Adding Mods w/Symlink

This commit is contained in:
2025-01-02 20:23:50 -05:00
parent 88fc2c3c93
commit 404890ecbb
10218 changed files with 3191380 additions and 0 deletions
+28
View File
@@ -0,0 +1,28 @@
[General]
gameName=spt
modid=0
version=d2024.12.16.0
newestVersion=
category="1,"
nexusFileStatus=1
installationFile=acidphantasm-simpleworkoutqte.zip
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=true
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2024-12-16T06:17:17Z
nexusCategory=0
converted=false
validated=false
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
tracked=0
[installedFiles]
1\modid=0
1\fileid=0
size=1
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2024 acidphantasm
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -0,0 +1,10 @@
# Welcome to the SimpleHideoutQTE
### All this does is make the QTE for working out in the hideout easier.
Set "easyMode" to true to make the QTE much slower, much larger, and static (it doesn't shrink)
Set "easyMode" to false to use below values:
"qteSpeed" is the modifier for how quickly the indicator moves. (0.5 = half speed)
"qteSize" is the modifier for how large the success window is. (2 = double size success window)
"preventVeryDifficultQTE" doesn't allow windows smaller than 0.07 (when it's a tiny sliver)
@@ -0,0 +1,11 @@
{
"musclePainTime": 43200,
"easyMode": false,
"qteSpeed": 0.5,
"qteSize": 2,
"preventVeryDifficultQTE": true,
"debugLogging": false
}
@@ -0,0 +1,31 @@
{
"name": "SimpleWorkoutQTE",
"version": "1.2.0",
"main": "src/mod.js",
"license": "MIT",
"author": "acidphantasm",
"sptVersion": "~3.10",
"loadBefore": [],
"loadAfter": [],
"incompatibilities": [],
"contributors": [],
"isBundleMod": false,
"scripts": {
"setup": "npm i",
"build": "node ./build.mjs",
"buildinfo": "node ./build.mjs --verbose"
},
"devDependencies": {
"@types/node": "20.11",
"@typescript-eslint/eslint-plugin": "7.2",
"@typescript-eslint/parser": "7.2",
"archiver": "^6.0",
"eslint": "8.57",
"fs-extra": "11.2",
"ignore": "^5.2",
"os": "^0.1",
"tsyringe": "4.8.0",
"typescript": "5.4",
"winston": "3.12"
}
}
@@ -0,0 +1,324 @@
[
{
"id": "6390bc5b39fe6532b05e0257",
"area": 23,
"areaLevel": 1,
"quickTimeEvents": [
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 2,
"successRange": {
"x": 0.45,
"y": 0.1
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 2.5,
"successRange": {
"x": 0.4,
"y": 0.095
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 2.5,
"successRange": {
"x": 0.35,
"y": 0.085
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 2.5,
"successRange": {
"x": 0.3,
"y": 0.08
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 2.5,
"successRange": {
"x": 0.25,
"y": 0.075
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 3,
"successRange": {
"x": 0.2,
"y": 0.07
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 3,
"successRange": {
"x": 0.15,
"y": 0.065
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 3.5,
"successRange": {
"x": 0.12,
"y": 0.06
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 3.5,
"successRange": {
"x": 0.12,
"y": 0.05
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 4,
"successRange": {
"x": 0.1,
"y": 0.045
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 4.5,
"successRange": {
"x": 0.1,
"y": 0.04
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 5,
"successRange": {
"x": 0.1,
"y": 0.035
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 5.5,
"successRange": {
"x": 0,
"y": 0.03
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 6,
"successRange": {
"x": 0,
"y": 0.02
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
},
{
"type": "ShrinkingCircle",
"position": {
"x": 0.5,
"y": 0.25
},
"speed": 6,
"successRange": {
"x": 0,
"y": 0.01
},
"key": "Mouse0",
"startDelay": 0.8,
"endDelay": 0.2
}
],
"requirements": [
{
"energy": 30,
"hydration": 30,
"type": "Health"
},
{
"bodyPart": "LeftArm",
"effectName": "Fracture",
"excluded": true,
"type": "BodyPartBuff"
},
{
"bodyPart": "RightArm",
"effectName": "Fracture",
"excluded": true,
"type": "BodyPartBuff"
}
],
"results": {
"finishEffect": {
"energy": 0,
"hydration": 0,
"rewardsRange": [
{
"weight": 1,
"result": "Exit",
"time": 86400,
"type": "MusclePain"
}
]
},
"singleSuccessEffect": {
"energy": -2,
"hydration": -2,
"rewardsRange": [
{
"weight": 1,
"result": "None",
"skillId": "Endurance",
"levelMultipliers": [
{
"level": 0,
"multiplier": 3
},
{
"level": 10,
"multiplier": 2.5
},
{
"level": 25,
"multiplier": 2
}
],
"type": "Skill"
},
{
"weight": 1,
"result": "None",
"skillId": "Strength",
"levelMultipliers": [
{
"level": 0,
"multiplier": 3
},
{
"level": 10,
"multiplier": 2.5
},
{
"level": 25,
"multiplier": 2
}
],
"type": "Skill"
}
]
},
"singleFailEffect": {
"energy": -4,
"hydration": -4,
"rewardsRange": [
{
"weight": 1,
"result": "Exit",
"type": "GymArmTrauma"
}
]
}
}
}
]
@@ -0,0 +1,105 @@
import { DependencyContainer } from "tsyringe";
import { IPostDBLoadMod } from "@spt/models/external/IPostDBLoadMod";
import { DatabaseService } from "@spt/services/DatabaseService";
import { IDatabaseTables } from "@spt/models/spt/server/IDatabaseTables";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import * as fs from "node:fs";
import * as path from "node:path";
class SimpleWorkoutQTE implements IPostDBLoadMod
{
private mod: string
private logger: ILogger
private static config: Config;
private static configPath = path.resolve(__dirname, "../config/config.json");
constructor()
{
this.mod = "acidphantasm-SimpleWorkoutQTE"; // Set name of mod so we can log it to console later
}
public postDBLoad(container: DependencyContainer): void
{
// Stuff we're going to use
SimpleWorkoutQTE.config = JSON.parse(fs.readFileSync(SimpleWorkoutQTE.configPath, "utf-8"));
const databaseService: DatabaseService = container.resolve<DatabaseService>("DatabaseService");
this.logger = container.resolve<ILogger>("WinstonLogger");
const tables: IDatabaseTables = databaseService.getTables();
const hideoutTable = tables.hideout;
const quickTimeEvents = hideoutTable.qte[0].quickTimeEvents;
const results = hideoutTable.qte[0].results;
if (SimpleWorkoutQTE.config.easyMode)
{
for (const quickTimeEvent of quickTimeEvents)
{
quickTimeEvent.speed = 0.5;
quickTimeEvent.successRange.x = 0;
quickTimeEvent.successRange.y = 0.75;
}
}
else
{
const quickTimeEvents = hideoutTable.qte[0].quickTimeEvents;
for (const quickTimeEvent of quickTimeEvents)
{
quickTimeEvent.speed = quickTimeEvent.speed * SimpleWorkoutQTE.config.qteSpeed;
quickTimeEvent.successRange.y = quickTimeEvent.successRange.y * SimpleWorkoutQTE.config.qteSize;
if (quickTimeEvent.successRange.y <= 0.07 && SimpleWorkoutQTE.config.preventVeryDifficultQTE)
{
quickTimeEvent.successRange.y = 0.07;
}
if (quickTimeEvent.successRange.y >= 1)
{
quickTimeEvent.successRange.y = 1;
}
if (SimpleWorkoutQTE.config.debugLogging){this.logger.log(`[${this.mod}] QTE Speed: ${quickTimeEvent.speed.toFixed(2)} || SizeX: ${quickTimeEvent.successRange.x.toFixed(2)} || SizeY: ${quickTimeEvent.successRange.y.toFixed(2)}`,"cyan");}
}
}
results.singleSuccessEffect.rewardsRange[0].levelMultipliers = [
{
"level": 0,
"multiplier": 6
},
{
"level": 10,
"multiplier": 8
},
{
"level": 25,
"multiplier": 10
}
]
results.singleSuccessEffect.rewardsRange[1].levelMultipliers = [
{
"level": 0,
"multiplier": 6
},
{
"level": 10,
"multiplier": 8
},
{
"level": 25,
"multiplier": 10
}
]
results.finishEffect.rewardsRange[0].time = SimpleWorkoutQTE.config.musclePainTime
}
}
interface Config
{
musclePainTime: number,
easyMode: boolean,
qteSpeed: number,
qteSize: number,
preventVeryDifficultQTE: boolean,
debugLogging: boolean,
}
module.exports = { mod: new SimpleWorkoutQTE() }