ test ] . changeCost [ 0 ] . count  =  5000  *  Config . Quests . QuestCostMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Quests . QuestRepToZero )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Edited . profileChanges [ quests ] . repeatableQuests [ 0 ] . changeRequirement [ test ] . changeStandingCost  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        return  Edited ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . error ( "[SVM] REPEATABLE QUEST HANDLED EXCEPTION - Something wrong attempting to change quest reroll price\n"  +  e . message  +  "\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //PRE LOAD - RAIDS SECTION
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Raids . RaidEvents . Halloween  ||  Config . Raids . RaidEvents . Christmas ) //Extra check, just in case
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            StaticRouterModService . registerStaticRouter ( "EventOverride" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        url :  "/client/game/version/validate" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        action :  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  DB  =  container . resolve ( "DatabaseService" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  globalConfig  =  DB . getGlobals ( ) . config ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  configServer  =  container . resolve ( "ConfigServer" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  SeasonalEventService  =  container . resolve ( "SeasonalEventService" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  Events  =  configServer . getConfig ( "spt-seasonalevents" ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								                            //let event = [];
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . RaidEvents . Christmas )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                SeasonalEventService . christmasEventActive  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                SeasonalEventService . updateGlobalEvents ( globalConfig ,  Events . events [ 1 ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . RaidEvents . Halloween )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                SeasonalEventService . halloweenEventActive  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                SeasonalEventService . updateGlobalEvents ( globalConfig ,  Events . events [ 0 ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ] ,  "spt" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Hideout . EnableHideout )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Hideout . Regeneration . OfflineRegen )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                container . afterResolution ( "GameController" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    result . updateProfileHealthValues  =  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        if  ( Config . Raids . SafeExit )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            container . afterResolution ( "MatchCallbacks" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                result . endLocalRaid  =  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( info . results . result  ==  "Left" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        info . results . result  =  "Runner" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  MatchController  =  container . resolve ( "MatchController" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    MatchController . endLocalRaid ( sessionID ,  info ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        if  ( Config . Raids . SaveGearAfterDeath )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            container . afterResolution ( "MatchCallbacks" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                result . endLocalRaid  =  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( info . results . result  !==  "Survived" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        info . results . result  =  "Runner" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  MatchController  =  container . resolve ( "MatchController" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    MatchController . endLocalRaid ( sessionID ,  info ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        //PRE LOAD - CSM SECTION
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //Attempt to fix pockets if custom is not present
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        StaticRouterModService . registerStaticRouter ( "Revive Pockets" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    url :  "/client/game/version/validate" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    action :  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  pmcData  =  container . resolve ( "ProfileHelper" ) . getPmcProfile ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  pockets ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( pmcData . Info . GameVersion  ==  "unheard_edition" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                pockets  =  "65e080be269cbd5c5005e529" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                pockets  =  "627a4e6b255f7527fb05a0f6" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            pmcData . Inventory . items . forEach ( ( item )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( item . slotId  ==  "Pockets"  &&  item . _tpl  ==  "a8edfb0bce53d103d3f62b9b" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    item . _tpl  =  pockets ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            Logger . warning ( "[SVM] REVIVE POCKETS - Attempt cancelled - New profile? Ignore if so.\n"  +  e . message ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } ] ,  "spt" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . CSM . EnableCSM  &&  Config . CSM . CustomPocket )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            StaticRouterModService . registerStaticRouter ( "CustomPocket" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        url :  "/client/game/version/validate" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        action :  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            let  pmcData  =  container . resolve ( "ProfileHelper" ) . getPmcProfile ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                pmcData . Inventory . items . forEach ( ( item )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( item . slotId  ==  "Pockets" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        item . _tpl  =  "a8edfb0bce53d103d3f62b9b" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . error ( "[SVM] CSM CUSTOM POCKETS - New profile detected, Cancelling function, restart the game to fix it.\n"  +  e . message ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } ] ,  "spt" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //HEALTH + SCAV FUNCTIONS
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Player . EnableHealth  ||  Config . Scav . EnableScavHealth  ||  Config . Scav . ScavCustomPockets  ||  Config . Player . EnableStats  ||  Config . Scav . EnableStats ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //TO OVERRIDE HEALTH, STATS + CURRENT SCAV HEALTH, STATS AND POCKETS BEFORE RAID
 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            StaticRouterModService . registerStaticRouter ( "EditHealth" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        url :  "/client/game/version/validate" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        action :  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  pmcData  =  container . resolve ( "ProfileHelper" ) . getPmcProfile ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  scavData  =  container . resolve ( "ProfileHelper" ) . getScavProfile ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Player . EnableStats )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    pmcData . Health . Energy . Maximum  =  Config . Player . PMCStats . MaxEnergy ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    pmcData . Health . Hydration . Maximum  =  Config . Player . PMCStats . MaxHydration ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . EnableStats )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Health . Energy . Maximum  =  Config . Scav . ScavStats . MaxEnergy ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Health . Hydration . Maximum  =  Config . Scav . ScavStats . MaxHydration ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Player . EnableHealth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    HealthEdit ( pmcData ,  Config . Player . Health . Head ,  Config . Player . Health . Chest ,  Config . Player . Health . Stomach ,  Config . Player . Health . LeftArm ,  Config . Player . Health . LeftLeg ,  Config . Player . Health . RightArm ,  Config . Player . Health . RightLeg ,  "Maximum" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . EnableScavHealth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Current" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Maximum" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . ScavCustomPockets )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Inventory . items . forEach ( ( item )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( item . slotId  ==  "Pockets" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            item . _tpl  =  "a8edfb0bce53d103d3f6219b" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . error ( "[SVM] PMC/SCAV HEALTH/STATS - Didn't manage to apply settings, new profile?\n"  +  e ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } ] ,  "spt" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Scav . EnableScavHealth  ||  Config . Scav . ScavCustomPockets  ||  Config . Scav . EnableStats )  {  // TO OVERRIDE NEXT SCAVS HEALTH + POCKETS 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //May Omnissiah save our souls, have to use both because register affects deaths and resolution affects extracts. Don't ask
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            container . afterResolution ( "ProfileController" ,  ( _t ,  result )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                result . generatePlayerScav  =  ( sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  playerScavGenerator  =  container . resolve ( "PlayerScavGenerator" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  scavData  =  playerScavGenerator . generate ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Scav . EnableStats )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        scavData . Health . Energy . Maximum  =  Config . Scav . ScavStats . MaxEnergy ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        scavData . Health . Hydration . Maximum  =  Config . Scav . ScavStats . MaxHydration ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Scav . EnableScavHealth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Current" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Maximum" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Scav . ScavCustomPockets )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        scavData . Inventory . items . forEach ( ( item )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( item . slotId  ==  "Pockets" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                item . _tpl  =  "a8edfb0bce53d103d3f6219b" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return  scavData ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } ,  {  frequency :  "Always"  } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            StaticRouterModService . registerStaticRouter ( "EditHealthv2" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        url :  "/client/match/local/end" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        action :  ( url ,  info ,  sessionID )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( info . results . result  !==  "survived"  &&  info . results . result  !==  "runner" )  // 3.9.0 If statement for avoiding rerolling survived SCAV, biggest issue of 1.8.3
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                const  saveServer  =  container . resolve ( "SaveServer" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                const  playerScavGenerator  =  container . resolve ( "PlayerScavGenerator" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                const  scavData  =  playerScavGenerator . generate ( sessionID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . EnableStats )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Health . Energy . Maximum  =  Config . Scav . ScavStats . MaxEnergy ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Health . Hydration . Maximum  =  Config . Scav . ScavStats . MaxHydration ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . EnableScavHealth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Current" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    HealthEdit ( scavData ,  Config . Scav . Health . Head ,  Config . Scav . Health . Chest ,  Config . Scav . Health . Stomach ,  Config . Scav . Health . LeftArm ,  Config . Scav . Health . LeftLeg ,  Config . Scav . Health . RightArm ,  Config . Scav . Health . RightLeg ,  "Maximum" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Config . Scav . ScavCustomPockets )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    scavData . Inventory . items . forEach ( ( item )  =>  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( item . slotId  ==  "Pockets" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            item . _tpl  =  "a8edfb0bce53d103d3f6219b" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                saveServer . getProfile ( sessionID ) . characters . scav  =  scavData ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            return  HttpResponse . nullResponse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } ] ,  "spt" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  HealthEdit ( Data ,  Head ,  Chest ,  Stomach ,  LeftArm ,  LeftLeg ,  RightArm ,  RightLeg ,  CurMax )  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "Head" ] . Health [ CurMax ]  =  Head 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "Chest" ] . Health [ CurMax ]  =  Chest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "Stomach" ] . Health [ CurMax ]  =  Stomach 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "LeftArm" ] . Health [ CurMax ]  =  LeftArm 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "LeftLeg" ] . Health [ CurMax ]  =  LeftLeg 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "RightArm" ] . Health [ CurMax ]  =  RightArm 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Data . Health . BodyParts [ "RightLeg" ] . Health [ CurMax ]  =  RightLeg 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            catch  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . error ( "[SVM] HEALTH EDIT - Something went wrong with trying to generate custom maximum health, new profile? \n"  +  e ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								    postDBLoad ( container )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  PreDBStart  =  performance . now ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Logger  =  container . resolve ( "WinstonLogger" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        try  { //This is dumb piece of code is a handler so PostDB won't run after PreDB did throw a message that something ain't right with the loader.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  PresetLoader  =  require ( '../Loader/loader.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Config  =  require ( '../Presets/'  +  PresetLoader . CurrentlySelectedPreset  +  '.json' ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //Config variables to asset for funcs.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  PresetLoader  =  require ( '../Loader/loader.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Config  =  require ( '../Presets/'  +  PresetLoader . CurrentlySelectedPreset  +  '.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Arrays  =  require ( '../src/Arrays.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //DB redirects
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  DB  =  container . resolve ( "DatabaseService" ) . getTables ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  hideout  =  DB . hideout ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  locations  =  DB . locations ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  traders  =  DB . traders ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Quests  =  DB . templates . quests ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  suits  =  DB . templates . customization ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  items  =  DB . templates . items ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  globals  =  DB . globals . config ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Bot  =  DB . bots . types 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        // Redirects to server internal configs.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  configServer  =  container . resolve ( "ConfigServer" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Inraid  =  configServer . getConfig ( "spt-inraid" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Repair  =  configServer . getConfig ( "spt-repair" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  locs  =  configServer . getConfig ( "spt-location" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Airdrop  =  configServer . getConfig ( "spt-airdrop" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Ragfair  =  configServer . getConfig ( "spt-ragfair" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Insurance  =  configServer . getConfig ( "spt-insurance" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Health  =  configServer . getConfig ( "spt-health" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Bots  =  configServer . getConfig ( "spt-bot" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Quest  =  configServer . getConfig ( "spt-quest" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  HideoutConfig  =  configServer . getConfig ( "spt-hideout" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  WeatherValues  =  configServer . getConfig ( "spt-weather" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  trader  =  configServer . getConfig ( "spt-trader" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Events  =  configServer . getConfig ( "spt-seasonalevents" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //const Inventory = configServer.getConfig("aki-inventory");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  BlackItems  =  configServer . getConfig ( "spt-item" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  PMC  =  configServer . getConfig ( "spt-pmc" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## FLEAMARKET SECTION ###########
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Fleamarket . EnableFleamarket )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Fleamarket . EnablePlayerOffers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RagFair . minUserLevel  =  Config . Fleamarket . FleaMarketLevel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . dynamic . purchasesAreFoundInRaid  =  Config . Fleamarket . FleaFIR ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RagFair . isOnlyFoundInRaidAllowed  =  Config . Fleamarket . FleaNoFIRSell ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . dynamic . blacklist . enableBsgList  =  ! Config . Fleamarket . DisableBSGList ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . sell . fees  =  Config . Fleamarket . EnableFees ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . sell . chance . base  =  Config . Fleamarket . Sell _chance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . sell . chance . sellMultiplier  =  Config . Fleamarket . Sell _mult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . sell . time . max  =  Config . Fleamarket . Tradeoffer _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . sell . time . min  =  Config . Fleamarket . Tradeoffer _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RagFair . ratingIncreaseCount  =  Config . Fleamarket . Rep _gain ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RagFair . ratingDecreaseCount  =  Config . Fleamarket . Rep _loss ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                if  ( Config . Fleamarket . OverrideOffers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  offer  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        "from" :  - 100000 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        "to" :  100000 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        "count" :  Config . Fleamarket . SellOffersAmount 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . RagFair . maxActiveOfferCount  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . RagFair . maxActiveOfferCount . push ( offer ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Bundle Chance
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . pack . chancePercent  =  Config . Fleamarket . DynamicOffers . BundleOfferChance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Dynamic offers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . expiredOfferThreshold  =  Config . Fleamarket . DynamicOffers . ExpireThreshold ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Min-Max
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . offerItemCount . min  =  Config . Fleamarket . DynamicOffers . PerOffer _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . offerItemCount . max  =  Config . Fleamarket . DynamicOffers . PerOffer _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Unifying the multiplier, not the best case scenario, but it is rather simple to comprehend and modify for common user, they'll never know >_>
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . default . min  =  Config . Fleamarket . DynamicOffers . Price _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . default . max  =  Config . Fleamarket . DynamicOffers . Price _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . pack . min  =  Config . Fleamarket . DynamicOffers . Price _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . pack . max  =  Config . Fleamarket . DynamicOffers . Price _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . preset . min  =  Config . Fleamarket . DynamicOffers . Price _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . priceRanges . preset . max  =  Config . Fleamarket . DynamicOffers . Price _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . endTimeSeconds . min  =  Config . Fleamarket . DynamicOffers . Time _min  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . endTimeSeconds . max  =  Config . Fleamarket . DynamicOffers . Time _max  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . nonStackableCount . min  =  Config . Fleamarket . DynamicOffers . NonStack _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . nonStackableCount . max  =  Config . Fleamarket . DynamicOffers . NonStack _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . stackablePercent . min  =  Config . Fleamarket . DynamicOffers . Stack _min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . stackablePercent . max  =  Config . Fleamarket . DynamicOffers . Stack _max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Currencies
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . currencies [ "5449016a4bdc2d6f028b456f" ]  =  Config . Fleamarket . DynamicOffers . Roubleoffers ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . currencies [ "5696686a4bdc2da3298b456a" ]  =  Config . Fleamarket . DynamicOffers . Dollaroffers ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . currencies [ "569668774bdc2da2298b4568" ]  =  Config . Fleamarket . DynamicOffers . Eurooffers ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Wear condition in offers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Fleamarket . EnableFleaConditions ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Ragfair . dynamic . condition [ "5422acb9af1c889c16000029" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaWeapons _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be5664bdc2dd4348b4569" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaMedical _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "5447e0e74bdc2d3c308b4567" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaSpec _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be5e94bdc2df1348b4568" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaKeys _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "5448e5284bdc2dcb718b4567" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaVests _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "57bef4c42459772e8d35a53b" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaArmor _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be6674bdc2df1348b4569" ] . max . min  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaFood _Min  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "5422acb9af1c889c16000029" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaWeapons _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be5664bdc2dd4348b4569" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaMedical _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "5447e0e74bdc2d3c308b4567" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaSpec _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be5e94bdc2df1348b4568" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaKeys _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "5448e5284bdc2dcb718b4567" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaVests _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "57bef4c42459772e8d35a53b" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaArmor _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Ragfair . dynamic . condition [ "543be6674bdc2df1348b4569" ] . max . max  =  parseFloat ( ( Config . Fleamarket . FleaConditions . FleaFood _Max  /  100 ) . toFixed ( 2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## LOOT SECTION #################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Loot . EnableLoot )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //loose loot mults
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . bigmap  =  Config . Loot . Locations . Bigmap . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . factory4 _day  =  Config . Loot . Locations . FactoryDay . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . factory4 _night  =  Config . Loot . Locations . FactoryNight . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . interchange  =  Config . Loot . Locations . Interchange . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . laboratory  =  Config . Loot . Locations . Laboratory . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . rezervbase  =  Config . Loot . Locations . Reserve . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . shoreline  =  Config . Loot . Locations . Shoreline . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . woods  =  Config . Loot . Locations . Woods . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . lighthouse  =  Config . Loot . Locations . Lighthouse . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . tarkovstreets  =  Config . Loot . Locations . Streets . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . sandbox  =  Config . Loot . Locations . Sandbox . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . looseLootMultiplier . sandbox _high  =  Config . Loot . Locations . SandboxHard . Loose ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //container loot mults
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . bigmap  =  Config . Loot . Locations . Bigmap . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . factory4 _day  =  Config . Loot . Locations . FactoryDay . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . factory4 _night  =  Config . Loot . Locations . FactoryNight . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . interchange  =  Config . Loot . Locations . Interchange . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . laboratory  =  Config . Loot . Locations . Laboratory . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . rezervbase  =  Config . Loot . Locations . Reserve . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . shoreline  =  Config . Loot . Locations . Shoreline . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . woods  =  Config . Loot . Locations . Woods . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . lighthouse  =  Config . Loot . Locations . Lighthouse . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . tarkovstreets  =  Config . Loot . Locations . Streets . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . sandbox  =  Config . Loot . Locations . Sandbox . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . staticLootMultiplier . sandbox _high  =  Config . Loot . Locations . SandboxHard . Container ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locs . containerRandomisationSettings . enabled  =  ! Config . Loot . Locations . AllContainers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## AIRDROPS SECTION ##################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "bigmap" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Bigmap _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "shoreline" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Shoreline _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "rezervbase" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Reserve _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "lighthouse" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Lighthouse _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "interchange" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Interchange _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "tarkovstreets" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Streets _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "sandbox" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Sandbox _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "sandbox_high" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Sandbox _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "woods" ] . base . AirdropParameters [ 0 ] . PlaneAirdropChance  =  parseFloat ( ( Config . Loot . Airdrops . Woods _air  /  100 ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  timers  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( timers  !=  "develop"  &&  timers  !=  "base"  &&  timers  !=  "privatearea"  &&  timers  !=  "terminal"  &&  timers  !=  "factory4_day"  &&  timers  !=  "hideout"  &&  timers  !=  "laboratory"  &&  timers  !=  "factory4_night"  &&  timers  !=  "town"  &&  timers  !=  "suburbs" )  { // 3.10 need to rework.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ timers ] . base . AirdropParameters [ 0 ] . PlaneAirdropStartMin  =  Config . Loot . Airdrops . AirtimeMin  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ timers ] . base . AirdropParameters [ 0 ] . PlaneAirdropStartMax  =  Config . Loot . Airdrops . AirtimeMax  *  60 ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  Mixed  =  Config . Loot . Airdrops . Mixed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  Weapon  =  Config . Loot . Airdrops . Weapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  Barter  =  Config . Loot . Airdrops . Barter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  Medical  =  Config . Loot . Airdrops . Medical 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            AirdropContents ( "mixed" ,  Mixed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            AirdropContents ( "weaponArmor" ,  Weapon ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            AirdropContents ( "barter" ,  Barter ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            AirdropContents ( "foodMedical" ,  Medical ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## BOTS SECTION #################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Bots . EnableBots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  i  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( i  !==  "base"  &&  locations [ i ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  x  in  locations [ i ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        switch  ( locations [ i ] . base . BossLocationSpawn [ x ] . BossName )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossBoar" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Kaban 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossKolontay" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "sandbox_high" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . KolontayGZ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "tarkovstreets" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . KolontayStreets 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossPartisan" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "bigmap" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . PartisanCustoms 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Bots . AIChance . ForcePartisan )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . TriggerId  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . botEvent  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "shoreline" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . PartisanShoreline 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Bots . AIChance . ForcePartisan )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . TriggerId  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . botEvent  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "lighthouse" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . PartisanLighthouse 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Bots . AIChance . ForcePartisan )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . TriggerId  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . botEvent  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "woods" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . PartisanWoods 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Bots . AIChance . ForcePartisan )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . TriggerId  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        locations [ i ] . base . BossLocationSpawn [ x ] . botEvent  =  "" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossBully" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Reshala 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossSanitar" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Sanitar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossKilla" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "interchange" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Killa 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossTagilla" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "factory4_day" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Tagilla 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "factory4_night" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . TagillaNight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossGluhar" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Glukhar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossKojaniy" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Shturman 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossZryachiy" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Zryachiy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "exUsec" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Rogue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "bossKnight" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "woods" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . TrioWoods 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "shoreline" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . TrioShoreline 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "bigmap" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . Trio 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "lighthouse" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . TrioLighthouse 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "pmcBot" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "laboratory" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . RaiderLab 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "rezervbase" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . RaiderReserve 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "sectantPriest" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "factory4_night" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . CultistFactory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "woods" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . CultistWoods 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "bigmap" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . CultistCustoms 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( i  ==  "shoreline" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Bots . AIChance . CultistShoreline 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            const  WepDur  =  Config . Bots . WeaponDurab ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  ArmorDur  =  Config . Bots . ArmorDurab ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  BotWepMinID  =  [ WepDur . ScavMin ,  WepDur . MarksmanMin ,  WepDur . RaiderMin ,  WepDur . RogueMin ,  WepDur . PMCMin ,  WepDur . BossMin ,  WepDur . FollowerMin ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  BotWepMaxID  =  [ WepDur . ScavMax ,  WepDur . MarksmanMax ,  WepDur . RaiderMax ,  WepDur . RogueMax ,  WepDur . PMCMax ,  WepDur . BossMax ,  WepDur . FollowerMax ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  BotArmorMinID  =  [ ArmorDur . ScavMin ,  ArmorDur . MarksmanMin ,  ArmorDur . RaiderMin ,  ArmorDur . RogueMin ,  ArmorDur . PMCMin ,  ArmorDur . BossMin ,  ArmorDur . FollowerMin ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  BotArmorMaxID  =  [ ArmorDur . ScavMax ,  ArmorDur . MarksmanMax ,  ArmorDur . RaiderMax ,  ArmorDur . RogueMax ,  ArmorDur . PMCMax ,  ArmorDur . BossMax ,  ArmorDur . FollowerMax ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            const  BotTypeID  =  [ "assault" ,  "marksman" ,  "pmcbot" ,  "exusec" ,  "pmc" ,  "boss" ,  "follower" ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  durab  in  BotTypeID )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . durability [ BotTypeID [ durab ] ] . weapon . lowestMax  =  BotWepMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . durability [ BotTypeID [ durab ] ] . weapon . highestMax  =  BotWepMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . durability [ BotTypeID [ durab ] ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . durability [ BotTypeID [ durab ] ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                switch  ( BotTypeID [ durab ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  "assault" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "cursedassault" ] . weapon . lowestMax  =  BotWepMinID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "cursedassault" ] . weapon . highestMax  =  BotWepMaxID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "cursedassault" ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "cursedassault" ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "crazyassaultevent" ] . weapon . lowestMax  =  BotWepMinID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "crazyassaultevent" ] . weapon . highestMax  =  BotWepMaxID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "crazyassaultevent" ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "crazyassaultevent" ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  "pmcbot" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "arenafighterevent" ] . weapon . lowestMax  =  BotWepMinID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "arenafighterevent" ] . weapon . highestMax  =  BotWepMaxID [ durab ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "arenafighterevent" ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "arenafighterevent" ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  "boss" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantpriest" ] . weapon . lowestMax  =  BotWepMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantpriest" ] . weapon . highestMax  =  BotWepMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantpriest" ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantpriest" ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  "follower" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantwarrior" ] . weapon . lowestMax  =  BotWepMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantwarrior" ] . weapon . highestMax  =  BotWepMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantwarrior" ] . armor . maxDelta  =  100  -  BotArmorMinID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bots . durability [ "sectantwarrior" ] . armor . minDelta  =  100  -  BotArmorMaxID [ durab ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //############## INSURANCE/REPAIR SECTION ############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Services . EnableServices )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Repair.priceMultiplier = Config.Insurance.RepairBox.RepairMult; Disabled due to visual bug - it doesn't show converted number, the function itself is working tho
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . armorKitSkillPointGainPerRepairPointMultiplier  =  Config . Services . RepairBox . ArmorSkillMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . weaponTreatment . pointGainMultiplier  =  Config . Services . RepairBox . WeaponMaintenanceSkillMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . repairKitIntellectGainMultiplier . weapon  =  Config . Services . RepairBox . IntellectSkillMultWeaponKit ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . repairKitIntellectGainMultiplier . armor  =  Config . Services . RepairBox . IntellectSkillMultArmorKit ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . maxIntellectGainPerRepair . kit  =  Config . Services . RepairBox . IntellectSkillLimitKit ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . maxIntellectGainPerRepair . trader  =  Config . Services . RepairBox . IntellectSkillLimitTraders ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Repair . applyRandomizeDurabilityLoss  =  ! Config . Services . RepairBox . NoRandomRepair ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Services . EnableInsurance )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Insurance . returnChancePercent [ "54cb50c76803fa8b248b4571" ]  =  Config . Services . ReturnChancePrapor ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Insurance . returnChancePercent [ "54cb57776803fa99248b456e" ]  =  Config . Services . ReturnChanceTherapist ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb50c76803fa8b248b4571" ] . base . insurance . max _storage _time  =  Config . Services . PraporStorageTime ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb57776803fa99248b456e" ] . base . insurance . max _storage _time  =  Config . Services . TherapistStorageTime ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb50c76803fa8b248b4571" ] . base . insurance . min _return _hour  =  Config . Services . Prapor _Min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb50c76803fa8b248b4571" ] . base . insurance . max _return _hour  =  Config . Services . Prapor _Max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb57776803fa99248b456e" ] . base . insurance . min _return _hour  =  Config . Services . Therapist _Min ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                traders [ "54cb57776803fa99248b456e" ] . base . insurance . max _return _hour  =  Config . Services . Therapist _Max ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Insurance . chanceNoAttachmentsTakenPercent  =  Config . Services . InsuranceAttachmentChance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //3.9.0 insurance fix + new fields
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Insurance . runIntervalSeconds  =  Config . Services . InsuranceInterval 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Services . EnableTimeOverride )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Insurance . returnTimeOverrideSeconds  =  Config . Services . InsuranceTimeOverride 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  TherapistMult  =  [ Config . Services . InsuranceMultTherapistLvl1 ,  Config . Services . InsuranceMultTherapistLvl2 ,  Config . Services . InsuranceMultTherapistLvl3 ,  Config . Services . InsuranceMultTherapistLvl4 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  level  in  traders [ "54cb57776803fa99248b456e" ] . base . loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    traders [ "54cb57776803fa99248b456e" ] . base . loyaltyLevels [ level ] . insurance _price _coef  =  TherapistMult [ level ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  PraporMult  =  [ Config . Services . InsuranceMultPraporLvl1 ,  Config . Services . InsuranceMultPraporLvl2 ,  Config . Services . InsuranceMultPraporLvl3 ,  Config . Services . InsuranceMultPraporLvl4 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  level  in  traders [ "54cb50c76803fa8b248b4571" ] . base . loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    traders [ "54cb50c76803fa8b248b4571" ] . base . loyaltyLevels [ level ] . insurance _price _coef  =  PraporMult [ level ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Enable all clothes available for both side
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Services . ClothesAnySide )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  suit  in  suits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  suitData  =  suits [ suit ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( suitData . _parent  ===  "5cd944ca1388ce03a44dc2a4"  ||  suitData . _parent  ===  "5cd944d01388ce000a659df9" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        suitData . _props . Side  =  [ "Bear" ,  "Usec" ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Services . ClothesFree  ||  Config . Services . ClothesLevelUnlock )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  tradercloth  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( traders [ tradercloth ] . suits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  file  in  traders [ tradercloth ] . suits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            let  fileData  =  traders [ tradercloth ] . suits [ file ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Services . ClothesLevelUnlock )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . loyaltyLevel  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . profileLevel  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . standing  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . questRequirements  =  [ ] ; //Only adik hits this
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . achievementRequirements  =  [ ] ;  // 1.10.1 Adik once again - removing the requirement for 'Master of Ultra' achievement.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            //fileData.requirements.skillRequirements = [];//This is useless, it always stands for empty
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Services . ClothesFree )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                fileData . requirements . itemRequirements  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Services . EnableHealMarkup )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  TherapistLevels  =  [ Config . Services . TherapistLvl1 ,  Config . Services . TherapistLvl2 ,  Config . Services . TherapistLvl3 ,  Config . Services . TherapistLvl4 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  level  in  traders [ "54cb57776803fa99248b456e" ] . base . loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    traders [ "54cb57776803fa99248b456e" ] . base . loyaltyLevels [ level ] . heal _price _coef  =  TherapistLevels [ level ]  *  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Health . HealPrice . TrialLevels  =  Config . Services . FreeHealLvl 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Health . HealPrice . TrialRaids  =  Config . Services . FreeHealRaids 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Services . EnableRepair )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  CurTrader  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( CurTrader  !==  "ragfair"  &&  ( CurTrader  ==  "5a7c2eca46aef81a7ca2145d"  ||  CurTrader  ==  "5ac3b934156ae10c4430e83c"  ||  CurTrader  ==  "5c0647fdd443bc2504c2d371"  ||  CurTrader  ==  "54cb50c76803fa8b248b4571"  ||  CurTrader  ==  "54cb57776803fa99248b456e"  ||  CurTrader  ==  "579dc571d53a0658a154fbec"  ||  CurTrader  ==  "5935c25fb3acc3127c3d8cd9"  ||  CurTrader  ==  "58330581ace78e27b8b10cee" ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  level  in  traders [ CurTrader ] . base . loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            traders [ CurTrader ] . base . loyaltyLevels [ level ] . repair _price _coef  *=  Config . Services . RepairBox . RepairMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Services . RepairBox . OpArmorRepair )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  armormats  in  globals . ArmorMaterials )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . ArmorMaterials [ armormats ] . MaxRepairDegradation  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . ArmorMaterials [ armormats ] . MinRepairDegradation  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . ArmorMaterials [ armormats ] . MaxRepairKitDegradation  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . ArmorMaterials [ armormats ] . MinRepairKitDegradation  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Services . RepairBox . OpGunRepair )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  stuff  in  items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( items [ stuff ] . _props . MaxRepairDegradation  !==  undefined  &&  items [ stuff ] . _props . MaxRepairKitDegradation  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( stuff ,  "MinRepairDegradation" ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( stuff ,  "MaxRepairDegradation" ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( stuff ,  "MinRepairKitDegradation" ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( stuff ,  "MaxRepairKitDegradation" ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        //############## CSM SECTION ##################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . CSM . EnableCSM )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . CSM . CustomPocket )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  JsonUtil  =  container . resolve ( "JsonUtil" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  CustomPocketItem  =  JsonUtil . clone ( items [ "627a4e6b255f7527fb05a0f6" ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  PocketSize  =  Config . CSM . Pockets 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _id  =  "a8edfb0bce53d103d3f62b9b" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  cell  in  CustomPocketItem . _props . Grids ) //tried to make less code, made more, smh.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Grids [ cell ] . _parent  =  "a8edfb0bce53d103d3f62b9b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  cell  in  CustomPocketItem . _props . Slots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Slots [ cell ] . _parent  =  "a8edfb0bce53d103d3f62b9b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 0 ] . _id  =  "a8edfb0bce53d103d3f62b0b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 0 ] . _props . cellsH  =  PocketSize . FirstWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 0 ] . _props . cellsV  =  PocketSize . FirstHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 1 ] . _id  =  "a8edfb0bce53d103d3f62b1b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 1 ] . _props . cellsH  =  PocketSize . SecondWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 1 ] . _props . cellsV  =  PocketSize . SecondHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 2 ] . _id  =  "a8edfb0bce53d103d3f62b2b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 2 ] . _props . cellsH  =  PocketSize . ThirdWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 2 ] . _props . cellsV  =  PocketSize . ThirdHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 3 ] . _id  =  "a8edfb0bce53d103d3f62b3b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 3 ] . _props . cellsH  =  PocketSize . FourthWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Grids [ 3 ] . _props . cellsV  =  PocketSize . FourthHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Slots [ 0 ] . _id  =  "a8edfb0bce53d103d3f62b4b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Slots [ 1 ] . _id  =  "a8edfb0bce53d103d3f62b5b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                CustomPocketItem . _props . Slots [ 2 ] . _id  =  "a8edfb0bce53d103d3f62b6b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PocketSize . FourthWidth  ==  0  ||  PocketSize . FourthHeight  ==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Grids . splice ( 3 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PocketSize . ThirdWidth  ==  0  ||  PocketSize . ThirdHeight  ==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Grids . splice ( 2 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PocketSize . SecondWidth  ==  0  ||  PocketSize . SecondHeight  ==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Grids . splice ( 1 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PocketSize . FirstWidth  ==  0  ||  PocketSize . FirstHeight  ==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CustomPocketItem . _props . Grids . splice ( 0 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
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								                switch  ( true )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots . splice ( 0 ,  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots . splice ( 1 ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots . splice ( 2 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  ==  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  >=  4 : //Graduality done, switched `switch` to true statement and expressions.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 3 ]  =  JsonUtil . clone ( CustomPocketItem . _props . Slots [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 3 ] . _id  =  "a8edfb0bce53d103d3f62b7b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 3 ] . _name  =  "SpecialSlot4" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 3 ] . _parent  =  "a8edfb0bce53d103d3f62b9b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Insurance . blacklistedEquipment . push ( "SpecialSlot4" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  Config . CSM . Pockets . SpecSlots  ==  5 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 4 ]  =  JsonUtil . clone ( CustomPocketItem . _props . Slots [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 4 ] . _id  =  "a8edfb0bce53d103d3f62b8b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 4 ] . _name  =  "SpecialSlot5" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        CustomPocketItem . _props . Slots [ 4 ] . _parent  =  "a8edfb0bce53d103d3f62b9b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Insurance . blacklistedEquipment . push ( "SpecialSlot5" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //This is a solution to avoid removing cases from bodies if they die.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  IDsToFilter  =  [ "5783c43d2459774bbe137486" ,  "60b0f6c058e0b0481a09ad11" ,  "619cbf9e0a7c3a1a2731940a" ,  "619cbf7d23893217ec30b689" ,  "59fafd4b86f7745ca07e1232" ,  "62a09d3bcf4a99369e262447" ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  Pockets  =  Config . CSM . Pockets 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  CasesToFilter  =  [ Pockets . SpecSimpleWallet ,  Pockets . SpecWZWallet ,  Pockets . SpecKeycardHolder ,  Pockets . SpecInjectorCase ,  Pockets . SpecKeytool ,  Pockets . SpecGKeychain ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  ID  in  IDsToFilter )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ IDsToFilter [ ID ] ] . _props . DiscardLimit  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ IDsToFilter [ ID ] ] . _props . InsuranceDisabled  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  specialslots  in  CustomPocketItem . _props . Slots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  element  in  IDsToFilter )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( CasesToFilter [ element ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            CustomPocketItem . _props . Slots [ specialslots ] . _props . filters [ 0 ] . Filter . push ( IDsToFilter [ element ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    //items[IDsToFilter[specialslots]]._props.HideEntrails = true;
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "a8edfb0bce53d103d3f62b9b" ]  =  CustomPocketItem ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //items["5795f317245977243854e041"]._props.HideEntrails = true; Still unsure what does it do
 
							 
						 
					
						
							
								
									
										
										
										
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								            } 
							 
						 
					
						
							
								
									
										
										
										
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								            if  ( Config . CSM . EnableSecureCases )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  SecCon  =  Config . CSM . SecureContainers 
							 
						 
					
						
							
								
									
										
										
										
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											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                const  SecHeight  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . AlphaHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . KappaHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . BetaHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . EpsilonHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . GammaHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . GammaTUEHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . WaistPouchHeight , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . DevHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  SecWidth  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . AlphaWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . KappaWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . BetaWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . EpsilonWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . GammaWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . GammaTUEWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . WaistPouchWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    SecCon . DevWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  SecConts  in  Arrays . SecConID )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ Arrays . SecConID [ SecConts ] ] . _props . Grids [ 0 ] . _props [ "cellsV" ]  =  SecHeight [ SecConts ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ Arrays . SecConID [ SecConts ] ] . _props . Grids [ 0 ] . _props [ "cellsH" ]  =  SecWidth [ SecConts ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . CSM . EnableCases )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Cases  =  Config . CSM . Cases 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Size  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MoneyCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . SimpleWallet , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . WZWallet , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . GrenadeCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ItemsCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . WeaponCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . LuckyScav , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . AmmunitionCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MagazineCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . DogtagCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MedicineCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ThiccItemsCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ThiccWeaponCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . SiccCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . Keytool , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . DocumentsCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . PistolCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . Holodilnick , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . InjectorCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . KeycardHolderCase , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . GKeychain , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . StreamerCase 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Filts  =  [  // I think i can shortcut this eventually
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MoneyCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . SimpleWallet . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . WZWallet . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . GrenadeCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ItemsCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . WeaponCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . LuckyScav . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . AmmunitionCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MagazineCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . DogtagCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . MedicineCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ThiccItemsCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . ThiccWeaponCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . SiccCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . Keytool . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . DocumentsCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . PistolCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . Holodilnick . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . InjectorCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . KeycardHolderCase . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . GKeychain . Filter , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Cases . StreamerCase . Filter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  Case  in  Arrays . CasesID )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ Arrays . CasesID [ Case ] ] . _props . Grids [ 0 ] . _props [ "cellsV" ]  =  Size [ Case ] . Height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ Arrays . CasesID [ Case ] ] . _props . Grids [ 0 ] . _props [ "cellsH" ]  =  Size [ Case ] . Width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Filters
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  Filters  in  Filts )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Filts [ Filters ] )  // To check whether checkmark is true or false
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Arrays . CasesID [ Filters ] ] . _props . Grids [ 0 ] . _props . filters  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //############## ITEMS SECTION ################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Items . EnableItems )  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            //Price Modifier
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  item  in  DB . templates . handbook . Items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( DB . templates . handbook . Items [ item ] . ParentId  !==  "5b5f78b786f77447ed5636af"  &&  DB . templates . handbook . Items [ item ] . Price  !=  null )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    DB . templates . handbook . Items [ item ] . Price  =  ( DB . templates . handbook . Items [ item ] . Price  *  Config . Items . ItemPriceMult ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Loading-Unloading rounds in a magazine
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . BaseUnloadTime  =  globals . BaseUnloadTime  *  Config . Items . AmmoLoadSpeed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . BaseLoadTime  =  globals . BaseLoadTime  *  Config . Items . AmmoLoadSpeed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Signal Pistol into Special slots
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Items . AddSignalPistolToSpec )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( items [ "a8edfb0bce53d103d3f62b9b" ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  specialslots  in  items [ "a8edfb0bce53d103d3f62b9b" ] . _props . Slots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ "a8edfb0bce53d103d3f62b9b" ] . _props . Slots [ specialslots ] . _props . filters [ 0 ] . Filter . push ( "620109578d82e67e7911abf2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( items [ "627a4e6b255f7527fb05a0f6" ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  specialslots  in  items [ "627a4e6b255f7527fb05a0f6" ] . _props . Slots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ "627a4e6b255f7527fb05a0f6" ] . _props . Slots [ specialslots ] . _props . filters [ 0 ] . Filter . push ( "620109578d82e67e7911abf2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( items [ "65e080be269cbd5c5005e529" ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  specialslots  in  items [ "65e080be269cbd5c5005e529" ] . _props . Slots )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ "65e080be269cbd5c5005e529" ] . _props . Slots [ specialslots ] . _props . filters [ 0 ] . Filter . push ( "620109578d82e67e7911abf2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  id  in  items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  base  =  items [ id ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Examining time
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _type  ==  "Item"  &&  base . _props . ExamineTime  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "ExamineTime" ,  Config . Items . ExamineTime ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Fragmentation Multiplier
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _props . FragmentationChance  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "FragmentationChance" ,  parseFloat ( base . _props . FragmentationChance  *  Config . Items . FragmentMult ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Heat Factor Multiplier
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _props . HeatFactor  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "HeatFactor" ,  parseFloat ( base . _props . HeatFactor  *  Config . Items . HeatFactor ) . toFixed ( 4 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Dropping items in raid rather deleting them
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _type  ==  "Item"  &&  base . _props . DiscardLimit  !==  undefined  &&  Config . Items . RaidDrop )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "DiscardLimit" ,  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Turns off weapon overheat
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _props . AllowOverheat  !==  undefined  &&  Config . Items . WeaponHeatOff )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "AllowOverheat" ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Malfunction chance
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( ( base . _parent  ==  "5447b5cf4bdc2d65278b4567"  ||  base . _parent  ==  "5447b6254bdc2dc3278b4568"  ||  items [ id ] . _parent  ==  "5447b5f14bdc2d61278b4567"  ||  items [ id ] . _parent  ==  "5447bed64bdc2d97278b4568"  ||  items [ id ] . _parent  ==  "5447b6094bdc2dc3278b4567"  ||  items [ id ] . _parent  ==  "5447b5e04bdc2d62278b4567"  ||  items [ id ] . _parent  ==  "5447b6194bdc2d67278b4567" )  &&  items [ id ] . _props . BaseMalfunctionChance  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "BaseMalfunctionChance" ,  parseFloat ( base . _props . BaseMalfunctionChance  *  Config . Items . MalfunctChanceMult ) . toFixed ( 6 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _parent  ==  "5448bc234bdc2d3c308b4569"  &&  base . _props . MalfunctionChance  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "MalfunctionChance" ,  parseFloat ( base . _props . MalfunctionChance  *  Config . Items . MalfunctChanceMult ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Misfire chance
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _parent  ==  "5485a8684bdc2da71d8b4567"  &&  base . _props . MalfMisfireChance  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "MalfMisfireChance" ,  parseFloat ( base . _props . MalfMisfireChance  *  Config . Items . MisfireChance ) . toFixed ( 3 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Examine all items
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . AllExaminedItems  &&  Config . Items . ExamineKeys )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "ExaminedByDefault" ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Examine all items EXCEPT KEYS, checking for parent IDs of mechanical, keycards and keys in general just in case.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                else  if  ( Config . Items . AllExaminedItems  &&  base . _parent  !==  "5c99f98d86f7745c314214b3"  &&  base . _parent  !==  "5c164d2286f774194c5e69fa"  &&  base . _parent  !==  "543be5e94bdc2df1348b4568" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "ExaminedByDefault" ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Change the weight
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _type  !==  "Node"  &&  base . _type  !==  undefined  &&  ( base . _parent  !==  "557596e64bdc2dc2118b4571"  ||  base . _parent  !==  "55d720f24bdc2d88028b456d" ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "Weight" ,  parseFloat ( Config . Items . WeightChanger  *  base . _props . Weight ) . toFixed ( 3 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . NoGearPenalty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _props . mousePenalty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "mousePenalty" ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _props . weaponErgonomicPenalty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "weaponErgonomicPenalty" ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _props . speedPenaltyPercent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "speedPenaltyPercent" ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Ammo Stacks
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _parent . includes ( "5485a8684bdc2da71d8b4567" )  &&  Config . Items . AmmoSwitch )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  str  =  base . _name //.split("_", 2)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( AmmoFilter ( Arrays . Pistol ,  str ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . AmmoStacks . PistolRound ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    else  if  ( AmmoFilter ( Arrays . Shotgun ,  str ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . AmmoStacks . ShotgunRound ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    else  if  ( AmmoFilter ( Arrays . ARifle ,  str ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . AmmoStacks . RifleRound ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    else  if  ( AmmoFilter ( Arrays . MRifle ,  str ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . AmmoStacks . MarksmanRound ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Change money stacks
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _parent  ==  "543be5dd4bdc2deb348b4569"  &&  base . _props . StackMaxSize  !==  undefined  &&  Config . Items . EnableCurrency )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    switch  ( base . _id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "569668774bdc2da2298b4568" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . EuroStack ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "5696686a4bdc2da3298b456a" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . DollarStack ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "5d235b4d86f7742e017bc88a" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . GPStack ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            EditSimpleItemData ( id ,  "StackMaxSize" ,  Config . Items . RubStack ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Allow armored rigs with armors
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . EquipRigsWithArmors  &&  base . _props . BlocksArmorVest  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "BlocksArmorVest" ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Remove filters
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . RemoveSecureContainerFilters  &&  base . _parent  ==  "5448bf274bdc2dfc2f8b456a"  &&  base . _props . Grids [ 0 ] . _props . filters  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    base . _props . Grids [ 0 ] . _props . filters  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . RemoveBackpacksRestrictions  &&  base . _parent  ==  "5448e53e4bdc2d60728b4567"  &&  base . _props . Grids [ 0 ] . _props . filters  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    base . _props . Grids [ 0 ] . _props . filters  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Change items experience gain
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _props . LootExperience  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  calculation  =  Math . round ( base . _props . LootExperience  *  Config . Items . LootExp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "LootExperience" ,  calculation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _props . ExamineExperience  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  calculation  =  Math . round ( base . _props . ExamineExperience  *  Config . Items . ExamineExp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "ExamineExperience" ,  calculation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Remove the keys usage - God i hate how i wrote it
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Items . EnableKeys )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( ( base . _parent  ==  "5c99f98d86f7745c314214b3" )  &&  base . _props . MaximumNumberOfUsage  !==  undefined  &&  Config . Items . InfiniteKeys )  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                        if  ( base . _parent  ==  "5c99f98d86f7745c314214b3"  &&  base . _props . MaximumNumberOfUsage  ==  1  &&  ! Config . Items . AvoidSingleKeys )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            base . _props . MaximumNumberOfUsage  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( Arrays . MarkedKeys . includes ( base . _id )  &&  ! Config . Items . AvoidMarkedKeys )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            base . _props . MaximumNumberOfUsage  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( ! ( Arrays . MarkedKeys . includes ( base . _id ) )  &&  base . _props . MaximumNumberOfUsage  !==  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            base . _props . MaximumNumberOfUsage  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _parent  ==  "5c164d2286f774194c5e69fa"  &&  base . _props . MaximumNumberOfUsage  !==  undefined  &&  Config . Items . InfiniteKeycards )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        base . _props . MaximumNumberOfUsage  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _parent  ==  "5c99f98d86f7745c314214b3"  &&  base . _props . MaximumNumberOfUsage  !=  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        base . _props . MaximumNumberOfUsage  *=  Config . Items . KeyUseMult 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( base . _props . MaximumNumberOfUsage  >  Config . Items . KeyDurabilityThreshold )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            base . _props . MaximumNumberOfUsage  =  Config . Items . KeyDurabilityThreshold 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( base . _parent  ==  "5c164d2286f774194c5e69fa"  &&  base . _props . MaximumNumberOfUsage  !=  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        base . _props . MaximumNumberOfUsage  *=  Config . Items . KeycardUseMult 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( base . _props . MaximumNumberOfUsage  >  Config . Items . KeyDurabilityThreshold )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            base . _props . MaximumNumberOfUsage  =  Config . Items . KeyDurabilityThreshold 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Items . SMGToHolster )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "55d7217a4bdc2d86028b456d" ] . _props . Slots [ 2 ] . _props . filters [ 0 ] . Filter . push ( "5447b5e04bdc2d62278b4567" ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            if  ( Config . Items . PistolToMain )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "55d7217a4bdc2d86028b456d" ] . _props . Slots [ 0 ] . _props . filters [ 0 ] . Filter . push ( "5447b5cf4bdc2d65278b4567" ,  "617f1ef5e8b54b0998387733" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "55d7217a4bdc2d86028b456d" ] . _props . Slots [ 1 ] . _props . filters [ 0 ] . Filter . push ( "5447b5cf4bdc2d65278b4567" ,  "617f1ef5e8b54b0998387733" ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            if  ( Config . Items . RemoveRaidRestr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RestrictionsInRaid  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Items . IDChanger )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Edit item properties, i know it looks stupid, but hey - it works and i like it.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //5th revision, now including separate fields for filters, parents and expressions.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . info ( "[SVM] Custom Properties is loading" ,  "blue" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Items . IDParent . length  >  0 )  {  //ID=ParentID, same as above
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  ParentList  =  Config . Items . IDParent . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  IDArray  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  Line  in  ParentList )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( ! ParentList [ Line ] . startsWith ( "#" )  &&  ! ParentList [ Line ] . startsWith ( "//" )  &&  ! ParentList [ Line ]  ==  "" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                const  Variables  =  ParentList [ Line ] . split ( ":" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . info ( "Parent: "  +  Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                for  ( let  ids  in  items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Variables [ 0 ]  ==  items [ ids ] . _parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        IDArray . push ( items [ ids ] . _id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . info ( "Affected by parent: " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . info ( IDArray ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                for  ( let  ID  in  IDArray )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Variables [ 0 ]  =  IDArray [ ID ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    IDChanger ( Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Items . IDDefault . length  >  0 )  { //ID:Variable:Value
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  DefaultList  =  Config . Items . IDDefault . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  Line  in  DefaultList )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( ! DefaultList [ Line ] . startsWith ( "#" )  &&  ! DefaultList [ Line ] . startsWith ( "//" )  &&  ! DefaultList [ Line ]  ==  "" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  Variables  =  DefaultList [ Line ] . split ( ":" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . info ( "Default: "  +  Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                IDChanger ( Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Items . IDFilter . length  >  0 )  {  //ID:Slots/Grids:Grid/Slot Number:Filter/ExcludedFilter:PushIntoArray
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  FilterList  =  Config . Items . IDFilter . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  Line  in  FilterList )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            const  Variables  =  FilterList [ Line ] . split ( ":" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            Logger . info ( "Filter: "  +  Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Variables . length  ===  5 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  check  =  CheckType ( Variables [ 4 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                for  ( let  fields  in  check )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] . _props . filters [ 0 ] [ Variables [ 3 ] ] . push ( check [ fields ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . error ( "[SVM] INVENTORY AND ITEMS - Filters ID - failed to apply\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Config . Items . IDPrice . length  >  0 )  {  //ID:Expression:Number
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        const  handbook  =  DB . templates . handbook . Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        let  IDPriceLines  =  Config . Items . IDPrice . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  Line  in  IDPriceLines )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( ! IDPriceLines [ Line ] . startsWith ( "#" )  &&  ! IDPriceLines [ Line ] . startsWith ( "//" )  &&  ! IDPriceLines [ Line ]  ==  "" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                const  Variables  =  IDPriceLines [ Line ] . split ( ":" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Logger . info ( "Price: "  +  Variables ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  IDChecker  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                for  ( let  Target  in  handbook )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( handbook [ Target ] . Id . includes ( Variables [ 0 ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        handbook [ Target ] . Price  =  Calculus ( handbook [ Target ] . Price ,  Variables [ 1 ] ,  Variables [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        IDChecker  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                                if  ( IDChecker )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Logger . warning ( "[SVM] INVENTORY AND ITEMS - Price ID - "  +  Variables [ 0 ]  +  " - This ID is not found in handbook.\nChecking as ParentID" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    let  childs  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    for  ( let  ID  in  items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( items [ ID ] . _parent  ==  Variables [ 0 ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            childs . push ( items [ ID ] . _id ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( childs . length  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        Logger . success ( "[SVM] Success, Changing prices of Child IDs" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        Logger . info ( childs ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        for  ( let  child  in  childs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            for  ( let  ID  in  handbook )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                if  ( handbook [ ID ] . Id . includes ( childs [ child ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    handbook [ ID ] . Price  =  Calculus ( handbook [ ID ] . Price ,  Variables [ 1 ] ,  Variables [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        Logger . error ( "[SVM] Price ID Failed, this ID doesn't exist in Items.json" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                    Logger . success ( "[SVM] Custom properties successfully loaded" ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Logger . error ( "[SVM] INVENTORY AND ITEMS - Custom properties failed to load, error of the code:\n"  +  e ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //############## PLAYER SECTION ###############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Player . EnablePlayer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Skill box
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . SkillsSettings . SkillProgressRate  =  Config . Player . SkillProgMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . SkillsSettings . WeaponSkillProgressRate  =  Config . Player . WeaponSkillMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## Health after raid status ############## 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Health . healthMultipliers . death  =  Config . Player . DiedHealth . Health _death ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Health . healthMultipliers . blacked  =  Config . Player . DiedHealth . Health _blacked ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Health . save . health  =  Config . Player . DiedHealth . Savehealth ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Health . save . effects  =  Config . Player . DiedHealth . Saveeffects ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            // skill eff box
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Player . EnableFatigue )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillMinEffectiveness  =  Config . Player . Skills . SkillMinEffect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillFatiguePerPoint  =  Config . Player . Skills . SkillFatiguePerPoint ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillFreshEffectiveness  =  Config . Player . Skills . SkillFreshEffect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillFreshPoints  =  Config . Player . Skills . SkillFPoints ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillPointsBeforeFatigue  =  Config . Player . Skills . SkillPointsBeforeFatigue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . SkillFatigueReset  =  Config . Player . Skills . SkillFatigueReset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## Player level XP box ############## 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . kill . victimBotLevelExp  =  Config . Player . CharXP . ScavKill ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . kill . victimLevelExp  =  Config . Player . CharXP . PMCKill ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . kill . botHeadShotMult  =  Config . Player . CharXP . ScavHMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . kill . pmcHeadShotMult  =  Config . Player . CharXP . PMCHMult 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## XP mults Box ############## 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . match _end . runnerMult  =  Config . Player . RaidMult . Runner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . match _end . miaMult  =  Config . Player . RaidMult . MIA 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . match _end . survivedMult  =  Config . Player . RaidMult . Survived 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . exp . match _end . killedMult  =  Config . Player . RaidMult . Killed 
							 
						 
					
						
							
								
									
										
										
										
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								            //############## Stamina ############## 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Player . EnableStaminaLegs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . Capacity  =  Config . Player . MaxStaminaLegs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . BaseRestorationRate  =  Config . Player . RegenStaminaLegs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . JumpConsumption  =  Config . Player . JumpConsumption 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . StandupConsumption . x  =  Config . Player . LayToStand 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . PoseLevelConsumptionPerNotch . x  =  Config . Player . CrouchToStand / 10 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Player . EnableStaminaHands )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                // globals.Stamina.AimDrainRate =  Config.Player.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . HandsCapacity  =  Config . Player . MaxStaminaHands 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . HandsRestoration  =  Config . Player . RegenStaminaHands 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . AimConsumptionByPose . x  =  Config . Player . LyingDown 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . AimConsumptionByPose . y  =  Config . Player . Crouching 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . AimConsumptionByPose . z  =  Config . Player . Standing 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Player . UnlimitedStamina )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . Capacity  =  500 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . BaseRestorationRate  =  500 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . StaminaExhaustionCausesJiggle  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . StaminaExhaustionStartsBreathSound  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . StaminaExhaustionRocksCamera  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . SprintDrainRate  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . JumpConsumption  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . AimDrainRate  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Stamina . SitToStandConsumption  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Player . FallDamage )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Health . Falling . SafeHeight  =  200 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Health . Falling . DamagePerMeter  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Existence . HydrationLoopTime  =  ( globals . Health . Effects . Existence . HydrationLoopTime  /  Config . Player . HydrationLoss ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Existence . EnergyLoopTime  =  ( globals . Health . Effects . Existence . EnergyLoopTime  /  Config . Player . EnergyLoss ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Existence . DestroyedStomachEnergyTimeFactor  =  Config . Player . BlackStomach ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Existence . DestroyedStomachHydrationTimeFactor  =  Config . Player . BlackStomach ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## HIDEOUT SECTION ##############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Hideout . EnableHideout )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Change hideout fuel consumption
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            hideout . settings . generatorFuelFlowRate  *=  Config . Hideout . FuelConsumptionRate ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            hideout . settings . generatorSpeedWithoutFuel  *=  Config . Hideout . NoFuelMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //hideoutC.fuelDrainRateMultipler = Config.Hideout.FuelConsumptionRate;
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            hideout . settings . airFilterUnitFlowRate  *=  Config . Hideout . AirFilterRate ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            hideout . settings . gpuBoostRate  *=  Config . Hideout . GPUBoostRate ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            HideoutConfig . cultistCircle . maxRewardItemCount  =  Config . Hideout . CultistMaxRewards 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  time  in  HideoutConfig . cultistCircle . craftTimeThreshholds )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                HideoutConfig . cultistCircle . craftTimeThreshholds [ time ] . craftTimeSeconds  =  parseInt ( HideoutConfig . cultistCircle . craftTimeThreshholds [ time ] . craftTimeSeconds  *  Config . Hideout . CultistTime ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  time  in  HideoutConfig . cultistCircle . directRewards )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                HideoutConfig . cultistCircle . directRewards [ time ] . craftTimeSeconds  =  parseInt ( HideoutConfig . cultistCircle . directRewards [ time ] . craftTimeSeconds  *  Config . Hideout . CultistTime ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
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								            if  ( Config . Hideout . EnableStash )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "566abbc34bdc2d92178b4576" ] . _props . Grids [ 0 ] . _props . cellsV  =  Config . Hideout . Stash . StashLvl1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "5811ce572459770cba1a34ea" ] . _props . Grids [ 0 ] . _props . cellsV  =  Config . Hideout . Stash . StashLvl2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "5811ce662459770f6f490f32" ] . _props . Grids [ 0 ] . _props . cellsV  =  Config . Hideout . Stash . StashLvl3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "5811ce772459770e9e5f9532" ] . _props . Grids [ 0 ] . _props . cellsV  =  Config . Hideout . Stash . StashLvl4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "6602bcf19cc643f44a04274b" ] . _props . Grids [ 0 ] . _props . cellsV  =  Config . Hideout . Stash . StashTUE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Enable hideout fast constructions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  data  in  hideout . areas )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  areaData  =  hideout . areas [ data ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( const  i  in  areaData . stages )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( areaData . stages [ i ] . constructionTime  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        areaData . stages [ i ] . constructionTime  =  parseInt ( areaData . stages [ i ] . constructionTime  *  Config . Hideout . HideoutConstMult ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( areaData . stages [ i ] . constructionTime  <  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            areaData . stages [ i ] . constructionTime  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
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								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
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								            //Enable fast hideout production
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  data  in  hideout . production . recipes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  productionData  =  hideout . production . recipes [ data ] ; 
							 
						 
					
						
							
								
									
										
										
										
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								                if  ( productionData . _id  ==  "5d5589c1f934db045e6c5492" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    productionData . productionTime  =  Config . Hideout . WaterFilterTime  *  60 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    productionData . requirements [ 1 ] . resource  =  Config . Hideout . WaterFilterRate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( productionData . _id  ==  "5d5c205bd582a50d042a3c0e" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    productionData . productionLimitCount  =  Config . Hideout . MaxBitcoins ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    productionData . productionTime  =  Config . Hideout . BitcoinTime  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( ! productionData . continuous  &&  productionData . productionTime  >=  10 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    productionData . productionTime  =  parseInt ( productionData . productionTime  *  Config . Hideout . HideoutProdMult ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( productionData . productionTime  <  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        productionData . productionTime  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
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								            } 
							 
						 
					
						
							
								
									
										
										
										
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								            //Scav cases modifications
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  scav  in  hideout . production . scavRecipes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  caseData  =  hideout . production . scavRecipes [ scav ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( caseData . productionTime  >=  10 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    caseData . productionTime  =  parseInt ( caseData . productionTime  *  Config . Hideout . ScavCaseTime ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( caseData . productionTime  <  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        caseData . productionTime  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
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								            } 
							 
						 
					
						
							
								
									
										
										
										
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								            for  ( const  scase  in  hideout . production . scavRecipes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  caseData  =  hideout . production . scavRecipes [ scase ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( caseData . requirements [ 0 ] . templateId  ==  "5449016a4bdc2d6f028b456f"  ||  caseData . requirements [ 0 ] . templateId  ==  "5696686a4bdc2da3298b456a"  ||  caseData . requirements [ 0 ] . templateId  ==  "569668774bdc2da2298b4568" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    caseData . requirements [ 0 ] . count  =  parseInt ( caseData . requirements [ 0 ] . count  *  Config . Hideout . ScavCasePrice ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Remove construction requirements
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Hideout . RemoveConstructionsRequirements  ||  Config . Hideout . RemoveSkillRequirements  ||  Config . Hideout . RemoveTraderLevelRequirements )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( const  data  in  hideout . areas )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  areaData  =  hideout . areas [ data ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( const  stage  in  areaData . stages )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( areaData . stages [ stage ] . requirements  !==  undefined  &&  areaData . stages [ stage ] . requirements . length  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            let  rewriter  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  req  in  areaData . stages [ stage ] . requirements ) //This is horrible
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( areaData . stages [ stage ] . requirements [ req ] . hasOwnProperty ( "templateId" )  &&  ! Config . Hideout . RemoveConstructionsRequirements )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    rewriter . push ( areaData . stages [ stage ] . requirements [ req ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                else  if  ( areaData . stages [ stage ] . requirements [ req ] . hasOwnProperty ( "skillName" )  &&  ! Config . Hideout . RemoveSkillRequirements )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    rewriter . push ( areaData . stages [ stage ] . requirements [ req ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                else  if  ( areaData . stages [ stage ] . requirements [ req ] . hasOwnProperty ( "traderId" )  &&  ! Config . Hideout . RemoveTraderLevelRequirements )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    rewriter . push ( areaData . stages [ stage ] . requirements [ req ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                else  if  ( areaData . stages [ stage ] . requirements [ req ] . hasOwnProperty ( "areaType" ) ) //Just for sanity check to avoid certain errors like building bitcoin farm while there is no generator.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    rewriter . push ( areaData . stages [ stage ] . requirements [ req ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            areaData . stages [ stage ] . requirements  =  rewriter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Hideout regen menu
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  limb  in  globals . Health . Effects . Regeneration . BodyHealth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . Health . Effects . Regeneration . BodyHealth [ limb ] . Value  *=  Config . Hideout . Regeneration . HealthRegen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Regeneration . Energy  =  Config . Hideout . Regeneration . EnergyRegen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . Health . Effects . Regeneration . Hydration  =  Config . Hideout . Regeneration . HydrationRegen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  data  in  hideout . areas )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  areaData  =  hideout . areas [ data ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( const  i  in  areaData . stages )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( const  x  in  areaData . stages [ i ] . bonuses )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( Config . Hideout . Regeneration . HideoutHydration  &&  areaData . stages [ i ] . bonuses [ x ] . type  ==  "HydrationRegeneration" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            areaData . stages [ i ] . bonuses [ x ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( Config . Hideout . Regeneration . HideoutEnergy  &&  areaData . stages [ i ] . bonuses [ x ] . type  ==  "EnergyRegeneration" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            areaData . stages [ i ] . bonuses [ x ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( Config . Hideout . Regeneration . HideoutHealth  &&  areaData . stages [ i ] . bonuses [ x ] . type  ==  "HealthRegeneration" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            areaData . stages [ i ] . bonuses [ x ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
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								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //############## RAIDS SECTION ################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Raids . EnableRaids )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## INRAID SECTION ##################
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidStartup . EnableRaidStartup )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . raidMenuSettings . aiAmount  =  Arrays . AIAmount [ Config . Raids . RaidStartup . AIAmount ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . raidMenuSettings . aiDifficulty  =  Arrays . AIDifficulty [ Config . Raids . RaidStartup . AIDifficulty ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . raidMenuSettings . bossEnabled  =  Config . Raids . RaidStartup . EnableBosses ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . raidMenuSettings . scavWars  =  Config . Raids . RaidStartup . ScavWars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . raidMenuSettings . taggedAndCursed  =  Config . Raids . RaidStartup . TaggedAndCursed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Inraid . save . loot  =  Config . Raids . RaidStartup . SaveLoot ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . ForceSeason )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                WeatherValues . overrideSeason  =  Config . Raids . Season ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            trader . fence . coopExtractGift . sendGift  =  ! Config . Raids . Exfils . FenceGift ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Midcore  =  configServer . getConfig ( "spt-lostondeath" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . SaveQuestItems )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Midcore . questItems  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Low Ground zero level access
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "sandbox" ] . base . RequiredPlayerLevelMax  =  Config . Raids . SandboxAccessLevel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Time acceleration
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            WeatherValues . acceleration  =  Config . Raids . Timeacceleration 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Deploy Window time
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . TimeBeforeDeployLocal  =  Config . Raids . RaidStartup . TimeBeforeDeployLocal 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Always survived
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . NoRunThrough )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . exp . match _end . survived _exp _requirement  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . exp . match _end . survived _seconds _requirement  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            DB . locations [ "laboratory" ] . base . Insurance  =  Config . Raids . LabInsurance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Remove labs entry keycard
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . Removelabkey )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "laboratory" ] . base . AccessKeys  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . Exfils . ArmorExtract )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RequirementReferences . Alpinist . splice ( 2 ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . Exfils . GearExtract )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . RequirementReferences . Alpinist . splice ( 0 ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Remove extracts restrictions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  i  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( i  !==  "base" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  ExitNames  =  locations [ i ] . base . exits  // 3.10 TODO CHECK
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  x  in  ExitNames )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( ExitNames  !==  "EXFIL_Train"  &&  ( ! ExitNames . includes ( "lab" )  ||  ExitNames  ==  "lab_Vent" )  &&  ExitNames  !==  "Saferoom Exfil" )  { //Ok, i feel dumb again, but i was in a rush ok?
 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . Exfils . GearExtract  &&  Config . Raids . Exfils . ArmorExtract  &&  locations [ i ] . base . exits [ x ] . PassageRequirement  ==  "Reference" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . Exfils . NoBackpack  &&  locations [ i ] . base . exits [ x ] . PassageRequirement  ==  "Empty" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( locations [ i ] . base . exits [ x ] . PassageRequirement  ==  "TransferItem"  &&  Config . Raids . EnableCarCoop )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . ExfiltrationTime  =  Config . Raids . Exfils . CarExtractTime ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                switch  ( i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "woods" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarWoods  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarWoods ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "interchange" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarInterchange  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarInterchange ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "bigmap" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarCustoms  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarCustoms ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "tarkovstreets" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarStreets  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarStreets ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "lighthouse" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarLighthouse  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarLighthouse ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "shoreline" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarShoreline  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarShoreline ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "sandbox" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "sandbox_high" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CarSandbox  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CarSandbox ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . Exfils . CoopPaid  &&  Config . Raids . EnableCarCoop  &&  locations [ i ] . base . exits [ x ] . PassageRequirement  ==  "ScavCooperation" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . PassageRequirement  =  "TransferItem" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . ExfiltrationType  =  "SharedTimer" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . Id  =  "5449016a4bdc2d6f028b456f" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . PlayersCount  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . RequirementTip  =  "EXFIL_Item" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                switch  ( i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "woods" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidWoods  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidWoods ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "tarkovstreets" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidStreets  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidStreets ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "interchange" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidInterchange  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidInterchange ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "lighthouse" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidLighthouse  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidLighthouse ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "rezervbase" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidReserve  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidReserve ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "shoreline" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidShoreline  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidShoreline ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "sandbox" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    case  "sandbox_high" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        if  ( Config . Raids . Exfils . CoopPaidSandbox  !==  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            locations [ i ] . base . exits [ x ] . Count  =  Config . Raids . Exfils . CoopPaidSandbox ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Config . Raids . Exfils . FreeCoop  &&  Config . Raids . EnableCarCoop  &&  locations [ i ] . base . exits [ x ] . PassageRequirement  ==  "ScavCooperation" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                FreeExit ( locations [ i ] . base . exits [ x ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Make all extractions available to extract
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . Exfils . ChanceExtracts )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  i  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( i  !==  "base" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  x  in  locations [ i ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( locations [ i ] . base . exits [ x ] . Name  !==  "EXFIL_Train" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ i ] . base . exits [ x ] . Chance  =  100 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Extend raids time
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidTime  !=  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  map  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( map  !==  "base" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( isJSONValueDefined ( locations [ map ] . base . exit _access _time ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ map ] . base . exit _access _time  +=  Config . Raids . RaidTime 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( isJSONValueDefined ( locations [ map ] . base . EscapeTimeLimit ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ map ] . base . EscapeTimeLimit  +=  Config . Raids . RaidTime 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Make all extractions of the map available regardless of the infill
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . Exfils . ExtendedExtracts )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  map  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    switch  ( map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "bigmap" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "Customs,Boiler Tanks" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "interchange" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "MallSE,MallNW" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "shoreline" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "Village,Riverside" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "woods" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "House,Old Station" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "lighthouse" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "Tunnel,North" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "tarkovstreets" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "E1_2,E6_1,E2_3,E3_4,E4_5,E5_6,E6_1" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "sandbox" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "sandbox_high" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( const  extract  in  locations [ map ] . base . exits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                locations [ map ] . base . exits [ extract ] . EntryPoints  =  "west,east" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Removing that weird event ceasefire.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . DisableHalloweenAIFriendly )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  bottype  in  Events . hostilitySettingsForEvent . zombies . default )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( Events . hostilitySettingsForEvent . zombies . default [ bottype ] . BotRole  ==  "pmcBEAR" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . SavagePlayerBehaviour  =  "AlwaysEnemies" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  behavior  in  Events . hostilitySettingsForEvent . zombies . default [ bottype ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Events . hostilitySettingsForEvent . zombies . default [ bottype ] . Neutral [ behavior ]  ==  "pmcUSEC" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . hostilitySettingsForEvent . zombies . default [ bottype ] . Neutral . splice ( behavior ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . AlwaysEnemies . push ( "pmcUSEC" ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                    else  if  ( Events . hostilitySettingsForEvent . zombies . default [ bottype ] . BotRole  ==  "pmcUSEC" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . SavagePlayerBehaviour  =  "AlwaysEnemies" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  behavior  in  Events . hostilitySettingsForEvent . zombies . default [ bottype ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( Events . hostilitySettingsForEvent . zombies . default [ bottype ] . Neutral [ behavior ]  ==  "pmcBEAR" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . hostilitySettingsForEvent . zombies . default [ bottype ] . Neutral . splice ( behavior ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . AlwaysEnemies . push ( "pmcBEAR" ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    else  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . BearPlayerBehaviour  =  "AlwaysEnemies" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Events . hostilitySettingsForEvent . zombies . default [ bottype ] . UsecPlayerBehaviour  =  "AlwaysEnemies" 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . showNonSeasonalEventQuests  =  Config . Raids . RaidEvents . NonSeasonalQuests 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Events . events [ 0 ] . settings . zombieSettings . enabled  =  ! Config . Raids . RaidEvents . DisableZombies 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . RandomInfectionLevel )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount  = 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "laboratory" :  100 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "bigmap" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "Woods" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "Shoreline" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "Sandbox" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "RezervBase" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "TarkovStreets" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "factory4" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "Lighthouse" :  Math . floor ( Math . random ( )  *  100 )  +  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    "Interchange" :  Math . floor ( Math . random ( )  *  100 )  +  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Hopefully a temporary fix
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  map  in  Events . eventBossSpawns . halloweenzombies )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  wave  in  Events . eventBossSpawns . halloweenzombies [ map ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        switch  ( map ) //Feature - Infection level affects spawn chances.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "factory4_day" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . eventBossSpawns . halloweenzombies [ map ] [ wave ] . BossChance  =  Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount . factory4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "factory4_night" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . eventBossSpawns . halloweenzombies [ map ] [ wave ] . BossChance  =  Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount . factory4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "sandbox" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . eventBossSpawns . halloweenzombies [ map ] [ wave ] . BossChance  =  Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount . Sandbox ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            case  "sandbox_high" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                Events . eventBossSpawns . halloweenzombies [ map ] [ wave ] . BossChance  =  Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount . Sandbox ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount [ map ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    Events . eventBossSpawns . halloweenzombies [ map ] [ wave ] . BossChance  =  Events . events [ 0 ] . settings . zombieSettings . mapInfectionAmount [ map ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Events . enableSeasonalEventDetection  =  ! Config . Raids . RaidEvents . DisableEvents 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . RaidersEverywhere )  // 3.9.0 Raider rework, need to split them up into 3 fields - Start of the raid Scavs, PMC and general waves.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  i  in  locations ) //Locations DB
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( i  !==  "base"  &&  locations [ i ] . base . waves )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  x  in  locations [ i ] . base . waves )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . waves [ x ] . WildSpawnType  =  "pmcBot" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  loc  in  locs . customWaves . boss )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  ai  in  locs . customWaves . boss [ loc ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locs . customWaves . boss [ loc ] [ ai ] . BossName  =  "pmcBot" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locs . customWaves . boss [ loc ] [ ai ] . BossEscortType  =  "pmcBot" ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  loc  in  locs . customWaves . normal )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  ai  in  locs . customWaves . normal [ loc ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locs . customWaves . normal [ loc ] [ ai ] . WildSpawnType  =  "pmcBot" 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . KillaFactory )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  KillaWave  =  CreateBoss ( "bossKilla" ,  Config . Raids . RaidEvents . KillaFactoryChance ,  "followerBully" ,  0 ,  locations [ "factory4_day" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "factory4_day" ] . base . BossLocationSpawn . push ( KillaWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "factory4_night" ] . base . BossLocationSpawn . push ( KillaWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . TagillaInterchange )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  bosscheck  in  locations [ "interchange" ] . base . BossLocationSpawn ) //Looking for exactly Killa wave, even tho he is the only boss here, safety measure
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( locations [ "interchange" ] . base . BossLocationSpawn [ bosscheck ] . BossName  ==  "bossKilla" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locations [ "interchange" ] . base . BossLocationSpawn [ bosscheck ] . BossEscortAmount  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locations [ "interchange" ] . base . BossLocationSpawn [ bosscheck ] . BossEscortType  =  "bossTagilla" 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Waves  =  require ( '../src/Waves.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . BossesOnReserve )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  BossWave  =  CreateBoss ( "bossKilla" ,  100 ,  "followerBully" ,  "0" ,  locations [ "rezervbase" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "rezervbase" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossBully" ,  100 ,  "followerBully" ,  "4" ,  locations [ "rezervbase" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "rezervbase" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossKojaniy" ,  100 ,  "followerKojaniy" ,  "2" ,  locations [ "rezervbase" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "rezervbase" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossSanitar" ,  100 ,  "followerSanitar" ,  "2" ,  locations [ "rezervbase" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "rezervbase" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossTagilla" ,  100 ,  "followerBully" ,  "0" ,  locations [ "rezervbase" ] . base . OpenZones ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "rezervbase" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Raids . RaidEvents . IncludeStreetBosses )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Kaban  =  Waves . Kaban 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Kaban . BossZone  =  locations [ "rezervbase" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "rezervbase" ] . base . BossLocationSpawn . push ( Kaban ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Kolontay  =  Waves . Kolontay 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Kaban . BossZone  =  locations [ "rezervbase" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "rezervbase" ] . base . BossLocationSpawn . push ( Kolontay ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . BossesOnHealthResort )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Raids . RaidEvents . HealthResortIncludeGuards )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  BossWave  =  CreateBoss ( "bossKilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossBully" ,  100 ,  "followerBully" ,  4 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossKojaniy" ,  100 ,  "followerKojaniy" ,  2 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossSanitar" ,  100 ,  "followerSanitar" ,  2 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossTagilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Goons  =  Waves . Goons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Goons . BossZone  =  "ZoneSanatorium1,ZoneSanatorium2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( Goons ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Glukhar  =  Waves . Glukhar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Glukhar . BossZone  =  "ZoneSanatorium1,ZoneSanatorium2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( Glukhar ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Kaban  =  Waves . Kaban 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Kaban . BossZone  =  "ZoneSanatorium1,ZoneSanatorium2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( Kaban ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Kolontay  =  Waves . Kolontay 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Kolontay . BossZone  =  "ZoneSanatorium1,ZoneSanatorium2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( Kolontay ) //can be shorted harder, will leave it for the next time.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  BossWave  =  CreateBoss ( "bossKilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossBully" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossKojaniy" ,  100 ,  "followerKojaniy" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossSanitar" ,  100 ,  "followerSanitar" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossTagilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossGluhar" ,  100 ,  "followerBully" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossBoar" ,  100 ,  "followerKojaniy" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    BossWave  =  CreateBoss ( "bossKolontay" ,  100 ,  "followerSanitar" ,  0 ,  "ZoneSanatorium1,ZoneSanatorium2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    const  Goons  =  Waves . Goons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Goons . BossZone  =  "ZoneSanatorium1,ZoneSanatorium2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    locations [ "shoreline" ] . base . BossLocationSpawn . push ( Goons ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . BossesOnCustoms )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  bosses  in  locations [ "bigmap" ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( locations [ "bigmap" ] . base . BossLocationSpawn [ bosses ] . BossName  ==  "bossBully" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        locations [ "bigmap" ] . base . BossLocationSpawn [ bosses ] . BossChance  =  100 ; 
							 
						 
					
						
							
								
									
										
										
										
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								                    } 
							 
						 
					
						
							
								
									
										
										
										
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								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  BossWave  =  CreateBoss ( "bossKilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneOldAZS" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossKojaniy" ,  100 ,  "followerKojaniy" ,  2 ,  "ZoneFactoryCenter" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossSanitar" ,  100 ,  "followerSanitar" ,  2 ,  "ZoneGasStation" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BossWave  =  CreateBoss ( "bossTagilla" ,  100 ,  "followerBully" ,  0 ,  "ZoneOldAZS" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( BossWave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Glukhar  =  Waves . Glukhar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Glukhar . BossZone  =  "ZoneScavBase" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( Glukhar ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . CultistBosses )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Cultists  =  Waves . Cultists ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Cultists . BossChance  =  Config . Raids . RaidEvents . CultistBossesChance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Cultists . OpenZones  =  locations [ "bigmap" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "bigmap" ] . base . BossLocationSpawn . push ( Cultists ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Cultists . OpenZones  =  locations [ "shoreline" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "shoreline" ] . base . BossLocationSpawn . push ( Cultists ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Cultists . OpenZones  =  locations [ "woods" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "woods" ] . base . BossLocationSpawn . push ( Cultists ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Cultists . OpenZones  =  locations [ "lighthouse" ] . base . OpenZones 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "lighthouse" ] . base . BossLocationSpawn . push ( Cultists ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . GoonsFactory )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Goons  =  Waves . Goons ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Goons . BossZone  =  "BotZone" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Goons . BossChance  =  Config . Raids . RaidEvents . GoonsFactoryChance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "factory4_day" ] . base . BossLocationSpawn . push ( Goons ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "factory4_night" ] . base . BossLocationSpawn . push ( Goons ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . RaidEvents . GlukharLabs )  { //BossZone": "BotZoneFloor1,BotZoneFloor2", // "BossChance": 43,
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Glukhar  =  Waves . Glukhar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Glukhar . BossZone  =  "BotZoneFloor1,BotZoneFloor2" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                locations [ "laboratory" ] . base . BossLocationSpawn . push ( Glukhar ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  i  in  locations ) //Bloodhounds events spawn chance - this is bad solution, but i made it on a quick hand, not sure this event lasts either.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( i  !==  "base"  &&  locations [ i ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  x  in  locations [ i ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( locations [ i ] . base . BossLocationSpawn [ x ] . BossName  ==  "arenaFighterEvent"  &&  i  ==  "bigmap" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Raids . RaidEvents . HoundsCustoms 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( locations [ i ] . base . BossLocationSpawn [ x ] . BossName  ==  "arenaFighterEvent"  &&  i  ==  "woods" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Raids . RaidEvents . HoundsWoods 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( locations [ i ] . base . BossLocationSpawn [ x ] . BossName  ==  "peacemaker"  &&  i  ==  "shoreline" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Raids . RaidEvents . PeaceFighters 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( locations [ i ] . base . BossLocationSpawn [ x ] . BossName  ==  "skier"  &&  i  ==  "bigmap" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BossLocationSpawn [ x ] . BossChance  =  Config . Raids . RaidEvents . SkierFighters 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . ForceTransitStash )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  levels  in  globals . FenceSettings . Levels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . TransitGridSize [ "x" ]  =  Config . Raids . TransitWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . TransitGridSize [ "y" ]  =  Config . Raids . TransitHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //############## BTR STUFF
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Raids . EnableBTR )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Raids . ForceBTRFriendly )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  levels  in  globals . FenceSettings . Levels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . FenceSettings . Levels [ levels ] . CanInteractWithBtr  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Raids . ForceBTRStash )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  levels  in  globals . FenceSettings . Levels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . FenceSettings . Levels [ levels ] . DeliveryGridSize [ "x" ]  =  Config . Raids . BTRWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        globals . FenceSettings . Levels [ levels ] . DeliveryGridSize [ "y" ]  =  Config . Raids . BTRHeight 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . BTRSettings . BasePriceTaxi  =  Config . Raids . BTRTaxiPrice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . BTRSettings . CleanUpPrice  =  Config . Raids . BTRCoverPrice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . BTRSettings . BearPriceMod  =  Config . Raids . BearMults 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . BTRSettings . UsecPriceMod  =  Config . Raids . UsecMult 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                globals . BTRSettings . ScavPriceMod  =  Config . Raids . ScavMult 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## TRADERS SECTION ##############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Traders . EnableTraders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . Fence . EnableFence )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . assortSize  =  Config . Traders . Fence . AmountOnSale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . discountOptions . assortSize  =  Config . Traders . Fence . PremiumAmountOnSale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . weaponPresetMinMax . min  =  Config . Traders . Fence . PresetCount ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . weaponPresetMinMax . max  =  Config . Traders . Fence . PresetCount ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . presetPriceMult  =  Config . Traders . Fence . PresetMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . itemPriceMult  =  Config . Traders . Fence . PriceMult ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  stock  in  trader . updateTime ) //useless cycle for now, will remove later.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( trader . updateTime [ stock ] . traderId  ===  "579dc571d53a0658a154fbec" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        trader . updateTime [ stock ] . seconds . min  =  Config . Traders . Fence . StockTime _Min  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        trader . updateTime [ stock ] . seconds . max  =  Config . Traders . Fence . StockTime _Max  *  60 ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . weaponDurabilityPercentMinMax . current . min  =  Config . Traders . Fence . GunDurability _Min 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . weaponDurabilityPercentMinMax . current . max  =  Config . Traders . Fence . GunDurability _Max 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . armorMaxDurabilityPercentMinMax . current . min  =  Config . Traders . Fence . ArmorDurability _Min 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                trader . fence . armorMaxDurabilityPercentMinMax . current . max  =  Config . Traders . Fence . ArmorDurability _Max 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  BlacklistArray  =  Config . Traders . Fence . Blacklist . split ( "\r\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                BlackItems . blacklist . push ( BlacklistArray ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . TradingSettings . BuyoutRestrictions . MinDurability  =  Config . Traders . MinDurabSell  /  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . mailRedeemTimeHours . default  =  Config . Traders . QuestRedeemDefault ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . mailRedeemTimeHours . unheard _edition  =  Config . Traders . QuestRedeemUnheard ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            trader . purchasesAreFoundInRaid  =  Config . Traders . FIRTrade ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            traders [ "5c0647fdd443bc2504c2d371" ] . base . unlockedByDefault  =  Config . Traders . UnlockJaeger 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            traders [ "6617beeaa9cfa777ca915b7c" ] . base . unlockedByDefault  =  Config . Traders . UnlockRef 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Mark  =  Config . Traders . TraderMarkup ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  MarkArray  =  [ Mark . Prapor , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Therapist , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Fence , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Skier , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Peacekeeper , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Mechanic , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Ragman , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Mark . Jaeger 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  i  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  CurTrader  in  traders )  { //Bad solution to avoid modded traders.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( CurTrader  !==  "ragfair"  &&  ( CurTrader  ==  "5a7c2eca46aef81a7ca2145d"  ||  CurTrader  ==  "5ac3b934156ae10c4430e83c"  || 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CurTrader  ==  "5c0647fdd443bc2504c2d371"  ||  CurTrader  ==  "54cb50c76803fa8b248b4571"  ||  CurTrader  ==  "54cb57776803fa99248b456e"  || 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    CurTrader  ==  "579dc571d53a0658a154fbec"  ||  CurTrader  ==  "5935c25fb3acc3127c3d8cd9"  ||  CurTrader  ==  "58330581ace78e27b8b10cee" ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  level  in  traders [ CurTrader ] . base . loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        traders [ CurTrader ] . base . loyaltyLevels [ level ] . buy _price _coef  =  100  -  MarkArray [ i ] 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                    i ++ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Enable all the quests
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . AllQuestsAvailable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  id  in  Quests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  QuestData  =  Quests [ id ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    QuestData . conditions . AvailableForStart  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . FIRRestrictsQuests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( const  id  in  Quests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  condition  =  Quests [ id ] . conditions . AvailableForFinish 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( const  requirements  in  condition )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( condition [ requirements ] . onlyFoundInRaid  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            condition [ requirements ] . onlyFoundInRaid  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . RemoveTimeCondition )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( const  id  in  Quests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  condition  =  Quests [ id ] . conditions . AvailableForStart 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( const  requirements  in  condition )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( condition [ requirements ] . availableAfter  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            condition [ requirements ] . availableAfter  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Enable all traders 4 stars
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . TradersLvl4 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  traderID  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  loyaltyLevels  =  traders [ traderID ] . base . loyaltyLevels ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  level  in  loyaltyLevels )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        loyaltyLevels [ level ] . minLevel  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        loyaltyLevels [ level ] . minSalesSum  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        loyaltyLevels [ level ] . minStanding  =  0 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . UnlockQuestAssort )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  AssortR  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( AssortR  !==  "ragfair"  &&  AssortR  !==  "638f541a29ffd1183d187f57"  &&  traders [ AssortR ] . questassort . success  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        traders [ AssortR ] . questassort . success  =  { } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . RemoveTradeLimits )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  AssortR  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( AssortR  !==  "ragfair"  &&  AssortR  !==  "638f541a29ffd1183d187f57" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  level  in  traders [ AssortR ] . assort . items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( traders [ AssortR ] . assort . items [ level ] . upd  !==  undefined  &&  traders [ AssortR ] . assort . items [ level ] . upd [ "BuyRestrictionMax" ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                traders [ AssortR ] . assort . items [ level ] . upd [ "BuyRestrictionMax" ]  =  999999 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . IncreaseAssort )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  AssortR  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( AssortR  !==  "ragfair"  &&  AssortR  !==  "638f541a29ffd1183d187f57" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  level  in  traders [ AssortR ] . assort . items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( traders [ AssortR ] . assort . items [ level ] . upd  !==  undefined  &&  traders [ AssortR ] . assort . items [ level ] . upd [ "StackObjectsCount" ]  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                traders [ AssortR ] . assort . items [ level ] . upd [ "StackObjectsCount" ]  =  1337420 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //sell assort
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Sell  =  Config . Traders . TraderSell ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  SellArray  =  [ Sell . Prapor , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Therapist , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Skier , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Peacekeeper , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Mechanic , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Ragman , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Sell . Jaeger 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  p  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  CurTrader  in  Arrays . traderArray )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  assortment  in  traders [ Arrays . traderArray [ CurTrader ] ] . assort . barter _scheme )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  TradeAssort  =  traders [ Arrays . traderArray [ CurTrader ] ] . assort . barter _scheme [ assortment ] [ 0 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    switch  ( TradeAssort . _tpl )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "5449016a4bdc2d6f028b456f" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "569668774bdc2da2298b4568" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        case  "5696686a4bdc2da3298b456a" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( TradeAssort . count  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                TradeAssort . count  =  parseFloat ( ( TradeAssort . count  *  SellArray [ p ] ) . toFixed ( 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            break ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                p ++ ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Traders . RemoveCurrencyOffers  ||  Config . Traders . RemoveBarterOffers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  CurTrader  in  traders )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( CurTrader  !==  "ragfair"  &&  CurTrader  !==  "638f541a29ffd1183d187f57"  &&  CurTrader  !==  "579dc571d53a0658a154fbec" )  //avoid ragfair, lighthouse trader and fence
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  assortment  in  traders [ CurTrader ] . assort . barter _scheme )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            let  TradeAssort  =  traders [ CurTrader ] . assort . barter _scheme [ assortment ] [ 0 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            switch  ( TradeAssort . _tpl )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                case  "5449016a4bdc2d6f028b456f" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                case  "569668774bdc2da2298b4568" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                case  "5696686a4bdc2da3298b456a" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Traders . RemoveCurrencyOffers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        for  ( let  DeletElem  in  traders [ CurTrader ] . assort . items )  { //3.10 rework instead of deleting assort - set everything to 0 instead.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            if  ( traders [ CurTrader ] . assort . items [ DeletElem ] . _id  ==  assortment )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                if  ( traders [ CurTrader ] . assort . items [ DeletElem ] . upd . UnlimitedCount  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    traders [ CurTrader ] . assort . items [ DeletElem ] . upd . UnlimitedCount  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                traders [ CurTrader ] . assort . items [ DeletElem ] . upd [ "StackObjectsCount" ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    if  ( Config . Traders . RemoveBarterOffers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        for  ( let  DeletElem  in  traders [ CurTrader ] . assort . items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            if  ( traders [ CurTrader ] . assort . items [ DeletElem ] . _id  ==  assortment )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                if  ( traders [ CurTrader ] . assort . items [ DeletElem ] . upd . UnlimitedCount  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                    traders [ CurTrader ] . assort . items [ DeletElem ] . upd . UnlimitedCount  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                                traders [ CurTrader ] . assort . items [ DeletElem ] . upd [ "StackObjectsCount" ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //############## PMC SECTION ##################,
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . PMC . EnablePMC )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . PMC . EnableConvert )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . assault . min  =  Config . PMC . AItoPMC . ScavToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . cursedassault . min  =  Config . PMC . AItoPMC . CursedToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . pmcbot . min  =  Config . PMC . AItoPMC . RaiderToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . exusec . min  =  Config . PMC . AItoPMC . RogueToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . marksman  =  { } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . marksman . min  =  Config . PMC . AItoPMC . SnipertoPMC ; 
							 
						 
					
						
							
								
									
										
										
										
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								                PMC . convertIntoPmcChance . default . assault . max  =  Config . PMC . AItoPMC . ScavToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . cursedassault . max  =  Config . PMC . AItoPMC . CursedToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . pmcbot . max  =  Config . PMC . AItoPMC . RaiderToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . exusec . max  =  Config . PMC . AItoPMC . RogueToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . default . marksman . max  =  Config . PMC . AItoPMC . SniperToPMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . factory4 _day . assault . min  =  Config . PMC . AItoPMC . ScavToPMCFactory ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . convertIntoPmcChance . factory4 _day . assault . max  =  Config . PMC . AItoPMC . ScavToPMCFactory ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . isUsec  =  Config . PMC . PMCRatio ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  i  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( i  !==  "base"  &&  locations [ i ] . base . BossLocationSpawn  !==  undefined )  { //I Really think this is overkill, but oh well.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        for  ( let  ai  in  locations [ i ] . base . BossLocationSpawn )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            if  ( locations [ i ] . base . BossLocationSpawn [ ai ] . BossName  ==  "pmcBEAR"  ||  locations [ i ] . base . BossLocationSpawn [ ai ] . BossName  ==  "pmcUSEC" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                let  randnum  =  Math . floor ( Math . random ( )  *  100 )  +  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( randnum  >  Config . PMC . PMCRatio )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ ai ] . BossName  =  "pmcBEAR" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BossLocationSpawn [ ai ] . BossName  =  "pmcUSEC" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            PMC . botRelativeLevelDeltaMax  =  Config . PMC . LevelUpMargin ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            PMC . botRelativeLevelDeltaMin  =  Config . PMC . LevelDownMargin ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . PMC . ChancesEnable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //1.10.1 Hostility
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . hostilitySettings . pmcbear . usecEnemyChance  =  Config . PMC . PMCChance . HostilePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . hostilitySettings . pmcbear . bearEnemyChance  =  Config . PMC . PMCChance . HostileSamePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . hostilitySettings . pmcusec . bearEnemyChance  =  Config . PMC . PMCChance . HostilePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . hostilitySettings . pmcusec . usecEnemyChance  =  Config . PMC . PMCChance . HostileSamePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  diffs  in  Bot [ "pmcusec" ] . difficulty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcusec" ] . difficulty [ diffs ] . Mind . DEFAULT _USEC _BEHAVIOUR  =  "ChancedEnemies" ; //Something that live dumps and SPT configs have in conflict
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcusec" ] . difficulty [ diffs ] . Mind . DEFAULT _BEAR _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "usec" ] . difficulty [ diffs ] . Mind . DEFAULT _USEC _BEHAVIOUR  =  "ChancedEnemies" ; //No clue whether just 'usec' or 'bear' is required.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "usec" ] . difficulty [ diffs ] . Mind . DEFAULT _BEAR _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  diffs  in  Bot [ "pmcbear" ] . difficulty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcbear" ] . difficulty [ diffs ] . Mind . DEFAULT _USEC _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcbear" ] . difficulty [ diffs ] . Mind . DEFAULT _BEAR _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "bear" ] . difficulty [ diffs ] . Mind . DEFAULT _USEC _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "bear" ] . difficulty [ diffs ] . Mind . DEFAULT _BEAR _BEHAVIOUR  =  "ChancedEnemies" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                AIHostility ( "pmcBEAR" ,  "pmcUSEC" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                AIHostility ( "pmcUSEC" ,  "pmcBEAR" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . looseWeaponInBackpackChancePercent  =  Config . PMC . PMCChance . PMCLooseWep ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . weaponHasEnhancementChancePercent  =  Config . PMC . PMCChance . PMCWepEnhance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . addPrefixToSameNamePMCAsPlayerChance  =  Config . PMC . PMCChance . PMCNamePrefix ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PMC . allPMCsHavePlayerNameWithRandomPrefixChance  =  Config . PMC . PMCChance . PMCAllNamePrefix ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Lootable melees
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( const  id  in  items )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  base  =  items [ id ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( base . _parent  ===  "5447e1d04bdc2dff2f8b4567"  &&  base . _id  !==  "6087e570b998180e9f76dc24"  &&  Config . PMC . LootableMelee )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    EditSimpleItemData ( id ,  "Unlootable" ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    items [ id ] . _props . UnlootableFromSide  =  [ ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . PMC . DisableLowLevelPMC )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . equipment . pmc . randomisation [ 0 ] . levelRange . max  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . equipment . pmc . randomisation [ 1 ] . levelRange . min  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . equipment . pmc . randomisation [ 2 ] . levelRange . min  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Bots . equipment . pmc . randomisation [ 3 ] . levelRange . min  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                //Bots.equipment.pmc.randomisation[4].levelRange.min = 1;
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . PMC . NamesEnable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . PMC . NameOverride )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  Names  =  Config . PMC . PMCNameList . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcusec" ] . firstName  =  Names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "pmcbear" ] . firstName  =  Names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "usec" ] . firstName  =  Names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Bot [ "bear" ] . firstName  =  Names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    let  Names  =  Config . PMC . PMCNameList . split ( "\r\n" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( const  name  in  Names ) //I don't really remember should i even have this cycle here, but eh, cba.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bot [ "pmcusec" ] . firstName . push ( Names [ name ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bot [ "pmcbear" ] . firstName . push ( Names [ name ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bot [ "usec" ] . firstName . push ( Names [ name ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Bot [ "bear" ] . firstName . push ( Names [ name ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
									
										
										
										
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								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        //############## REPEATABLE QUESTS SECTION #############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Quests . EnableQuests )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Daily  =  Config . Quests . DailyQuests ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Weekly  =  Config . Quests . WeeklyQuests ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  ScavDaily  =  Config . Quests . ScavQuests ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Requirements
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestDetails ( Daily ,  "0" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestDetails ( Weekly ,  "1" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestDetails ( ScavDaily ,  "2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Rewards
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestReward ( Daily ,  "0" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestReward ( Weekly ,  "1" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            QuestReward ( ScavDaily ,  "2" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## SCAV SECTION ############## I wish i never made one, but here we are
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Scav . EnableScav )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Base Fence rep given by car extract
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Inraid . carExtractBaseStandingGain  =  Config . Scav . CarBaseStanding 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Allow Scav into Lab
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            locations [ "laboratory" ] . base . DisabledForScav  =  ! Config . Scav . ScavLab ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Scav Cooldown Timer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            globals . SavagePlayCooldown  =  Config . Scav . ScavTimer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  levels  in  globals . FenceSettings . Levels ) //Damn it looks counter intuitive
 
							 
						 
					
						
							
								
									
										
										
										
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								            { 
							 
						 
					
						
							
								
									
										
										
										
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								                if  ( Config . Scav . HostileScavs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . HostileScavs  =  Config . Scav . HostileScavs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Scav . HostileBosses )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . HostileBosses  =  Config . Scav . HostileScavs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Scav . FriendlyScavs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . HostileScavs  =  ! Config . Scav . FriendlyScavs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Config . Scav . FriendlyBosses )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    globals . FenceSettings . Levels [ levels ] . HostileBosses  =  ! Config . Scav . FriendlyBosses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Scav . ScavCustomPockets )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  JsonUtil  =  container . resolve ( "JsonUtil" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  ScavCustomPocketItem  =  JsonUtil . clone ( items [ "557ffd194bdc2d28148b457f" ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  ScavPocketSize  =  Config . Scav . SCAVPockets 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _id  =  "a8edfb0bce53d103d3f6219b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                for  ( let  cell  in  ScavCustomPocketItem . _props . Grids ) //tried to make less code, made more, smh.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ScavCustomPocketItem . _props . Grids [ cell ] . _parent  =  "a8edfb0bce53d103d3f6219b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 0 ] . _id  =  "a8edfb0bce53d103d3f6229b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 0 ] . _props . cellsH  =  ScavPocketSize . FirstWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 0 ] . _props . cellsV  =  ScavPocketSize . FirstHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 1 ] . _id  =  "a8edfb0bce53d103d3f6239b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 1 ] . _props . cellsH  =  ScavPocketSize . SecondWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 1 ] . _props . cellsV  =  ScavPocketSize . SecondHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 2 ] . _id  =  "a8edfb0bce53d103d3f6249b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 2 ] . _props . cellsH  =  ScavPocketSize . ThirdWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 2 ] . _props . cellsV  =  ScavPocketSize . ThirdHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 3 ] . _id  =  "a8edfb0bce53d103d3f6259b" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 3 ] . _props . cellsH  =  ScavPocketSize . FourthWidth 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                ScavCustomPocketItem . _props . Grids [ 3 ] . _props . cellsV  =  ScavPocketSize . FourthHeight 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                switch  ( true )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  ScavPocketSize . FourthWidth  ==  0  ||  ScavPocketSize . FourthHeight  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ScavCustomPocketItem . _props . Grids . splice ( 3 ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  ScavPocketSize . ThirdWidth  ==  0  ||  ScavPocketSize . ThirdHeight  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ScavCustomPocketItem . _props . Grids . splice ( 2 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  ScavPocketSize . SecondWidth  ==  0  ||  ScavPocketSize . SecondHeight  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ScavCustomPocketItem . _props . Grids . splice ( 1 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  ScavPocketSize . FirstWidth  ==  0  ||  ScavPocketSize . FirstHeight  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        ScavCustomPocketItem . _props . Grids . splice ( 0 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ "a8edfb0bce53d103d3f6219b" ]  =  ScavCustomPocketItem ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        //############## CUSTOM SECTION ##############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( Config . Custom . EnableCustom )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Custom . LoggerIntoServer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . warning ( "[SVM] PRESET IS BEING LOGGED INTO SERVER, DO NOT USE THIS FEATURE UNDER NORMAL CIRCUMSTANCES" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . debug ( Config ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            const  Core  =  configServer . getConfig ( "spt-core" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Core . features . chatbotFeatures . sptFriendEnabled  =  ! Config . Custom . DisableSPTFriend 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Core . features . chatbotFeatures . commandoEnabled  =  ! Config . Custom . DisableCommando 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Config . Custom . DisablePMCMessages )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                const  Chat  =  configServer . getConfig ( "spt-pmcchatresponse" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Chat . victim . responseChancePercent  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Chat . killer . responseChancePercent  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            //If you're reading here, maybe you checked that custom fields exist now, 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //feel free to use this place to run your own little scripts using SVM as a framework, Search word is `banana`
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Mind you, Custom section needs to be enabled, you can however write stuff after the bracket there to run the code if at least preset exist.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            //Fields names are `CustomCheck1,2,3,4` and `CustomNumber1,2,3,4`
 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        //#####
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //############## FUNCTIONS ##############
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //Set a Unique AI type spawn within selected location, with a lot of variables to come in.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  AIHostility ( First ,  Second )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  temp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( First  ==  "pmcUSEC" )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                temp  =  "pmcusec" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                temp  =  "pmcbear" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  ai  in  PMC . hostilitySettings [ temp ] . chancedEnemies )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PMC . hostilitySettings [ temp ] . chancedEnemies [ ai ] . Role  ==  Second )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    PMC . hostilitySettings [ temp ] . chancedEnemies [ ai ] . EnemyChance  =  Config . PMC . PMCChance . HostilePMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( PMC . hostilitySettings [ temp ] . chancedEnemies [ ai ] . Role  ==  First )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    PMC . hostilitySettings [ temp ] . chancedEnemies [ ai ] . EnemyChance  =  Config . PMC . PMCChance . HostileSamePMC ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  i  in  locations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( i  !==  "base"  &&  locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings  !==  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    for  ( let  ai  in  locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . BotRole  ==  First )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . bearEnemyChance  =  Config . PMC . PMCChance . HostilePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . usecEnemyChance  =  Config . PMC . PMCChance . HostileSamePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            for  ( let  hostility  in  locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . ChancedEnemies )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                if  ( locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . ChancedEnemies [ hostility ] . Role  ==  Second )  { //Because one PMC type has entry of other type and not themselves
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . ChancedEnemies [ hostility ] . EnemyChance  =  Config . PMC . PMCChance . HostilePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        else //Due to namings of the variables, this extra thing goes
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . usecEnemyChance  =  Config . PMC . PMCChance . HostilePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            locations [ i ] . base . BotLocationModifier . AdditionalHostilitySettings [ ai ] . bearEnemyChance  =  Config . PMC . PMCChance . HostileSamePMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  CreateBoss ( role ,  chance ,  followers ,  escortAmount ,  zones )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossName" :  role , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossChance" :  chance , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossZone" :  zones , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossPlayer" :  false , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossDifficult" :  "normal" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossEscortType" :  followers , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossEscortDifficult" :  "normal" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "BossEscortAmount" :  escortAmount , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                "Time" :  - 1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  Filter ( value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  test  =  value . substring ( 1 ,  value . length  -  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            let  result  =  test . split ( "," ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  result 
							 
						 
					
						
							
								
									
										
										
										
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								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  EditSimpleItemData ( id ,  data ,  value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( isNaN ( value )  &&  value  !==  'true'  &&  value  !==  'false' )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ id ] . _props [ data ]  =  value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                items [ id ] . _props [ data ]  =  JSON . parse ( value ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  QuestDetails ( Type ,  Digit )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . resetTime  =  Type . Lifespan  *  60 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . types  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Digit  <  2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                switch  ( Type . Types ) //Horrible
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  0 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  1 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  2 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  3 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 0 ] ,  Arrays . Types [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  4 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 1 ] ,  Arrays . Types [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  5 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 0 ] ,  Arrays . Types [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  6 :  Quest . repeatableQuests [ Digit ] . types . push ( Arrays . Types [ 0 ] ,  Arrays . Types [ 1 ] ,  Arrays . Types [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                switch  ( Type . Types )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  0 :  Quest . repeatableQuests [ 2 ] . types . push ( Arrays . Types [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  1 :  Quest . repeatableQuests [ 2 ] . types . push ( Arrays . Types [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  2 :  Quest . repeatableQuests [ 2 ] . types . push ( Arrays . Types [ 0 ] ,  Arrays . Types [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . numQuests  =  Type . QuestAmount ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . minPlayerLevel  =  Type . Access 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . rewardScaling . rewardSpread  =  Type . Spread ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Exploration . maxExtracts  =  Type . Extracts ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Completion . minRequestedAmount  =  Type . MinItems ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Completion . maxRequestedAmount  =  Type . MaxItems ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 0 ] . minKills  =  Type . MinKillsLR1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 0 ] . maxKills  =  Type . MaxKillsLR1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 1 ] . minKills  =  Type . MinKillsLR2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 1 ] . maxKills  =  Type . MaxKillsLR2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Digit  <  2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 2 ] . minKills  =  Type . MinKillsLR3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Quest . repeatableQuests [ Digit ] . questConfig . Elimination [ 2 ] . maxKills  =  Type . MaxKillsLR3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  AirdropContents ( DBType ,  Type )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Airdrop . loot [ DBType ]  !=  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . itemCount . min  =  Type . BarterMin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . itemCount . max  =  Type . BarterMax 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . weaponPresetCount . min  =  Type . PresetMin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . weaponPresetCount . max  =  Type . PresetMax 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . armorPresetCount . min  =  Type . ArmorMin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . armorPresetCount . max  =  Type . ArmorMax 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . weaponCrateCount . min  =  Type . CratesMin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Airdrop . loot [ DBType ] . weaponCrateCount . max  =  Type . CratesMax 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  QuestReward ( Type ,  Digit )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  Levels  =  Type . Levels . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  Exp  =  Type . Experience . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  Reputation  =  Type . Reputation . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  ItemsReward  =  Type . ItemsReward . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  Roubles  =  Type . Roubles . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  GPcoins  =  Type . GPcoins . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  SkillChance  =  Type . SkillChance . split ( "," ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                let  SkillPoint  =  Type . SkillPoint . split ( "," ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                if  ( ( Levels . length  ==  Exp . length )  &&  ( Levels . length  ==  Reputation . length )  && 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( Levels . length  ==  ItemsReward . length )  &&  ( Levels . length  ==  Roubles . length )  && 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    ( Levels . length  ==  GPcoins . length )  &&  ( Levels . length  ==  SkillChance . length )  &&  ( Levels . length  ==  SkillPoint . length ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . levels  =  ApplyQuestRewardChange ( Levels ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . experience  =  ApplyQuestRewardChange ( Exp ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . reputation  =  ApplyQuestRewardChange ( Reputation ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . ItemsReward  =  ApplyQuestRewardChange ( ItemsReward ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . roubles  =  ApplyQuestRewardChange ( Roubles ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . gpCoins  =  ApplyQuestRewardChange ( GPcoins ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . SkillChance  =  ApplyQuestRewardChange ( SkillChance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Quest . repeatableQuests [ Digit ] . rewardScaling . SkillPoint  =  ApplyQuestRewardChange ( SkillPoint ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                else  { //I think at this point this one is redundant.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Logger . error ( "[SVM] REPEATABLE QUESTS - Daily rewards scales written wrongly, read FAQ, changes ignored." ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            catch  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . error ( "[SVM] REPEATABLE QUESTS - Daily rewards scales written wrongly, read FAQ, changes ignored." ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  ApplyQuestRewardChange ( Item )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( ! Item . map ( Number ) . includes ( NaN ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return  Item . map ( Number ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                Logger . error ( "[SVM] REPEATABLE QUESTS - Certain field is not a number: "  +  Item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                throw  new  Error ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  isJSONValueDefined ( value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  value  !==  undefined  &&  ! value . isNaN ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  FreeExit ( Exit )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . PassageRequirement  =  "None" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . ExfiltrationType  =  "Individual" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . Id  =  '' ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . Count  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . PlayersCount  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Exit . RequirementTip  =  '' ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( Exit . RequiredSlot )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                delete  Exit . RequiredSlot ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  IDChanger ( Variables )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                switch  ( Variables . length )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ]  =  CheckType ( Variables [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  4 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( SymbolCheck ( Variables [ 2 ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ]  =  Calculus ( items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] ,  Variables [ 2 ] ,  Variables [ 3 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ]  =  CheckType ( Variables [ 3 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  5 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( SymbolCheck ( Variables [ 3 ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ]  =  Calculus ( items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] ,  Variables [ 3 ] ,  Variables [ 4 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ]  =  CheckType ( Variables [ 4 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  6 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        if  ( SymbolCheck ( Variables [ 4 ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ]  =  Calculus ( items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] ,  Variables [ 4 ] ,  Variables [ 5 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] [ Variables [ 4 ] ]  =  CheckType ( Variables [ 5 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  7 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] [ Variables [ 4 ] ] [ Variables [ 5 ] ]  =  CheckType ( Variables [ 6 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  8 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] [ Variables [ 4 ] ] [ Variables [ 5 ] ] [ Variables [ 6 ] ]  =  CheckType ( Variables [ 7 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  9 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] [ Variables [ 4 ] ] [ Variables [ 5 ] ] [ Variables [ 6 ] ] [ Variables [ 7 ] ]  =  CheckType ( Variables [ 8 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    case  10 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        items [ Variables [ 0 ] ] . _props [ Variables [ 1 ] ] [ Variables [ 2 ] ] [ Variables [ 3 ] ] [ Variables [ 4 ] ] [ Variables [ 5 ] ] [ Variables [ 6 ] ] [ Variables [ 7 ] ] [ Variables [ 8 ] ]  =  CheckType ( Variables [ 9 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        Logger . error ( "[SVM] INVENTORY AND ITEMS - Custom properties line failed, More than 10 or less than 3 variables?" ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            catch  ( e )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Logger . error ( "[SVM] INVENTORY AND ITEMS - Custom properties line failed, something ain't right\n"  +  e ) 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  CheckType ( object )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( object . includes ( "," )  ||  object . includes ( "[" ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return  Filter ( object ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  if  ( isNaN ( object )  &&  object  !==  'true'  &&  object  !==  'false' )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return  object ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            else  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								                return  JSON . parse ( object ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								        function  SymbolCheck ( Value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  ( Value  ==  "*"  ||  Value  ==  "/"  ||  Value  ==  "+"  ||  Value  ==  "-" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  Calculus ( Field ,  Operand ,  Value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            switch  ( Operand )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                case  "/" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Field  =  parseInt ( parseInt ( Field )  /  parseFloat ( Value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                case  "*" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Field  =  parseInt ( parseInt ( Field )  *  parseFloat ( Value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                case  "+" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Field  =  parseInt ( parseInt ( Field )  +  parseFloat ( Value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                case  "-" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Field  =  parseInt ( parseInt ( Field )  -  parseFloat ( Value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                case  "=" : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    Field  =  parseFloat ( Value ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  Field 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        function  AmmoFilter ( AID ,  Comp )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( let  ID  in  AID )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( Comp . includes ( AID [ ID ] ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        //initialise complete logger
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        const  Misc  =  require ( '../src/Misc.json' ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        Logger . log ( ` [SVM] Initialization complete.  `  +  Misc . funni [ Math . floor ( Math . random ( )  *  Misc . funni . length ) ] ,  "blue" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( PresetLoader . CurrentlySelectedPreset  !=  ""  &&  PresetLoader . CurrentlySelectedPreset  !=  undefined )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Logger . log ( "[SVM] Preset - "  +  PresetLoader . CurrentlySelectedPreset  +  " - successfully loaded" ,  "blue" ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								module . exports  =  { 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-12 17:34:08 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								    mod :  new  MainSVM 
							 
						 
					
						
							
								
									
										
										
										
											2025-01-02 20:23:50 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} ;