From 3a4d6de70cb3d8c04cc31667cb73be5000c3563e Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 16 May 2025 01:39:53 -0400 Subject: [PATCH] Updated Profiles & Included Config FIles --- .../BepInEx/config/QuickSell.UniqueGUID.cfg | 15 + .../BepInEx/config/Tyfon.AutoDeposit.cfg | 30 + .../BepInEx/config/Tyfon.UIFixes.cfg | 584 ++++++++++++++++++ .../BepInEx/config/Tyfon.WeaponCustomizer.cfg | 28 + .../config/choo.choo.tradermodding.cfg | 108 ++++ .../com.IcyClawz.ItemContextMenuExt.cfg | 9 + .../com.SamSWAT.HeliCrash.ArysReloaded.cfg | 28 + .../com.acidphantasm.botplacementsystem.cfg | 303 +++++++++ .../BepInEx/config/com.borkel.nvgmasks.cfg | 493 +++++++++++++++ .../BepInEx/config/com.fika.core.cfg | 459 ++++++++++++++ .../BepInEx/config/com.fika.headless.cfg | 32 + .../BepInEx/config/com.inory.agonysfx.cfg | 18 + .../BepInEx/config/com.janky.hollywoodfx.cfg | 273 ++++++++ .../config/com.kaeno.TraderScrolling.cfg | 10 + .../BepInEx/config/com.lacyway.hanb.cfg | 10 + .../com.mpstark.PlayerEncumbranceBar.cfg | 10 + .../config/com.pein.headshotdarkness.cfg | 95 +++ .../config/com.pein.shadowflickerfix.cfg | 71 +++ .../BepInEx/config/com.rpmwpm.UnderFire.cfg | 69 +++ .../config/com.servph.alpharestorations.cfg | 36 ++ .../BepInEx/config/com.servph.vocalPlayer.cfg | 36 ++ .../BepInEx/config/com.somtam.NoBush.cfg | 10 + .../BepInEx/config/com.spt.SmartAction.cfg | 23 + .../BepInEx/config/com.spt.smokerework.cfg | 29 + .../BepInEx/config/com.tarkin.hideoutcat.cfg | 16 + .../config/com.utjan.PlantTimeModifier.cfg | 34 + .../BepInEx/config/com.virtual.vcql.cfg | 106 ++++ .../config/moxo.pixel.menuoverhaul.cfg | 64 ++ .../xyz.drakia.quickmovetocontainer.cfg | 10 + .../config/xyz.drakia.tasklistfixes.cfg | 40 ++ .../BepInEx/config/xyz.drakia.waypoints.cfg | 35 ++ mods/Config Files/meta.ini | 9 + .../fika-server/assets/configs/fika.jsonc | 59 ++ mods/Config Files/user/mods/order.json | 3 + profiles/Multiplayer/modlist.txt | 1 + profiles/Server/modlist.txt | 3 +- 36 files changed, 3158 insertions(+), 1 deletion(-) create mode 100644 mods/Config Files/BepInEx/config/QuickSell.UniqueGUID.cfg create mode 100644 mods/Config Files/BepInEx/config/Tyfon.AutoDeposit.cfg create mode 100644 mods/Config Files/BepInEx/config/Tyfon.UIFixes.cfg create mode 100644 mods/Config Files/BepInEx/config/Tyfon.WeaponCustomizer.cfg create mode 100644 mods/Config Files/BepInEx/config/choo.choo.tradermodding.cfg create mode 100644 mods/Config Files/BepInEx/config/com.IcyClawz.ItemContextMenuExt.cfg create mode 100644 mods/Config Files/BepInEx/config/com.SamSWAT.HeliCrash.ArysReloaded.cfg create mode 100644 mods/Config Files/BepInEx/config/com.acidphantasm.botplacementsystem.cfg create mode 100644 mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg create mode 100644 mods/Config Files/BepInEx/config/com.fika.core.cfg create mode 100644 mods/Config Files/BepInEx/config/com.fika.headless.cfg create mode 100644 mods/Config Files/BepInEx/config/com.inory.agonysfx.cfg create mode 100644 mods/Config Files/BepInEx/config/com.janky.hollywoodfx.cfg create mode 100644 mods/Config Files/BepInEx/config/com.kaeno.TraderScrolling.cfg create mode 100644 mods/Config Files/BepInEx/config/com.lacyway.hanb.cfg create mode 100644 mods/Config Files/BepInEx/config/com.mpstark.PlayerEncumbranceBar.cfg create mode 100644 mods/Config Files/BepInEx/config/com.pein.headshotdarkness.cfg create mode 100644 mods/Config Files/BepInEx/config/com.pein.shadowflickerfix.cfg create mode 100644 mods/Config Files/BepInEx/config/com.rpmwpm.UnderFire.cfg create mode 100644 mods/Config Files/BepInEx/config/com.servph.alpharestorations.cfg create mode 100644 mods/Config Files/BepInEx/config/com.servph.vocalPlayer.cfg create mode 100644 mods/Config Files/BepInEx/config/com.somtam.NoBush.cfg create mode 100644 mods/Config Files/BepInEx/config/com.spt.SmartAction.cfg create mode 100644 mods/Config Files/BepInEx/config/com.spt.smokerework.cfg create mode 100644 mods/Config Files/BepInEx/config/com.tarkin.hideoutcat.cfg create mode 100644 mods/Config Files/BepInEx/config/com.utjan.PlantTimeModifier.cfg create mode 100644 mods/Config Files/BepInEx/config/com.virtual.vcql.cfg create mode 100644 mods/Config Files/BepInEx/config/moxo.pixel.menuoverhaul.cfg create mode 100644 mods/Config Files/BepInEx/config/xyz.drakia.quickmovetocontainer.cfg create mode 100644 mods/Config Files/BepInEx/config/xyz.drakia.tasklistfixes.cfg create mode 100644 mods/Config Files/BepInEx/config/xyz.drakia.waypoints.cfg create mode 100644 mods/Config Files/meta.ini create mode 100644 mods/Config Files/user/mods/fika-server/assets/configs/fika.jsonc create mode 100644 mods/Config Files/user/mods/order.json diff --git a/mods/Config Files/BepInEx/config/QuickSell.UniqueGUID.cfg b/mods/Config Files/BepInEx/config/QuickSell.UniqueGUID.cfg new file mode 100644 index 0000000..cda2eb5 --- /dev/null +++ b/mods/Config Files/BepInEx/config/QuickSell.UniqueGUID.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin QuickSell v2.0.0 +## Plugin GUID: QuickSell.UniqueGUID + +[QuickSell] + +## Quicksell on the Flea +# Setting type: KeyboardShortcut +# Default value: N +SellFlea = N + +## QuickSell to Traders +# Setting type: KeyboardShortcut +# Default value: M +SellTraders = M + diff --git a/mods/Config Files/BepInEx/config/Tyfon.AutoDeposit.cfg b/mods/Config Files/BepInEx/config/Tyfon.AutoDeposit.cfg new file mode 100644 index 0000000..6171036 --- /dev/null +++ b/mods/Config Files/BepInEx/config/Tyfon.AutoDeposit.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin Tyfon.AutoDeposit v4.0.0 +## Plugin GUID: Tyfon.AutoDeposit + +[1. Buttons] + +## Whether to show the autodeposit button on your rig +# Setting type: Boolean +# Default value: true +Rig = true + +## Whether to show the autodeposit button on your pockets +# Setting type: Boolean +# Default value: true +Pockets = true + +## Whether to show the autodeposit button on your backpack +# Setting type: Boolean +# Default value: true +Backpack = true + +## Whether to show the autodeposit button on your secure container +# Setting type: Boolean +# Default value: true +Secure Container = true + +## Whether to show the autodeposit button on the transfer screen +# Setting type: Boolean +# Default value: true +Transfer Screen = true + diff --git a/mods/Config Files/BepInEx/config/Tyfon.UIFixes.cfg b/mods/Config Files/BepInEx/config/Tyfon.UIFixes.cfg new file mode 100644 index 0000000..8c0aed8 --- /dev/null +++ b/mods/Config Files/BepInEx/config/Tyfon.UIFixes.cfg @@ -0,0 +1,584 @@ +## Settings file was created by plugin Tyfon.UIFixes v4.2.1 +## Plugin GUID: Tyfon.UIFixes + +[A. Interface] + +## After receiving items from a transfer, reopen the messages window where you left off +# Setting type: Boolean +# Default value: true +Keep Messages Window Open = true + +## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you. +# Setting type: Boolean +# Default value: true +Autofill Quest Item Turn-ins = true + +## Open context menu sub-menu to the right, as BSG intended but failed to do +# Setting type: Boolean +# Default value: true +Context Menu Flyout on Right = true + +## Allow the context menu to work while searching +# Setting type: Boolean +# Default value: false +Allow Context Menu While Searching = false + +## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip +# Setting type: Boolean +# Default value: true +Hide Long Quickbar Keybinds = true + +## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!) +# Setting type: Int32 +# Default value: 15 +# Acceptable value range: From 0 to 60 +Server Operation Queue Time = 15 + +## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box. +# Setting type: Boolean +# Default value: true +Limit Nonstandard Drags = true + +## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position +# Setting type: Boolean +# Default value: true +Restore Async Scroll Positions = true + +## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI. +# Setting type: Boolean +# Default value: true +Remove Default Mag Preset Name = true + +## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose +# Setting type: Boolean +# Default value: false +Mag Presets Context Menu on Bullets = false + +[B. Dialogs] + +## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset +# Setting type: WeaponPresetConfirmationOption +# Default value: OnClose +# Acceptable values: Never, OnClose, Always +Show Weapon Preset Confirmation Dialog = OnClose + +## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal. +# Setting type: Boolean +# Default value: true +One Click Save Weapon Presets = true + +## Shows the built-in stock presets from the list of available build presets +# Setting type: Boolean +# Default value: true +Show Stock Weapon Presets = true + +## When to show the confirmation dialog when you close the item transfer screen without taking all the items +# Setting type: TransferConfirmationOption +# Default value: Never +# Acceptable values: Never, Always +Show Transfer Items Confirmation Dialog = Never + +## Clicking outside of a popup dialog will close the dialog +# Setting type: Boolean +# Default value: true +Click Outside of Dialogs to Close = true + +[C. Gameplay] + +## Tap the aim key to toggle aiming, or hold the key for continuous aiming +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Aiming = false + +## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Sprint = false + +## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode' +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Tactical Device = false + +## Tap the headlight key to toggle your headlight, or hold the key for continuous +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Headlight = false + +## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Goggles = false + +## Prevent mousewheel actions in the inventory from affecting your scope zoom +# Setting type: Boolean +# Default value: true +Prevent Scope Zoom in Inventory = true + +## Enable the modification of equipped weapons, including vital parts, out of raid +# Setting type: Boolean +# Default value: true +Modify Equipped Weapons = true + +## When to enable the modification of vital parts of unequipped weapons, in raid +# Setting type: ModRaidWeapon +# Default value: Never +# Acceptable values: Never, WithTool, Always +Modify Weapons In Raid = Never + +## Allow armor plates to be removed and inserted on equipped armor, in raid +# Setting type: Boolean +# Default value: false +Modify Equipped Armor Plates In Raid = false + +## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors +# Setting type: Boolean +# Default value: true +Hide Unimplemented Door Actions = true + +## Allows ammo to be loaded through the magazine context menu while in a raid +# Setting type: Boolean +# Default value: true +Enable Load Ammo Context Menu = true + +## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one +# Setting type: Boolean +# Default value: true +Quickbind Matching Grenade After Throw = true + +[D. Mouse] + +## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect. +# Setting type: Boolean +# Default value: true +Unlock Cursor = true + +## How many rows to scroll with the mousewheel +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 10 +Mousewheel Scrolling Speed = 1 + +## Whether to use a separate mousewheel scroll speed in raid +# Setting type: Boolean +# Default value: false +Use Different Scrolling Speed in Raid = false + +## A separate mousewheel scroll speed for in raid +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 10 +Mousewheel Scrolling Speed in Raid = 1 + +[E. Interface Keybinds] + +## Use the Home and End keys to scroll to the top and bottom of inventories +# Setting type: Boolean +# Default value: true +Enable Home/End Keys = true + +## Change PageUp and PageDown to scroll up and down one page +# Setting type: Boolean +# Default value: true +Rebind PageUp/PageDown (requires restart) = true + +## Keybind to highlight the search box in hideout crafting, handbook, and flea market +# Setting type: KeyboardShortcut +# Default value: F + LeftControl +Highlight Search Box = F + LeftControl + +[F. Item Keybinds] + +## Keybind to inspect an item +# Setting type: KeyboardShortcut +# Default value: I +Inspect Shortcut = I + +## Keybind to open a container +# Setting type: KeyboardShortcut +# Default value: O +Open Shortcut = O + +## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine +# Setting type: KeyboardShortcut +# Default value: None +Examine/Interact Shortcut = + +## Keybind to top up an ammo stack +# Setting type: KeyboardShortcut +# Default value: T +Top Up Ammo Shortcut = T + +## Keybind to use an item, such a consumable +# Setting type: KeyboardShortcut +# Default value: None +Use Item Shortcut = + +## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu. +# Setting type: KeyboardShortcut +# Default value: None +Use Item (All) Shortcut = + +## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key. +# Setting type: KeyboardShortcut +# Default value: R +Reload Weapon Shortcut = R + +## Keybind to unload the ammo in a magazine, or a magazine in a gun +# Setting type: KeyboardShortcut +# Default value: U +Unload Mag/Ammo Shortcut = U + +## Keybind to install an attachment on currently equipped weapon +# Setting type: KeyboardShortcut +# Default value: None +Install Mod Shortcut = + +## Keybind to uninstall an attachment +# Setting type: KeyboardShortcut +# Default value: None +Uninstall Mod Shortcut = + +## Keybind to unpack a sealed weapons case, etc +# Setting type: KeyboardShortcut +# Default value: None +Unpack Shortcut = + +## Keybind to search flea market for this item +# Setting type: KeyboardShortcut +# Default value: F +Filter by Item Shortcut = F + +## Keybind to search flea market for items linked to this item +# Setting type: KeyboardShortcut +# Default value: None +Linked Search Shortcut = + +## Keybind to search flea market for items to barter for this item +# Setting type: KeyboardShortcut +# Default value: None +Required Search Shortcut = + +## Keybind to list item on the flea market +# Setting type: KeyboardShortcut +# Default value: None +Add Offer Shortcut = + +## Keybind to pin an item (not moved during sort) +# Setting type: KeyboardShortcut +# Default value: None +Pin Item Shortcut = + +## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded) +# Setting type: KeyboardShortcut +# Default value: None +Lock Item Shortcut = + +## Keybind to select all items of the same type in the current container (requires Multiselect) +# Setting type: KeyboardShortcut +# Default value: A + LeftControl +Select All of Type = A + LeftControl + +## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary. +# Setting type: KeyboardShortcut +# Default value: None +Transfer to/from Sorting Table = + +## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table. +# Setting type: Boolean +# Default value: true +Shift-Click to Sorting Table = true + +## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox +# Setting type: Boolean +# Default value: true +Block Text Inputs on Item Mouseover = true + +[G. Gameplay Keybinds] + +## Holding this modifer when activating a quickbound tactical device will switch its active mode +# Setting type: TacticalBindModifier +# Default value: Shift +# Acceptable values: Shift, Control, Alt +Change Quickbound Tactical Mode = Shift + +[H. Multiselect] + +## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table +# Setting type: Boolean +# Default value: true +Enable Multiselect = true + +## Enable multiselect functionality in raid. +# Setting type: Boolean +# Default value: true +Enable Multiselect In Raid = true + +## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box +# Setting type: Boolean +# Default value: true +Enable Multiselect with Shift-Click = true + +## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button) +# Setting type: KeyboardShortcut +# Default value: Mouse0 +Selection Box Key = Mouse0 + +## Controls where multiselected items are placed, relative to the item being dragged +# Setting type: MultiSelectStrategy +# Default value: OriginalSpacing +# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing +Multiselect Item Placement = OriginalSpacing + +## Enable multi-select debugging display +# Setting type: Boolean +# Default value: false +Show Multiselect Debug = false + +[I. Item Swapping] + +## Drag one item onto another to swap their positions, if possible +# Setting type: Boolean +# Default value: true +Enable In-Place Item Swapping = true + +## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible) +# Setting type: Boolean +# Default value: true +Reload Magazines In-Place = true + +## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower. +# Setting type: Boolean +# Default value: false +Always Reload Magazines In-Place = false + +## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes. +# Setting type: Boolean +# Default value: false +Swap with Incompatible Containers = false + +[J. Item Stacking] + +## When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind. +# Setting type: Boolean +# Default value: true +Always Move Entire Stacks = true + +## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails. +# Setting type: Boolean +# Default value: true +Combine Stacks Before Sorting = true + +## Allows automatic stacking of Found In Raid ammo with other ammo, making container interaction easier +# Setting type: Boolean +# Default value: false +Autostack Ammo with FiR Ammo = false + +## Allows automatic stacking of Found In Raid items with other items, making container interaction easier +# Setting type: Boolean +# Default value: false +Autostack Items with FiR Items = false + +[K. Containers] + +## Allow items to be placed into unsearched containers +# Setting type: Boolean +# Default value: false +Allow Adding to Unsearched Containers = false + +## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom +# Setting type: Boolean +# Default value: true +Standardize Grid Order = false + +## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order. +# Setting type: Boolean +# Default value: false +Prioritize Smaller Slots (requires restart) = false + +## Add a flyout to the Open context menu to recursively open a stack of containers +# Setting type: Boolean +# Default value: true +Open All Context Flyout = true + +## When there isn't enough space to show both the tag and the name of an item, show the tag +# Setting type: Boolean +# Default value: true +Prioritize Tags Over Names = true + +## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect. +# Setting type: Boolean +# Default value: true +Tag Backpacks (requires restart) = true + +## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect. +# Setting type: Boolean +# Default value: true +Tag Vests (requires restart) = true + +[L. Inspect Windows] + +## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window) +# Setting type: Boolean +# Default value: true +Show Total Stats on Mods = true + +## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border +# Setting type: Boolean +# Default value: true +Highlight Compatible Slots = true + +## Slots that can accept and item or mod will show a green border even if they are already filled +# Setting type: Boolean +# Default value: true +Highlight Filled Slots = true + +## Save the size of the inspect window when you resize it +# Setting type: Boolean +# Default value: true +Remember Window Size = true + +## Keep the 3D preview from growing when you resize inspect windows +# Setting type: Boolean +# Default value: true +Lock Inspect Preview Size = true + +## Automatically stretch the inspect window to fit as much of the description as possible +# Setting type: Boolean +# Default value: true +Auto-expand to Fit Description = true + +## Keybind to snap the inspect panel to the left half of the screen +# Setting type: KeyboardShortcut +# Default value: LeftArrow +Snap Window Left shortcut = LeftArrow + +## Keybind to snap the inspect panel to the right half of the screen +# Setting type: KeyboardShortcut +# Default value: RightArrow +Snap Window Right shortcut = RightArrow + +## Clean up and colorize item stats +# Setting type: Boolean +# Default value: true +Style Attribute Panels = true + +## Adds snap left and snap right buttons to container windows too +# Setting type: Boolean +# Default value: true +Add Left/Right Buttons on Containers = true + +[M. Stash] + +## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc. +# Setting type: Boolean +# Default value: false +Synchronize Stash Scroll Position = false + +## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together. +# Setting type: Boolean +# Default value: false +Auto-open Sorting Table = false + +## Show your GP coins wherever your currency is displayed +# Setting type: Boolean +# Default value: true +Show GP Coins in Currency = true + +[N. Trading] + +## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode. +# Setting type: Boolean +# Default value: true +Autoswitch Buy/Sell when Trading = true + +## When a trader only has new operational quests, show a different icon than when they have new quests +# Setting type: Boolean +# Default value: true +Show Daily Quest Icon on Traders = true + +## Show a new icon on traders when you have quest items in your stash to hand over +# Setting type: Boolean +# Default value: true +Show Hand Over Items Icon on Traders = true + +## Show a new icon on the trader's quest list when you have quest items in your stash to hand over +# Setting type: Boolean +# Default value: true +Show Hand Over Items Icon on Quests = true + +## The trading screen will start at the last trader you visited, even after completely closing the trading screen +# Setting type: Boolean +# Default value: false +Remember Last Trader = false + +## Whether the show the Out of Stock toggle on the trading screen +# Setting type: Boolean +# Default value: true +Show Out of Stock Toggle = true + +## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button. +# Setting type: KeyboardShortcut +# Default value: A +Purchase Dialog ALL Shortcut = A + +[O. Flea Market] + +## Keep a history of flea market searches and filters, and show a back button to navigate it +# Setting type: Boolean +# Default value: true +Show Filter Back Button = true + +## Show item icons for barters instead of the generic barter icon +# Setting type: Boolean +# Default value: true +Show Barter Icons = true + +## Add a context menu to empty mod slots and allow linked searches for specifically that slot +# Setting type: Boolean +# Default value: true +Enable Linked Slot Search = true + +## For trader items locked behind quest completion, add the name of the quest to the tooltip +# Setting type: Boolean +# Default value: true +Show Required Quest for Locked Offers = true + +## Searches will auto-expand categories in the left panel if there is room wtihout scrolling +# Setting type: Boolean +# Default value: true +Auto-expand Categories = true + +## Pressing Enter after typing in the flea search bar will clear non-default filters +# Setting type: Boolean +# Default value: true +Clear Filters on Search = true + +[P. Add Offer] + +## Autopopulte new offers with min/avg/max market price, or leave blank +# Setting type: AutoFleaPrice +# Default value: None +# Acceptable values: None, Minimum, Average, Maximum +Autopopulate Offer Price = None + +## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked. +# Setting type: Boolean +# Default value: true +Update Offer Price on Bulk = true + +## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers. +# Setting type: Boolean +# Default value: false +Keep Add Offer Window Open = false + +## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers. +# Setting type: Boolean +# Default value: false +Keep Add Offer Window Open: Ignore Max Offers = false + +## Remember the state of the Autoselect Similar checkbox in the Add Offer window +# Setting type: Boolean +# Default value: true +Remember Add Offer Autoselect Similar = true + diff --git a/mods/Config Files/BepInEx/config/Tyfon.WeaponCustomizer.cfg b/mods/Config Files/BepInEx/config/Tyfon.WeaponCustomizer.cfg new file mode 100644 index 0000000..fd868c7 --- /dev/null +++ b/mods/Config Files/BepInEx/config/Tyfon.WeaponCustomizer.cfg @@ -0,0 +1,28 @@ +## Settings file was created by plugin Tyfon.WeaponCustomizer v2.0.1 +## Plugin GUID: Tyfon.WeaponCustomizer + +[General] + +## When to enable the customization of weapons in raid +# Setting type: ModRaidWeapon +# Default value: Never +# Acceptable values: Never, WithTool, Always +Customize Weapons In Raid = Never + +## Moves attachments in discrete step intervals. Use 0 for smooth motion. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 20 +Step Size = 0 + +## Rotate attachments in steps by degrees. Use 0 for smooth rotation. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 90 +Rotation Angle = 0 + +## Allow every part of the gun to be moved. Doesn't make sense, is silly, have fun. +# Setting type: Boolean +# Default value: false +Move Everything = false + diff --git a/mods/Config Files/BepInEx/config/choo.choo.tradermodding.cfg b/mods/Config Files/BepInEx/config/choo.choo.tradermodding.cfg new file mode 100644 index 0000000..b05b9af --- /dev/null +++ b/mods/Config Files/BepInEx/config/choo.choo.tradermodding.cfg @@ -0,0 +1,108 @@ +## Settings file was created by plugin Choo² Trader Modding v1.10.0 +## Plugin GUID: choo.choo.tradermodding + +[1. General] + +## When the edit preset screen opens for the first time after game launch, or after a raid, should it default to only show trader items? +# Setting type: Boolean +# Default value: true +Default to trader only view = true + +## Color the borders of all mod slots in the preset screen according to availability +# Setting type: Boolean +# Default value: true +Color borders = true + +## Show items that are already attached to other weapons, but not currently purchasable from traders +# Setting type: Boolean +# Default value: true +Show attached items (Not buyable) = true + +[2. Price Tags] + +## Show trader price tags on mod icons +# Setting type: Boolean +# Default value: true +Show price tags on items = true + +## Show flea market price tags if the item is not available from traders +# Setting type: Boolean +# Default value: true +Show flea price tags = true + +## Also show trader price tags of mods that are already on the weapon you are currently modding (Default off, looks cleaner to me) +# Setting type: Boolean +# Default value: false +Price tags on current weapon = false + +## Abbreviate prices, f.e. 69420 becomes 69,4k +# Setting type: Boolean +# Default value: true +Abbreviate prices = true + +[3. Build Cost] + +## Show build cost panel +# Setting type: Boolean +# Default value: true +Show build cost panel = true + +## Font size for the build cost panel +# Setting type: Int32 +# Default value: 16 +# Acceptable value range: From 8 to 32 +Build cost font size = 16 + +[4. Highlight Items] + +## Highlight items that are attached to the weapon you are currently modding +# Setting type: Boolean +# Default value: true +Highlight items on current weapon = true + +## Highlight items that are already attached to other weapons (Doesn't work 100% perfectly) +# Setting type: Boolean +# Default value: true +Highlight attached items = true + +## Highlight directly usable (Ultimately not attached to any gun) items +# Setting type: Boolean +# Default value: true +Highlight usable items = true + +[5. Color Settings] + +## What color to use when highlighting items that are already on the weapon you are currently modding +# Setting type: Color +# Default value: 79C4FF80 +Color for items on current weapon = 79C4FF80 + +## What color to use when highlighting attached items that are NOT purchasable by traders +# Setting type: Color +# Default value: FF800066 +Color for attached items (Not buyable) = FF800066 + +## What color to use when highlighting attached items that you can buy from traders +# Setting type: Color +# Default value: FFFF0066 +Color for attached items (Buyable) = FFFF0066 + +## What color to use when highlighting usable items? +# Setting type: Color +# Default value: 33FF004C +Color for usable items = 33FF004C + +[6. Detaching Items] + +## When detaching items in use, should we also rip them off your currently equipped guns? (Still prioritizes: Mods attached to other loose mods, then mods attached to guns in stash) +# Setting type: Boolean +# Default value: false +Also detach from equipped guns = false + +[7. Invert Trader Only Items] + +## Instead of showing ONLY trader items and your own, show NO trader items +# Setting type: Boolean +# Default value: false +HIDE all items from traders instead = false + diff --git a/mods/Config Files/BepInEx/config/com.IcyClawz.ItemContextMenuExt.cfg b/mods/Config Files/BepInEx/config/com.IcyClawz.ItemContextMenuExt.cfg new file mode 100644 index 0000000..61ad354 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.IcyClawz.ItemContextMenuExt.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin IcyClawz.ItemContextMenuExt v1.7.0 +## Plugin GUID: com.IcyClawz.ItemContextMenuExt + +[Item Context Menu] + +# Setting type: Single +# Default value: 1 +Scale = 1 + diff --git a/mods/Config Files/BepInEx/config/com.SamSWAT.HeliCrash.ArysReloaded.cfg b/mods/Config Files/BepInEx/config/com.SamSWAT.HeliCrash.ArysReloaded.cfg new file mode 100644 index 0000000..a4da8ae --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.SamSWAT.HeliCrash.ArysReloaded.cfg @@ -0,0 +1,28 @@ +## Settings file was created by plugin SamSWAT's HeliCrash: Arys Reloaded v2.3.0 +## Plugin GUID: com.SamSWAT.HeliCrash.ArysReloaded + +[Debug Settings] + +# Setting type: Boolean +# Default value: false +Enable debug logging = false + +## All crash sites on a map will be spawned +# Setting type: Boolean +# Default value: false +Spawn all crash sites = false + +[Main Settings] + +## Percent chance of helicopter crash site appearance +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 0 to 100 +Helicopter crash site chance = 10 + +## Percent chance of helicopter crash site having a lootable crate +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 0 to 100 +Chance crash site has loot = 100 + diff --git a/mods/Config Files/BepInEx/config/com.acidphantasm.botplacementsystem.cfg b/mods/Config Files/BepInEx/config/com.acidphantasm.botplacementsystem.cfg new file mode 100644 index 0000000..e5bcf37 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.acidphantasm.botplacementsystem.cfg @@ -0,0 +1,303 @@ +## Settings file was created by plugin acidphantasm-BotPlacementSystem v1.1.1 +## Plugin GUID: com.acidphantasm.botplacementsystem + +[1. General Settings] + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 23 +# Acceptable value range: From 1 to 50 +Max Bots - Customs = 23 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 13 +# Acceptable value range: From 1 to 50 +Max Bots - Factory = 13 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 22 +# Acceptable value range: From 1 to 50 +Max Bots - Interchange = 22 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 19 +# Acceptable value range: From 1 to 50 +Max Bots - Labs = 19 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 22 +# Acceptable value range: From 1 to 50 +Max Bots - Lighthouse = 22 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 22 +# Acceptable value range: From 1 to 50 +Max Bots - Reserve = 22 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 16 +# Acceptable value range: From 1 to 50 +Max Bots - Ground Zero = 16 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 22 +# Acceptable value range: From 1 to 50 +Max Bots - Shoreline = 22 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 23 +# Acceptable value range: From 1 to 50 +Max Bots - Streets = 23 + +## Max bots allowed on map, value is ignored by certain bots. +## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config. +## +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 22 +# Acceptable value range: From 1 to 50 +Max Bots - Woods = 22 + +## Whether or not bosses will have progressive chances. +## Changes do not take effect until next raid. +# Setting type: Boolean +# Default value: false +Progressive Boss Chances = false + +## If a boss fails to spawn, how much to increase their spawn chance by. +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 1 to 15 +Progressive - Step Increase = 5 + +## The value that a bosses chance will reset to if it spawns. +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 1 to 25 +Progressive - Minimum Chance = 5 + +## The maximum value that a boss can have to spawn. +## Changes do not take effect until next raid. +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 25 to 100 +Progressive - Maximum Chance = 100 + +[2. PMC Settings] + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 10 to 175 +Distance Limit - Customs = 100 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 10 to 175 +Distance Limit - Factory = 30 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 125 +# Acceptable value range: From 10 to 175 +Distance Limit - Interchange = 125 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 10 to 175 +Distance Limit - Labs = 40 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 125 +# Acceptable value range: From 10 to 175 +Distance Limit - Lighthouse = 125 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 10 to 175 +Distance Limit - Reserve = 90 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 85 +# Acceptable value range: From 10 to 175 +Distance Limit - GroundZero = 85 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 130 +# Acceptable value range: From 10 to 175 +Distance Limit - Shoreline = 130 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 120 +# Acceptable value range: From 10 to 175 +Distance Limit - Streets = 120 + +## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns. +## Setting this too high will cause PMCs to fail to spawn. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 10 to 175 +Distance Limit - Woods = 150 + +[3. Scav Settings] + +## How many open slots before hard cap to stop spawning additional scavs. +## Ex..If 3, and map cap is 23 - will stop spawning scavs at 20 total. +## This allows PMC waves if enabled to fill the remaining spots. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 10 +Scav Soft Cap = 3 + +## How likely a scav spawning later in the raid is a Player Scav. +# Setting type: Int32 +# Default value: 20 +# Acceptable value range: From 0 to 100 +PScav Chance = 20 + +## How many scavs can spawn in any one zone (excluding Factory/Ground Zero). +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 15 +Zone Cap = 2 + +## Enables hotzones around maps, more common or quest areas are considered hotzones. +# Setting type: Boolean +# Default value: false +Hotzones = false + +## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero). +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 15 +Hotzone Cap = 4 + +## How likely a scav is to spawn in a hotzone (excluding Factory/Ground Zero). +# Setting type: Int32 +# Default value: 20 +# Acceptable value range: From 0 to 100 +Hotzone Chance = 20 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 5 to 50 +Distance Limit - Customs = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 5 to 50 +Distance Limit - Factory = 30 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Interchange = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 1 to 50 +Distance Limit - Labs = 40 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Lighthouse = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Reserve = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - GroundZero = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Shoreline = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Streets = 45 + +## How far PMCs must be from a spawn point for it to be enabled for Scav spawns. +## Setting this too high will cause Scavs to fail to spawn. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 1 to 50 +Distance Limit - Woods = 45 + diff --git a/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg b/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg new file mode 100644 index 0000000..0a85e80 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg @@ -0,0 +1,493 @@ +## Settings file was created by plugin Borkel's Realistic NVGs v1.7.1 +## Plugin GUID: com.borkel.nvgmasks + +[0. Miscellaneous] + +## Sprinting will toggle tactical devices until you stop sprinting, this mitigates the IR lights being visible outside of the NVGs. I recommend enabling this feature. +# Setting type: Boolean +# Default value: false +Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false + +## Will enable the input simulation to enable the ReShade, will use numpad keys. GPNVG-18 -> numpad 9. PVS-14 -> numpad 8. N-15 -> numpad 7. PNV-10T -> numpad 6. Off -> numpad 5. Only enable if you've installed the ReShade. +# Setting type: Boolean +# Default value: false +Enable ReShade input simulation = false + +## Is a bit wonky in the hideout, but works well in-raid. +# Setting type: Boolean +# Default value: true +Disable ReShade when in menus = true + +[1. Global] + +## Applies size multiplier to all masks +# Setting type: Single +# Default value: 1.07 +# Acceptable value range: From 0 to 2 +1. Mask size multiplier = 1.07 + +## Applies gain multiplier to all NVGs +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +2. Gain multiplier = 1 + +[2. Gating] + +## Increases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0). +# Setting type: KeyCode +# Default value: None +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +1. Manual gating increase = None + +## Decreases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0). +# Setting type: KeyCode +# Default value: None +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +2. Manual gating decrease = None + +## Will reset when the game opens. You are supposed to use the gating increase/decrease keys to change the gating level, but you are free to change it manually if you want to make sure you are at a specific gating level. +# Setting type: Int32 +# Default value: 0 +3. Gating level = 0 + +## EXPERIMENTAL! WILL REDUCE FPS! Enables auto-gating (automatic brightness adjustment) for certain night vision devices. Auto-gating WILL NOT work without this enabled. +# Setting type: Boolean +# Default value: false +4. Enable Auto-Gating = false + +## Clamps the minimum brightness multiplier to the night vision device's minimum brightness multiplier. If disabled, night vision can become fully dark during automatic fire. +# Setting type: Boolean +# Default value: true +5. Clamp Minimum Gating Multiplier = true + +## Enables the debug overlay for auto-gating +# Setting type: Boolean +# Default value: false +6. Enable Auto-Gating Debug Overlay = false + +[3. Illumination] + +## Brightness multiplier for IR flashlights +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 5 +IR flashlight brightness multiplier = 1.5 + +## Range multiplier for IR flashlights +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 10 +IR flashlight range multiplier = 2 + +## Brightness multiplier for IR lasers +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +IR laser brightness multiplier = 1 + +## Range multiplier for IR lasers +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +IR laser range multiplier = 1 + +## Point size multiplier for IR lasers +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +IR laser point close size multiplier = 1 + +## Point size multiplier for IR lasers +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +IR laser point far size multiplier = 1 + +[4. GPNVG-18] + +## Light amplification +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 5 +1. Gain = 2.5 + +## Controls the intensity of the noise overlay. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +2. Noise Intensity = 0.2 + +## Controls the scale of the noise pattern. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.01 to 0.99 +3. Noise Scale = 0.1 + +## Adjusts the size of the NVG mask. +# Setting type: Single +# Default value: 0.96 +# Acceptable value range: From 0.01 to 2 +4. Mask Size = 0.96 + +## Adjusts the red color component of the NVG tint. +# Setting type: Single +# Default value: 152 +# Acceptable value range: From 0 to 255 +5. Red = 152 + +## Adjusts the green color component of the NVG tint. +# Setting type: Single +# Default value: 214 +# Acceptable value range: From 0 to 255 +6. Green = 214 + +## Adjusts the blue color component of the NVG tint. +# Setting type: Single +# Default value: 252 +# Acceptable value range: From 0 to 255 +7. Blue = 252 + +## EXPERIMENTAL, WILL REDUCE FPS! Enables automatic brightness adjustment for night vision devices. Off will disable any automatic brightness adjustment. AutoGain will make brightness adjust to ambient light only. AutoGating will also make brightness react to gunshots. +# Setting type: EGatingType +# Default value: AutoGating +# Acceptable values: Off, AutoGain, AutoGating +8. Adjustment Type = AutoGating + +## Changes the rate at which brightness adjusts. +# Setting type: Single +# Default value: 0.3 +9. Adjustment Speed = 0.3 + +## Changes the maximum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 1 +10. Max Brightness Multiplier = 1 + +## Changes the minimum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 0.2 +11. Min Brightness Multiplier = 0.2 + +## Changes the minimum brightness level for auto-gating +# Setting type: Single +# Default value: 0 +12. Min Brightness Threshold = 0 + +## Changes the maximum brightness level for auto-gating. +# Setting type: Single +# Default value: 0.15 +13. Max Brightness Threshold = 0.15 + +[5. PVS-14] + +## Light amplification +# Setting type: Single +# Default value: 2.4 +# Acceptable value range: From 0 to 5 +1. Gain = 2.4 + +## Controls the intensity of the noise overlay. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +2. Noise Intensity = 0.2 + +## Controls the scale of the noise pattern. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.01 to 0.99 +3. Noise Scale = 0.1 + +## Adjusts the size of the NVG mask. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.01 to 2 +4. Mask Size = 1 + +## Adjusts the red color component of the NVG tint. +# Setting type: Single +# Default value: 95 +# Acceptable value range: From 0 to 255 +5. Red = 95 + +## Adjusts the green color component of the NVG tint. +# Setting type: Single +# Default value: 210 +# Acceptable value range: From 0 to 255 +6. Green = 210 + +## Adjusts the blue color component of the NVG tint. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 255 +7. Blue = 255 + +## EXPERIMENTAL, WILL REDUCE FPS! Enables automatic brightness adjustment for night vision devices. Off will disable any automatic brightness adjustment. AutoGain will make brightness adjust to ambient light only. AutoGating will also make brightness react to gunshots. +# Setting type: EGatingType +# Default value: AutoGating +# Acceptable values: Off, AutoGain, AutoGating +8. Adjustment Type = AutoGating + +## Changes the rate at which brightness adjusts. +# Setting type: Single +# Default value: 0.3 +9. Adjustment Speed = 0.3 + +## Changes the maximum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 1 +10. Max Brightness Multiplier = 1 + +## Changes the minimum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 0.2 +11. Min Brightness Multiplier = 0.2 + +## Changes the minimum brightness level for auto-gating +# Setting type: Single +# Default value: 0 +12. Min Brightness Threshold = 0 + +## Changes the maximum brightness level for auto-gating. +# Setting type: Single +# Default value: 0.15 +13. Max Brightness Threshold = 0.15 + +[6. N-15] + +## Light amplification +# Setting type: Single +# Default value: 2.1 +# Acceptable value range: From 0 to 5 +1. Gain = 2.1 + +## Controls the intensity of the noise overlay. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +2. Noise Intensity = 0.25 + +## Controls the scale of the noise pattern. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0.01 to 0.99 +3. Noise Scale = 0.15 + +## Adjusts the size of the NVG mask. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.01 to 2 +4. Mask Size = 1 + +## Adjusts the red color component of the NVG tint. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 255 +5. Red = 60 + +## Adjusts the green color component of the NVG tint. +# Setting type: Single +# Default value: 235 +# Acceptable value range: From 0 to 255 +6. Green = 235 + +## Adjusts the blue color component of the NVG tint. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 255 +7. Blue = 100 + +## EXPERIMENTAL, WILL REDUCE FPS! Enables automatic brightness adjustment for night vision devices. Off will disable any automatic brightness adjustment. AutoGain will make brightness adjust to ambient light only. AutoGating will also make brightness react to gunshots. +# Setting type: EGatingType +# Default value: AutoGain +# Acceptable values: Off, AutoGain, AutoGating +8. Adjustment Type = AutoGain + +## Changes the rate at which brightness adjusts. +# Setting type: Single +# Default value: 0.3 +9. Adjustment Speed = 0.3 + +## Changes the maximum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 1 +10. Max Brightness Multiplier = 1 + +## Changes the minimum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 0.2 +11. Min Brightness Multiplier = 0.2 + +## Changes the minimum brightness level for auto-gating +# Setting type: Single +# Default value: 0 +12. Min Brightness Threshold = 0 + +## Changes the maximum brightness level for auto-gating. +# Setting type: Single +# Default value: 0.15 +13. Max Brightness Threshold = 0.15 + +[7. PNV-10T] + +## Light amplification +# Setting type: Single +# Default value: 1.8 +# Acceptable value range: From 0 to 5 +1. Gain = 1.8 + +## Controls the intensity of the noise overlay. +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0 to 1 +2. Noise Intensity = 0.3 + +## Controls the scale of the noise pattern. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0.01 to 0.99 +3. Noise Scale = 0.2 + +## Adjusts the size of the NVG mask. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.01 to 2 +4. Mask Size = 1 + +## Adjusts the red color component of the NVG tint. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 255 +5. Red = 60 + +## Adjusts the green color component of the NVG tint. +# Setting type: Single +# Default value: 210 +# Acceptable value range: From 0 to 255 +6. Green = 210 + +## Adjusts the blue color component of the NVG tint. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 255 +7. Blue = 60 + +## EXPERIMENTAL, WILL REDUCE FPS! Enables automatic brightness adjustment for night vision devices. Off will disable any automatic brightness adjustment. AutoGain will make brightness adjust to ambient light only. AutoGating will also make brightness react to gunshots. +# Setting type: EGatingType +# Default value: Off +# Acceptable values: Off, AutoGain, AutoGating +8. Adjustment Type = Off + +## Changes the rate at which brightness adjusts. +# Setting type: Single +# Default value: 0.3 +9. Adjustment Speed = 0.3 + +## Changes the maximum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 1 +10. Max Brightness Multiplier = 1 + +## Changes the minimum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 0.2 +11. Min Brightness Multiplier = 0.2 + +## Changes the minimum brightness level for auto-gating +# Setting type: Single +# Default value: 0 +12. Min Brightness Threshold = 0 + +## Changes the maximum brightness level for auto-gating. +# Setting type: Single +# Default value: 0.15 +13. Max Brightness Threshold = 0.15 + +[8. PNV-57E] + +## Light amplification +# Setting type: Single +# Default value: 1.2 +# Acceptable value range: From 0 to 5 +1. Gain = 1.2 + +## Controls the intensity of the noise overlay. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 1 +2. Noise Intensity = 0.35 + +## Controls the scale of the noise pattern. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0.01 to 0.99 +3. Noise Scale = 0.2 + +## Adjusts the size of the NVG mask. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.01 to 2 +4. Mask Size = 1 + +## Adjusts the red color component of the NVG tint. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 255 +5. Red = 60 + +## Adjusts the green color component of the NVG tint. +# Setting type: Single +# Default value: 215 +# Acceptable value range: From 0 to 255 +6. Green = 215 + +## Adjusts the blue color component of the NVG tint. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 255 +7. Blue = 80 + +## EXPERIMENTAL, WILL REDUCE FPS! Enables automatic brightness adjustment for night vision devices. Off will disable any automatic brightness adjustment. AutoGain will make brightness adjust to ambient light only. AutoGating will also make brightness react to gunshots. +# Setting type: EGatingType +# Default value: Off +# Acceptable values: Off, AutoGain, AutoGating +8. Adjustment Type = Off + +## Changes the rate at which brightness adjusts. +# Setting type: Single +# Default value: 0.3 +9. Adjustment Speed = 0.3 + +## Changes the maximum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 1 +10. Max Brightness Multiplier = 1 + +## Changes the minimum brightness multiplier for auto-gating. +# Setting type: Single +# Default value: 0.2 +11. Min Brightness Multiplier = 0.2 + +## Changes the minimum brightness level for auto-gating +# Setting type: Single +# Default value: 0 +12. Min Brightness Threshold = 0 + +## Changes the maximum brightness level for auto-gating. +# Setting type: Single +# Default value: 0.15 +13. Max Brightness Threshold = 0.15 + +[9. T-7] + +## Requires restart. Pixelates the T-7, like a real digital screen +# Setting type: Boolean +# Default value: true +1. Pixelation = true + +## Requires restart. Locks the Hz of the T-7 to 60Hz, like a real digital screen +# Setting type: Boolean +# Default value: true +2. Hz lock = true + diff --git a/mods/Config Files/BepInEx/config/com.fika.core.cfg b/mods/Config Files/BepInEx/config/com.fika.core.cfg new file mode 100644 index 0000000..21c0daa --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.fika.core.cfg @@ -0,0 +1,459 @@ +## Settings file was created by plugin Fika.Core v1.2.8 +## Plugin GUID: com.fika.core + +[Advanced] + +## Show official version instead of Fika version. +# Setting type: Boolean +# Default value: false +Show Official Version = false + +## Enables developer features +# Setting type: Boolean +# Default value: false +Developer Mode = false + +[Coop] + +## Always tick the box to use the Headless Client if available +# Setting type: Boolean +# Default value: false +Auto Use Headless = false + +## Enable custom notifications when a player dies, extracts, kills a boss, etc. +# Setting type: Boolean +# Default value: true +Show Feed = true + +## Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected. +# Setting type: Boolean +# Default value: false +Auto Extract = false + +## Whether to show the extract message after dying/extracting. +# Setting type: Boolean +# Default value: true +Show Extract Message = true + +## The key used to extract from the raid. +# Setting type: KeyboardShortcut +# Default value: F8 +Extract Key = F8 + +## Toggle to enable chat in game. Cannot be change mid raid. +# Setting type: Boolean +# Default value: false +Enable Chat = false + +## The key used to open the chat window. +# Setting type: KeyboardShortcut +# Default value: RightControl +Chat Key = RightControl + +## If the online players menu should be shown in the menu. +# Setting type: Boolean +# Default value: true +Enable Online Players = true + +## The scale of the window that displays online players. Only change if it looks out of proportion. +## +## Requires a refresh of the main menu to take effect. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.5 to 1.5 +Online Players Scale = 1 + +[Coop | Debug] + +## Button used to toggle free camera. +# Setting type: KeyboardShortcut +# Default value: F9 +Free Camera Button = F9 + +## If we should allow spectating bots if all players are dead/extracted. +# Setting type: Boolean +# Default value: true +Allow Spectating Bots = true + +## If free camera should use AZERTY keys for input. +# Setting type: Boolean +# Default value: false +AZERTY Mode = false + +## If the free camera should move only along the vertical axis like a drone. +# Setting type: Boolean +# Default value: false +Drone Mode = false + +## Keybind Overlay +# Setting type: Boolean +# Default value: true +Keybind Overlay = true + +[Coop | Name Plates] + +## If name plates should be shown above teammates. +# Setting type: Boolean +# Default value: true +Show Player Name Plates = true + +## Completely hides the health bar. +# Setting type: Boolean +# Default value: false +Hide Health Bar = false + +## Shows health in % amount instead of using the bar. +# Setting type: Boolean +# Default value: false +Show HP% instead of bar = false + +## If status effects should be displayed below the health bar. +# Setting type: Boolean +# Default value: true +Show Effects = true + +## Shows the player faction icon next to the HP bar. +# Setting type: Boolean +# Default value: true +Show Player Faction Icon = true + +## Hides the name plate when viewing through PiP scopes. +# Setting type: Boolean +# Default value: true +Hide Name Plate in Optic = true + +## If name plate location should be displayed using the PiP optic camera. +# Setting type: Boolean +# Default value: true +Name Plates Use Optic Zoom = true + +## Decreases the opacity of the name plates when not looking at a player. +# Setting type: Boolean +# Default value: true +Decrease Opacity In Peripheral = true + +## Size of the name plates. +# Setting type: Single +# Default value: 0.22 +# Acceptable value range: From 0.05 to 1 +Name Plate Scale = 0.22 + +## The opacity of the name plates when aiming down sights. +# Setting type: Single +# Default value: 0.75 +# Acceptable value range: From 0.1 to 1 +Opacity in ADS = 0.75 + +## The maximum distance at which name plates will become invisible, starts to fade at half the input value. +# Setting type: Single +# Default value: 500 +# Acceptable value range: From 10 to 1000 +Max Distance to Show = 500 + +## The minimum opacity of the name plates. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +Minimum Opacity = 0.1 + +## The minimum scale of the name plates. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 1 +Minimum Name Plate Scale = 0.01 + +## Use occlusion to hide the name plate when the player is out of sight. +# Setting type: Boolean +# Default value: false +Use Occlusion = false + +## The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases. +# Setting type: Color +# Default value: 00FF00FF +Full Health Color = 00FF00FF + +## The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases. +# Setting type: Color +# Default value: FF0000FF +Low Health Color = FF0000FF + +## The color of the text above the name plate. +# Setting type: Color +# Default value: FFFFFFFF +Name Plate Text Color = FFFFFFFF + +[Coop | Pinging] + +## Toggle Ping System. If enabled you can receive and send pings by pressing the ping key. +# Setting type: Boolean +# Default value: true +Ping System = true + +## Button used to send pings. +# Setting type: KeyboardShortcut +# Default value: Semicolon +Ping Button = Semicolon + +## The color of your pings when displayed for other players. +# Setting type: Color +# Default value: FFFFFFFF +Ping Color = FFFFFFFF + +## The multiplier of the ping size. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 2 +Ping Size = 1 + +## How long pings should be displayed. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 2 to 10 +Ping Time = 3 + +## Plays the pointing animation automatically when pinging. Can interfere with gameplay. +# Setting type: Boolean +# Default value: false +Play Ping Animation = false + +## If pings should be displayed while aiming down an optics scope. +# Setting type: Boolean +# Default value: false +Show Ping During Optics = false + +## If ping location should be displayed using the PiP optic camera. +# Setting type: Boolean +# Default value: true +Ping Use Optic Zoom = true + +## If ping size should scale with distance from player. +# Setting type: Boolean +# Default value: true +Ping Scale With Distance = true + +## The minimum opacity of pings when looking straight at them. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 0.5 +Ping Minimum Opacity = 0.05 + +## Shows the range from your player to the ping if enabled. +# Setting type: Boolean +# Default value: false +Show Ping Range = false + +## The audio that plays on ping +# Setting type: EPingSound +# Default value: SubQuestComplete +# Acceptable values: SubQuestComplete, InsuranceInsured, ButtonClick, ButtonHover, InsuranceItemInsured, MenuButtonBottom, ErrorMessage, InspectWindow, InspectWindowClose, MenuEscape +Ping Sound = SubQuestComplete + +[Coop | Quest Sharing] + +## Disabled by server host +# Setting type: EQuestSharingTypes +# Default value: All +# Acceptable values: Kills, Item, Location, PlaceBeacon, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Quest Types = All + +## Disabled by server host +# Setting type: Boolean +# Default value: true +Show Notifications = true + +## Disabled by server host +# Setting type: Boolean +# Default value: false +Easy Kill Conditions = false + +## Disabled by server host +# Setting type: Boolean +# Default value: false +Shared Kill Experience = false + +## Disabled by server host +# Setting type: Boolean +# Default value: false +Shared Boss Experience = false + +[Gameplay] + +## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids. +# Setting type: Boolean +# Default value: false +Disable Bot Metabolism = false + +[Hidden] + +## Last loaded version of Fika +# Setting type: String +# Default value: 0 +Last Version = 1.2.8 + +[Network] + +## Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work. +# Setting type: Boolean +# Default value: true +Native Sockets = true + +## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable. +# Setting type: String +# Default value: +Force IP = + +## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN. +# Setting type: String +# Default value: 0.0.0.0 +# Acceptable values: Disabled, 0.0.0.0, 192.168.4.45 +Force Bind IP = 0.0.0.0 + +## Port to use for UDP gameplay packets. +# Setting type: Int32 +# Default value: 25565 +# Acceptable value range: From 0 to 65535 +UDP Port = 25565 + +## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP. +# Setting type: Boolean +# Default value: false +Use UPnP = false + +## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode. +# Setting type: Boolean +# Default value: false +Use NAT Punching = false + +## How long it takes for a connection to be considered dropped if no packets are received. +# Setting type: Int32 +# Default value: 30 +# Acceptable value range: From 5 to 60 +Connection Timeout = 30 + +## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation) +## This only affects the host and will be synchronized to all clients. +## Amount is per second: +## Low = 10 +## Medium = 20 +## High = 30 +## +## Recommended to leave at no higher than Medium as the gains are insignificant after. +# Setting type: ESendRate +# Default value: Medium +# Acceptable values: Low, Medium, High +Send Rate = Medium + +## If VOIP will be enabled when you are hosting. +# Setting type: Boolean +# Default value: false +Allow VOIP = false + +[Performance] + +## Dynamic AI +# Setting type: Boolean +# Default value: false +Dynamic AI = false + +## The range at which AI will be disabled dynamically. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 150 to 1000 +Dynamic AI Range = 150 + +## How often DynamicAI should scan for the range from all players. +# Setting type: EDynamicAIRates +# Default value: Medium +# Acceptable values: Low, Medium, High +Dynamic AI Rate = Medium + +## Whether Dynamic AI should ignore sniper scavs. +# Setting type: Boolean +# Default value: true +Ignore Snipers = true + +## If a custom garbage collector should be used to alleviate issues with memory usage. +## WARNING: Experimental, might have no effect at all on your system. +# Setting type: Boolean +# Default value: false +Use Fika GC = false + +[Performance | Max Bots] + +## Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses. +# Setting type: Boolean +# Default value: false +Enforced Spawn Limits = false + +## When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead. +# Setting type: Boolean +# Default value: false +Despawn Furthest = false + +## The minimum distance to despawn a bot. +# Setting type: Single +# Default value: 200 +# Acceptable value range: From 50 to 3000 +Despawn Minimum Distance = 200 + +## Max amount of bots that can be active at the same time on Factory. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Factory = 0 + +## Max amount of bots that can be active at the same time on Customs. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Customs = 0 + +## Max amount of bots that can be active at the same time on Interchange. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Interchange = 0 + +## Max amount of bots that can be active at the same time on Reserve. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Reserve = 0 + +## Max amount of bots that can be active at the same time on Woods. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Woods = 0 + +## Max amount of bots that can be active at the same time on Shoreline. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Shoreline = 0 + +## Max amount of bots that can be active at the same time on Streets of Tarkov. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Streets of Tarkov = 0 + +## Max amount of bots that can be active at the same time on Ground Zero. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Ground Zero = 0 + +## Max amount of bots that can be active at the same time on The Lab. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Labs = 0 + +## Max amount of bots that can be active at the same time on Lighthouse. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 50 +Max Bots Lighthouse = 0 + diff --git a/mods/Config Files/BepInEx/config/com.fika.headless.cfg b/mods/Config Files/BepInEx/config/com.fika.headless.cfg new file mode 100644 index 0000000..8a0e2b8 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.fika.headless.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin Fika.Headless v1.3.7 +## Plugin GUID: com.fika.headless + +[Headless] + +## How often the server should update (frame cap / tick rate). Only works if your machine can actually reach the selected setting +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 30 to 120 +Update Rate = 60 + +## How often in minutes the RAM cleaner should run outside of raids +# Setting type: Int32 +# Default value: 15 +# Acceptable value range: From 5 to 30 +RAM Clean Interval = 15 + +## Should the headless host allow bots to sleep? (BSG bot sleeping logic) +# Setting type: Boolean +# Default value: false +Bot sleeping = false + +## If the headless plugin should run patches to disable various graphical elements +# Setting type: Boolean +# Default value: true +Destroy Graphics = true + +## If the headless plugin should hook scene loading to disable unnecessary renderers as well as unloading all materials (Requires 'Destroy Graphics' to be enabled) +# Setting type: Boolean +# Default value: true +Destroy Renderers = true + diff --git a/mods/Config Files/BepInEx/config/com.inory.agonysfx.cfg b/mods/Config Files/BepInEx/config/com.inory.agonysfx.cfg new file mode 100644 index 0000000..04d4f6e --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.inory.agonysfx.cfg @@ -0,0 +1,18 @@ +## Settings file was created by plugin inory-agonysfx v1.1.4 +## Plugin GUID: com.inory.agonysfx + +[] + +## Chance of playing the agony sound effects +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +Agony Sound Chance = 0.5 + +[Debug] + +## Enable debug logs +# Setting type: Boolean +# Default value: false +Debug = false + diff --git a/mods/Config Files/BepInEx/config/com.janky.hollywoodfx.cfg b/mods/Config Files/BepInEx/config/com.janky.hollywoodfx.cfg new file mode 100644 index 0000000..0129d25 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.janky.hollywoodfx.cfg @@ -0,0 +1,273 @@ +## Settings file was created by plugin Janky's HollywoodFX v1.6.3 +## Plugin GUID: com.janky.hollywoodfx + +[1. Impact Effects] + +## Scales the size of impact effects. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 5 +Impact Effect Size = 1 + +[2. Muzzle Blast Effects] + +## Toggles new muzzle blast effects. +# Setting type: Boolean +# Default value: true +Enable Muzzle Effects (RESTART) = true + +## Adjusts the size of the muzzle flame jets. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Muzzle Jet Size = 1 + +## Adjusts the size of the muzzle sparks. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Muzzle Sparks Size = 1 + +## Adjusts the size of the muzzle smoke. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Muzzle Smoke Size = 1 + +## Toggles shadow casting for muzzle lights. +# Setting type: Boolean +# Default value: true +Enable Muzzle Light Shadow (RESTART) = true + +[3. Ambient Battle Effects (RESTART)] + +## Toggles special impact effects for tracer rounds. +# Setting type: Boolean +# Default value: true +Enable Tracer Round Impacts = true + +## Toggles battle ambience effects like lingering smoke, dust and debris. +# Setting type: Boolean +# Default value: true +Enable Battle Ambience Effects = true + +## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 250 +Forced Simulation Range = 25 + +## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc... +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 5 +Ambient Effect Emission Rate = 1 + +## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 5 +Ambient Effect Particle Limit = 1 + +## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 5 +Ambient Effect Particle Lifetime = 1 + +[4. Gore Emission (RESTART)] + +## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show. +# Setting type: Boolean +# Default value: true +Enable Gore Effects = true + +## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Blood Spray Emission Rate = 0.5 + +## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Bleed Emission Rate = 1 + +## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Squirt Emission Rate = 0.5 + +## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy. +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0 to 5 +Finisher Emission Rate = 0.3 + +[5. Gore Size] + +## Adjusts the size of blood mists/puffs. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Mist Size = 1 + +## Adjusts the size of fine blood sprays. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Spray Size = 1 + +## Adjusts the size of open wound bleeding on live targets. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Bleed Drop Size = 1 + +## Adjusts the size of blood sqquibs. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Squib Size = 1 + +## Adjusts the size of the blood squirts. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Squirt Size = 1 + +## Adjusts the size of the gore generated by finisher shots. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Finisher Gore Size = 1 + +[6. Gore Decals] + +## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine. +# Setting type: Boolean +# Default value: true +Wound Decals on Bodies = true + +## Adjusts the size of the wound decals that appear on bodies. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Wound Decal Size = 1 + +## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine. +# Setting type: Boolean +# Default value: true +Blood Splatter on Environment = true + +## Adjusts the size of the blood splatters on the environment. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 5 +Blood Splatter Decal Size = 1 + +[7. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)] + +## Toggles whether ragdoll effects will be enabled. +# Setting type: Boolean +# Default value: true +# Acceptable values: False, True +Enable Ragdoll Effects (RESTART) = true + +## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience. +# Setting type: Boolean +# Default value: true +# Acceptable values: False, True +Enable Cinematic Ragdolls (RESTART) = true + +## Toggles the enemies dropping their weapon on death. +# Setting type: Boolean +# Default value: true +# Acceptable values: False, True +Drop Weapon on Death (RESTART) = true + +## Multiplies the force that is applied to ragdolls when enemies die. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +Ragdoll Force Multiplier = 1 + +[8. Miscellaneous Flotsam] + +## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here. +# Setting type: Boolean +# Default value: true +Enable Decal Limit Adjustment (RESTART) = true + +## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200. +# Setting type: Int32 +# Default value: 2048 +# Acceptable value range: From 1 to 2048 +Decal Limits (RESTART) = 2048 + +## Adjusts how many new particle systems can be created per frame. The vanilla game sets it to 10. The performance impact is quite low, it's best to keep this number above 30 to allow HFX to work properly. +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 10 to 1000 +Max New Particle Systems Per Frame (RESTART) = 100 + +## How long do spent shells stay on the ground before despawning (game default is 1 second). +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3600 +Spent Shells Lifetime (seconds) = 60 + +## Adjusts the size of spent shells multiplicatively (2 means 2x the size). +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 10 +Spent Shells Size = 1.5 + +## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed). +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 10 +Shell Ejection Velocity = 1.5 + +## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling. +# Setting type: Boolean +# Default value: true +Enhanced Shell Physics (RESTART) = true + +## Makes the environmental light flares more prominent and appropriate. Bright lights have bright flares, dim lights have dim flares. +# Setting type: Boolean +# Default value: true +Env. Light Flares Changes (RESTART) = true + +## Adjusts the intensity of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Env. Light Flare Intensity (RESTART) = 1 + +## Adjusts the size of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Env. Light Flare Size (RESTART) = 1 + +## Scales the overall kinetic energy, impulse, etc. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 10 +Bullet Kinetics Scaling = 1 + +[9. Debug] + +## Duh. Requires restarting the game to take effect. +# Setting type: Boolean +# Default value: false +Enable Debug Logging (RESTART) = false + +## Made you look. +# Setting type: Boolean +# Default value: false +Peen = false + diff --git a/mods/Config Files/BepInEx/config/com.kaeno.TraderScrolling.cfg b/mods/Config Files/BepInEx/config/com.kaeno.TraderScrolling.cfg new file mode 100644 index 0000000..33e76c1 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.kaeno.TraderScrolling.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Kaeno-TraderScrolling v1.2.0 +## Plugin GUID: com.kaeno.TraderScrolling + +[Config] + +## Adjusts scrolling speed when using mousewheel +# Setting type: Single +# Default value: 30 +Scroll Wheel Speed = 30 + diff --git a/mods/Config Files/BepInEx/config/com.lacyway.hanb.cfg b/mods/Config Files/BepInEx/config/com.lacyway.hanb.cfg new file mode 100644 index 0000000..7ba3549 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.lacyway.hanb.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin HandsAreNotBusy v1.5.0 +## Plugin GUID: com.lacyway.hanb + +[Keybind] + +## The key to reset the broken controller with. +# Setting type: KeyboardShortcut +# Default value: End +Reset Key = End + diff --git a/mods/Config Files/BepInEx/config/com.mpstark.PlayerEncumbranceBar.cfg b/mods/Config Files/BepInEx/config/com.mpstark.PlayerEncumbranceBar.cfg new file mode 100644 index 0000000..f371f06 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.mpstark.PlayerEncumbranceBar.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin PlayerEncumbranceBar v1.1.3 +## Plugin GUID: com.mpstark.PlayerEncumbranceBar + +[1. General] + +## If text for each tick mark breakpoint should be displayed +# Setting type: Boolean +# Default value: true +Display Breakpoint Text = true + diff --git a/mods/Config Files/BepInEx/config/com.pein.headshotdarkness.cfg b/mods/Config Files/BepInEx/config/com.pein.headshotdarkness.cfg new file mode 100644 index 0000000..8f3a70c --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.pein.headshotdarkness.cfg @@ -0,0 +1,95 @@ +## Settings file was created by plugin HeadshotDarkness v1.2.2 +## Plugin GUID: com.pein.headshotdarkness + +[1. General] + +## Enable/disable headshot darkness +# Setting type: Boolean +# Default value: true +Enabled = true + +## Prevents the UI death sound from ever playing. It will always be disabled if the headshot effect occurs but this lets you disable it for all deaths. +# Setting type: Boolean +# Default value: false +Disable UI Death Sound = false + +[2. Death Fade] + +## Changes audio fade time +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0.01 to 1 +Audio Fade Time = 0.3 + +## Changes darkness style for headshot deaths. +# Setting type: EDarknessType +# Default value: Default +# Acceptable values: Vanilla, Default, ScreenFlash +Headshot Fade Style = Default + +## Changes darkness style for explosion deaths. +# Setting type: EDarknessType +# Default value: Vanilla +# Acceptable values: Vanilla, Default, ScreenFlash +Explosion Fade Style = Vanilla + +## Changes darkness style for other deaths. Mostly a debug feature but if for whatever reason you want the effect to occur after a bodyshot kill then here you go. +# Setting type: EDarknessType +# Default value: Vanilla +# Acceptable values: Vanilla, Default, ScreenFlash +Other Fade Style = Vanilla + +[3. Death Text] + +## Enable/disable death text. Only shown when the headshot effect occurs +# Setting type: Boolean +# Default value: false +Enable Death Text = false + +## Set the death text string +# Setting type: String +# Default value: You are dead. +Death Text String = You are dead. + +## Set if death texts should be contextual. Pulls random death strings from deathstrings.json depending on how you died instead of using the Death Text String value +# Setting type: Boolean +# Default value: false +Contextual Death Text = false + +## Set the death text font size +# Setting type: Int32 +# Default value: 24 +# Acceptable value range: From 1 to 64 +Death Text Size = 24 + +## Changes how long the death text is visible for +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0.01 to 5 +Death Text Lifetime = 3 + +## Changes how long it takes for the death text to fade in +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0.01 to 1 +Death Text Fade In Time = 0.01 + +## Changes how long it takes for the death text to fade out +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0.01 to 1 +Death Text Fade Out Time = 0.5 + +## Changes how long the death text is delayed for +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0.01 to 1 +Death Text Fade Delay Time = 0.01 + +[Debug] + +## Enable/disable debug logging in BepInEx console. +# Setting type: Boolean +# Default value: true +4. Debug = true + diff --git a/mods/Config Files/BepInEx/config/com.pein.shadowflickerfix.cfg b/mods/Config Files/BepInEx/config/com.pein.shadowflickerfix.cfg new file mode 100644 index 0000000..cbea22e --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.pein.shadowflickerfix.cfg @@ -0,0 +1,71 @@ +## Settings file was created by plugin Shadow Flicker Fix v1.0.5 +## Plugin GUID: com.pein.shadowflickerfix + +[1. Distant Shadows] + +## Changes the resolution of distant shadows. Higher values reduce flickering but come with a small (barely noticeable) performance impact. +# Setting type: ResolutionState +# Default value: FULL +# Acceptable values: QUARTER, HALF, FULL +Distant Shadow Resolution = FULL + +[2. Shadows] + +## SOME OF THESE SETTINGS WILL REDUCE FPS NOTICEABLY! Enables shadow config changes. These settings can either make shadows look really nice or really bad. Map change required after disabling. +# Setting type: Boolean +# Default value: false +Enable Shadow Changes = false + +## Changes the amount of shadow cascades. Didn't see a noticeable performance impact. +# Setting type: EShadowCascades +# Default value: High +# Acceptable values: Low, High +Shadow Cascades = High + +## Changes the shadowmap resolution. Will reduce FPS. +# Setting type: ShadowResolution +# Default value: High +# Acceptable values: Low, Medium, High, VeryHigh +Shadow Quality = High + +[3. Shadows (Advanced)] + +## Enables advanced shadow settings. Shadow changes have to be enabled for this to work. +# Setting type: Boolean +# Default value: false +Enable Advanced Shadow Changes = false + +## Changes the shadow decrease factor. Lowering the value sharpens the shadows considerably but also reduces FPS. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0.01 to 5 +Shadow Decrease Factor = 0.5 + +## Changes the minimum shadow distance. At least that's my very best guess. No clue what it actually does, but it's here if you want to play around with it. +# Setting type: Single +# Default value: 20 +Minimum Shadow Distance = 20 + +## Changes the distance at which shadows start fading from one quality to another. I think. +# Setting type: Vector2 +# Default value: {"x":10.0,"y":50.0} +Shadow Interval 1 = {"x":10.0,"y":50.0} + +## Changes the distance at which shadows start fading from one quality to another. I think. +# Setting type: Vector2 +# Default value: {"x":75.0,"y":100.0} +Shadow Interval 2 = {"x":75.0,"y":100.0} + +[4. Anti-Aliasing] + +## Enables SMAA. TAA and Tarkov's FXAA suck. Simple as. DO NOT use with upscaling because it makes the image really blurry. +# Setting type: Boolean +# Default value: false +SMAA = false + +## Changes SMAA Quality. +# Setting type: Quality +# Default value: High +# Acceptable values: Low, Medium, High +SMAA Quality = High + diff --git a/mods/Config Files/BepInEx/config/com.rpmwpm.UnderFire.cfg b/mods/Config Files/BepInEx/config/com.rpmwpm.UnderFire.cfg new file mode 100644 index 0000000..7f42158 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.rpmwpm.UnderFire.cfg @@ -0,0 +1,69 @@ +## Settings file was created by plugin rpmwpm.UnderFire v0.0.1 +## Plugin GUID: com.rpmwpm.UnderFire + +[1. Main Settings] + +## Enables Adrenaline when the player is being suppressed (shot at). +# Setting type: Boolean +# Default value: true +Enable Adrenaline On Suppression = true + +## Enables Adrenaline when the player is shot. +# Setting type: Boolean +# Default value: false +Enable Adrenaline On Hit = false + +[2. Suprression Settings] + +## How close the bullets have to fly by in order for the Adrenaline to activate from the suppression effect (a value of 5 means the bullets have to fly within 5 meters for suppression to activate). +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 0 to 100 +Max Suppression Distance for Bullets in Meters = 5 + +## How close the shooter has to be in order for the Adrenaline to activate from the suppression effect (this is useful if you don't like being suppressed from snipers). +# Setting type: Int32 +# Default value: 80 +# Acceptable value range: From 0 to 300 +Max Shooter Distance in Meters = 80 + +[3. Adrenaline Effects Settings] + +## How long the effects of adrenaline lasts. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 1200 +Duration of Adrenaline Effect in Secs = 60 + +## How long after the adrenaline effect is triggered before it can be triggered again. +# Setting type: Single +# Default value: 180 +# Acceptable value range: From 0 to 1200 +Cooldown of Adrenaline Effect in Secs = 180 + +## Enables the tunnel vision effect when Adrenaline is activated. +# Setting type: Boolean +# Default value: true +Enable Tunnel Vision Effect = true + +## Enables the pain killer effect when Adrenaline is activated (it lasts for Duration / 2). +# Setting type: Boolean +# Default value: true +Enable Pain Killer Effect = true + +## Enables the tremor effect when Adrenaline is activated. +# Setting type: Boolean +# Default value: true +Enable Tremor Effect = true + +## Enables the stamina burst effect (this adds some stamina) when Adrenaline is activated. +# Setting type: Boolean +# Default value: true +Enable Stamina Burst Effect = true + +## The rate of stamina points to increase the restore rate by (set to 0 to disable). +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 20 +Stamina Restore Rate Increase = 2 + diff --git a/mods/Config Files/BepInEx/config/com.servph.alpharestorations.cfg b/mods/Config Files/BepInEx/config/com.servph.alpharestorations.cfg new file mode 100644 index 0000000..e3648f0 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.servph.alpharestorations.cfg @@ -0,0 +1,36 @@ +## Settings file was created by plugin Alpha Restorations v1.0.0 +## Plugin GUID: com.servph.alpharestorations + +[Anims] + +## Makes your hands physically open doors. (Buggy. Off by default.) +# Setting type: Boolean +# Default value: false +Old Hand Interactions Enabled = false + +## (Buggy. Makes the characters jitter from time to time. Off by default.) +# Setting type: Boolean +# Default value: false +FinalIK Feet IK Active? = false + +## This measures the amount of time you have been in combat to determine whether or not it should use the physical hand animations +# Setting type: Single +# Default value: 60 +Out Of Combat Animation Time = 60 + +[Lighting] + +# Setting type: Single +# Default value: 2.5 +Light Intensity = 2.5 + +[UI] + +# Setting type: Int32 +# Default value: 25 +Minimum Energy Alert = 25 + +# Setting type: Int32 +# Default value: 25 +Minimum Hydration Alert = 25 + diff --git a/mods/Config Files/BepInEx/config/com.servph.vocalPlayer.cfg b/mods/Config Files/BepInEx/config/com.servph.vocalPlayer.cfg new file mode 100644 index 0000000..eb19d53 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.servph.vocalPlayer.cfg @@ -0,0 +1,36 @@ +## Settings file was created by plugin Vocal Player v1.2 +## Plugin GUID: com.servph.vocalPlayer + +[Voice Chances] + +# Setting type: Int32 +# Default value: 100 +Grenade Voice Line Chance = 100 + +# Setting type: Int32 +# Default value: 80 +Reloading Voice Line Chance = 80 + +# Setting type: Int32 +# Default value: 50 +Enemy Kill Voice Line Chance = 50 + +# Setting type: Int32 +# Default value: 2 +Enemy Kill Voice Line Delay = 2 + +[Voice Options] + +# Setting type: Boolean +# Default value: true +Only Voiceline when Playing With the Boys = true + +## Time is in seconds. After not being in combat for x amount of seconds your Player will yell the direction your being shot at from. +# Setting type: Single +# Default value: 190 +Out of Combat Callout Wait Time = 190 + +# Setting type: Int32 +# Default value: 100 +Out of Combat Callout Voiceline Chance = 100 + diff --git a/mods/Config Files/BepInEx/config/com.somtam.NoBush.cfg b/mods/Config Files/BepInEx/config/com.somtam.NoBush.cfg new file mode 100644 index 0000000..a6be049 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.somtam.NoBush.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin NoBush v1.0.0 +## Plugin GUID: com.somtam.NoBush + +[General] + +## Enable extra debug log messages +# Setting type: Boolean +# Default value: false +Debug Enabled = false + diff --git a/mods/Config Files/BepInEx/config/com.spt.SmartAction.cfg b/mods/Config Files/BepInEx/config/com.spt.SmartAction.cfg new file mode 100644 index 0000000..0416e3a --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.spt.SmartAction.cfg @@ -0,0 +1,23 @@ +## Settings file was created by plugin SmartAction v1.0.0 +## Plugin GUID: com.spt.SmartAction + +[Speed] + +## When Player no move. Value 10 = x1 speed / 20 = x2 speed +# Setting type: Int32 +# Default value: 15 +# Acceptable value range: From 10 to 20 +No Move = 15 + +## When Player Walk. Value Value 9 = x0.9 speed / Value 10 = x1 speed +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 9 to 13 +Walk = 10 + +## When Player Sprint. Value 9 = x0.9 speed / 10 = x1 speed +# Setting type: Int32 +# Default value: 9 +# Acceptable value range: From 9 to 13 +Sprint = 9 + diff --git a/mods/Config Files/BepInEx/config/com.spt.smokerework.cfg b/mods/Config Files/BepInEx/config/com.spt.smokerework.cfg new file mode 100644 index 0000000..2e01ea9 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.spt.smokerework.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin SmokeRework v1.0.0 +## Plugin GUID: com.spt.smokerework + +[Light] + +## Disable flash effect from the muzzle when no muzzle break +# Setting type: Boolean +# Default value: false +Muzzle Flash = false + +## Adjusts the brightness of the Light Emission when firing indoors +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.01 to 10 +Light Emission = 1 + +[Smoke] + +## Controls the lingering smoke cloud in front of you after firing +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 1 to 500 +Smoke Residual Intensity = 100 + +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 1 to 500 +Controls smoke expelled from the barrel upon firing = 100 + diff --git a/mods/Config Files/BepInEx/config/com.tarkin.hideoutcat.cfg b/mods/Config Files/BepInEx/config/com.tarkin.hideoutcat.cfg new file mode 100644 index 0000000..570c04f --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.tarkin.hideoutcat.cfg @@ -0,0 +1,16 @@ +## Settings file was created by plugin hideoutcat v1.0.1.0 +## Plugin GUID: com.tarkin.hideoutcat + +[] + +## Applies on the next hideout load +# Setting type: Coat +# Default value: GREY +# Acceptable values: GREY, BLACK, ORANGE, WHITE, BROWN, BICOLOR +Coat = WHITE + +## Applies on the next hideout load +# Setting type: Color +# Default value: 8FBF66FF +Eye colour = 8FBF66FF + diff --git a/mods/Config Files/BepInEx/config/com.utjan.PlantTimeModifier.cfg b/mods/Config Files/BepInEx/config/com.utjan.PlantTimeModifier.cfg new file mode 100644 index 0000000..0fae5b5 --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.utjan.PlantTimeModifier.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin utjan.PlantTimeModifier v1.3.0 +## Plugin GUID: com.utjan.PlantTimeModifier + +[Main Settings] + +## Enable timer multipliers +# Setting type: Boolean +# Default value: true +Enable Mod = true + +## Multiplies the duration when doing 'Repairing objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Repair objective Time Multiplier = 0.5 + +## Multiplies the duration when doing 'Hiding objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Hide objective Time Multiplier = 0.5 + +## Multiplies the time it takes to protect task objective. Like when placing a MS2000 marker. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Protect objective Time Multiplier = 0.5 + +## Mutiplies the time it takes to disarm placed tripwires, having a multitool affects this further. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 5 +Disarm tripwire Time Multiplier = 0.5 + diff --git a/mods/Config Files/BepInEx/config/com.virtual.vcql.cfg b/mods/Config Files/BepInEx/config/com.virtual.vcql.cfg new file mode 100644 index 0000000..3f6947c --- /dev/null +++ b/mods/Config Files/BepInEx/config/com.virtual.vcql.cfg @@ -0,0 +1,106 @@ +## Settings file was created by plugin VCQL-Zones v2.0.4 +## Plugin GUID: com.virtual.vcql + +[1. Create Zone] + +## The name for the new zone +# Setting type: String +# Default value: +Zone ID = + +## Select the type of zone +# Setting type: String +# Default value: +# Acceptable values: placeitem, visit, flarezone, botkillzone +Zone Type = placeitem + +## Select the flare zone type +# Setting type: String +# Default value: +# Acceptable values: , Light, Airdrop, ExitActivate, Quest, AIFollowEvent +(Optional) Flare Type = + +## Adds a new zone with the zone ID +# Setting type: String +# Default value: New Zone +Add Zone = New Zone + +[2. Select Zone] + +## The ID for the currently selected Zone. +# Setting type: String +# Default value: +Navigate Zones = + +[3.1. Adjustment Settings] + +## Sets the value used to adjust the position, scale and rotation of zones. +# Setting type: Single +# Default value: 0.25 +Zone Adjustment Value = 0.25 + +[3.2. Change Position] + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position X = 0 + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position Y = 0 + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position Z = 0 + +[3.3. Change Scale] + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale X = 0 + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale Y = 0 + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale Z = 0 + +[3.4. Change Rotation] + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation X = 0 + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation Y = 0 + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation Z = 0 + +[4. Output] + +## Outputs all zones to the root SPT directory. +# Setting type: String +# Default value: +Output Zones = + +[5. View Zones] + +## Adds any currently loaded custom zones to the editor. +# Setting type: Boolean +# Default value: false +Add Existing Zones = false + diff --git a/mods/Config Files/BepInEx/config/moxo.pixel.menuoverhaul.cfg b/mods/Config Files/BepInEx/config/moxo.pixel.menuoverhaul.cfg new file mode 100644 index 0000000..5c704ba --- /dev/null +++ b/mods/Config Files/BepInEx/config/moxo.pixel.menuoverhaul.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin MoxoPixel-MenuOverhaul v1.0.6 +## Plugin GUID: moxo.pixel.menuoverhaul + +[1. General] + +## Enable or disable the background in the main menu +# Setting type: Boolean +# Default value: true +Enable Background = true + +## Enable or disable the blue/yellow top glow in the main menu +# Setting type: Boolean +# Default value: true +Enable Top Glow = false + +## Enable or disable more shadows to make the player in menu more detailed +# Setting type: Boolean +# Default value: false +Enable Extra Shadows = false + +[2. Adjustments] + +## Adjust the horizontal position of the logotype +# Setting type: Single +# Default value: -1.9 +# Acceptable value range: From -10 to 1 +Position Logotype Horizontal = -1.9 + +## Adjust the horizontal position of the player model in the main menu +# Setting type: Single +# Default value: 400 +# Acceptable value range: From -600 to 600 +Position Player Model Horizontal = 400 + +## Adjust the horizontal position of the player info text in the main menu +# Setting type: Single +# Default value: 840 +# Acceptable value range: From 0 to 1200 +Position Player Info Horizontal = 840 + +## Adjust the vertical position of the player info text in the main menu +# Setting type: Single +# Default value: 0 +# Acceptable value range: From -300 to 300 +Position Player Info Vertical = 0 + +## Adjust the horizontal scale of the background image +# Setting type: Single +# Default value: 1.9 +# Acceptable value range: From 0 to 4 +Scale Background Horizontally = 1.9 + +## Adjust the vertical scale of the background image +# Setting type: Single +# Default value: 0.92 +# Acceptable value range: From -1 to 3 +Scale Background Vertically = 0.92 + +## Adjust the horizontal rotation of the player model in the main menu +# Setting type: Single +# Default value: 180 +# Acceptable value range: From 0 to 360 +Rotate Player Model = 180 + diff --git a/mods/Config Files/BepInEx/config/xyz.drakia.quickmovetocontainer.cfg b/mods/Config Files/BepInEx/config/xyz.drakia.quickmovetocontainer.cfg new file mode 100644 index 0000000..96614eb --- /dev/null +++ b/mods/Config Files/BepInEx/config/xyz.drakia.quickmovetocontainer.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DrakiaXYZ-QuickMoveToContainer v1.3.0 +## Plugin GUID: xyz.drakia.quickmovetocontainer + +[1. General] + +## Whether to cascade through all open containers, in order, looking for a target +# Setting type: Boolean +# Default value: true +Target All Open Containers = true + diff --git a/mods/Config Files/BepInEx/config/xyz.drakia.tasklistfixes.cfg b/mods/Config Files/BepInEx/config/xyz.drakia.tasklistfixes.cfg new file mode 100644 index 0000000..12c9615 --- /dev/null +++ b/mods/Config Files/BepInEx/config/xyz.drakia.tasklistfixes.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin DrakiaXYZ-TaskListFixes v1.6.0 +## Plugin GUID: xyz.drakia.tasklistfixes + +[General] + +## Use the new default sort orders when changing sort column +# Setting type: Boolean +# Default value: true +New Default Order = true + +## Use task name for sub sorting instead of task start time +# Setting type: Boolean +# Default value: true +Sub Sort By Name = true + +## Sub sort locations by trader name +# Setting type: Boolean +# Default value: true +Group Locations By Trader = true + +## Sub sort traders by location name +# Setting type: Boolean +# Default value: true +Group Traders By Location = true + +## Whether to remember and restore the last used sort order +# Setting type: Boolean +# Default value: false +Remember Sort Order = false + +## The last column sorted by +# Setting type: Int32 +# Default value: -1 +Last Sorted By = -1 + +## Whether the last sort was ascending +# Setting type: Boolean +# Default value: false +Last Sorted Ascend = false + diff --git a/mods/Config Files/BepInEx/config/xyz.drakia.waypoints.cfg b/mods/Config Files/BepInEx/config/xyz.drakia.waypoints.cfg new file mode 100644 index 0000000..81cc879 --- /dev/null +++ b/mods/Config Files/BepInEx/config/xyz.drakia.waypoints.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin DrakiaXYZ-Waypoints v1.7.0 +## Plugin GUID: xyz.drakia.waypoints + +[Debug] + +## Whether to draw debug objects in-world +# Setting type: Boolean +# Default value: false +Debug = false + +## Whether to show the navigation mesh +# Setting type: Boolean +# Default value: false +ShowNavMesh = false + +## The amount to offset the nav mesh so it's more visible over the terrain +# Setting type: Single +# Default value: 0.02 +# Acceptable value range: From 0 to 2 +NavMeshOffset = 0.02 + +[Export (Requires Debug)] + +## Whether to export the nav mesh on map load +# Setting type: Boolean +# Default value: false +ExportNavMesh = false + +[General] + +## Whether to use custom nav meshes when available +# Setting type: Boolean +# Default value: true +EnableCustomNavmesh = true + diff --git a/mods/Config Files/meta.ini b/mods/Config Files/meta.ini new file mode 100644 index 0000000..55a1c1d --- /dev/null +++ b/mods/Config Files/meta.ini @@ -0,0 +1,9 @@ +[General] +modid=0 +version= +newestVersion= +category=0 +installationFile= + +[installedFiles] +size=0 diff --git a/mods/Config Files/user/mods/fika-server/assets/configs/fika.jsonc b/mods/Config Files/user/mods/fika-server/assets/configs/fika.jsonc new file mode 100644 index 0000000..b3581e3 --- /dev/null +++ b/mods/Config Files/user/mods/fika-server/assets/configs/fika.jsonc @@ -0,0 +1,59 @@ +{ + "client": { + "useBtr": true, + "friendlyFire": true, + "dynamicVExfils": false, + "allowFreeCam": false, + "allowSpectateFreeCam": false, + "blacklistedItems": [], + "forceSaveOnDeath": false, + "mods": { + "required": [], + "optional": [] + }, + "useInertia": true, + "sharedQuestProgression": false, + "canEditRaidSettings": true, + "enableTransits": true, + "anyoneCanStartRaid": false + }, + "server": { + "SPT": { + "http": { + "ip": "0.0.0.0", + "port": 6969, + "backendIp": "0.0.0.0", + "backendPort": 6969 + }, + "disableSPTChatBots": true + }, + "allowItemSending": true, + "sentItemsLoseFIR": true, + "launcherListAllProfiles": false, + "sessionTimeout": 5, + "showDevProfile": false, + "showNonStandardProfile": false, + "logClientModsInConsole": false + }, + "natPunchServer": { + "enable": false, + "port": 6790, + "natIntroduceAmount": 1 + }, + "headless": { + "profiles": { + "amount": 0, + "aliases": {} + }, + "scripts": { + "generate": true, + "forceIp": "" + }, + "setLevelToAverageOfLobby": true, + "restartAfterAmountOfRaids": 0 + }, + "background": { + "enable": true, + "easteregg": false + } +} \ No newline at end of file diff --git a/mods/Config Files/user/mods/order.json b/mods/Config Files/user/mods/order.json new file mode 100644 index 0000000..afa549c --- /dev/null +++ b/mods/Config Files/user/mods/order.json @@ -0,0 +1,3 @@ +{ + "order": [] +} \ No newline at end of file diff --git a/profiles/Multiplayer/modlist.txt b/profiles/Multiplayer/modlist.txt index c101ba3..4fc4039 100644 --- a/profiles/Multiplayer/modlist.txt +++ b/profiles/Multiplayer/modlist.txt @@ -2,6 +2,7 @@ +Unsorted_separator +Version 2.0.0_separator +Backburner_separator ++Config Files +Modlist Addons_separator +Tools & Debugging_separator +Headshot Darkness diff --git a/profiles/Server/modlist.txt b/profiles/Server/modlist.txt index 2c69b16..8ec4975 100644 --- a/profiles/Server/modlist.txt +++ b/profiles/Server/modlist.txt @@ -1,6 +1,7 @@ +Unsorted_separator +Version 2.0.0_separator +Backburner_separator +-Config Files +Modlist Addons_separator +Tools & Debugging_separator +Headshot Darkness @@ -59,7 +60,7 @@ +Dynamic Maps +Custom Interactions +Item Context Menu Extended -+Menu Overhaul +-Menu Overhaul +UI Fixes +Interface & HUD_separator +Shader Flicker Fix