Disabled Visceral Combat; Reverted Dedi Config
This commit is contained in:
parent
e9aaa479a1
commit
4b0f8bca44
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@ -23,12 +23,12 @@ Bot sleeping = false
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## If the dedicated plugin should run patches to disable various graphical elements
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# Setting type: Boolean
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# Default value: true
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Destroy Graphics = false
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Destroy Graphics = true
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## If the dedicated plugin should hook scene loading to disable unnecessary renderers as well as unloading all materials (Requires 'Destroy Graphics' to be enabled)
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# Setting type: Boolean
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# Default value: true
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Destroy Renderers = false
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Destroy Renderers = true
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Send Rate = 60
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@ -1,8 +1,8 @@
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{
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"AdvancedBotConfigs": true,
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"DevBotConfigs": false,
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"SelectedDefaultPreset": "none",
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"SelectedCustomPreset": "Default [Modified]",
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"SelectedDefaultPreset": "hard",
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"SelectedCustomPreset": "",
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"DefaultPreset": "3. Default",
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"ConfigScaling": 1.0,
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"SliderToggle": true,
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@ -56,22 +56,22 @@ Infinite Shell Casing Lifetime = true
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## Turns off Used Shell Casing Deletion
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# Setting type: Boolean
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# Default value: false
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Infinite Shell Casing Lifetime = true
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Infinite Shell Casing Lifetime = false
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## Multiplier For Muzzle Smoke Size
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# Setting type: Single
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# Default value: 1
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Muzzle Fume Size Multiplier = 1
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Muzzle Fume Size Multiplier = 1.5
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## Multiplier For Muzzle Jet (Muzzle Fire) Size
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Size Multiplier = 1
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Muzzle Jet Size Multiplier = 3
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## Multiplier For The Chance that a Muzzle Jet Happens
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Chance Multiplier = 2
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Muzzle Jet Chance Multiplier = 10
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## Multiplier For The Amount of Muzzle Sparks
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# Setting type: Int32
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@ -80,9 +80,9 @@ Muzzle Sparks Amount Multiplier = 2
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[Item Physical Properties]
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Item Physics = true
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Item Physics = false
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Item Force Intensity = 0.5
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Item Force Intensity = 1
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[Performance]
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@ -116,14 +116,14 @@ Duration for Mapping Weight swap = 0
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# Setting type: Boolean
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# Default value: true
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Use Active Ragdolls = false
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Use Active Ragdolls = true
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[Ragdolls | Item Physical Properties]
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## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
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# Setting type: Boolean
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# Default value: false
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Item Physics = true
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Item Physics = false
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## Multiplier that determines the amount of force applied to physics objects.
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# Setting type: Single
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Binary file not shown.
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@ -1,11 +1,11 @@
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[General]
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gameName=spt
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modid=0
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version=d2025.1.2.0
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version=d2025.1.4.0
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newestVersion=
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category="1,2"
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nexusFileStatus=1
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installationFile=VC_PRERELEASE_5.zip
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installationFile=VC_PRERELEASE_6.zip
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repository=Nexus
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ignoredVersion=
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comments=
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@ -0,0 +1,165 @@
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## Settings file was created by plugin Visceral Combat PRE-RELEASE v3.25.0
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## Plugin GUID: com.servph.VisceralCombat
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[Blood | Performance]
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## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
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# Setting type: Int32
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# Default value: 1024
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Maximum Ground Decals = 2048
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[Blood | Splatters]
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# Setting type: Single
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# Default value: 1
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Blood Splatter Size = 1
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## Hides the old blood decals that stain the floor. Keeps the actual effect though.
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# Setting type: Boolean
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# Default value: false
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Use Old Blood Decals = false
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[Blood | Spurts]
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# Setting type: Single
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# Default value: 2
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Bleed Maxmimum Time (Seconds) = 2
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[Blood | Trails & Flows]
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# Setting type: Boolean
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# Default value: true
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Arterial Spraying = true
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# Setting type: Single
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# Default value: 8
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Arterial Spray Minimum Time (Seconds) = 8
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# Setting type: Single
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# Default value: 2
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Arterial Spray Maxmimum Time (Seconds) = 2
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[Character Properties]
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Shoot off Helmets = true
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Helmet Knock Off Chance = 15
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Duration for anim swap = 1
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[Combat | Shells]
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Infinite Shell Casing Lifetime = true
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[Combat | Visuals]
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## Turns off Used Shell Casing Deletion
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# Setting type: Boolean
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# Default value: false
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Infinite Shell Casing Lifetime = true
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## Multiplier For Muzzle Smoke Size
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# Setting type: Single
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# Default value: 1
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Muzzle Fume Size Multiplier = 1
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## Multiplier For Muzzle Jet (Muzzle Fire) Size
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Size Multiplier = 1
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## Multiplier For The Chance that a Muzzle Jet Happens
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Chance Multiplier = 2
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## Multiplier For The Amount of Muzzle Sparks
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# Setting type: Int32
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# Default value: 1
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Muzzle Sparks Amount Multiplier = 2
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[Item Physical Properties]
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Item Physics = true
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Item Force Intensity = 0.5
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[Performance]
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Maximum Ground Decals = 1024
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[Ragdoll Phsyical Properties]
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Bullet Intensity = 85
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Grenade Intensity = 190
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Player Body Collision = false
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[Ragdolls | Character Properties]
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# Setting type: Boolean
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# Default value: true
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Shoot off Helmets = true
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# Setting type: Single
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# Default value: 15
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Helmet Knock Off Chance = 15
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# Setting type: Single
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# Default value: 1
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Duration for anim swap = 0.5
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# Setting type: Single
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# Default value: 1
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Duration for Mapping Weight swap = 0
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# Setting type: Boolean
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# Default value: true
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Use Active Ragdolls = false
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[Ragdolls | Item Physical Properties]
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## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
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# Setting type: Boolean
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# Default value: false
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Item Physics = true
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## Multiplier that determines the amount of force applied to physics objects.
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# Setting type: Single
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# Default value: 1
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Item Force Intensity = 0.4
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[Ragdolls | Ragdoll Phsyical Properties]
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## How much force is applied to a shot. This is also dependent on caliber. Default is 85
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# Setting type: Single
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# Default value: 85
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Bullet Intensity = 45
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## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
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# Setting type: Single
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# Default value: 190
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Grenade Intensity = 190
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## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
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# Setting type: Boolean
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# Default value: true
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Player Body Collision = false
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[Splatters]
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Blood Splatter Size = 1
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[Spurts]
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Bleed Maxmimum Time (Seconds) = 2
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[Trails & Flows]
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Arterial Spraying = true
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Arterial Spray Minimum Time (Seconds) = 8
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Arterial Spray Maxmimum Time (Seconds) = 2
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@ -0,0 +1 @@
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© 2025 SSH_ All Rights Reserved.
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@ -0,0 +1,83 @@
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[
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{
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"dismember_calibers": {
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"Caliber12g": 1.0,
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"Caliber86x70": 0.5,
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"Caliber127x55": 0.5,
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"Caliber20g": 0.8,
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"Caliber23x75": 1.0,
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"Caliber9x33R": 0.07,
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"Caliber545x39": 0.05,
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"Caliber762x39": 0.1,
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"Caliber762x51": 0.35,
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"Caliber762x54R": 0.2,
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"Caliber762x35": 0.2,
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"Caliber556x45NATO": 0.1,
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"Caliber9x39": 0.1,
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"Caliber127x33": 1.0,
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"Caliber68x51": 0.7
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}
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},
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{
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"bleed_calibers": {
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"12g": 1.0,
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"86x70": 0.8,
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"127x55": 0.8,
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"20g": 0.8,
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"23x75": 1.0,
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"9x33R": 0.07,
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"545x39": 0.4,
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"762x39": 0.5,
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"762x51": 0.9,
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"762x54R": 1.0,
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"762x35": 0.5,
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"1143x23ACP": 0.2,
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"9x19PARA": 0.2,
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"9x18PM": 0.2,
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"762x25TT": 0.2,
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"556x45NATO": 0.6,
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"9x39": 0.4,
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"127x108": 1.0,
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"127x33": 0.8,
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"68x51": 0.7
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}
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},
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{
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"ragdoll_limb_chances": {
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"Head": 0.2,
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"Chest": 0.4,
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"Stomach": 0.5,
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"Thighs": 0.5,
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"Arms": 0.5
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}
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},
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{
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"light_bleed_calibers": [
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"545x39",
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"762x39",
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"556x45NATO",
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"46x30",
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"57x28",
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"762x25TT",
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"9x18PM",
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"9x19PARA",
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"9x21",
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"12g",
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"762x35",
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"127x55",
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"23x75",
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"9x39",
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"762x51",
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"762x54R",
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"127x33",
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"68x51"
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]
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},
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{
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"heavy_bleed_calibers": [
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"86x70",
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"127x108"
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]
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}
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]
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/active_ragdoll_base.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/active_ragdoll_base.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/blood.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/blood.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/blood_3dfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/blood_3dfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/bloodfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/bloodfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/bloodsfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/bloodsfx.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/death_animations.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/death_animations.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/gorecaps.servph (Stored with Git LFS)
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BIN
mods/Visceral Combat_backup2/BepInEx/plugins/ssh/bundles/gorecaps.servph (Stored with Git LFS)
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@ -0,0 +1,28 @@
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[General]
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gameName=spt
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modid=0
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version=d2025.1.2.0
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newestVersion=
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category="1,2"
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nexusFileStatus=1
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installationFile=VC_PRERELEASE_5.zip
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repository=Nexus
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ignoredVersion=
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comments=
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notes=
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nexusDescription=
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url=
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hasCustomURL=true
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lastNexusQuery=
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lastNexusUpdate=
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nexusLastModified=2024-12-26T20:56:33Z
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nexusCategory=0
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converted=false
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validated=false
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color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
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tracked=0
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[installedFiles]
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1\modid=0
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1\fileid=0
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size=1
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@ -1,5 +1,6 @@
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# This file was automatically generated by Mod Organizer.
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-Unsorted_separator
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-Visceral Combat
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-SWAG + DONUTS
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-Alpha Restorations
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-Backburner_separator
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@ -11,7 +12,6 @@
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-Tarky Menu
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-Bot Debug
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-Tools & Debugging_separator
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+Visceral Combat
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+Nerf Bot Grenades
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+Progressive Bot System
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+Dynamic Goons
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@ -1,4 +1,5 @@
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+Unsorted_separator
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+Visceral Combat
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-SWAG + DONUTS
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-Alpha Restorations
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+Backburner_separator
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-Tarky Menu
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-Bot Debug
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+Tools & Debugging_separator
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+Visceral Combat
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+Nerf Bot Grenades
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+Progressive Bot System
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+Dynamic Goons
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