Archived
Disabled Visceral Combat; Reverted Dedi Config
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## Settings file was created by plugin Visceral Combat PRE-RELEASE v3.25.0
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## Plugin GUID: com.servph.VisceralCombat
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[Blood | Performance]
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## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
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# Setting type: Int32
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# Default value: 1024
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Maximum Ground Decals = 2048
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[Blood | Splatters]
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# Setting type: Single
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# Default value: 1
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Blood Splatter Size = 1
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## Hides the old blood decals that stain the floor. Keeps the actual effect though.
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# Setting type: Boolean
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# Default value: false
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Use Old Blood Decals = false
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[Blood | Spurts]
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# Setting type: Single
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# Default value: 2
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Bleed Maxmimum Time (Seconds) = 2
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[Blood | Trails & Flows]
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# Setting type: Boolean
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# Default value: true
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Arterial Spraying = true
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# Setting type: Single
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# Default value: 8
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Arterial Spray Minimum Time (Seconds) = 8
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# Setting type: Single
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# Default value: 2
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Arterial Spray Maxmimum Time (Seconds) = 2
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[Character Properties]
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Shoot off Helmets = true
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Helmet Knock Off Chance = 15
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Duration for anim swap = 1
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[Combat | Shells]
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Infinite Shell Casing Lifetime = true
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[Combat | Visuals]
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## Turns off Used Shell Casing Deletion
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# Setting type: Boolean
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# Default value: false
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Infinite Shell Casing Lifetime = true
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## Multiplier For Muzzle Smoke Size
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# Setting type: Single
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# Default value: 1
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Muzzle Fume Size Multiplier = 1
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## Multiplier For Muzzle Jet (Muzzle Fire) Size
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Size Multiplier = 1
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## Multiplier For The Chance that a Muzzle Jet Happens
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Chance Multiplier = 2
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## Multiplier For The Amount of Muzzle Sparks
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# Setting type: Int32
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# Default value: 1
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Muzzle Sparks Amount Multiplier = 2
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[Item Physical Properties]
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Item Physics = true
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Item Force Intensity = 0.5
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[Performance]
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Maximum Ground Decals = 1024
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[Ragdoll Phsyical Properties]
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Bullet Intensity = 85
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Grenade Intensity = 190
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Player Body Collision = false
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[Ragdolls | Character Properties]
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# Setting type: Boolean
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# Default value: true
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Shoot off Helmets = true
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# Setting type: Single
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# Default value: 15
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Helmet Knock Off Chance = 15
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# Setting type: Single
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# Default value: 1
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Duration for anim swap = 0.5
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# Setting type: Single
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# Default value: 1
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Duration for Mapping Weight swap = 0
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# Setting type: Boolean
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# Default value: true
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Use Active Ragdolls = false
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[Ragdolls | Item Physical Properties]
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## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
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# Setting type: Boolean
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# Default value: false
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Item Physics = true
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## Multiplier that determines the amount of force applied to physics objects.
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# Setting type: Single
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# Default value: 1
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Item Force Intensity = 0.4
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[Ragdolls | Ragdoll Phsyical Properties]
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## How much force is applied to a shot. This is also dependent on caliber. Default is 85
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# Setting type: Single
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# Default value: 85
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Bullet Intensity = 45
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## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
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# Setting type: Single
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# Default value: 190
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Grenade Intensity = 190
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## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
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# Setting type: Boolean
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# Default value: true
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Player Body Collision = false
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[Splatters]
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Blood Splatter Size = 1
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[Spurts]
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Bleed Maxmimum Time (Seconds) = 2
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[Trails & Flows]
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Arterial Spraying = true
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Arterial Spray Minimum Time (Seconds) = 8
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Arterial Spray Maxmimum Time (Seconds) = 2
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