## Changes the resolution of distant shadows. Higher values reduce flickering but come with a small (barely noticeable) performance impact.
# Setting type: ResolutionState
# Default value: FULL
# Acceptable values: QUARTER, HALF, FULL
Distant Shadow Resolution=FULL
[2. Shadows]
## SOME OF THESE SETTINGS WILL REDUCE FPS NOTICEABLY! Enables shadow config changes. These settings can either make shadows look really nice or really bad. Map change required after disabling.
# Setting type: Boolean
# Default value: false
Enable Shadow Changes=true
## Changes the amount of shadow cascades. Didn't see a noticeable performance impact.
# Setting type: EShadowCascades
# Default value: High
# Acceptable values: Low, High
Shadow Cascades=High
## Changes the shadowmap resolution. Will reduce FPS.
# Setting type: ShadowResolution
# Default value: High
# Acceptable values: Low, Medium, High, VeryHigh
Shadow Quality=High
## Changes the shadow decrease factor. Lowering the value sharpens the shadows considerably but also reduces FPS.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0.01 to 5
Shadow Decrease Factor=0.5
## Changes the minimum shadow distance. At least that's my very best guess. No clue what it actually does, but it's here if you want to play around with it.
# Setting type: Single
# Default value: 20
Minimum Shadow Distance=20
## Changes the distance at which shadows start fading from one quality to another. I think.
# Setting type: Vector2
# Default value: {"x":10.0,"y":50.0}
Shadow Interval 1={"x":10.0,"y":50.0}
## Changes the distance at which shadows start fading from one quality to another. I think.
# Setting type: Vector2
# Default value: {"x":75.0,"y":100.0}
Shadow Interval 2={"x":75.0,"y":100.0}
[3. Anti-Aliasing]
## Enables SMAA. TAA and Tarkov's FXAA suck. Simple as. DO NOT use with upscaling because it makes the image really blurry.