From 73e3f57758c0a489cd3004a5f791cc3f9efda221 Mon Sep 17 00:00:00 2001 From: Rage Date: Sun, 12 Jan 2025 18:27:43 -0500 Subject: [PATCH] Disabled Swagnuts; Re-enabled & Tweaked MOAR --- .../BepInEx/config/MOAR.settings.cfg | 8 +- .../BepInEx/config/com.borkel.nvgmasks.cfg | 156 ++++++++++++++---- .../BepInEx/config/com.fika.dedicated.cfg | 2 +- .../config/com.mpstark.DynamicMaps.cfg | 8 +- .../user/mods/OpticRework-310/src/mod.js | 5 +- .../mods/OpticRework-310/src/opticRework.js | 64 +++---- .../meta.ini | 0 profiles/Multiplayer/modlist.txt | 7 +- profiles/Server/modlist.txt | 7 +- 9 files changed, 174 insertions(+), 83 deletions(-) rename mods/{Version 1.27.0_separator => Version 1.27.1_separator}/meta.ini (100%) diff --git a/mods/Config Files/BepInEx/config/MOAR.settings.cfg b/mods/Config Files/BepInEx/config/MOAR.settings.cfg index 9eadddd..10c700e 100644 --- a/mods/Config Files/BepInEx/config/MOAR.settings.cfg +++ b/mods/Config Files/BepInEx/config/MOAR.settings.cfg @@ -123,7 +123,7 @@ scavMaxGroupSize = 4 # Setting type: Int32 # Default value: 4 # Acceptable value range: From 0 to 10 -pmcMaxGroupSize = 4 +pmcMaxGroupSize = 5 ## Increases chances of pmc groups spawning, doesn't dramatically increase quantity. # Setting type: Boolean @@ -133,7 +133,7 @@ morePmcGroups On/Off = false ## Increases chances of scav groups spawning, doesn't dramatically increase quantity. # Setting type: Boolean # Default value: false -moreScavGroups On/Off = false +moreScavGroups On/Off = true ## Max bots permitted in any particular spawn zone, recommend not to touch this. # Setting type: Int32 @@ -186,13 +186,13 @@ PmcWaveDistribution = 0.8 # Setting type: Double # Default value: 0.5 # Acceptable value range: From 0 to 10 -ScavWaveQuantity = 0.5 +ScavWaveQuantity = 1 ## Multiplies wave counts seen in the server's mapConfig.json by this number # Setting type: Double # Default value: 1 # Acceptable value range: From 0 to 10 -PmcWaveQuantity = 1 +PmcWaveQuantity = 1.2 [3.Debug] diff --git a/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg b/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg index 5eb6d1a..220f4e6 100644 --- a/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg +++ b/mods/Config Files/BepInEx/config/com.borkel.nvgmasks.cfg @@ -1,7 +1,7 @@ -## Settings file was created by plugin Borkel's Realistic NVGs v1.5.9 +## Settings file was created by plugin Borkel's Realistic NVGs v1.6.0 ## Plugin GUID: com.borkel.nvgmasks -[0.Stuff] +[0. Miscellaneous] ## Sprinting will toggle tactical devices until you stop sprinting, this mitigates the IR lights being visible outside of the NVGs. I recommend enabling this feature. # Setting type: Boolean @@ -18,8 +18,24 @@ Enable ReShade input simulation = false # Default value: true Disable ReShade when in menus = true +[0.Stuff] + +Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false + +Enable ReShade input simulation = false + +Disable ReShade when in menus = true + [00.Gating] +1.Manual gating increase = None + +2.Manual gating decrease = None + +Gating level = 0 + +[1. Gating] + ## Increases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0). # Setting type: KeyCode # Default value: None @@ -39,6 +55,12 @@ Gating level = 0 [1.Globals] +Mask size multiplier = 1.07 + +Gain multiplier = 1 + +[2. Global] + ## Applies size multiplier to all masks # Setting type: Single # Default value: 1.07 @@ -53,165 +75,235 @@ Gain multiplier = 1 [2.GPNVG-18] +1.Gain = 2.5 + +2.Noise intensity = 0.2 + +3.Noise scable = 0.1 + +4.Mask size = 0.96 + +5.Red = 152 + +6.Green = 214 + +7.Blue = 252 + +[3. GPNVG-18] + ## Light amplification # Setting type: Single # Default value: 2.5 # Acceptable value range: From 0 to 5 -1.Gain = 1.561033 +1. Gain = 2.5 # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0 to 1 -2.Noise intensity = 0.1530516 +2. Noise intensity = 0.2 # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0.01 to 0.99 -3.Noise scable = 0.01258216 +3. Noise scale = 0.1 # Setting type: Single # Default value: 0.96 # Acceptable value range: From 0.01 to 2 -4.Mask size = 1.081455 +4. Mask size = 0.96 # Setting type: Single # Default value: 152 # Acceptable value range: From 0 to 255 -5.Red = 152 +5. Red = 152 # Setting type: Single # Default value: 214 # Acceptable value range: From 0 to 255 -6.Green = 214 +6. Green = 214 # Setting type: Single # Default value: 252 # Acceptable value range: From 0 to 255 -7.Blue = 252 +7. Blue = 252 [3.PVS-14] +1.Gain = 2.4 + +2.Noise intensity = 0.2 + +3.Noise scale = 0.1 + +4.Mask size = 1 + +5.Red = 95 + +6.Green = 210 + +7.Blue = 255 + +[4. PVS-14] + ## Light amplification # Setting type: Single # Default value: 2.4 # Acceptable value range: From 0 to 5 -1.Gain = 2.4 +1. Gain = 2.4 # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0 to 1 -2.Noise intensity = 0.2 +2. Noise intensity = 0.2 # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0.01 to 0.99 -3.Noise scale = 0.1 +3. Noise scale = 0.1 # Setting type: Single # Default value: 1 # Acceptable value range: From 0.01 to 2 -4.Mask size = 1 +4. Mask size = 1 # Setting type: Single # Default value: 95 # Acceptable value range: From 0 to 255 -5.Red = 95 +5. Red = 95 # Setting type: Single # Default value: 210 # Acceptable value range: From 0 to 255 -6.Green = 210 +6. Green = 210 # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 255 -7.Blue = 255 +7. Blue = 255 [4.N-15] +1.Gain = 2.1 + +2.Noise intensity = 0.25 + +3.Noise scale = 0.15 + +4.Mask size = 1 + +5.Red = 60 + +6.Green = 235 + +7.Blue = 100 + +[5. N-15] + ## Light amplification # Setting type: Single # Default value: 2.1 # Acceptable value range: From 0 to 5 -1.Gain = 2.1 +1. Gain = 2.1 # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0 to 1 -2.Noise intensity = 0.25 +2. Noise intensity = 0.25 # Setting type: Single # Default value: 0.15 # Acceptable value range: From 0.01 to 0.99 -3.Noise scale = 0.15 +3. Noise scale = 0.15 # Setting type: Single # Default value: 1 # Acceptable value range: From 0.01 to 2 -4.Mask size = 1 +4. Mask size = 1 # Setting type: Single # Default value: 60 # Acceptable value range: From 0 to 255 -5.Red = 60 +5. Red = 60 # Setting type: Single # Default value: 235 # Acceptable value range: From 0 to 255 -6.Green = 235 +6. Green = 235 # Setting type: Single # Default value: 100 # Acceptable value range: From 0 to 255 -7.Blue = 100 +7. Blue = 100 [5.PNV-10T] +1.Gain = 1.8 + +2.Noise intensity = 0.3 + +3.Noise scale = 0.2 + +4.Mask size = 1 + +5.Red = 60 + +6.Green = 210 + +7.Blue = 60 + +[6. PNV-10T] + ## Light amplification # Setting type: Single # Default value: 1.8 # Acceptable value range: From 0 to 5 -1.Gain = 1.8 +1. Gain = 1.8 # Setting type: Single # Default value: 0.3 # Acceptable value range: From 0 to 1 -2.Noise intensity = 0.3 +2. Noise intensity = 0.3 # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0.01 to 0.99 -3.Noise scale = 0.2 +3. Noise scale = 0.2 # Setting type: Single # Default value: 1 # Acceptable value range: From 0.01 to 2 -4.Mask size = 1 +4. Mask size = 1 # Setting type: Single # Default value: 60 # Acceptable value range: From 0 to 255 -5.Red = 60 +5. Red = 60 # Setting type: Single # Default value: 210 # Acceptable value range: From 0 to 255 -6.Green = 210 +6. Green = 210 # Setting type: Single # Default value: 60 # Acceptable value range: From 0 to 255 -7.Blue = 60 +7. Blue = 60 [6.T-7] +1.Pixelation = true + +1.Hz Lock = true + +[7. T-7] + ## Requires restart. Pixelates the T-7, like a real digital screen # Setting type: Boolean # Default value: true -1.Pixelation = true +1. Pixelation = true ## Requires restart. Locks the Hz of the T-7 to 60Hz, like a real digital screen # Setting type: Boolean # Default value: true -1.Hz Lock = true +1. Hz lock = true diff --git a/mods/Config Files/BepInEx/config/com.fika.dedicated.cfg b/mods/Config Files/BepInEx/config/com.fika.dedicated.cfg index 63261c9..c2b18e4 100644 --- a/mods/Config Files/BepInEx/config/com.fika.dedicated.cfg +++ b/mods/Config Files/BepInEx/config/com.fika.dedicated.cfg @@ -1,4 +1,4 @@ -## Settings file was created by plugin Fika.Dedicated v1.2.3 +## Settings file was created by plugin Fika.Dedicated v1.2.4 ## Plugin GUID: com.fika.dedicated [Dedicated] diff --git a/mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg b/mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg index 7179bf7..8a9653b 100644 --- a/mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg +++ b/mods/Config Files/BepInEx/config/com.mpstark.DynamicMaps.cfg @@ -85,17 +85,17 @@ Show Friendly Player Markers = true ## If enemy player markers should be shown in-raid (generally for debug) # Setting type: Boolean # Default value: false -Show Enemy Player Markers = true +Show Enemy Player Markers = false ## If enemy scav markers should be shown in-raid (generally for debug) # Setting type: Boolean # Default value: false -Show Scav Markers = true +Show Scav Markers = false ## If enemy boss markers should be shown in-raid # Setting type: Boolean # Default value: false -Show Boss Markers = true +Show Boss Markers = false ## If locked door markers should be updated with status based on key acquisition # Setting type: Boolean @@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15 # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 15 -Main map zoom = 7.009592 +Main map zoom = 2.593422 ## The keyboard shortcut to peek at the map # Setting type: KeyboardShortcut diff --git a/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/mod.js b/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/mod.js index 10761f6..2a94a54 100644 --- a/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/mod.js +++ b/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/mod.js @@ -4,9 +4,8 @@ * Original Code by ACOGforlife and SAMSWAT * Refactor for typescript by Tuhjay * Maintained by Fontaine -* Maintained by Murasame -* Written for AKI 3.10.x -* Last Change made Janauary 13th 2025 +* Written for AKI 3.9.x +* Last Change made July 16th 2024 */ Object.defineProperty(exports, "__esModule", { value: true }); const opticRework_1 = require("./opticRework"); diff --git a/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/opticRework.js b/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/opticRework.js index 417ead2..aa25ba0 100644 --- a/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/opticRework.js +++ b/mods/Scope and Red Dot Sight Overhaul/user/mods/OpticRework-310/src/opticRework.js @@ -3,8 +3,8 @@ * OpticRework Class * Original Code by ACOGforlife and SAMSWAT * Refactor for typescript by Tuhjay -* Written for AKI 3.10.x -* Last Change made Janauary 13th 2025 +* written for AKI 3.0.0 +* Last Change made July 6th 2022 */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; @@ -44,18 +44,18 @@ let opticRework = class opticRework { * When in game you should now see that the bravo 4x scope adds 50 ergo rather than subtracting 2 * */ - /* const bravo4 = item["57adff4f24597737f373b6e6"]; - bravo4._props.AimSensitivity[0] = [0.2025]; */ + const bravo4 = item["57adff4f24597737f373b6e6"]; + bravo4._props.AimSensitivity[0] = [0.2025]; //bravo4._props.Ergonomics = 50; Test case use to easily verify that we actually do things to the items. let sb_pm_ii_1_8x24 = item["617151c1d92c473c770214ab"]; - /* sb_pm_ii_1_8x24._props.AimSensitivity[0] = [ + sb_pm_ii_1_8x24._props.AimSensitivity[0] = [ 0.14, 0.62 ]; sb_pm_ii_1_8x24._props.Zooms[0] = [ 8, 1 - ]; */ + ]; sb_pm_ii_1_8x24._props.OpticCalibrationDistances = [ 50, 100, @@ -118,14 +118,14 @@ let opticRework = class opticRework { 650 ]; let sb_pm_ii_3_12x50 = item["61714eec290d254f5e6b2ffc"]; - /* sb_pm_ii_3_12x50._props.AimSensitivity[0] = [ + sb_pm_ii_3_12x50._props.AimSensitivity[0] = [ 0.03, 0.125 ]; sb_pm_ii_3_12x50._props.Zooms[0] = [ 12, 3 - ]; */ + ]; sb_pm_ii_3_12x50._props.OpticCalibrationDistances = [ 50, 100, @@ -156,10 +156,10 @@ let opticRework = class opticRework { 600, 650 ]; - /* let hamrmk4 = item["544a3a774bdc2d3a388b4567"]; - hamrmk4._props.AimSensitivity[0] = [0.2025]; */ + let hamrmk4 = item["544a3a774bdc2d3a388b4567"]; + hamrmk4._props.AimSensitivity[0] = [0.2025]; //hamrmk4._props.Ergonomics = 50; - /* let ta01nsn = item["5c05293e0db83400232fff80"]; + let ta01nsn = item["5c05293e0db83400232fff80"]; ta01nsn._props.AimSensitivity[0] = [0.2025]; let ta01nsntan = item["5c052a900db834001a66acbd"]; ta01nsntan._props.AimSensitivity[0] = [0.2025]; @@ -189,13 +189,13 @@ let opticRework = class opticRework { valdayps320._props.AimSensitivity[0] = [ 0.1883, 0.7 - ]; */ + ]; let vss = item["57838ad32459774a17445cd2"]; vss._props.SightingRange = 25; vss._props.IronSightRange = 25; let val = item["57c44b372459772d2b39b8ce"]; - val._props.SightingRange = 25; - val._props.IronSightRange = 25; + vss._props.SightingRange = 25; + vss._props.IronSightRange = 25; let xps32 = item["584924ec24597768f12ae244"]; xps32._props.OpticCalibrationDistances = [ 25, @@ -302,10 +302,10 @@ let opticRework = class opticRework { 200 ]; let hhs1tan = item["5c0a2cec0db834001b7ce47d"]; - /* hhs1tan._props.AimSensitivity[0] = [ + hhs1tan._props.AimSensitivity[0] = [ 0.2867, 0.7 - ]; */ + ]; hhs1tan._props.OpticCalibrationDistances = [ 25, 50, @@ -336,10 +336,10 @@ let opticRework = class opticRework { 200 ]; let hhs1 = item["5c07dd120db834001c39092d"]; - /* hhs1._props.AimSensitivity[0] = [ + hhs1._props.AimSensitivity[0] = [ 0.2867, 0.7 - ]; */ + ]; hhs1._props.OpticCalibrationDistances = [ 25, 50, @@ -504,7 +504,7 @@ let opticRework = class opticRework { 150, 200 ]; - /* let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"]; + let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"]; kmz1p69._props.AimSensitivity[0] = [ 0.2067, 0.2067, @@ -514,16 +514,16 @@ let opticRework = class opticRework { let pu35 = item["5b3f7c1c5acfc40dc5296b1d"]; pu35._props.AimSensitivity[0] = [ 0.2629 - ]; */ + ]; let nightforceatacr = item["5aa66be6e5b5b0214e506e97"]; - /* nightforceatacr._props.AimSensitivity[0] = [ + nightforceatacr._props.AimSensitivity[0] = [ 0.1014, 0.0713 ]; nightforceatacr._props.Zooms[0] = [ 7, 18 - ]; */ + ]; nightforceatacr._props.OpticCalibrationDistances = [ 50, 100, @@ -554,7 +554,7 @@ let opticRework = class opticRework { 600, 650 ]; - /* let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"]; + let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"]; ncstaradop4._props.AimSensitivity[0] = [ 0.22, 0.0767 @@ -568,14 +568,14 @@ let opticRework = class opticRework { pso1m21._props.AimSensitivity[0] = [ 0.2025, 0.2025 - ]; */ + ]; let mark4lr = item["5a37cb10c4a282329a73b4e7"]; - /* mark4lr._props.AimSensitivity[0] = [ + mark4lr._props.AimSensitivity[0] = [ 0.06 ]; mark4lr._props.Zooms[0] = [ 8 - ]; */ + ]; mark4lr._props.OpticCalibrationDistances = [ 50, 100, @@ -606,7 +606,7 @@ let opticRework = class opticRework { 600, 650 ]; - /* let fullfieldtac30 = item["5b2388675acfc4771e1be0be"]; + let fullfieldtac30 = item["5b2388675acfc4771e1be0be"]; fullfieldtac30._props.AimSensitivity[0] = [ 0.7, 0.15 @@ -638,12 +638,12 @@ let opticRework = class opticRework { 0.2267, 0.08, 0.08 - ]; */ + ]; let flirrs32 = item["5d1b5e94d7ad1a2b865a96b0"]; - /* flirrs32._props.AimSensitivity[0] = [ + flirrs32._props.AimSensitivity[0] = [ 0.3511, 0.0978 - ]; */ + ]; flirrs32._props.OpticCalibrationDistances = [ 50, 100, @@ -664,11 +664,11 @@ let opticRework = class opticRework { 350, 400 ]; - /* let hensoldtff4 = item["56ea70acd2720b844b8b4594"]; + let hensoldtff4 = item["56ea70acd2720b844b8b4594"]; hensoldtff4._props.Zooms[0] = [ 4, 12 - ]; */ + ]; return "done"; } }; diff --git a/mods/Version 1.27.0_separator/meta.ini b/mods/Version 1.27.1_separator/meta.ini similarity index 100% rename from mods/Version 1.27.0_separator/meta.ini rename to mods/Version 1.27.1_separator/meta.ini diff --git a/profiles/Multiplayer/modlist.txt b/profiles/Multiplayer/modlist.txt index 1e335dc..69ead9b 100644 --- a/profiles/Multiplayer/modlist.txt +++ b/profiles/Multiplayer/modlist.txt @@ -1,5 +1,7 @@ +# This file was automatically generated by Mod Organizer. -Unsorted_separator --Version 1.27.0_separator +-Version 1.27.1_separator +-SWAG + DONUTS -Visceral Combat -Backburner_separator +Config Files @@ -13,8 +15,7 @@ +Nerf Bot Grenades +Progressive Bot System +Dynamic Goons -+SWAG + DONUTS --MOAR - Ultra Lite Spawn Mod ++MOAR - Ultra Lite Spawn Mod +Looting Bots +That's Lit - Sync +That's Lit diff --git a/profiles/Server/modlist.txt b/profiles/Server/modlist.txt index b20ca30..2043703 100644 --- a/profiles/Server/modlist.txt +++ b/profiles/Server/modlist.txt @@ -1,6 +1,6 @@ -# This file was automatically generated by Mod Organizer. +Unsorted_separator --Version 1.27.0_separator +-Version 1.27.1_separator +-SWAG + DONUTS -Visceral Combat +Backburner_separator +Config Files @@ -14,8 +14,7 @@ +Nerf Bot Grenades +Progressive Bot System +Dynamic Goons -+SWAG + DONUTS --MOAR - Ultra Lite Spawn Mod ++MOAR - Ultra Lite Spawn Mod +Looting Bots +That's Lit - Sync +That's Lit