Archived
Updated Mod Configs; Added Two New Mods
Added: - EFT API - Game Panel HUD Revised: - MOAR Spawn Settings - Increased PMC Difficulty - Decreased Scav Quantity - Headshot Darkness Fade Style to Default
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@@ -12,7 +12,7 @@ Starting PMCS On/Off = false
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# Setting type: Double
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# Default value: 0.3
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# Acceptable value range: From 0 to 1.5
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Pmc difficulty = 0.3
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Pmc difficulty = 0.6
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## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
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# Setting type: Double
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@@ -174,7 +174,7 @@ zombiesEnabled On/Off = false
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# Setting type: Double
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# Default value: 0.5
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# Acceptable value range: From 0 to 1
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ScavWaveDistribution = 0.5
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ScavWaveDistribution = 0.3
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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@@ -186,7 +186,7 @@ PmcWaveDistribution = 0.8
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# Setting type: Double
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# Default value: 1
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# Acceptable value range: From 0 to 10
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ScavWaveQuantity = 1
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ScavWaveQuantity = 0.5
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## Multiplies wave counts seen in the server's mapConfig.json by this number
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# Setting type: Double
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@@ -184,7 +184,7 @@ Alternative Reaction Fluctuation = true
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## Display lighting meter.
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# Setting type: Boolean
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# Default value: true
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Lighting Info = true
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Lighting Info = false
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## Clear/Cloudy indicator.
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# Setting type: Boolean
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@@ -22,5 +22,5 @@ Clean now = Execute the RAM cleaner now
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## Only run the RAM cleaner in raid
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# Setting type: Boolean
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# Default value: true
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Only in raid = true
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Only in raid = false
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@@ -100,17 +100,17 @@ Show HP% instead of bar = false
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## If status effects should be displayed below the health bar.
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# Setting type: Boolean
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# Default value: true
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Show Effects = true
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Show Effects = false
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## Shows the player faction icon next to the HP bar.
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# Setting type: Boolean
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# Default value: true
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Show Player Faction Icon = true
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Show Player Faction Icon = false
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## Hides the name plate when viewing through PiP scopes.
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# Setting type: Boolean
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# Default value: true
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Hide Name Plate in Optic = true
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Hide Name Plate in Optic = false
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## If name plate location should be displayed using the PiP optic camera.
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# Setting type: Boolean
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@@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From 0 to 15
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Main map zoom = 4.221908
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Main map zoom = 2.383275
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## The keyboard shortcut to peek at the map
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# Setting type: KeyboardShortcut
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@@ -25,13 +25,13 @@ Audio Fade Time = 0.3
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# Setting type: EDarknessType
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# Default value: Default
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# Acceptable values: Vanilla, Default, ScreenFlash
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Headshot Fade Style = ScreenFlash
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Headshot Fade Style = Default
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## Changes darkness style for explosion deaths.
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# Setting type: EDarknessType
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# Default value: Vanilla
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# Acceptable values: Vanilla, Default, ScreenFlash
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Explosion Fade Style = ScreenFlash
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Explosion Fade Style = Default
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## Changes darkness style for other deaths. Mostly a debug feature but if for whatever reason you want the effect to occur after a bodyshot kill then here you go.
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# Setting type: EDarknessType
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@@ -34,7 +34,7 @@ Show On Objective Progress = true
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## Whether to always include the current map's quests
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# Setting type: Boolean
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# Default value: false
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Include Current Map Quests = false
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Include Current Map Quests = true
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## Whether to always exclude quests not for the current or 'Any' map
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# Setting type: Boolean
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