## If a notification should be shown when quest progress is shared with out.
# Setting type: Boolean
# Default value: true
Show Notifications=true
## Enables easy kill conditions. When this is used, any time a friendly player kills something, it treats it as if you killed it for your quests as long as all conditions are met.
## This can be inconsistent and does not always work.
# Setting type: Boolean
# Default value: false
Easy Kill Conditions=false
## If enabled you will receive ½ of the experience when a friendly player kills an enemy (not bosses).
# Setting type: Boolean
# Default value: false
Shared Kill Experience=false
## If enabled you will receive ½ of the experience when a friendly player kills a boss.
# Setting type: Boolean
# Default value: false
Shared Boss Experience=false
[Gameplay]
## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.
# Setting type: Boolean
# Default value: false
Disable Bot Metabolism=false
[Hidden]
## Has accepted TOS
# Setting type: Boolean
# Default value: false
Accepted TOS=true
[Network]
## Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.
# Setting type: Boolean
# Default value: true
Native Sockets=true
## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.
# Setting type: String
# Default value:
Force IP=
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.
# Setting type: Boolean
# Default value: false
Use UPnP=false
## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.
# Setting type: Boolean
# Default value: false
Use NAT Punching=false
## How long it takes for a connection to be considered dropped if no packets are received.
## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)
## This only affects the host and will be synchronized to all clients.
## Amount is per second:
##
## Very Low = 10
## Low = 15
## Medium = 20
## High = 30
##
## Recommended to leave at no higher than Medium as the gains are insignificant after.
# Setting type: ESendRate
# Default value: Medium
# Acceptable values: VeryLow, Low, Medium, High
Send Rate=Medium
## Local simulation is behind by (Send Rate * Smoothing Rate). This guarantees that we always have enough snapshots in the buffer to mitigate lags & jitter during interpolation.
##
## Low = 1.5
## Medium = 2
## High = 2.5
##
## Set this to 'High' if movement isn't smooth. Cannot be changed during a raid.
# Setting type: ESmoothingRate
# Default value: Medium
# Acceptable values: Low, Medium, High
Smoothing Rate=Medium
[Performance]
## Dynamic AI
# Setting type: Boolean
# Default value: false
Dynamic AI=false
## The range at which AI will be disabled dynamically.
# Setting type: Single
# Default value: 100
# Acceptable value range: From 150 to 1000
Dynamic AI Range=150
## How often DynamicAI should scan for the range from all players.
# Setting type: EDynamicAIRates
# Default value: Medium
# Acceptable values: Low, Medium, High
Dynamic AI Rate=Medium
## Whether Dynamic AI should ignore sniper scavs.
# Setting type: Boolean
# Default value: true
Ignore Snipers=true
[Performance | Max Bots]
## Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.
## When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.
## Max amount of bots that can be active at the same time on Factory. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Customs. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Interchange. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Reserve. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Woods. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Shoreline. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Streets of Tarkov. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Ground Zero. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on The Lab. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.
## Max amount of bots that can be active at the same time on Lighthouse. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.