Updated Mod Configs; Added Two New Mods

Added:
- EFT API
- Game Panel HUD

Revised:
- MOAR Spawn Settings
  - Increased PMC Difficulty
  - Decreased Scav Quantity
- Headshot Darkness Fade Style to Default
This commit is contained in:
2025-01-04 08:18:03 -05:00
parent 0f1eeb048c
commit 1040f32308
50 changed files with 658 additions and 17 deletions
@@ -12,7 +12,7 @@ Starting PMCS On/Off = false
# Setting type: Double
# Default value: 0.3
# Acceptable value range: From 0 to 1.5
Pmc difficulty = 0.3
Pmc difficulty = 0.6
## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
# Setting type: Double
@@ -174,7 +174,7 @@ zombiesEnabled On/Off = false
# Setting type: Double
# Default value: 0.5
# Acceptable value range: From 0 to 1
ScavWaveDistribution = 0.5
ScavWaveDistribution = 0.3
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double
@@ -186,7 +186,7 @@ PmcWaveDistribution = 0.8
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ScavWaveQuantity = 1
ScavWaveQuantity = 0.5
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
@@ -184,7 +184,7 @@ Alternative Reaction Fluctuation = true
## Display lighting meter.
# Setting type: Boolean
# Default value: true
Lighting Info = true
Lighting Info = false
## Clear/Cloudy indicator.
# Setting type: Boolean
@@ -22,5 +22,5 @@ Clean now = Execute the RAM cleaner now
## Only run the RAM cleaner in raid
# Setting type: Boolean
# Default value: true
Only in raid = true
Only in raid = false
@@ -100,17 +100,17 @@ Show HP% instead of bar = false
## If status effects should be displayed below the health bar.
# Setting type: Boolean
# Default value: true
Show Effects = true
Show Effects = false
## Shows the player faction icon next to the HP bar.
# Setting type: Boolean
# Default value: true
Show Player Faction Icon = true
Show Player Faction Icon = false
## Hides the name plate when viewing through PiP scopes.
# Setting type: Boolean
# Default value: true
Hide Name Plate in Optic = true
Hide Name Plate in Optic = false
## If name plate location should be displayed using the PiP optic camera.
# Setting type: Boolean
@@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 15
Main map zoom = 4.221908
Main map zoom = 2.383275
## The keyboard shortcut to peek at the map
# Setting type: KeyboardShortcut
@@ -25,13 +25,13 @@ Audio Fade Time = 0.3
# Setting type: EDarknessType
# Default value: Default
# Acceptable values: Vanilla, Default, ScreenFlash
Headshot Fade Style = ScreenFlash
Headshot Fade Style = Default
## Changes darkness style for explosion deaths.
# Setting type: EDarknessType
# Default value: Vanilla
# Acceptable values: Vanilla, Default, ScreenFlash
Explosion Fade Style = ScreenFlash
Explosion Fade Style = Default
## Changes darkness style for other deaths. Mostly a debug feature but if for whatever reason you want the effect to occur after a bodyshot kill then here you go.
# Setting type: EDarknessType
@@ -34,7 +34,7 @@ Show On Objective Progress = true
## Whether to always include the current map's quests
# Setting type: Boolean
# Default value: false
Include Current Map Quests = false
Include Current Map Quests = true
## Whether to always exclude quests not for the current or 'Any' map
# Setting type: Boolean